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563 lines
18 KiB
563 lines
18 KiB
/* |
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Simple DirectMedia Layer |
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org> |
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This software is provided 'as-is', without any express or implied |
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warranty. In no event will the authors be held liable for any damages |
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arising from the use of this software. |
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Permission is granted to anyone to use this software for any purpose, |
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including commercial applications, and to alter it and redistribute it |
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freely, subject to the following restrictions: |
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1. The origin of this software must not be misrepresented; you must not |
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claim that you wrote the original software. If you use this software |
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in a product, an acknowledgment in the product documentation would be |
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appreciated but is not required. |
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2. Altered source versions must be plainly marked as such, and must not be |
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misrepresented as being the original software. |
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3. This notice may not be removed or altered from any source distribution. |
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*/ |
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/** |
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* \file SDL_system.h |
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* |
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* Include file for platform specific SDL API functions |
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*/ |
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#ifndef SDL_system_h_ |
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#define SDL_system_h_ |
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#include "SDL_stdinc.h" |
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#include "SDL_keyboard.h" |
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#include "SDL_render.h" |
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#include "SDL_video.h" |
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#include "begin_code.h" |
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/* Set up for C function definitions, even when using C++ */ |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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/* Platform specific functions for Windows */ |
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#ifdef __WIN32__ |
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typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam); |
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/** |
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* Set a callback for every Windows message, run before TranslateMessage(). |
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* |
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* \param callback The SDL_WindowsMessageHook function to call. |
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* \param userdata a pointer to pass to every iteration of `callback` |
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* |
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* \since This function is available since SDL 2.0.4. |
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*/ |
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extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata); |
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/** |
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* Get the D3D9 adapter index that matches the specified display index. |
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* |
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* The returned adapter index can be passed to `IDirect3D9::CreateDevice` and |
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* controls on which monitor a full screen application will appear. |
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* |
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* \param displayIndex the display index for which to get the D3D9 adapter |
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* index |
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* \returns the D3D9 adapter index on success or a negative error code on |
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* failure; call SDL_GetError() for more information. |
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* |
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* \since This function is available since SDL 2.0.1. |
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*/ |
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extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex ); |
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typedef struct IDirect3DDevice9 IDirect3DDevice9; |
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/** |
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* Get the D3D9 device associated with a renderer. |
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* |
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* Once you are done using the device, you should release it to avoid a |
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* resource leak. |
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* |
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* \param renderer the renderer from which to get the associated D3D device |
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* \returns the D3D9 device associated with given renderer or NULL if it is |
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* not a D3D9 renderer; call SDL_GetError() for more information. |
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* |
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* \since This function is available since SDL 2.0.1. |
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*/ |
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extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer); |
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typedef struct ID3D11Device ID3D11Device; |
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/** |
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* Get the D3D11 device associated with a renderer. |
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* |
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* Once you are done using the device, you should release it to avoid a |
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* resource leak. |
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* |
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* \param renderer the renderer from which to get the associated D3D11 device |
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* \returns the D3D11 device associated with given renderer or NULL if it is |
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* not a D3D11 renderer; call SDL_GetError() for more information. |
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* |
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* \since This function is available since SDL 2.0.16. |
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*/ |
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extern DECLSPEC ID3D11Device* SDLCALL SDL_RenderGetD3D11Device(SDL_Renderer * renderer); |
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/** |
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* Get the DXGI Adapter and Output indices for the specified display index. |
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* |
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* The DXGI Adapter and Output indices can be passed to `EnumAdapters` and |
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* `EnumOutputs` respectively to get the objects required to create a DX10 or |
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* DX11 device and swap chain. |
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* |
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* Before SDL 2.0.4 this function did not return a value. Since SDL 2.0.4 it |
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* returns an SDL_bool. |
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* |
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* \param displayIndex the display index for which to get both indices |
