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520 lines
24 KiB
520 lines
24 KiB
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2008 Robert Osfield |
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* |
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* This library is open source and may be redistributed and/or modified under |
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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* (at your option) any later version. The full license is in LICENSE file |
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* included with this distribution, and on the openscenegraph.org website. |
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* |
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* This library is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* OpenSceneGraph Public License for more details. |
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*/ |
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#ifndef OSG_STATESET |
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#define OSG_STATESET 1 |
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#include <osg/Object> |
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#include <osg/StateAttribute> |
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#include <osg/ref_ptr> |
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#include <osg/Uniform> |
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#include <map> |
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#include <vector> |
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#include <string> |
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#ifndef GL_RESCALE_NORMAL |
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// allow compilation against GL1.1 headers. |
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#define GL_RESCALE_NORMAL 0x803A |
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#endif |
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namespace osg { |
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// forward declare for the purposes of the UpdateCallback. |
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class NodeVisitor; |
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/** Stores a set of modes and attributes which represent a set of OpenGL state. |
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* Notice that a \c StateSet contains just a subset of the whole OpenGL state. |
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* <p>In OSG, each \c Drawable and each \c Node has a reference to a |
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* \c StateSet. These <tt>StateSet</tt>s can be shared between |
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* different <tt>Drawable</tt>s and <tt>Node</tt>s (that is, several |
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* <tt>Drawable</tt>s and <tt>Node</tt>s can reference the same \c StateSet). |
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* Indeed, this practice is recommended whenever possible, |
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* as this minimizes expensive state changes in the graphics pipeline. |
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*/ |
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class OSG_EXPORT StateSet : public Object |
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{ |
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public : |
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StateSet(); |
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StateSet(const StateSet&,const CopyOp& copyop=CopyOp::SHALLOW_COPY); |
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virtual Object* cloneType() const { return new StateSet(); } |
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virtual Object* clone(const CopyOp& copyop) const { return new StateSet(*this,copyop); } |
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virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const StateSet*>(obj)!=NULL; } |
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virtual const char* libraryName() const { return "osg"; } |
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virtual const char* className() const { return "StateSet"; } |
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/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/ |
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int compare(const StateSet& rhs,bool compareAttributeContents=false) const; |
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bool operator < (const StateSet& rhs) const { return compare(rhs)<0; } |
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bool operator == (const StateSet& rhs) const { return compare(rhs)==0; } |
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bool operator != (const StateSet& rhs) const { return compare(rhs)!=0; } |
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/** A vector of osg::Object pointers which is used to store the parent(s) of this Stateset, the parents could be osg::Node or osg::Drawable.*/ |
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typedef std::vector<Object*> ParentList; |
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/** Get the parent list of this StateSet. */ |
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inline const ParentList& getParents() const { return _parents; } |
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/** Get the a copy of parent list of node. A copy is returned to |
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* prevent modification of the parent list.*/ |
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inline ParentList getParents() { return _parents; } |
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inline Object* getParent(unsigned int i) { return _parents[i]; } |
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/** |
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* Get a single const parent of this StateSet. |
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* @param i index of the parent to get. |
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* @return the parent i. |
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*/ |
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inline const Object* getParent(unsigned int i) const { return _parents[i]; } |
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/** |
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* Get the number of parents of this StateSet. |
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* @return the number of parents of this StateSet. |
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*/ |
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inline unsigned int getNumParents() const { return static_cast<unsigned int>(_parents.size()); } |
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/** Compute the DataVariance based on an assessment of callback etc.*/ |
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virtual void computeDataVariance(); |
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/** Set all the modes to on or off so that it defines a |
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complete state, typically used for a default global state.*/ |
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void setGlobalDefaults(); |
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/** Clear the StateSet of all modes and attributes.*/ |
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void clear(); |
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/** Merge this \c StateSet with the \c StateSet passed as parameter. |
