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231 lines
9.4 KiB
231 lines
9.4 KiB
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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* |
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* This library is open source and may be redistributed and/or modified under |
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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* (at your option) any later version. The full license is in LICENSE file |
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* included with this distribution, and on the openscenegraph.org website. |
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* |
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* This library is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* OpenSceneGraph Public License for more details. |
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*/ |
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#ifndef OSG_STENCILTWOSIDED |
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#define OSG_STENCILTWOSIDED 1 |
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#include <osg/Stencil> |
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namespace osg { |
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#ifndef GL_STENCIL_TEST_TWO_SIDE |
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#define GL_STENCIL_TEST_TWO_SIDE 0x8910 |
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#endif |
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/** Provides OpenGL two sided stencil functionality, also known as separate stencil. |
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* It enables to specify different stencil function for front and back facing polygons. |
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* Two sided stenciling is used usually to eliminate the need of two rendering passes |
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* when using standard stenciling functions. See also \sa osg::Stencil. |
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* |
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* Two sided stenciling is available since OpenGL 2.0. It is also supported by |
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* EXT_stencil_two_side extension especially on Nvidia cards. |
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* Another extension introduced by ATI is ATI_separate_stencil. However, ATI's extension |
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* is limited to have reference and mask value the same for both faces. |
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* ATI's extension is currently not supported by the current implementation. |
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* |
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* osg::StencilTwoSided does nothing if OpenGL 2.0 or EXT_stencil_two_side are not available. |
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*/ |
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class OSG_EXPORT StencilTwoSided : public StateAttribute |
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{ |
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public : |
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StencilTwoSided(); |
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/ |
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StencilTwoSided(const StencilTwoSided& stencil,const CopyOp& copyop=CopyOp::SHALLOW_COPY); |
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META_StateAttribute(osg, StencilTwoSided, STENCIL); |
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/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/ |
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virtual int compare(const StateAttribute& sa) const; |
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virtual bool getModeUsage(StateAttribute::ModeUsage& usage) const |
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{ |
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usage.usesMode(GL_STENCIL_TEST); |
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return true; |
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} |
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enum Face |
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{ |
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FRONT = 0, |
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BACK = 1 |
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}; |
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enum Function |
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{ |
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NEVER = GL_NEVER, |
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LESS = GL_LESS, |
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EQUAL = GL_EQUAL, |
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LEQUAL = GL_LEQUAL, |
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GREATER = GL_GREATER, |
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NOTEQUAL = GL_NOTEQUAL, |
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GEQUAL = GL_GEQUAL, |
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ALWAYS = GL_ALWAYS |
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}; |
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inline void setFunction(Face face, Function func,int ref,unsigned int mask) |
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{ |
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_func[face] = func; |
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_funcRef[face] = ref; |
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_funcMask[face] = mask; |
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} |
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inline void setFunction(Face face, Function func) { _func[face] = func; } |
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inline Function getFunction(Face face) const { return _func[face]; } |
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inline void setFunctionRef(Face face, int ref) { _funcRef[face]=ref; } |
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inline int getFunctionRef(Face face) const { return _funcRef[face]; } |
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inline void setFunctionMask(Face face, unsigned int mask) { _funcMask[face]=mask; } |
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inline unsigned int getFunctionMask(Face face) const { return _funcMask[face]; } |
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enum Operation |
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{ |
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KEEP = GL_KEEP, |
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ZERO = GL_ZERO, |
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REPLACE = GL_REPLACE, |
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INCR = GL_INCR, |
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DECR = GL_DECR, |
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INVERT = GL_INVERT, |
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INCR_WRAP = GL_INCR_WRAP, |
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DECR_WRAP = GL_DECR_WRAP |
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}; |
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/** set the operations to apply when the various stencil and depth |
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* tests fail or pass. First parameter is to control the operation |
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* when the stencil test fails. The second parameter is to control the |
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* operation when the stencil test passes, but depth test fails. The |
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* third parameter controls the operation when both the stencil test |
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* and depth pass. Ordering of parameter is the same as if using |
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* glStencilOp(,,).*/ |
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inline void setOperation(Face face, Operation sfail, Operation zfail, Operation zpass) |
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{ |
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_sfail[face] = sfail; |
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_zfail[face] = zfail; |
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_zpass[face] = zpass; |
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} |
