You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
302 lines
9.2 KiB
302 lines
9.2 KiB
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
|
* |
|
* This library is open source and may be redistributed and/or modified under |
|
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
|
* (at your option) any later version. The full license is in LICENSE file |
|
* included with this distribution, and on the openscenegraph.org website. |
|
* |
|
* This library is distributed in the hope that it will be useful, |
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
* OpenSceneGraph Public License for more details. |
|
*/ |
|
//osgManipulator - Copyright (C) 2007 Fugro-Jason B.V. |
|
|
|
#ifndef OSGMANIPULATOR_PROJECTOR |
|
#define OSGMANIPULATOR_PROJECTOR 1 |
|
|
|
#include <osgManipulator/Export> |
|
|
|
#include <osg/LineSegment> |
|
#include <osgUtil/SceneView> |
|
|
|
#include <osgManipulator/Dragger> |
|
|
|
namespace osgManipulator { |
|
|
|
/** |
|
* Base class for Projectors. Projectors maps 2D cursor motions to 3D motions. |
|
*/ |
|
class OSGMANIPULATOR_EXPORT Projector : public osg::Referenced |
|
{ |
|
public: |
|
|
|
Projector(); |
|
|
|
/** |
|
* Calculates the object/world coordinates (projectedPoint) of a window |
|
* coordinate (pointToProject) when projected onto some shape or |
|
* geometry (implemented in derived classes). SceneView in used for i |
|
* projecting window coordinates into object coordinates and vice versa. |
|
* Returns true on successful projection. |
|
*/ |
|
virtual bool project(const PointerInfo& pi, osg::Vec3d& projectedPoint) const = 0; |
|
|
|
/** |
|
* Sets the matrix for transforming the projector's local coordinate |
|
* system to the world/object coordinate system. |
|
*/ |
|
void setLocalToWorld(const osg::Matrix& localToWorld) |
|
{ |
|
_localToWorld = localToWorld; |
|
_worldToLocalDirty = true; |
|
} |
|
|
|
/** |
|
* Gets the matrix for transforming the projector's local coordinate |
|
* system to the world/object coordinate system. |
|
*/ |
|
inline const osg::Matrix& getLocalToWorld() const { return _localToWorld; } |
|
|
|
/** |
|
* Gets the matrix for transforming the world/object coordinate |
|
* system to the command's local coordinate system. |
|
*/ |
|
inline const osg::Matrix& getWorldToLocal() const |
|
{ |
|
if (_worldToLocalDirty) |
|
{ |
|
_worldToLocal.invert(_localToWorld); |
|
_worldToLocalDirty = false; |
|
} |
|
return _worldToLocal; |
|
} |
|
|
|
protected: |
|
|
|
virtual ~Projector(); |
|
|
|
osg::Matrix _localToWorld; |
|
mutable osg::Matrix _worldToLocal; |
|
|
|
mutable bool _worldToLocalDirty; |
|
}; |
|
|
|
|
|
/** |
|
* LineProjector projects points onto the closest point on the given line. |
|
*/ |
|
class OSGMANIPULATOR_EXPORT LineProjector : public Projector |
|
{ |
|
public: |
|
|
|
LineProjector(); |
|
|
|
LineProjector(const osg::LineSegment::vec_type& s, const osg::LineSegment::vec_type& e); |
|
|
|
inline void setLine(const osg::LineSegment::vec_type& s, const osg::LineSegment::vec_type& e) { _line->start() = s; _line->end() = e; } |
|
|
|
inline const osg::LineSegment::vec_type& getLineStart() const { return _line->start(); } |
|
inline osg::LineSegment::vec_type& getLineStart() { return _line->start(); } |
|
|
|
inline const osg::LineSegment::vec_type& getLineEnd() const { return _line->end(); } |
|
inline osg::LineSegment::vec_type& getLineEnd() { return _line->end(); } |
|
|
|
/** |
|
* Calculates the object coordinates (projectedPoint) of a window |
|
* coordinate (pointToProject) when projected onto the given line. |
|
* Returns true on successful projection. |
|
*/ |
|
virtual bool project(const PointerInfo& pi, osg::Vec3d& projectedPoint) const; |
|
|
|
protected: |
|
|
|
virtual ~LineProjector(); |
|
|
|
osg::ref_ptr<osg::LineSegment> _line; |
|
}; |
|
|
|
/** |
|
* PlaneProjector projects points onto the given line. |
|
*/ |
|
class OSGMANIPULATOR_EXPORT PlaneProjector : public Projector |
|
{ |
|
public: |
|
|
|
PlaneProjector(); |
|
|
|
PlaneProjector(const osg::Plane& plane); |
|
|
|
inline void setPlane(const osg::Plane& plane) { _plane = plane; } |
|
inline const osg::Plane& getPlane() const { return _plane; } |
|
|
|
/** |
|
* Calculates the object coordinates (projectedPoint) of a window |
|
* coordinate (pointToProject) when projected onto the given plane. |
|
* Returns true on successful projection. |
|
*/ |
|
virtual bool project(const PointerInfo& pi, osg::Vec3d& projectedPoint) const; |
|
|
|
protected: |
|
|
|
virtual ~PlaneProjector(); |
