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186 lines
6.1 KiB
186 lines
6.1 KiB
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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* |
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* This library is open source and may be redistributed and/or modified under |
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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* (at your option) any later version. The full license is in LICENSE file |
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* included with this distribution, and on the openscenegraph.org website. |
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* |
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* This library is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* OpenSceneGraph Public License for more details. |
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*/ |
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#ifndef OSGUTIL_SCENEGRAPHBUILDER |
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#define OSGUTIL_SCENEGRAPHBUILDER 1 |
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#include <osg/Geode> |
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#include <osg/Geometry> |
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#include <osg/MatrixTransform> |
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#include <osg/GLU> |
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#include <osgUtil/Export> |
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namespace osgUtil { |
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/** A class for assisting the building ascene graphs that is equivilant to OpenGL 1.0 style calls. |
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*/ |
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class OSGUTIL_EXPORT SceneGraphBuilder |
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{ |
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public: |
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SceneGraphBuilder(); |
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// |
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// OpenGL 1.0 style building methods |
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// |
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void PushMatrix(); |
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void PopMatrix(); |
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void LoadIdentity(); |
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void LoadMatrixd(const GLdouble* m); |
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void MultMatrixd(const GLdouble* m); |
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void Translated(GLdouble x, GLdouble y, GLdouble z); |
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void Scaled(GLdouble x, GLdouble y, GLdouble z); |
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void Rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); |
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void BlendFunc(GLenum srcFactor, GLenum dstFactor); |
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void CullFace(GLenum mode); |
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void DepthFunc(GLenum mode); |
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void FrontFace(GLenum mode); |
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void LineStipple(GLint factor, GLushort pattern); |
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void LineWidth(GLfloat lineWidth); |
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void PointSize(GLfloat pointSize); |
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void PolygonMode(GLenum face, GLenum mode); |
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void PolygonOffset(GLfloat factor, GLfloat units); |
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void PolygonStipple(const GLubyte* mask); |
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void ShadeModel(GLenum mode); |
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void Enable(GLenum mode); |
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void Disable(GLenum mode); |
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void Color4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
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void Color4fv(GLfloat* c) { Color4f(c[0], c[1], c[2], c[3]); } |
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void Vertex3f(GLfloat x, GLfloat y, GLfloat z); |
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void Vertex3fv(GLfloat* v) { Vertex3f(v[0], v[1], v[2]); } |
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void Normal3f(GLfloat x, GLfloat y, GLfloat z); |
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void Normal3fv(GLfloat* n) { Normal3f(n[0], n[1], n[2]); } |
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void TexCoord1f(GLfloat x); |
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void TexCoord1fv(GLfloat* tc) { TexCoord1f(tc[0]); } |
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void TexCoord2f(GLfloat x, GLfloat y); |
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void TexCoord2fv(GLfloat* tc) { TexCoord2f(tc[0],tc[1]); } |
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void TexCoord3f(GLfloat x, GLfloat y, GLfloat z); |
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void TexCoord3fv(GLfloat* tc) { TexCoord3f(tc[0], tc[1], tc[2]); } |
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void TexCoord4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
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void TexCoord4fv(GLfloat* tc) { TexCoord4f(tc[0], tc[1], tc[2], tc[3]); } |
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void Begin(GLenum mode); |
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void End(); |
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// |
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// glu style building methods |
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// |
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void QuadricDrawStyle(GLenum aDrawStyle); |
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void QuadricNormals(GLenum aNormals); |
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void QuadricOrientation(GLenum aOrientation); |
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void QuadricTexture(GLboolean aTexture); |
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void Cylinder(GLfloat base, |
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GLfloat top, |
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GLfloat height, |
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GLint slices, |
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GLint stacks); |
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void Disk(GLfloat inner, |
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GLfloat outer, |
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GLint slices, |
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GLint loops); |
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void PartialDisk(GLfloat inner, |
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GLfloat outer, |
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GLint slices, |
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GLint loops, |
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GLfloat start, |
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GLfloat sweep); |
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void Sphere(GLfloat radius, |
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GLint slices, |
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GLint stacks); |
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// |
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// methods for obtaining the built scene graph |
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// |
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osg::Node* getScene(); |
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osg::Node* takeScene(); |
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protected: |
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typedef std::vector<osg::Matrixd> Matrices; |
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void matrixChanged(); |
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void addAttribute(osg::StateAttribute* attribute); |
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void addMode(GLenum mode, bool enabled); |
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void addTextureAttribute(unsigned int unit, osg::StateAttribute* attribute); |
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void addTextureMode(unsigned int unit, GLenum mode, bool enabled); |
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void addShape(osg::Shape* shape); |
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void addDrawable(osg::Drawable* drawable); |
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void newGeometry(); |
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void allocateGeometry(); |
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void completeGeometry(); |
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void allocateStateSet(); |
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Matrices _matrixStack; |
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osg::ref_ptr<osg::StateSet> _stateset; |
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bool _statesetAssigned; |
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bool _normalSet; |
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osg::Vec3f _normal; |
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bool _colorSet; |
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osg::Vec4f _color; |
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unsigned int _maxNumTexCoordComponents; |
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osg::Vec4f _texCoord; |
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GLenum _primitiveMode; |
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osg::ref_ptr<osg::Vec3Array> _vertices; |
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osg::ref_ptr<osg::Vec3Array> _normals; |
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osg::ref_ptr<osg::Vec4Array> _colors; |
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osg::ref_ptr<osg::Vec4Array> _texCoords; |
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struct QuadricState |
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{ |
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QuadricState(): |
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_drawStyle(GLU_FILL), |
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_normals(GLU_SMOOTH), |
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_orientation(GLU_OUTSIDE), |
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_texture(GLU_FALSE) {} |
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GLenum _drawStyle; |
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GLenum _normals; |
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GLenum _orientation; |
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GLboolean _texture; |
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}; |
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QuadricState _quadricState; |
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osg::ref_ptr<osg::Geometry> _geometry; |
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osg::ref_ptr<osg::Geode> _geode; |
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osg::ref_ptr<osg::MatrixTransform> _transform; |
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osg::ref_ptr<osg::Group> _group; |
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}; |
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} |
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#endif
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