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* \param adapterIndex a pointer to be filled in with the adapter index |
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* \param outputIndex a pointer to be filled in with the output index |
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError() |
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* for more information. |
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* |
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* \since This function is available since SDL 2.0.2. |
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*/ |
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extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex ); |
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#endif /* __WIN32__ */ |
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/* Platform specific functions for Linux */ |
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#ifdef __LINUX__ |
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/** |
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* Sets the UNIX nice value for a thread. |
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* |
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* This uses setpriority() if possible, and RealtimeKit if available. |
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* |
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* \param threadID the Unix thread ID to change priority of. |
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* \param priority The new, Unix-specific, priority value. |
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* \returns 0 on success, or -1 on error. |
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* |
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* \since This function is available since SDL 2.0.9. |
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*/ |
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extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int priority); |
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/** |
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* Sets the priority (not nice level) and scheduling policy for a thread. |
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* |
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* This uses setpriority() if possible, and RealtimeKit if available. |
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* |
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* \param threadID The Unix thread ID to change priority of. |
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* \param sdlPriority The new SDL_ThreadPriority value. |
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* \param schedPolicy The new scheduling policy (SCHED_FIFO, SCHED_RR, |
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* SCHED_OTHER, etc...) |
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* \returns 0 on success, or -1 on error. |
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* |
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* \since This function is available since SDL 2.0.18. |
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*/ |
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extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriorityAndPolicy(Sint64 threadID, int sdlPriority, int schedPolicy); |
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#endif /* __LINUX__ */ |
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/* Platform specific functions for iOS */ |
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#ifdef __IPHONEOS__ |
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#define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam) |
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/** |
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* Use this function to set the animation callback on Apple iOS. |
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* |
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* The function prototype for `callback` is: |
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* |
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* ```c |
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* void callback(void* callbackParam); |
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* ``` |
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* |
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* Where its parameter, `callbackParam`, is what was passed as `callbackParam` |
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* to SDL_iPhoneSetAnimationCallback(). |
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* |
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* This function is only available on Apple iOS. |
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* |
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* For more information see: |
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* [README-ios.md](https://hg.libsdl.org/SDL/file/default/docs/README-ios.md) |
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* |
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* This functions is also accessible using the macro |
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* SDL_iOSSetAnimationCallback() since SDL 2.0.4. |
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* |
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* \param window the window for which the animation callback should be set |
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* \param interval the number of frames after which **callback** will be |
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* called |
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* \param callback the function to call for every frame. |
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* \param callbackParam a pointer that is passed to `callback`. |
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* \returns 0 on success or a negative error code on failure; call |
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* SDL_GetError() for more information. |
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* |
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* \since This function is available since SDL 2.0.0. |
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* |
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* \sa SDL_iPhoneSetEventPump |
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*/ |
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extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam); |
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#define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled) |
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/** |
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* Use this function to enable or disable the SDL event pump on Apple iOS. |
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* |
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* This function is only available on Apple iOS. |
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* |
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* This functions is also accessible using the macro SDL_iOSSetEventPump() |
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* since SDL 2.0.4. |
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* |
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* \param enabled SDL_TRUE to enable the event pump, SDL_FALSE to disable it |
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* |
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* \since This function is available since SDL 2.0.0. |
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* |
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* \sa SDL_iPhoneSetAnimationCallback |
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*/ |
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extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled); |
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#endif /* __IPHONEOS__ */ |
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/* Platform specific functions for Android */ |
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#ifdef __ANDROID__ |
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/** |
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* Get the Android Java Native Interface Environment of the current thread. |
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* |
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* This is the JNIEnv one needs to access the Java virtual machine from native |
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* code, and is needed for many Android APIs to be usable from C. |
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* |
