You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
46 lines
1.3 KiB
46 lines
1.3 KiB
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2008 Robert Osfield |
|
* |
|
* This library is open source and may be redistributed and/or modified under |
|
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
|
* (at your option) any later version. The full license is in LICENSE file |
|
* included with this distribution, and on the openscenegraph.org website. |
|
* |
|
* This library is distributed in the hope that it will be useful, |
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
* OpenSceneGraph Public License for more details. |
|
*/ |
|
|
|
// Code by: Jeremy Moles (cubicool) 2007-2008 |
|
|
|
#ifndef OSGWIDGET_LUA |
|
#define OSGWIDGET_LUA |
|
|
|
#include <osgWidget/WindowManager> |
|
|
|
namespace osgWidget { |
|
|
|
// Externally defined; does this work in Windows? |
|
struct LuaEngineData; |
|
|
|
// The actual Engine itself. Every attempt is made to export the implemenation into the |
|
// source file, rather than having it here. |
|
class OSGWIDGET_EXPORT LuaEngine: public ScriptEngine |
|
{ |
|
public: |
|
LuaEngine(WindowManager* = 0); |
|
|
|
bool initialize (); |
|
bool close (); |
|
bool eval (const std::string&); |
|
bool runFile (const std::string&); |
|
|
|
protected: |
|
|
|
LuaEngineData* _data; |
|
WindowManager* _wm; |
|
}; |
|
|
|
} |
|
|
|
#endif
|
|
|