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188 lines
7.2 KiB
188 lines
7.2 KiB
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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* |
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* This library is open source and may be redistributed and/or modified under |
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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* (at your option) any later version. The full license is in LICENSE file |
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* included with this distribution, and on the openscenegraph.org website. |
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* |
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* This library is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* OpenSceneGraph Public License for more details. |
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*/ |
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#ifndef OSG_TEXTURECUBEMAP |
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#define OSG_TEXTURECUBEMAP 1 |
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#include <osg/Texture> |
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namespace osg { |
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/** TextureCubeMap state class which encapsulates OpenGL texture cubemap functionality. */ |
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class OSG_EXPORT TextureCubeMap : public Texture |
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{ |
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public : |
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TextureCubeMap(); |
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/** Copy constructor using CopyOp to manage deep vs shallow copy. */ |
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TextureCubeMap(const TextureCubeMap& cm,const CopyOp& copyop=CopyOp::SHALLOW_COPY); |
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META_StateAttribute(osg, TextureCubeMap,TEXTURE); |
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/** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */ |
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virtual int compare(const StateAttribute& rhs) const; |
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virtual GLenum getTextureTarget() const { return GL_TEXTURE_CUBE_MAP; } |
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enum Face { |
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POSITIVE_X=0, |
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NEGATIVE_X=1, |
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POSITIVE_Y=2, |
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NEGATIVE_Y=3, |
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POSITIVE_Z=4, |
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NEGATIVE_Z=5 |
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}; |
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/** Set the texture image for specified face. */ |
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virtual void setImage(unsigned int face, Image* image); |
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/** Get the texture image for specified face. */ |
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virtual Image* getImage(unsigned int face); |
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/** Get the const texture image for specified face. */ |
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virtual const Image* getImage(unsigned int face) const; |
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/** Get the number of images that can be assigned to the Texture. */ |
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virtual unsigned int getNumImages() const { return 6; } |
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inline unsigned int& getModifiedCount(unsigned int face,unsigned int contextID) const |
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{ |
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// get the modified count for the current contextID. |
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return _modifiedCount[face][contextID]; |
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} |
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/** Set the texture width and height. If width or height are zero then |
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* the respective size value is calculated from the source image sizes. |
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*/ |
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inline void setTextureSize(int width, int height) const |
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{ |
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_textureWidth = width; |
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_textureHeight = height; |
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} |
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void setTextureWidth(int width) { _textureWidth=width; } |
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void setTextureHeight(int height) { _textureHeight=height; } |
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virtual int getTextureWidth() const { return _textureWidth; } |
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virtual int getTextureHeight() const { return _textureHeight; } |
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virtual int getTextureDepth() const { return 1; } |
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class OSG_EXPORT SubloadCallback : public Referenced |
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{ |
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public: |
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virtual void load(const TextureCubeMap& texture,State& state) const = 0; |
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virtual void subload(const TextureCubeMap& texture,State& state) const = 0; |
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}; |
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void setSubloadCallback(SubloadCallback* cb) { _subloadCallback = cb;; } |
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SubloadCallback* getSubloadCallback() { return _subloadCallback.get(); } |
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const SubloadCallback* getSubloadCallback() const { return _subloadCallback.get(); } |
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/** Set the number of mip map levels the the texture has been created with. |
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* Should only be called within an osg::Texuture::apply() and custom OpenGL texture load. |
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*/ |
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void setNumMipmapLevels(unsigned int num) const { _numMipmapLevels=num; } |
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/** Get the number of mip map levels the the texture has been created with. */ |
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unsigned int getNumMipmapLevels() const { return _numMipmapLevels; } |
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/** Copies a two-dimensional texture subimage, as per |
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* glCopyTexSubImage2D. Updates a portion of an existing OpenGL |
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* texture object from the current OpenGL background framebuffer |
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* contents at position \a x, \a y with width \a width and height |
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* \a height. Loads framebuffer data into the texture using offsets |
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* \a xoffset and \a yoffset. \a width and \a height must be powers |
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* of two. */ |
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void copyTexSubImageCubeMap(State& state, int face, int xoffset, int yoffset, int x, int y, int width, int height ); |
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/** On first apply (unless already compiled), create the mipmapped |
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* texture and bind it. Subsequent apply will simple bind to texture. |
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*/ |
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virtual void apply(State& state) const; |
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/** Extensions class which encapsulates the querying of extensions and |
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* associated function pointers, and provides convenience wrappers to |
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* check for the extensions or use the associated functions. |
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*/ |
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class OSG_EXPORT Extensions : public osg::Referenced |
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{ |
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public: |
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Extensions(unsigned int contextID); |
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Extensions(const Extensions& rhs); |
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void lowestCommonDenominator(const Extensions& rhs); |
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void setupGLExtensions(unsigned int contextID); |
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void setCubeMapSupported(bool flag) { _isCubeMapSupported=flag; } |
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bool isCubeMapSupported() const { return _isCubeMapSupported; } |
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protected: |
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~Extensions() {} |
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bool _isCubeMapSupported; |
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}; |
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/** Function to call to get the extension of a specified context. |
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* If the Extensions object for that context has not yet been created |
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* and the 'createIfNotInitalized' flag been set to false then returns NULL. |
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* If 'createIfNotInitalized' is true then the Extensions object is |
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* automatically created. However, in this case the extension object will |
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* only be created with the graphics context associated with ContextID. |
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*/ |
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static Extensions* getExtensions(unsigned int contextID,bool createIfNotInitalized); |
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/** The setExtensions method allows users to override the extensions across graphics contexts. |
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* Typically used when you have different extensions supported across graphics pipes |
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* but need to ensure that they all use the same low common denominator extensions. |
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*/ |
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static void setExtensions(unsigned int contextID,Extensions* extensions); |
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protected : |
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virtual ~TextureCubeMap(); |
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bool imagesValid() const; |
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virtual void computeInternalFormat() const; |
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void allocateMipmap(State& state) const; |
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ref_ptr<Image> _images[6]; |
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// subloaded images can have different texture and image sizes. |
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mutable GLsizei _textureWidth, _textureHeight; |
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// number of mip map levels the the texture has been created with, |
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mutable GLsizei _numMipmapLevels; |
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ref_ptr<SubloadCallback> _subloadCallback; |
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typedef buffered_value<unsigned int> ImageModifiedCount; |
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mutable ImageModifiedCount _modifiedCount[6]; |
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}; |
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} |
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#endif
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