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227 lines
6.7 KiB
227 lines
6.7 KiB
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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* |
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* This library is open source and may be redistributed and/or modified under |
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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* (at your option) any later version. The full license is in LICENSE file |
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* included with this distribution, and on the openscenegraph.org website. |
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* |
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* This library is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* OpenSceneGraph Public License for more details. |
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*/ |
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#ifndef OSG_OPERATIONTHREAD |
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#define OSG_OPERATIONTHREAD 1 |
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#include <osg/observer_ptr> |
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#include <osg/Object> |
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#include <OpenThreads/Thread> |
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#include <OpenThreads/Barrier> |
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#include <OpenThreads/Condition> |
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#include <OpenThreads/Block> |
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#include <list> |
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#include <set> |
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namespace osg { |
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class RefBlock : virtual public osg::Referenced, public OpenThreads::Block |
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{ |
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public: |
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RefBlock(): |
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osg::Referenced(true) {} |
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}; |
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class RefBlockCount : virtual public osg::Referenced, public OpenThreads::BlockCount |
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{ |
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public: |
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RefBlockCount(unsigned blockCount): |
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osg::Referenced(true), |
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OpenThreads::BlockCount(blockCount) {} |
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}; |
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/** Base class for implementing graphics operations.*/ |
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class Operation : virtual public Referenced |
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{ |
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public: |
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Operation(const std::string& name, bool keep): |
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osg::Referenced(true), |
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_name(name), |
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_keep(keep) {} |
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/** Set the human readable name of the operation.*/ |
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void setName(const std::string& name) { _name = name; } |
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/** Get the human readable name of the operation.*/ |
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const std::string& getName() const { return _name; } |
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/** Set whether the operation should be kept once its been applied.*/ |
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void setKeep(bool keep) { _keep = keep; } |
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/** Get whether the operation should be kept once its been applied.*/ |
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bool getKeep() const { return _keep; } |
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/** if this operation is a barrier then release it.*/ |
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virtual void release() {} |
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/** Do the actual task of this operation.*/ |
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virtual void operator () (Object*) = 0; |
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protected: |
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Operation(): |
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Referenced(true), |
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_keep(false) {} |
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Operation(const Operation& op): |
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Referenced(true), |
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_name(op._name), |
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_keep(op._keep) {} |
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virtual ~Operation() {} |
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std::string _name; |
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bool _keep; |
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}; |
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class OperationThread; |
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class OSG_EXPORT OperationQueue : public Referenced |
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{ |
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public: |
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OperationQueue(); |
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/** Get the next operation from the operation queue. |
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* Return null ref_ptr<> if no operations are left in queue. */ |
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osg::ref_ptr<Operation> getNextOperation(bool blockIfEmpty = false); |
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/** Return true if the operation queue is empty. */ |
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bool empty(); |
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/** Return the num of pending operations that are sitting in the OperationQueue.*/ |
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unsigned int getNumOperationsInQueue(); |
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/** Add operation to end of OperationQueue, this will be |
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* executed by the operation thread once this operation gets to the head of the queue.*/ |
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void add(Operation* operation); |
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/** Remove operation from OperationQueue.*/ |
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void remove(Operation* operation); |
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/** Remove named operation from OperationQueue.*/ |
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void remove(const std::string& name); |
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/** Remove all operations from OperationQueue.*/ |
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void removeAllOperations(); |
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/** Run the operations. */ |
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void runOperations(Object* callingObject=0); |
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/** Call release on all operations. */ |
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void releaseAllOperations(); |
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/** Release operations block that is used to block threads that are waiting on an empty operations queue.*/ |
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void releaseOperationsBlock(); |
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typedef std::set<OperationThread*> OperationThreads; |
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/** Get the set of OperationThreads that are sharing this OperationQueue. */ |
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const OperationThreads& getOperationThreads() const { return _operationThreads; } |
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protected: |
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virtual ~OperationQueue(); |
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friend class OperationThread; |
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void addOperationThread(OperationThread* thread); |
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void removeOperationThread(OperationThread* thread); |
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typedef std::list< osg::ref_ptr<Operation> > Operations; |
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OpenThreads::Mutex _operationsMutex; |
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osg::ref_ptr<osg::RefBlock> _operationsBlock; |
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Operations _operations; |
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Operations::iterator _currentOperationIterator; |
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OperationThreads _operationThreads; |
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}; |
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/** OperationThread is a helper class for running Operation within a single thread.*/ |
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class OSG_EXPORT OperationThread : public Referenced, public OpenThreads::Thread |
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{ |
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public: |
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OperationThread(); |
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void setParent(Object* parent) { _parent = parent; } |
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Object* getParent() { return _parent.get(); } |
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const Object* getParent() const { return _parent.get(); } |
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/** Set the OperationQueue. */ |
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void setOperationQueue(OperationQueue* opq); |
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/** Get the OperationQueue. */ |
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OperationQueue* getOperationQueue() { return _operationQueue.get(); } |
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/** Get the const OperationQueue. */ |
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const OperationQueue* getOperationQueue() const { return _operationQueue.get(); } |
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/** Add operation to end of OperationQueue, this will be |
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* executed by the graphics thread once this operation gets to the head of the queue.*/ |
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void add(Operation* operation); |
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/** Remove operation from OperationQueue.*/ |
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void remove(Operation* operation); |
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/** Remove named operation from OperationQueue.*/ |
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void remove(const std::string& name); |
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/** Remove all operations from OperationQueue.*/ |
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void removeAllOperations(); |
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/** Get the operation currently being run.*/ |
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osg::ref_ptr<Operation> getCurrentOperation() { return _currentOperation; } |
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/** Run does the opertion thread run loop.*/ |
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virtual void run(); |
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void setDone(bool done); |
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bool getDone() const { return _done; } |
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/** Cancel this graphics thread.*/ |
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virtual int cancel(); |
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protected: |
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virtual ~OperationThread(); |
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observer_ptr<Object> _parent; |
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bool _done; |
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OpenThreads::Mutex _threadMutex; |
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osg::ref_ptr<OperationQueue> _operationQueue; |
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osg::ref_ptr<Operation> _currentOperation; |
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}; |
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typedef OperationThread OperationsThread; |
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} |
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#endif
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