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* The prototype of the function in SDL's code actually declare a void* return |
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* type, even if the implementation returns a pointer to a JNIEnv. The |
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* rationale being that the SDL headers can avoid including jni.h. |
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* |
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* \returns a pointer to Java native interface object (JNIEnv) to which the |
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* current thread is attached, or 0 on error. |
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* |
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* \since This function is available since SDL 2.0.0. |
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* |
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* \sa SDL_AndroidGetActivity |
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*/ |
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extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(void); |
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/** |
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* Retrieve the Java instance of the Android activity class. |
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* |
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* The prototype of the function in SDL's code actually declares a void* |
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* return type, even if the implementation returns a jobject. The rationale |
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* being that the SDL headers can avoid including jni.h. |
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* |
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* The jobject returned by the function is a local reference and must be |
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* released by the caller. See the PushLocalFrame() and PopLocalFrame() or |
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* DeleteLocalRef() functions of the Java native interface: |
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* |
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* https://docs.oracle.com/javase/1.5.0/docs/guide/jni/spec/functions.html |
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* |
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* \returns the jobject representing the instance of the Activity class of the |
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* Android application, or NULL on error. |
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* |
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* \since This function is available since SDL 2.0.0. |
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* |
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* \sa SDL_AndroidGetJNIEnv |
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*/ |
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extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void); |
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/** |
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* Query Android API level of the current device. |
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* |
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* - API level 31: Android 12 |
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* - API level 30: Android 11 |
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* - API level 29: Android 10 |
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* - API level 28: Android 9 |
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* - API level 27: Android 8.1 |
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* - API level 26: Android 8.0 |
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* - API level 25: Android 7.1 |
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* - API level 24: Android 7.0 |
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* - API level 23: Android 6.0 |
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* - API level 22: Android 5.1 |
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* - API level 21: Android 5.0 |
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* - API level 20: Android 4.4W |
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* - API level 19: Android 4.4 |
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* - API level 18: Android 4.3 |
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* - API level 17: Android 4.2 |
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* - API level 16: Android 4.1 |
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* - API level 15: Android 4.0.3 |
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* - API level 14: Android 4.0 |
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* - API level 13: Android 3.2 |
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* - API level 12: Android 3.1 |
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* - API level 11: Android 3.0 |
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* - API level 10: Android 2.3.3 |
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* |
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* \returns the Android API level. |
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* |
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* \since This function is available since SDL 2.0.12. |
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*/ |
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extern DECLSPEC int SDLCALL SDL_GetAndroidSDKVersion(void); |
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/** |
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* Query if the application is running on Android TV. |
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* |
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* \returns SDL_TRUE if this is Android TV, SDL_FALSE otherwise. |
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* |
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* \since This function is available since SDL 2.0.8. |
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*/ |
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extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void); |
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/** |
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* Query if the application is running on a Chromebook. |
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* |
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* \returns SDL_TRUE if this is a Chromebook, SDL_FALSE otherwise. |
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* |
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* \since This function is available since SDL 2.0.9. |
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*/ |
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extern DECLSPEC SDL_bool SDLCALL SDL_IsChromebook(void); |
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/** |
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* Query if the application is running on a Samsung DeX docking station. |
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* |
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* \returns SDL_TRUE if this is a DeX docking station, SDL_FALSE otherwise. |
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* |
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* \since This function is available since SDL 2.0.9. |
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*/ |
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extern DECLSPEC SDL_bool SDLCALL SDL_IsDeXMode(void); |
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/** |
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* Trigger the Android system back button behavior. |
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* |
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* \since This function is available since SDL 2.0.9. |
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*/ |
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extern DECLSPEC void SDLCALL SDL_AndroidBackButton(void); |
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/** |
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See the official Android developer guide for more information: |
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http://developer.android.com/guide/topics/data/data-storage.html |
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*/ |
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#define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01 |
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#define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02 |
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/** |
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* Get the path used for internal storage for this application. |
