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74 lines
2.3 KiB
74 lines
2.3 KiB
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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* |
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* This library is open source and may be redistributed and/or modified under |
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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* (at your option) any later version. The full license is in LICENSE file |
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* included with this distribution, and on the openscenegraph.org website. |
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* |
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* This library is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* OpenSceneGraph Public License for more details. |
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*/ |
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#ifndef OSGTERRAIN_VALIDDATAOPERATOR |
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#define OSGTERRAIN_VALIDDATAOPERATOR 1 |
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#include <osg/Referenced> |
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#include <osg/Vec2> |
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#include <osg/Vec3> |
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#include <osg/Vec4> |
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#include <osgTerrain/Export> |
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namespace osgTerrain { |
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struct ValidDataOperator : public osg::Referenced |
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{ |
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virtual bool operator() (float /*value*/) const { return true; } |
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virtual bool operator() (const osg::Vec2& value) const { return operator()(value.x()) && operator()(value.y()) ; } |
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virtual bool operator() (const osg::Vec3& value) const { return operator()(value.x()) && operator()(value.y()) && operator()(value.z()); } |
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virtual bool operator() (const osg::Vec4& value) const { return operator()(value.x()) && operator()(value.y()) && operator()(value.z()) && operator()(value.w()); } |
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}; |
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struct ValidRange : public ValidDataOperator |
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{ |
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ValidRange(float minValue, float maxValue): |
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_minValue(minValue), |
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_maxValue(maxValue) {} |
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void setRange(float minValue, float maxValue) |
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{ |
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_minValue = minValue; |
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_maxValue = maxValue; |
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} |
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void setMinValue(float minValue) { _minValue = minValue; } |
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float getMinValue() const { return _minValue; } |
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void setMaxValue(float maxValue) { _maxValue = maxValue; } |
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float getMaxValue() const { return _maxValue; } |
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virtual bool operator() (float value) const { return value>=_minValue && value<=_maxValue; } |
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float _minValue, _maxValue; |
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}; |
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struct NoDataValue : public ValidDataOperator |
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{ |
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NoDataValue(float value): |
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_value(value) {} |
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void setNoDataValue(float value) { _value = value; } |
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float getValue() const { return _value; } |
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virtual bool operator() (float value) const { return value!=_value; } |
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float _value; |
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}; |
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} |
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#endif |
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