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44 lines
1.7 KiB
44 lines
1.7 KiB
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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* |
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* This library is open source and may be redistributed and/or modified under |
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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* (at your option) any later version. The full license is in LICENSE file |
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* included with this distribution, and on the openscenegraph.org website. |
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* |
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* This library is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* OpenSceneGraph Public License for more details. |
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*/ |
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//osgManipulator - Copyright (C) 2007 Fugro-Jason B.V. |
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#ifndef OSGMANIPULATOR_EXPORT_ |
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#define OSGMANIPULATOR_EXPORT_ 1 |
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#if defined(_MSC_VER) || defined(__CYGWIN__) || defined(__MINGW32__) || defined( __BCPLUSPLUS__) || defined( __MWERKS__) |
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# if defined( OSG_LIBRARY_STATIC ) |
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# define OSGMANIPULATOR_EXPORT |
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# elif defined( OSGMANIPULATOR_LIBRARY ) |
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# define OSGMANIPULATOR_EXPORT __declspec(dllexport) |
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# else |
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# define OSGMANIPULATOR_EXPORT __declspec(dllimport) |
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# endif |
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#else |
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# define OSGMANIPULATOR_EXPORT |
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#endif |
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#define META_OSGMANIPULATOR_Object(library,name) \ |
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virtual osg::Object* cloneType() const { return new name (); } \ |
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virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const name *>(obj)!=NULL; } \ |
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virtual const char* libraryName() const { return #library; }\ |
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virtual const char* className() const { return #name; } |
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/** |
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\namespace osgManipulator |
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The osgManipulator library is a NodeKit that extends the core scene graph to support 3D interactive manipulators. |
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*/ |
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#endif
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