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* Every mode and attribute in this \c StateSet that is marked with |
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* \c StateAttribute::OVERRIDE is replaced with the |
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* equivalent mode or attribute from \c rhs. |
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*/ |
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void merge(const StateSet& rhs); |
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/** a container to map GLModes to their respective GLModeValues.*/ |
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typedef std::map<StateAttribute::GLMode,StateAttribute::GLModeValue> ModeList; |
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/** Set this \c StateSet to contain the specified \c GLMode with a given |
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* value. |
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* @note Don't use this method to set modes related to textures. For this |
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* purpose, use \c setTextureMode(), that accepts an extra parameter |
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* specifying which texture unit shall be affected by the call. |
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*/ |
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void setMode(StateAttribute::GLMode mode, StateAttribute::GLModeValue value); |
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/** Remove \c mode from this \c StateSet. |
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* @note Don't use this method to remove modes related to textures. For |
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* this purpose, use \c removeTextureMode(), that accepts an extra |
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* parameter specifying which texture unit shall be affected by |
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* the call. |
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*/ |
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void removeMode(StateAttribute::GLMode mode); |
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/** Get the value for a given \c GLMode. |
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* @param mode The \c GLMode whose value is desired. |
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* @return If \c mode is contained within this \c StateSet, returns the |
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* value associated with it. Otherwise, returns |
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* \c StateAttribute::INHERIT. |
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* @note Don't use this method to get the value of modes related to |
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* textures. For this purpose, use \c removeTextureMode(), that |
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* accepts an extra parameter specifying which texture unit shall |
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* be affected by the call. |
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*/ |
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StateAttribute::GLModeValue getMode(StateAttribute::GLMode mode) const; |
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/** Set the list of all <tt>GLMode</tt>s contained in this \c StateSet.*/ |
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inline void setModeList(ModeList& ml) { _modeList=ml; } |
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/** Return the list of all <tt>GLMode</tt>s contained in this \c StateSet.*/ |
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inline ModeList& getModeList() { return _modeList; } |
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/** Return the \c const list of all <tt>GLMode</tt>s contained in this |
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* <tt>const StateSet</tt>. |
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*/ |
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inline const ModeList& getModeList() const { return _modeList; } |
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/** Simple pairing between an attribute and its override flag.*/ |
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typedef std::pair<ref_ptr<StateAttribute>,StateAttribute::OverrideValue> RefAttributePair; |
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/** a container to map <StateAttribyte::Types,Member> to their respective RefAttributePair.*/ |
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typedef std::map<StateAttribute::TypeMemberPair,RefAttributePair> AttributeList; |
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/** Set this StateSet to contain specified attribute and override flag.*/ |
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void setAttribute(StateAttribute *attribute, StateAttribute::OverrideValue value=StateAttribute::OFF); |
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/** Set this StateSet to contain specified attribute and set the associated GLMode's to specified value.*/ |
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void setAttributeAndModes(StateAttribute *attribute, StateAttribute::GLModeValue value=StateAttribute::ON); |
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/** remove attribute of specified type from StateSet.*/ |
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void removeAttribute(StateAttribute::Type type, unsigned int member=0); |
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/** remove attribute from StateSet.*/ |
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void removeAttribute(StateAttribute *attribute); |
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/** Get specified StateAttribute for specified type. |
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* Returns NULL if no type is contained within StateSet.*/ |
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StateAttribute* getAttribute(StateAttribute::Type type, unsigned int member = 0); |
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/** Get specified const StateAttribute for specified type. |
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* Returns NULL if no type is contained within const StateSet.*/ |
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const StateAttribute* getAttribute(StateAttribute::Type type, unsigned int member = 0) const; |
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/** Get specified RefAttributePair for specified type. |
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* Returns NULL if no type is contained within StateSet.*/ |
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const RefAttributePair* getAttributePair(StateAttribute::Type type, unsigned int member = 0) const; |
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/** set the list of all StateAttributes contained in this StateSet.*/ |
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inline void setAttributeList(AttributeList& al) { _attributeList=al; } |
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/** return the list of all StateAttributes contained in this StateSet.*/ |
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inline AttributeList& getAttributeList() { return _attributeList; } |
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/** return the const list of all StateAttributes contained in this const StateSet.*/ |
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inline const AttributeList& getAttributeList() const { return _attributeList; } |
