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464 lines
17 KiB
464 lines
17 KiB
/* |
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Simple DirectMedia Layer |
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org> |
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This software is provided 'as-is', without any express or implied |
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warranty. In no event will the authors be held liable for any damages |
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arising from the use of this software. |
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Permission is granted to anyone to use this software for any purpose, |
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including commercial applications, and to alter it and redistribute it |
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freely, subject to the following restrictions: |
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1. The origin of this software must not be misrepresented; you must not |
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claim that you wrote the original software. If you use this software |
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in a product, an acknowledgment in the product documentation would be |
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appreciated but is not required. |
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2. Altered source versions must be plainly marked as such, and must not be |
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misrepresented as being the original software. |
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3. This notice may not be removed or altered from any source distribution. |
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*/ |
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#ifndef SDL_thread_h_ |
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#define SDL_thread_h_ |
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/** |
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* \file SDL_thread.h |
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* |
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* Header for the SDL thread management routines. |
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*/ |
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#include "SDL_stdinc.h" |
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#include "SDL_error.h" |
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/* Thread synchronization primitives */ |
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#include "SDL_atomic.h" |
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#include "SDL_mutex.h" |
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#if defined(__WIN32__) |
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#include <process.h> /* _beginthreadex() and _endthreadex() */ |
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#endif |
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#if defined(__OS2__) /* for _beginthread() and _endthread() */ |
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#ifndef __EMX__ |
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#include <process.h> |
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#else |
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#include <stdlib.h> |
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#endif |
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#endif |
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#include "begin_code.h" |
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/* Set up for C function definitions, even when using C++ */ |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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/* The SDL thread structure, defined in SDL_thread.c */ |
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struct SDL_Thread; |
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typedef struct SDL_Thread SDL_Thread; |
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/* The SDL thread ID */ |
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typedef unsigned long SDL_threadID; |
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/* Thread local storage ID, 0 is the invalid ID */ |
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typedef unsigned int SDL_TLSID; |
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/** |
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* The SDL thread priority. |
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* |
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* SDL will make system changes as necessary in order to apply the thread priority. |
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* Code which attempts to control thread state related to priority should be aware |
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* that calling SDL_SetThreadPriority may alter such state. |
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* SDL_HINT_THREAD_PRIORITY_POLICY can be used to control aspects of this behavior. |
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* |
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* \note On many systems you require special privileges to set high or time critical priority. |
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*/ |
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typedef enum { |
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SDL_THREAD_PRIORITY_LOW, |
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SDL_THREAD_PRIORITY_NORMAL, |
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SDL_THREAD_PRIORITY_HIGH, |
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SDL_THREAD_PRIORITY_TIME_CRITICAL |
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} SDL_ThreadPriority; |
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/** |
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* The function passed to SDL_CreateThread(). |
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* |
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* \param data what was passed as `data` to SDL_CreateThread() |
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* \returns a value that can be reported through SDL_WaitThread(). |
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*/ |
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typedef int (SDLCALL * SDL_ThreadFunction) (void *data); |
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#if defined(__WIN32__) |
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/** |
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* \file SDL_thread.h |
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* |
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* We compile SDL into a DLL. This means, that it's the DLL which |
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* creates a new thread for the calling process with the SDL_CreateThread() |
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* API. There is a problem with this, that only the RTL of the SDL2.DLL will |
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* be initialized for those threads, and not the RTL of the calling |
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* application! |
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* |
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* To solve this, we make a little hack here. |
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* |
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* We'll always use the caller's _beginthread() and _endthread() APIs to |
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* start a new thread. This way, if it's the SDL2.DLL which uses this API, |
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* then the RTL of SDL2.DLL will be used to create the new thread, and if it's |
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* the application, then the RTL of the application will be used. |
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* |
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* So, in short: |
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* Always use the _beginthread() and _endthread() of the calling runtime |
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* library! |
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*/ |
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#define SDL_PASSED_BEGINTHREAD_ENDTHREAD |
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typedef uintptr_t (__cdecl * pfnSDL_CurrentBeginThread) |
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(void *, unsigned, unsigned (__stdcall *func)(void *), |
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void * /*arg*/, unsigned, unsigned * /* threadID */); |
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typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code); |
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#ifndef SDL_beginthread |
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#define SDL_beginthread _beginthreadex |
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#endif |
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#ifndef SDL_endthread |
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#define SDL_endthread _endthreadex |
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#endif |
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extern DECLSPEC SDL_Thread *SDLCALL |
