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114 lines
3.4 KiB
114 lines
3.4 KiB
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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* |
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* This library is open source and may be redistributed and/or modified under |
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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* (at your option) any later version. The full license is in LICENSE file |
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* included with this distribution, and on the openscenegraph.org website. |
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* |
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* This library is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* OpenSceneGraph Public License for more details. |
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*/ |
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#ifndef OSGSIM_LIGHTPOINTNODE |
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#define OSGSIM_LIGHTPOINTNODE 1 |
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#include <osgSim/Export> |
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#include <osgSim/LightPoint> |
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#include <osgSim/LightPointSystem> |
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#include <osg/Node> |
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#include <osg/NodeVisitor> |
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#include <osg/BoundingBox> |
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#include <osg/Quat> |
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#include <osg/Vec4> |
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#include <vector> |
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#include <set> |
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namespace osgSim { |
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class OSGSIM_EXPORT LightPointNode : public osg::Node |
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{ |
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public : |
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typedef std::vector< LightPoint > LightPointList; |
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LightPointNode(); |
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/ |
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LightPointNode(const LightPointNode&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); |
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META_Node(osgSim,LightPointNode); |
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virtual void traverse(osg::NodeVisitor& nv); |
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unsigned int getNumLightPoints() const { return _lightPointList.size(); } |
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unsigned int addLightPoint(const LightPoint& lp); |
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void removeLightPoint(unsigned int pos); |
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LightPoint& getLightPoint(unsigned int pos) { return _lightPointList[pos]; } |
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const LightPoint& getLightPoint(unsigned int pos) const { return _lightPointList[pos]; } |
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void setLightPointList(const LightPointList& lpl) { _lightPointList=lpl; } |
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LightPointList& getLightPointList() { return _lightPointList; } |
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const LightPointList& getLightPointList() const { return _lightPointList; } |
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void setMinPixelSize(float minPixelSize) { _minPixelSize = minPixelSize; } |
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float getMinPixelSize() const { return _minPixelSize; } |
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void setMaxPixelSize(float maxPixelSize) { _maxPixelSize = maxPixelSize; } |
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float getMaxPixelSize() const { return _maxPixelSize; } |
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void setMaxVisibleDistance2(float maxVisibleDistance2) { _maxVisibleDistance2 = maxVisibleDistance2; } |
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float getMaxVisibleDistance2() const { return _maxVisibleDistance2; } |
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void setLightPointSystem( osgSim::LightPointSystem* lps) { _lightSystem = lps; } |
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osgSim::LightPointSystem* getLightPointSystem() { return _lightSystem.get(); } |
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const osgSim::LightPointSystem* getLightPointSystem() const { return _lightSystem.get(); } |
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void setPointSprite(bool enable=true) { _pointSprites = enable; } |
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bool getPointSprite() const { return _pointSprites; } |
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virtual osg::BoundingSphere computeBound() const; |
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protected: |
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~LightPointNode() {} |
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// used to cache the bouding box of the lightpoints as a tighter |
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// view frustum check. |
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mutable osg::BoundingBox _bbox; |
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LightPointList _lightPointList; |
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float _minPixelSize; |
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float _maxPixelSize; |
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float _maxVisibleDistance2; |
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osg::ref_ptr<osgSim::LightPointSystem> _lightSystem; |
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bool _pointSprites; |
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}; |
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} |
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#endif
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