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typedef std::vector<ModeList> TextureModeList; |
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/** Set this \c StateSet to contain specified \c GLMode with a given |
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* value. |
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* @param unit The texture unit to be affected (used with |
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* multi-texturing). |
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* @param mode The OpenGL mode to be added to the \c StateSet. |
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* @param value The value to be assigned to \c mode. |
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*/ |
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void setTextureMode(unsigned int unit,StateAttribute::GLMode mode, StateAttribute::GLModeValue value); |
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/** Remove texture mode from StateSet.*/ |
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void removeTextureMode(unsigned int unit,StateAttribute::GLMode mode); |
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/** Get specified GLModeValue for specified GLMode. |
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* returns INHERIT if no GLModeValue is contained within StateSet.*/ |
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StateAttribute::GLModeValue getTextureMode(unsigned int unit,StateAttribute::GLMode mode) const; |
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/** set the list of all Texture related GLModes contained in this StateSet.*/ |
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inline void setTextureModeList(TextureModeList& tml) { _textureModeList=tml; } |
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/** return the list of all Texture related GLModes contained in this StateSet.*/ |
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inline TextureModeList& getTextureModeList() { return _textureModeList; } |
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/** return the const list of all Texture related GLModes contained in this const StateSet.*/ |
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inline const TextureModeList& getTextureModeList() const { return _textureModeList; } |
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/** Return the number texture units active in the TextureModeList.*/ |
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inline unsigned int getNumTextureModeLists() const { return _textureModeList.size(); } |
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typedef std::vector<AttributeList> TextureAttributeList; |
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/** Set this StateSet to contain specified attribute and override flag.*/ |
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void setTextureAttribute(unsigned int unit,StateAttribute *attribute, StateAttribute::OverrideValue value=StateAttribute::OFF); |
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/** Set this StateSet to contain specified attribute and set the associated GLMode's to specified value.*/ |
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void setTextureAttributeAndModes(unsigned int unit,StateAttribute *attribute, StateAttribute::GLModeValue value=StateAttribute::ON); |
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/** remove texture attribute of specified type from StateSet.*/ |
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void removeTextureAttribute(unsigned int unit, StateAttribute::Type type); |
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/** remove texture attribute from StateSet.*/ |
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void removeTextureAttribute(unsigned int unit, StateAttribute *attribute); |
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/** Get specified Texture related StateAttribute for specified type. |
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* Returns NULL if no type is contained within StateSet.*/ |
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StateAttribute* getTextureAttribute(unsigned int unit,StateAttribute::Type type); |
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/** Get specified Texture related const StateAttribute for specified type. |
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* Returns NULL if no type is contained within const StateSet.*/ |
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const StateAttribute* getTextureAttribute(unsigned int unit,StateAttribute::Type type) const; |
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/** Get specified Texture related RefAttributePair for specified type. |
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* Returns NULL if no type is contained within StateSet.*/ |
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const RefAttributePair* getTextureAttributePair(unsigned int unit,StateAttribute::Type type) const; |
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/** Set the list of all Texture related StateAttributes contained in this StateSet.*/ |
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inline void setTextureAttributeList(TextureAttributeList& tal) { _textureAttributeList=tal; } |
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/** Return the list of all Texture related StateAttributes contained in this StateSet.*/ |
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inline TextureAttributeList& getTextureAttributeList() { return _textureAttributeList; } |
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/** Return the const list of all Texture related StateAttributes contained in this const StateSet.*/ |
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inline const TextureAttributeList& getTextureAttributeList() const { return _textureAttributeList; } |
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/** Return the number of texture units active in the TextureAttributeList.*/ |
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inline unsigned int getNumTextureAttributeLists() const { return _textureAttributeList.size(); } |
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void setAssociatedModes(const StateAttribute* attribute, StateAttribute::GLModeValue value); |
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void removeAssociatedModes(const StateAttribute* attribute); |
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void setAssociatedTextureModes(unsigned int unit,const StateAttribute* attribute, StateAttribute::GLModeValue value); |
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void removeAssociatedTextureModes(unsigned int unit,const StateAttribute* attribute); |
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/** Simple pairing between a Uniform and its override flag.*/ |
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typedef std::pair<ref_ptr<Uniform>,StateAttribute::OverrideValue> RefUniformPair; |
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/** a container to map Uniform name to its respective RefUniformPair.*/ |
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typedef std::map<std::string,RefUniformPair> UniformList; |
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/** Set this StateSet to contain specified uniform and override flag.*/ |
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void addUniform(Uniform* uniform, StateAttribute::OverrideValue value=StateAttribute::ON); |
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/** remove uniform of specified name from StateSet.*/ |