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* |
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* This path is unique to your application and cannot be written to by other |
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* applications. |
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* |
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* Your internal storage path is typically: |
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* `/data/data/your.app.package/files`. |
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* |
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* \returns the path used for internal storage or NULL on failure; call |
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* SDL_GetError() for more information. |
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* |
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* \since This function is available since SDL 2.0.0. |
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* |
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* \sa SDL_AndroidGetExternalStorageState |
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*/ |
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extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(void); |
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/** |
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* Get the current state of external storage. |
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* |
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* The current state of external storage, a bitmask of these values: |
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* `SDL_ANDROID_EXTERNAL_STORAGE_READ`, `SDL_ANDROID_EXTERNAL_STORAGE_WRITE`. |
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* |
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* If external storage is currently unavailable, this will return 0. |
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* |
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* \returns the current state of external storage on success or 0 on failure; |
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* call SDL_GetError() for more information. |
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* |
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* \since This function is available since SDL 2.0.0. |
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* |
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* \sa SDL_AndroidGetExternalStoragePath |
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*/ |
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extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(void); |
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/** |
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* Get the path used for external storage for this application. |
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* |
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* This path is unique to your application, but is public and can be written |
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* to by other applications. |
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* |
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* Your external storage path is typically: |
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* `/storage/sdcard0/Android/data/your.app.package/files`. |
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* |
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* \returns the path used for external storage for this application on success |
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* or NULL on failure; call SDL_GetError() for more information. |
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* |
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* \since This function is available since SDL 2.0.0. |
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* |
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* \sa SDL_AndroidGetExternalStorageState |
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*/ |
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extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void); |
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/** |
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* Request permissions at runtime. |
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* |
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* This blocks the calling thread until the permission is granted or denied. |
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* |
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* \param permission The permission to request. |
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* \returns SDL_TRUE if the permission was granted, SDL_FALSE otherwise. |
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* |
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* \since This function is available since SDL 2.0.14. |
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*/ |
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extern DECLSPEC SDL_bool SDLCALL SDL_AndroidRequestPermission(const char *permission); |
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/** |
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* Shows an Android toast notification. |
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* |
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* Toasts are a sort of lightweight notification that are unique to Android. |
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* |
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* https://developer.android.com/guide/topics/ui/notifiers/toasts |
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* |
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* Shows toast in UI thread. |
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* |
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* For the `gravity` parameter, choose a value from here, or -1 if you don't |
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* have a preference: |
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* |
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* https://developer.android.com/reference/android/view/Gravity |
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* |
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* \param message text message to be shown |
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* \param duration 0=short, 1=long |
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* \param gravity where the notification should appear on the screen. |
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* \param xoffset set this parameter only when gravity >=0 |
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* \param yoffset set this parameter only when gravity >=0 |
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* \returns 0 if success, -1 if any error occurs. |
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* |
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* \since This function is available since SDL 2.0.16. |
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*/ |
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extern DECLSPEC int SDLCALL SDL_AndroidShowToast(const char* message, int duration, int gravity, int xoffset, int yoffset); |
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#endif /* __ANDROID__ */ |
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/* Platform specific functions for WinRT */ |
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#ifdef __WINRT__ |
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/** |
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* \brief WinRT / Windows Phone path types |
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*/ |
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typedef enum |
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{ |
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/** \brief The installed app's root directory. |
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Files here are likely to be read-only. */ |
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SDL_WINRT_PATH_INSTALLED_LOCATION, |
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/** \brief The app's local data store. Files may be written here */ |
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SDL_WINRT_PATH_LOCAL_FOLDER, |
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/** \brief The app's roaming data store. Unsupported on Windows Phone. |
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Files written here may be copied to other machines via a network |
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connection. |
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*/ |
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SDL_WINRT_PATH_ROAMING_FOLDER, |