|
|
|
osg::Plane _plane; |
|
}; |
|
|
|
/** |
|
* SphereProjector projects points onto the given sphere. |
|
*/ |
|
class OSGMANIPULATOR_EXPORT SphereProjector : public Projector |
|
{ |
|
public: |
|
|
|
SphereProjector(); |
|
|
|
SphereProjector(osg::Sphere* sphere); |
|
|
|
inline void setSphere(osg::Sphere* sphere) { _sphere = sphere; } |
|
inline const osg::Sphere* getSphere() const { return _sphere.get(); } |
|
|
|
/** |
|
* Calculates the object coordinates (projectedPoint) of a window |
|
* coordinate (pointToProject) when projected onto the given sphere. |
|
* Returns true on successful projection. |
|
*/ |
|
virtual bool project(const PointerInfo& pi, osg::Vec3d& projectedPoint) const; |
|
|
|
/** |
|
* Returns true is the point is in front of the cylinder given the eye |
|
* direction. |
|
*/ |
|
bool isPointInFront(const PointerInfo& pi, const osg::Matrix& localToWorld) const; |
|
|
|
void setFront(bool front) { _front = front; } |
|
|
|
protected: |
|
|
|
virtual ~SphereProjector(); |
|
|
|
osg::ref_ptr<osg::Sphere> _sphere; |
|
bool _front; |
|
}; |
|
|
|
/** |
|
* SpherePlaneProjector projects points onto a sphere, failing which it project |
|
* onto a plane oriented to the viewing direction. |
|
*/ |
|
class OSGMANIPULATOR_EXPORT SpherePlaneProjector : public SphereProjector |
|
{ |
|
public: |
|
|
|
SpherePlaneProjector(); |
|
|
|
SpherePlaneProjector(osg::Sphere* sphere); |
|
|
|
/** |
|
* Calculates the object coordinates (projectedPoint) of a window |
|
* coordinate (pointToProject) when projected onto the given sphere. |
|
* Returns true on successful projection. |
|
*/ |
|
virtual bool project(const PointerInfo& pi, osg::Vec3d& projectedPoint) const; |
|
|
|
/** |
|
* Returns true if the previous projection was on the sphere and false |
|
* if the projection was on the plane. |
|
*/ |
|
bool isProjectionOnSphere() const { return _onSphere; } |
|
|
|
osg::Quat getRotation(const osg::Vec3d& p1, bool p1OnSphere, |
|
const osg::Vec3d& p2, bool p2OnSphere, |
|
float radialFactor = 0.0f) const; |
|
|
|
protected: |
|
|
|
virtual ~SpherePlaneProjector(); |
|
|
|
mutable osg::Plane _plane; |
|
mutable bool _onSphere; |
|
}; |
|
|
|
/** |
|
* CylinderProjector projects points onto the given cylinder. |
|
*/ |
|
class OSGMANIPULATOR_EXPORT CylinderProjector : public Projector |
|
{ |
|
public: |
|
|
|
CylinderProjector(); |
|
|
|
CylinderProjector(osg::Cylinder* cylinder); |
|
|
|
inline void setCylinder(osg::Cylinder* cylinder) |
|
{ |
|
_cylinder = cylinder; |
|
_cylinderAxis = osg::Vec3d(0.0,0.0,1.0) * osg::Matrix(cylinder->getRotation()); |
|
_cylinderAxis.normalize(); |
|
} |
|
inline const osg::Cylinder* getCylinder() const { return _cylinder.get(); } |
|
|
|
/** |
|
* Calculates the object coordinates (projectedPoint) of a window |
|
* coordinate (pointToProject) when projected onto the given plane. |
|
* Returns true on successful projection. |
|
*/ |
|
virtual bool project(const PointerInfo& pi, osg::Vec3d& projectedPoint) const; |
|
|
|
|
|
/** |
|
* Returns true is the point is in front of the cylinder given the eye |
|
* direction. |
|
*/ |
|
bool isPointInFront(const PointerInfo& pi, const osg::Matrix& localToWorld) const; |
|
|
|
void setFront(bool front) { _front = front; } |
|
|
|
protected: |
|
|
|
virtual ~CylinderProjector(); |
|
|
|
osg::ref_ptr<osg::Cylinder> _cylinder; |
|
osg::Vec3d _cylinderAxis; |
|
bool _front; |
|
}; |
|
|
|
/** |
|
* CylinderPlaneProjector projects points onto the given cylinder. |
|
*/ |
|
class OSGMANIPULATOR_EXPORT CylinderPlaneProjector : public CylinderProjector |
|
{ |
|
public: |
|
|
|
CylinderPlaneProjector(); |
|
|
|
CylinderPlaneProjector(osg::Cylinder* cylinder); |
|
|
|
/** |
|
* Calculates the object coordinates (projectedPoint) of a window |
|
* coordinate (pointToProject) when projected onto the given plane. |
|
* Returns true on successful projection. |
|
*/ |
|
virtual bool project(const PointerInfo& pi, osg::Vec3d& projectedPoint) const; |
|
|
|
/** |
|
* Returns true if the previous projection was on the cylinder and |
|
* false if the projection was on the plane. |
|
*/ |
|
bool isProjectionOnCylinder() const { return _onCylinder; } |
|
|
|
osg::Quat getRotation(const osg::Vec3d& p1, bool p1OnCyl, const osg::Vec3d& p2, bool p2OnCyl) const; |
|
|
|
protected: |
|
|
|
virtual ~CylinderPlaneProjector(); |
|
|
|
mutable osg::Plane _plane; |
|
mutable bool _onCylinder; |
|
mutable osg::Vec3d _planeLineStart, _planeLineEnd; |
|
}; |
|
|
|
} |
|
|
|
#endif
|
|
|