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SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, |
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pfnSDL_CurrentBeginThread pfnBeginThread, |
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pfnSDL_CurrentEndThread pfnEndThread); |
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extern DECLSPEC SDL_Thread *SDLCALL |
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SDL_CreateThreadWithStackSize(int (SDLCALL * fn) (void *), |
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const char *name, const size_t stacksize, void *data, |
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pfnSDL_CurrentBeginThread pfnBeginThread, |
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pfnSDL_CurrentEndThread pfnEndThread); |
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#if defined(SDL_CreateThread) && SDL_DYNAMIC_API |
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#undef SDL_CreateThread |
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#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) |
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#undef SDL_CreateThreadWithStackSize |
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#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) |
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#else |
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#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) |
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#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)SDL_endthread) |
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#endif |
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#elif defined(__OS2__) |
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/* |
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* just like the windows case above: We compile SDL2 |
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* into a dll with Watcom's runtime statically linked. |
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*/ |
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#define SDL_PASSED_BEGINTHREAD_ENDTHREAD |
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typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void * /*arg*/); |
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typedef void (*pfnSDL_CurrentEndThread)(void); |
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#ifndef SDL_beginthread |
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#define SDL_beginthread _beginthread |
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#endif |
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#ifndef SDL_endthread |
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#define SDL_endthread _endthread |
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#endif |
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extern DECLSPEC SDL_Thread *SDLCALL |
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SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, |
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pfnSDL_CurrentBeginThread pfnBeginThread, |
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pfnSDL_CurrentEndThread pfnEndThread); |
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extern DECLSPEC SDL_Thread *SDLCALL |
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SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data, |
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pfnSDL_CurrentBeginThread pfnBeginThread, |
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pfnSDL_CurrentEndThread pfnEndThread); |
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#if defined(SDL_CreateThread) && SDL_DYNAMIC_API |
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#undef SDL_CreateThread |
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#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) |
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#undef SDL_CreateThreadWithStackSize |
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#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) |
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#else |
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#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) |
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#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) |
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#endif |
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#else |
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/** |
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* Create a new thread with a default stack size. |
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* |
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* This is equivalent to calling: |
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* |
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* ```c |
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* SDL_CreateThreadWithStackSize(fn, name, 0, data); |
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* ``` |
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* |
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* \param fn the SDL_ThreadFunction function to call in the new thread |
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* \param name the name of the thread |
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* \param data a pointer that is passed to `fn` |
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* \returns an opaque pointer to the new thread object on success, NULL if the |
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* new thread could not be created; call SDL_GetError() for more |
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* information. |
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* |
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* \since This function is available since SDL 2.0.0. |
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* |
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* \sa SDL_CreateThreadWithStackSize |
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* \sa SDL_WaitThread |
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*/ |
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extern DECLSPEC SDL_Thread *SDLCALL |
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SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data); |
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/** |
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* Create a new thread with a specific stack size. |
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* |
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* SDL makes an attempt to report `name` to the system, so that debuggers can |
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* display it. Not all platforms support this. |
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* |
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* Thread naming is a little complicated: Most systems have very small limits |
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* for the string length (Haiku has 32 bytes, Linux currently has 16, Visual |
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* C++ 6.0 has _nine_!), and possibly other arbitrary rules. You'll have to |
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* see what happens with your system's debugger. The name should be UTF-8 (but |
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* using the naming limits of C identifiers is a better bet). There are no |
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* requirements for thread naming conventions, so long as the string is |
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* null-terminated UTF-8, but these guidelines are helpful in choosing a name: |
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* |
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* https://stackoverflow.com/questions/149932/naming-conventions-for-threads |
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* |
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* If a system imposes requirements, SDL will try to munge the string for it |
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* (truncate, etc), but the original string contents will be available from |
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* SDL_GetThreadName(). |
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* |
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* The size (in bytes) of the new stack can be specified. Zero means "use the |
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* system default" which might be wildly different between platforms. x86 |
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* Linux generally defaults to eight megabytes, an embedded device might be a |
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* few kilobytes instead. You generally need to specify a stack that is a |
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* multiple of the system's page size (in many cases, this is 4 kilobytes, but |
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* check your system documentation). |
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* |
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* In SDL 2.1, stack size will be folded into the original SDL_CreateThread |
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* function, but for backwards compatibility, this is currently a separate |
