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196 lines
6.3 KiB
196 lines
6.3 KiB
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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* |
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* This library is open source and may be redistributed and/or modified under |
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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* (at your option) any later version. The full license is in LICENSE file |
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* included with this distribution, and on the openscenegraph.org website. |
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* |
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* This library is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* OpenSceneGraph Public License for more details. |
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*/ |
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//osgParticle - Copyright (C) 2002 Marco Jez |
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#ifndef OSGPARTICLE_RADIAL_SHOOTER |
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#define OSGPARTICLE_RADIAL_SHOOTER 1 |
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#include <osgParticle/Shooter> |
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#include <osgParticle/Particle> |
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#include <osgParticle/range> |
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#include <osg/CopyOp> |
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#include <osg/Object> |
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#include <osg/Math> |
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namespace osgParticle |
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{ |
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/** A shooter class that shoots particles radially. |
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This shooter computes the velocity vector of incoming particles by choosing a |
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random direction and a random speed. Both direction and speed are chosen within |
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specified ranges. The direction is defined by two angles: <B>theta</B>, which |
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is the angle between the velocity vector and the Z axis, and <B>phi</B>, which is |
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the angle between the X axis and the velocity vector projected onto the X-Y plane. |
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*/ |
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class RadialShooter: public Shooter { |
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public: |
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inline RadialShooter(); |
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inline RadialShooter(const RadialShooter& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY); |
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META_Object(osgParticle, RadialShooter); |
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/// Get the range of possible values for <B>theta</B> angle. |
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inline const rangef& getThetaRange() const; |
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/// Set the range of possible values for <B>theta</B> angle. |
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inline void setThetaRange(const rangef& r); |
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/// Set the range of possible values for <B>theta</B> angle. |
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inline void setThetaRange(float r1, float r2); |
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/// Get the range of possible values for <B>phi</B> angle. |
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inline const rangef& getPhiRange() const; |
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/// Set the range of possible values for <B>phi</B> angle. |
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inline void setPhiRange(const rangef& r); |
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/// Set the range of possible values for <B>phi</B> angle. |
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inline void setPhiRange(float r1, float r2); |
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/// Get the range of possible values for initial speed of particles. |
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inline const rangef& getInitialSpeedRange() const; |
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/// Set the range of possible values for initial speed of particles. |
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inline void setInitialSpeedRange(const rangef& r); |
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/// Set the range of possible values for initial speed of particles. |
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inline void setInitialSpeedRange(float r1, float r2); |
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/// Get the range of possible values for initial rotational speed of particles. |
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inline const rangev3& getInitialRotationalSpeedRange() const; |
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/// Set the range of possible values for initial rotational speed of particles. |
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inline void setInitialRotationalSpeedRange(const rangev3& r); |
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/// Set the range of possible values for initial rotational speed of particles. |
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inline void setInitialRotationalSpeedRange(const osg::Vec3& r1, const osg::Vec3& r2); |
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/// Shoot a particle. Do not call this method manually. |
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inline void shoot(Particle* P) const; |
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protected: |
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virtual ~RadialShooter() {} |
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RadialShooter& operator=(const RadialShooter&) { return *this; } |
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private: |
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rangef _theta_range; |
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rangef _phi_range; |
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rangef _speed_range; |
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rangev3 _rot_speed_range; |
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}; |
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// INLINE FUNCTIONS |
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inline RadialShooter::RadialShooter() |
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: Shooter(), |
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_theta_range(0, 0.5f*osg::PI_4), |
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_phi_range(0, 2*osg::PI), |
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_speed_range(10, 10), |
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_rot_speed_range(osg::Vec3(0,0,0), osg::Vec3(0,0,0)) |
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{ |
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} |
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inline RadialShooter::RadialShooter(const RadialShooter& copy, const osg::CopyOp& copyop) |
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: Shooter(copy, copyop), |
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_theta_range(copy._theta_range), |
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_phi_range(copy._phi_range), |
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_speed_range(copy._speed_range), |
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_rot_speed_range(copy._rot_speed_range) |
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{ |
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} |
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inline const rangef& RadialShooter::getThetaRange() const |
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{ |
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return _theta_range; |
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} |
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inline const rangef& RadialShooter::getPhiRange() const |
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{ |
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return _phi_range; |
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} |
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inline const rangef& RadialShooter::getInitialSpeedRange() const |
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{ |
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return _speed_range; |
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} |
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inline const rangev3& RadialShooter::getInitialRotationalSpeedRange() const |
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{ |
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return _rot_speed_range; |
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} |
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inline void RadialShooter::setThetaRange(const rangef& r) |
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{ |
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_theta_range = r; |
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} |
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inline void RadialShooter::setThetaRange(float r1, float r2) |
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{ |
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_theta_range.minimum = r1; |
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_theta_range.maximum = r2; |
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} |
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inline void RadialShooter::setPhiRange(const rangef& r) |
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{ |
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_phi_range = r; |
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} |
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inline void RadialShooter::setPhiRange(float r1, float r2) |
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{ |
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_phi_range.minimum = r1; |
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_phi_range.maximum = r2; |
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} |
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inline void RadialShooter::setInitialSpeedRange(const rangef& r) |
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{ |
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_speed_range = r; |
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} |
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inline void RadialShooter::setInitialSpeedRange(float r1, float r2) |
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{ |
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_speed_range.minimum = r1; |
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_speed_range.maximum = r2; |
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} |
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inline void RadialShooter::setInitialRotationalSpeedRange(const rangev3& r) |
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{ |
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_rot_speed_range = r; |
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} |
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inline void RadialShooter::setInitialRotationalSpeedRange(const osg::Vec3& r1, const osg::Vec3& r2) |
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{ |
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_rot_speed_range.minimum = r1; |
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_rot_speed_range.maximum = r2; |
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} |
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inline void RadialShooter::shoot(Particle* P) const |
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{ |
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float theta = _theta_range.get_random(); |
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float phi = _phi_range.get_random(); |
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float speed = _speed_range.get_random(); |
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osg::Vec3 rot_speed = _rot_speed_range.get_random(); |
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P->setVelocity(osg::Vec3( |
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speed * sinf(theta) * cosf(phi), |
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speed * sinf(theta) * sinf(phi), |
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speed * cosf(theta) |
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)); |
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P->setAngularVelocity(rot_speed); |
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} |
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} |
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#endif
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