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void removeUniform(const std::string& name); |
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/** remove Uniform from StateSet.*/ |
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void removeUniform(Uniform* uniform); |
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/** Get Uniform for specified name. |
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* Returns NULL if no matching Uniform is contained within StateSet.*/ |
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Uniform* getUniform(const std::string& name); |
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/** Get Uniform for specified name, if one is not available create it, add it to this StateSet and return a pointer to it.*/ |
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Uniform* getOrCreateUniform(const std::string& name, Uniform::Type type, unsigned int numElements=1); |
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/** Get const Uniform for specified name. |
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* Returns NULL if no matching Uniform is contained within StateSet.*/ |
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const Uniform* getUniform(const std::string& name) const; |
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/** Get specified RefUniformPair for specified Uniform name. |
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* Returns NULL if no Uniform is contained within StateSet.*/ |
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const RefUniformPair* getUniformPair(const std::string& name) const; |
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/** set the list of all Uniforms contained in this StateSet.*/ |
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inline void setUniformList(UniformList& al) { _uniformList=al; } |
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/** return the list of all Uniforms contained in this StateSet.*/ |
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inline UniformList& getUniformList() { return _uniformList; } |
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/** return the const list of all Uniforms contained in this const StateSet.*/ |
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inline const UniformList& getUniformList() const { return _uniformList; } |
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enum RenderingHint |
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{ |
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DEFAULT_BIN = 0, |
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OPAQUE_BIN = 1, |
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TRANSPARENT_BIN = 2 |
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}; |
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/** Set the \c RenderingHint of this \c StateSet. \c RenderingHint is |
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* used by the renderer to determine which draw bin to drop associated |
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* <tt>osg::Drawable</tt>s in. Typically, users will set this to either |
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* \c StateSet::OPAQUE_BIN or \c StateSet::TRANSPARENT_BIN. |
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* <tt>Drawable</tt>s in the opaque bin are sorted by their |
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* \c StateSet, so that the number of expensive changes in the OpenGL |
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* state is minimized. <tt>Drawable</tt>s in the transparent bin are |
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* sorted by depth, so that objects farther from the viewer are |
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* rendered first (and hence alpha blending works nicely for |
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* translucent objects). |
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*/ |
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void setRenderingHint(int hint); |
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/** Get the \c RenderingHint of this \c StateSet.*/ |
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inline int getRenderingHint() const { return _renderingHint; } |
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enum RenderBinMode |
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{ |
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INHERIT_RENDERBIN_DETAILS, |
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USE_RENDERBIN_DETAILS, |
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OVERRIDE_RENDERBIN_DETAILS |
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}; |
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/** Set the render bin details.*/ |
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void setRenderBinDetails(int binNum,const std::string& binName,RenderBinMode mode=USE_RENDERBIN_DETAILS); |
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/** Set the render bin details to inherit.*/ |
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void setRenderBinToInherit(); |
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/** Get whether the render bin details are set and should be used.*/ |
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inline bool useRenderBinDetails() const { return _binMode!=INHERIT_RENDERBIN_DETAILS; } |
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/** Set the render bin mode.*/ |
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inline void setRenderBinMode(RenderBinMode mode) { _binMode=mode; } |
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/** Get the render bin mode.*/ |
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inline RenderBinMode getRenderBinMode() const { return _binMode; } |
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/** Set the render bin number.*/ |
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inline void setBinNumber(int num) { _binNum=num; } |
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/** Get the render bin number.*/ |
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inline int getBinNumber() const { return _binNum; } |
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/** Set the render bin name.*/ |
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inline void setBinName(const std::string& name) { _binName=name; } |
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/** Get the render bin name.*/ |
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inline const std::string& getBinName() const { return _binName; } |
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/** By default render bins will be nested within each other dependent |
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* upon where they are set in the scene graph. This can be problematic |
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* if a transparent render bin is attached to an opaque render bin |
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* which is attached to another transparent render bin as these render |
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* bins will be sorted separately, giving the wrong draw ordering for |
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* back-to-front transparency. Therefore, to prevent render bins being |
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* nested, call setNestRenderBins(false). */ |
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inline void setNestRenderBins(bool val) { _nestRenderBins = val; } |
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/** Get whether associated RenderBin should be nested within parents RenderBin.*/ |