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/** set the operation when the stencil test fails.*/ |
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inline void setStencilFailOperation(Face face, Operation sfail) { _sfail[face] = sfail; } |
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/** get the operation when the stencil test fails.*/ |
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inline Operation getStencilFailOperation(Face face) const { return _sfail[face]; } |
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/** set the operation when the stencil test passes but the depth test fails.*/ |
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inline void setStencilPassAndDepthFailOperation(Face face, Operation zfail) { _zfail[face]=zfail; } |
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/** get the operation when the stencil test passes but the depth test fails.*/ |
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inline Operation getStencilPassAndDepthFailOperation(Face face) const { return _zfail[face]; } |
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/** set the operation when both the stencil test and the depth test pass.*/ |
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inline void setStencilPassAndDepthPassOperation(Face face, Operation zpass) { _zpass[face]=zpass; } |
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/** get the operation when both the stencil test and the depth test pass.*/ |
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inline Operation getStencilPassAndDepthPassOperation(Face face) const { return _zpass[face]; } |
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inline void setWriteMask(Face face, unsigned int mask) { _writeMask[face] = mask; } |
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inline unsigned int getWriteMask(Face face) const { return _writeMask[face]; } |
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virtual void apply(State& state) const; |
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public: |
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/** Extensions class which encapsulates the querying of extensions and |
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* associated function pointers, and provide convenience wrappers to |
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* check for the extensions or use the associated functions. |
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*/ |
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class OSG_EXPORT Extensions : public osg::Referenced |
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{ |
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public: |
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Extensions(unsigned int contextID); |
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Extensions(const Extensions& rhs); |
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void lowestCommonDenominator(const Extensions& rhs); |
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void setupGLExtensions(unsigned int contextID); |
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void setStencilTwoSidedSupported(bool flag) { _isStencilTwoSidedSupported=flag; } |
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bool isStencilTwoSidedSupported() const { return _isStencilTwoSidedSupported; } |
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void setOpenGL20Supported(bool flag) { _isOpenGL20Supported=flag; } |
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bool isOpenGL20Supported() const { return _isOpenGL20Supported; } |
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void setSeparateStencilSupported(bool flag) { _isSeparateStencilSupported=flag; } |
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bool isSeparateStencilSupported() const { return _isSeparateStencilSupported; } |
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void glActiveStencilFace(GLenum face) const; |
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void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) const; |
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void glStencilMaskSeparate(GLenum face, GLuint mask) const; |
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void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) const; |
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void glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) const; |
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protected: |
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~Extensions() {} |
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bool _isStencilTwoSidedSupported; |
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bool _isOpenGL20Supported; |
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bool _isSeparateStencilSupported; |
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typedef void (GL_APIENTRY * ActiveStencilFaceProc) (GLenum); |
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typedef void (GL_APIENTRY * StencilOpSeparate) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); |
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typedef void (GL_APIENTRY * StencilMaskSeparate) (GLenum face, GLuint mask); |
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typedef void (GL_APIENTRY * StencilFuncSeparate) (GLenum face, GLenum func, GLint ref, GLuint mask); |
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typedef void (GL_APIENTRY * StencilFuncSeparateATI) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); |
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ActiveStencilFaceProc _glActiveStencilFace; |
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StencilOpSeparate _glStencilOpSeparate; |
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StencilMaskSeparate _glStencilMaskSeparate; |
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StencilFuncSeparate _glStencilFuncSeparate; |
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StencilFuncSeparate _glStencilFuncSeparateATI; |
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}; |
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/** Function to call to get the extension of a specified context. |
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* If the Extension object for that context has not yet been created |
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* and the 'createIfNotInitalized' flag been set to false then returns NULL. |
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* If 'createIfNotInitalized' is true then the Extensions object is |
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* automatically created. However, in this case the extension object |
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* will only be created with the graphics context associated with ContextID. |
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*/ |
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static Extensions* getExtensions(unsigned int contextID,bool createIfNotInitalized); |
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/** The setExtensions method allows users to override the extensions across graphics contexts. |
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* Typically used when you have different extensions supported across graphics pipes |
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* but need to ensure that they all use the same low common denominator extensions. |
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*/ |
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static void setExtensions(unsigned int contextID,Extensions* extensions); |
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protected: |
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virtual ~StencilTwoSided(); |
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Function _func[2]; |
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int _funcRef[2]; |
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unsigned int _funcMask[2]; |
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Operation _sfail[2]; |
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Operation _zfail[2]; |
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Operation _zpass[2]; |
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unsigned int _writeMask[2]; |
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}; |
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} |
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#endif
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