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138 lines
5.6 KiB
138 lines
5.6 KiB
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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* |
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* This library is open source and may be redistributed and/or modified under |
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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* (at your option) any later version. The full license is in LICENSE file |
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* included with this distribution, and on the openscenegraph.org website. |
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* |
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* This library is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* OpenSceneGraph Public License for more details. |
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*/ |
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#ifndef OSG_ArrayDispatchers |
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#define OSG_ArrayDispatchers 1 |
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#include <osg/ref_ptr> |
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#include <osg/Array> |
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#include <osg/Matrixd> |
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#include <osg/GLBeginEndAdapter> |
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namespace osg { |
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// forward declare |
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class State; |
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class AttributeDispatchMap; |
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struct AttributeDispatch : public osg::Referenced |
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{ |
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virtual void assign(const GLvoid*, const IndexArray*) {} |
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virtual void operator() (unsigned int) {}; |
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}; |
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/** Helper class for managing the dispatch to OpenGL of various attribute arrays such as stored in osg::Geometry.*/ |
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class OSG_EXPORT ArrayDispatchers : public osg::Referenced |
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{ |
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public: |
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ArrayDispatchers(); |
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~ArrayDispatchers(); |
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void setState(osg::State* state); |
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AttributeDispatch* vertexDispatcher(Array* array, IndexArray* indices); |
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AttributeDispatch* normalDispatcher(Array* array, IndexArray* indices); |
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AttributeDispatch* colorDispatcher(Array* array, IndexArray* indices); |
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AttributeDispatch* secondaryColorDispatcher(Array* array, IndexArray* indices); |
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AttributeDispatch* fogCoordDispatcher(Array* array, IndexArray* indices); |
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AttributeDispatch* texCoordDispatcher(unsigned int unit, Array* array, IndexArray* indices); |
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AttributeDispatch* vertexAttribDispatcher(unsigned int unit, Array* array, IndexArray* indices); |
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void reset(); |
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void setUseGLBeginEndAdapter(bool flag) { _useGLBeginEndAdapter = flag; } |
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bool getUseGLBeginEndAdapter() const { return _useGLBeginEndAdapter; } |
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void setUseVertexAttribAlias(bool flag) { _useVertexAttribAlias = flag; } |
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bool getUseVertexAttribAlias() const { return _useVertexAttribAlias; } |
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void activate(unsigned int binding, AttributeDispatch* at) |
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{ |
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if (at) _activeDispatchList[binding].push_back(at); |
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} |
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void activateVertexArray(unsigned int binding, osg::Array* array, osg::IndexArray* indices) { if (binding && array) activate(binding, vertexDispatcher(array, indices)); } |
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void activateColorArray(unsigned int binding, osg::Array* array, osg::IndexArray* indices) { if (binding && array) activate(binding, colorDispatcher(array, indices)); } |
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void activateNormalArray(unsigned int binding, osg::Array* array, osg::IndexArray* indices) { if (binding && array) activate(binding, normalDispatcher(array, indices)); } |
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void activateSecondaryColorArray(unsigned int binding, osg::Array* array, osg::IndexArray* indices) { if (binding && array) activate(binding, secondaryColorDispatcher(array, indices)); } |
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void activateFogCoordArray(unsigned int binding, osg::Array* array, osg::IndexArray* indices) { if (binding && array) activate(binding, fogCoordDispatcher(array, indices)); } |
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void activateTexCoordArray(unsigned int binding, unsigned int unit, osg::Array* array, osg::IndexArray* indices) { if (binding && array) activate(binding, texCoordDispatcher(unit, array, indices)); } |
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void activateVertexAttribArray(unsigned int binding, unsigned int unit, osg::Array* array, osg::IndexArray* indices) { if (binding && array) activate(binding, vertexAttribDispatcher(unit, array, indices)); } |
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void dispatch(unsigned int binding, unsigned int index) |
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{ |
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AttributeDispatchList& ad = _activeDispatchList[binding]; |
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for(AttributeDispatchList::iterator itr = ad.begin(); |
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itr != ad.end(); |
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++itr) |
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{ |
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(*(*itr))(index); |
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} |
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} |
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bool active(unsigned int binding) const { return !_activeDispatchList[binding].empty(); } |
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void Begin(GLenum mode) |
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{ |
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#ifdef OSG_GL1_AVAILABLE |
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if (_useGLBeginEndAdapter) _glBeginEndAdapter->Begin(mode); |
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else ::glBegin(mode); |
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#else |
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_glBeginEndAdapter->Begin(mode); |
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#endif |
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} |
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void End() |
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{ |
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#ifdef OSG_GL1_AVAILABLE |
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if (_useGLBeginEndAdapter) _glBeginEndAdapter->End(); |
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else ::glEnd(); |
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#else |
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_glBeginEndAdapter->End(); |
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#endif |
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} |
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protected: |
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void init(); |
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void assignTexCoordDispatchers(unsigned int unit); |
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void assignVertexAttribDispatchers(unsigned int unit); |
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bool _initialized; |
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State* _state; |
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GLBeginEndAdapter* _glBeginEndAdapter; |
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AttributeDispatchMap* _vertexDispatchers; |
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AttributeDispatchMap* _normalDispatchers; |
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AttributeDispatchMap* _colorDispatchers; |
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AttributeDispatchMap* _secondaryColorDispatchers; |
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AttributeDispatchMap* _fogCoordDispatchers; |
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typedef std::vector<AttributeDispatchMap*> AttributeDispatchMapList; |
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AttributeDispatchMapList _texCoordDispatchers; |
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AttributeDispatchMapList _vertexAttribDispatchers; |
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typedef std::vector<AttributeDispatch*> AttributeDispatchList; |
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typedef std::vector<AttributeDispatchList> ActiveDispatchList; |
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ActiveDispatchList _activeDispatchList; |
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bool _useVertexAttribAlias; |
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bool _useGLBeginEndAdapter; |
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}; |
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} |
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#endif
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