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* function. |
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* |
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* \param fn the SDL_ThreadFunction function to call in the new thread |
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* \param name the name of the thread |
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* \param stacksize the size, in bytes, to allocate for the new thread stack. |
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* \param data a pointer that is passed to `fn` |
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* \returns an opaque pointer to the new thread object on success, NULL if the |
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* new thread could not be created; call SDL_GetError() for more |
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* information. |
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* |
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* \since This function is available since SDL 2.0.9. |
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* |
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* \sa SDL_WaitThread |
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*/ |
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extern DECLSPEC SDL_Thread *SDLCALL |
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SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data); |
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#endif |
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/** |
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* Get the thread name as it was specified in SDL_CreateThread(). |
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* |
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* This is internal memory, not to be freed by the caller, and remains valid |
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* until the specified thread is cleaned up by SDL_WaitThread(). |
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* |
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* \param thread the thread to query |
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* \returns a pointer to a UTF-8 string that names the specified thread, or |
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* NULL if it doesn't have a name. |
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* |
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* \since This function is available since SDL 2.0.0. |
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* |
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* \sa SDL_CreateThread |
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*/ |
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extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread); |
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/** |
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* Get the thread identifier for the current thread. |
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* |
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* This thread identifier is as reported by the underlying operating system. |
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* If SDL is running on a platform that does not support threads the return |
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* value will always be zero. |
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* |
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* This function also returns a valid thread ID when called from the main |
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* thread. |
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* |
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* \returns the ID of the current thread. |
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* |
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* \since This function is available since SDL 2.0.0. |
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* |
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* \sa SDL_GetThreadID |
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*/ |
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extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void); |
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/** |
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* Get the thread identifier for the specified thread. |
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* |
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* This thread identifier is as reported by the underlying operating system. |
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* If SDL is running on a platform that does not support threads the return |
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* value will always be zero. |
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* |
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* \param thread the thread to query |
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* \returns the ID of the specified thread, or the ID of the current thread if |
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* `thread` is NULL. |
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* |
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* \since This function is available since SDL 2.0.0. |
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* |
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* \sa SDL_ThreadID |
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*/ |
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extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread); |
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/** |
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* Set the priority for the current thread. |
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* |
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* Note that some platforms will not let you alter the priority (or at least, |
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* promote the thread to a higher priority) at all, and some require you to be |
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* an administrator account. Be prepared for this to fail. |
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* |
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* \param priority the SDL_ThreadPriority to set |
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* \returns 0 on success or a negative error code on failure; call |
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* SDL_GetError() for more information. |
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* |
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* \since This function is available since SDL 2.0.0. |
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*/ |
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extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority); |
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/** |
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* Wait for a thread to finish. |
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* |
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* Threads that haven't been detached will remain (as a "zombie") until this |
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* function cleans them up. Not doing so is a resource leak. |
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* |
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* Once a thread has been cleaned up through this function, the SDL_Thread |
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* that references it becomes invalid and should not be referenced again. As |
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* such, only one thread may call SDL_WaitThread() on another. |
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* |
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* The return code for the thread function is placed in the area pointed to by |
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* `status`, if `status` is not NULL. |
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* |
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* You may not wait on a thread that has been used in a call to |
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* SDL_DetachThread(). Use either that function or this one, but not both, or |
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* behavior is undefined. |
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* |
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* It is safe to pass a NULL thread to this function; it is a no-op. |
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* |
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* Note that the thread pointer is freed by this function and is not valid |
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* afterward. |
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* |
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* \param thread the SDL_Thread pointer that was returned from the |
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* SDL_CreateThread() call that started this thread |
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* \param status pointer to an integer that will receive the value returned |
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* from the thread function by its 'return', or NULL to not |
