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57 lines
2.1 KiB
57 lines
2.1 KiB
/* -*-c++-*- |
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* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net> |
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* |
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* This library is open source and may be redistributed and/or modified under |
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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* (at your option) any later version. The full license is in LICENSE file |
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* included with this distribution, and on the openscenegraph.org website. |
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* |
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* This library is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* OpenSceneGraph Public License for more details. |
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*/ |
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#ifndef OSGANIMATION_ACTION_STRIPANIMATION_H |
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#define OSGANIMATION_ACTION_STRIPANIMATION_H |
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#include <osgAnimation/Action> |
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#include <osgAnimation/Export> |
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#include <osgAnimation/FrameAction> |
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#include <osgAnimation/ActionBlendIn> |
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#include <osgAnimation/ActionBlendOut> |
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#include <osgAnimation/ActionAnimation> |
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namespace osgAnimation |
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{ |
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// encapsulate animation with blend in blend out for classic usage |
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class OSGANIMATION_EXPORT ActionStripAnimation : public Action |
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{ |
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public: |
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META_Action(osgAnimation, ActionStripAnimation); |
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ActionStripAnimation() {} |
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ActionStripAnimation(const ActionStripAnimation& a, const osg::CopyOp& c); |
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ActionStripAnimation(Animation* animation, double blendInDuration = 0.0, double blendOutDuration = 0.0, double blendInWeightTarget = 1.0 ); |
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ActionAnimation* getAnimation(); |
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ActionBlendIn* getBlendIn(); |
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ActionBlendOut* getBlendOut(); |
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const ActionAnimation* getAnimation() const; |
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const ActionBlendIn* getBlendIn() const; |
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const ActionBlendOut* getBlendOut() const; |
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unsigned int getBlendOutStartFrame() const; |
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unsigned int getLoop() const; |
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void setLoop(unsigned int loop); |
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void traverse(ActionVisitor& visitor); |
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protected: |
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typedef std::pair<unsigned int, osg::ref_ptr<ActionBlendOut> > FrameBlendOut; |
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osg::ref_ptr<ActionBlendIn> _blendIn; |
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FrameBlendOut _blendOut; |
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osg::ref_ptr<ActionAnimation> _animation; |
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}; |
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} |
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#endif
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