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64 lines
2.0 KiB
64 lines
2.0 KiB
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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* |
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* This library is open source and may be redistributed and/or modified under |
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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* (at your option) any later version. The full license is in LICENSE file |
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* included with this distribution, and on the openscenegraph.org website. |
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* |
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* This library is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* OpenSceneGraph Public License for more details. |
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*/ |
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//osgParticle - Copyright (C) 2002 Marco Jez |
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#ifndef OSGPARTICLE_SHOOTER |
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#define OSGPARTICLE_SHOOTER 1 |
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#include <osg/CopyOp> |
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#include <osg/Object> |
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namespace osgParticle |
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{ |
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class Particle; |
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/** An abstract base class used by ModularEmitter to "shoot" the particles after they have been placed. |
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Descendants of this class must override the <CODE>shoot()</CODE> method. |
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*/ |
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class Shooter: public osg::Object |
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{ |
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public: |
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inline Shooter(); |
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inline Shooter(const Shooter& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY); |
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virtual const char* libraryName() const { return "osgParticle"; } |
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virtual const char* className() const { return "Shooter"; } |
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virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const Shooter *>(obj) != 0; } |
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/** Shoot a particle. Must be overriden by descendants. |
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This method should only set the velocity vector of particle <CODE>P</CODE>, leaving other |
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attributes unchanged. |
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*/ |
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virtual void shoot(Particle* P) const = 0; |
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protected: |
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virtual ~Shooter() {} |
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Shooter &operator=(const Shooter &) { return *this; } |
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}; |
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// INLINE FUNCTIONS |
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inline Shooter::Shooter() |
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: osg::Object() |
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{ |
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} |
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inline Shooter::Shooter(const Shooter& copy, const osg::CopyOp& copyop) |
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: osg::Object(copy, copyop) |
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{ |
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} |
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} |
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#endif
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