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* receive such value back. |
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* |
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* \since This function is available since SDL 2.0.0. |
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* |
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* \sa SDL_CreateThread |
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* \sa SDL_DetachThread |
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*/ |
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extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status); |
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/** |
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* Let a thread clean up on exit without intervention. |
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* |
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* A thread may be "detached" to signify that it should not remain until |
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* another thread has called SDL_WaitThread() on it. Detaching a thread is |
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* useful for long-running threads that nothing needs to synchronize with or |
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* further manage. When a detached thread is done, it simply goes away. |
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* |
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* There is no way to recover the return code of a detached thread. If you |
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* need this, don't detach the thread and instead use SDL_WaitThread(). |
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* |
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* Once a thread is detached, you should usually assume the SDL_Thread isn't |
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* safe to reference again, as it will become invalid immediately upon the |
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* detached thread's exit, instead of remaining until someone has called |
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* SDL_WaitThread() to finally clean it up. As such, don't detach the same |
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* thread more than once. |
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* |
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* If a thread has already exited when passed to SDL_DetachThread(), it will |
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* stop waiting for a call to SDL_WaitThread() and clean up immediately. It is |
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* not safe to detach a thread that might be used with SDL_WaitThread(). |
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* |
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* You may not call SDL_WaitThread() on a thread that has been detached. Use |
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* either that function or this one, but not both, or behavior is undefined. |
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* |
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* It is safe to pass NULL to this function; it is a no-op. |
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* |
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* \param thread the SDL_Thread pointer that was returned from the |
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* SDL_CreateThread() call that started this thread |
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* |
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* \since This function is available since SDL 2.0.2. |
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* |
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* \sa SDL_CreateThread |
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* \sa SDL_WaitThread |
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*/ |
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extern DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread * thread); |
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/** |
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* Create a piece of thread-local storage. |
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* |
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* This creates an identifier that is globally visible to all threads but |
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* refers to data that is thread-specific. |
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* |
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* \returns the newly created thread local storage identifier or 0 on error. |
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* |
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* \since This function is available since SDL 2.0.0. |
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* |
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* \sa SDL_TLSGet |
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* \sa SDL_TLSSet |
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*/ |
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extern DECLSPEC SDL_TLSID SDLCALL SDL_TLSCreate(void); |
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/** |
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* Get the current thread's value associated with a thread local storage ID. |
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* |
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* \param id the thread local storage ID |
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* \returns the value associated with the ID for the current thread or NULL if |
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* no value has been set; call SDL_GetError() for more information. |
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* |
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* \since This function is available since SDL 2.0.0. |
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* |
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* \sa SDL_TLSCreate |
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* \sa SDL_TLSSet |
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*/ |
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extern DECLSPEC void * SDLCALL SDL_TLSGet(SDL_TLSID id); |
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/** |
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* Set the current thread's value associated with a thread local storage ID. |
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* |
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* The function prototype for `destructor` is: |
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* |
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* ```c |
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* void destructor(void *value) |
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* ``` |
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* |
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* where its parameter `value` is what was passed as `value` to SDL_TLSSet(). |
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* |
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* \param id the thread local storage ID |
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* \param value the value to associate with the ID for the current thread |
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* \param destructor a function called when the thread exits, to free the |
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* value |
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* \returns 0 on success or a negative error code on failure; call |
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* SDL_GetError() for more information. |
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* |
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* \since This function is available since SDL 2.0.0. |
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* |
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* \sa SDL_TLSCreate |
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* \sa SDL_TLSGet |
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*/ |
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extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, void (SDLCALL *destructor)(void*)); |
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/** |
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* Cleanup all TLS data for this thread. |
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* |
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* \since This function is available since SDL 2.0.16. |
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*/ |
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extern DECLSPEC void SDLCALL SDL_TLSCleanup(void); |
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/* Ends C function definitions when using C++ */ |
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#ifdef __cplusplus |
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} |
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#endif |
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#include "close_code.h" |
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#endif /* SDL_thread_h_ */ |
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/* vi: set ts=4 sw=4 expandtab: */
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