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/** \brief The app's temporary data store. Unsupported on Windows Phone. |
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Files written here may be deleted at any time. */ |
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SDL_WINRT_PATH_TEMP_FOLDER |
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} SDL_WinRT_Path; |
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/** |
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* \brief WinRT Device Family |
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*/ |
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typedef enum |
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{ |
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/** \brief Unknown family */ |
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SDL_WINRT_DEVICEFAMILY_UNKNOWN, |
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/** \brief Desktop family*/ |
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SDL_WINRT_DEVICEFAMILY_DESKTOP, |
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/** \brief Mobile family (for example smartphone) */ |
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SDL_WINRT_DEVICEFAMILY_MOBILE, |
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/** \brief XBox family */ |
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SDL_WINRT_DEVICEFAMILY_XBOX, |
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} SDL_WinRT_DeviceFamily; |
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/** |
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* Retrieve a WinRT defined path on the local file system. |
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* |
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* Not all paths are available on all versions of Windows. This is especially |
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* true on Windows Phone. Check the documentation for the given SDL_WinRT_Path |
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* for more information on which path types are supported where. |
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* |
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* Documentation on most app-specific path types on WinRT can be found on |
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* MSDN, at the URL: |
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* |
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* https://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx |
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* |
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* \param pathType the type of path to retrieve, one of SDL_WinRT_Path |
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* \returns a UCS-2 string (16-bit, wide-char) containing the path, or NULL if |
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* the path is not available for any reason; call SDL_GetError() for |
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* more information. |
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* |
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* \since This function is available since SDL 2.0.3. |
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* |
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* \sa SDL_WinRTGetFSPathUTF8 |
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*/ |
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extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType); |
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/** |
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* Retrieve a WinRT defined path on the local file system. |
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* |
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* Not all paths are available on all versions of Windows. This is especially |
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* true on Windows Phone. Check the documentation for the given SDL_WinRT_Path |
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* for more information on which path types are supported where. |
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* |
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* Documentation on most app-specific path types on WinRT can be found on |
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* MSDN, at the URL: |
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* |
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* https://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx |
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* |
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* \param pathType the type of path to retrieve, one of SDL_WinRT_Path |
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* \returns a UTF-8 string (8-bit, multi-byte) containing the path, or NULL if |
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* the path is not available for any reason; call SDL_GetError() for |
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* more information. |
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* |
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* \since This function is available since SDL 2.0.3. |
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* |
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* \sa SDL_WinRTGetFSPathUNICODE |
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*/ |
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extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType); |
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/** |
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* Detects the device family of WinRT plattform at runtime. |
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* |
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* \returns a value from the SDL_WinRT_DeviceFamily enum. |
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* |
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* \since This function is available since SDL 2.0.8. |
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*/ |
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extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily(); |
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#endif /* __WINRT__ */ |
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/** |
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* Query if the current device is a tablet. |
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* |
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* If SDL can't determine this, it will return SDL_FALSE. |
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* |
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* \returns SDL_TRUE if the device is a tablet, SDL_FALSE otherwise. |
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* |
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* \since This function is available since SDL 2.0.9. |
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*/ |
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extern DECLSPEC SDL_bool SDLCALL SDL_IsTablet(void); |
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/* Functions used by iOS application delegates to notify SDL about state changes */ |
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extern DECLSPEC void SDLCALL SDL_OnApplicationWillTerminate(void); |
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extern DECLSPEC void SDLCALL SDL_OnApplicationDidReceiveMemoryWarning(void); |
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extern DECLSPEC void SDLCALL SDL_OnApplicationWillResignActive(void); |
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extern DECLSPEC void SDLCALL SDL_OnApplicationDidEnterBackground(void); |
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extern DECLSPEC void SDLCALL SDL_OnApplicationWillEnterForeground(void); |
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extern DECLSPEC void SDLCALL SDL_OnApplicationDidBecomeActive(void); |
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#ifdef __IPHONEOS__ |
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extern DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void); |
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#endif |
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/* Ends C function definitions when using C++ */ |
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#ifdef __cplusplus |
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} |
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#endif |
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#include "close_code.h" |
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#endif /* SDL_system_h_ */ |
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/* vi: set ts=4 sw=4 expandtab: */
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