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inline bool getNestRenderBins() const { return _nestRenderBins; } |
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struct Callback : public virtual osg::Object |
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{ |
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Callback() {} |
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Callback(const Callback&,const CopyOp&) {} |
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META_Object(osg,Callback); |
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/** do customized callback code.*/ |
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virtual void operator() (StateSet*, NodeVisitor*) {} |
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}; |
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/** Set the Update Callback which allows users to attach customize the updating of an object during the update traversal.*/ |
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void setUpdateCallback(Callback* ac); |
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/** Get the non const Update Callback.*/ |
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Callback* getUpdateCallback() { return _updateCallback.get(); } |
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/** Get the const Update Callback.*/ |
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const Callback* getUpdateCallback() const { return _updateCallback.get(); } |
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/** Return whether this StateSet has update callbacks associated with it, and therefore must be traversed.*/ |
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bool requiresUpdateTraversal() const { return _updateCallback.valid() || getNumChildrenRequiringUpdateTraversal()!=0; } |
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/** Get the number of Objects of this StateSet which require Update traversal, |
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* since they have an Update Callback attached to them or their children.*/ |
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inline unsigned int getNumChildrenRequiringUpdateTraversal() const { return _numChildrenRequiringUpdateTraversal; } |
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/** Run the update callbacks attached directly to this StateSet or to its children.*/ |
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void runUpdateCallbacks(osg::NodeVisitor* nv); |
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/** Set the Event Callback which allows users to attach customize the updating of an object during the event traversal.*/ |
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void setEventCallback(Callback* ac); |
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/** Get the non const Event Callback.*/ |
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Callback* getEventCallback() { return _eventCallback.get(); } |
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/** Get the const Event Callback.*/ |
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const Callback* getEventCallback() const { return _eventCallback.get(); } |
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/** Return whether this StateSet has event callbacks associated with it, and therefore must be traversed.*/ |
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bool requiresEventTraversal() const { return _eventCallback.valid() || getNumChildrenRequiringEventTraversal()!=0; } |
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/** Get the number of Objects of this StateSet which require Event traversal, |
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* since they have an Eevnt Callback attached to them or their children.*/ |
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inline unsigned int getNumChildrenRequiringEventTraversal() const { return _numChildrenRequiringEventTraversal; } |
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/** Run the event callbacks attached directly to this StateSet or to its children.*/ |
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void runEventCallbacks(osg::NodeVisitor* nv); |
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/** Check the modes associated with this StateSet are supported by current OpenGL drivers, |
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* and if not set the associated mode in osg::State to be black listed/invalid. |
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* Return true if all associated modes are valid.*/ |
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bool checkValidityOfAssociatedModes(State& state) const; |
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/** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/ |
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virtual void setThreadSafeRefUnref(bool threadSafe); |
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/** call compile on all StateAttributes contained within this StateSet.*/ |
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void compileGLObjects(State& state) const; |
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/** Resize any per context GLObject buffers to specified size. */ |
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virtual void resizeGLObjectBuffers(unsigned int maxSize); |
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/** call release on all StateAttributes contained within this StateSet.*/ |
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virtual void releaseGLObjects(State* state=0) const; |
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protected : |
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virtual ~StateSet(); |
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StateSet& operator = (const StateSet&) { return *this; } |
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void addParent(osg::Object* object); |
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void removeParent(osg::Object* object); |
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ParentList _parents; |
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friend class osg::Node; |
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friend class osg::Drawable; |
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friend class osg::Uniform; |
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friend class osg::StateAttribute; |
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ModeList _modeList; |
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AttributeList _attributeList; |
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TextureModeList _textureModeList; |
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TextureAttributeList _textureAttributeList; |
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UniformList _uniformList; |
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inline ModeList& getOrCreateTextureModeList(unsigned int unit) |
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{ |
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if (unit>=_textureModeList.size()) _textureModeList.resize(unit+1); |
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return _textureModeList[unit]; |
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} |
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inline AttributeList& getOrCreateTextureAttributeList(unsigned int unit) |
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{ |
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if (unit>=_textureAttributeList.size()) _textureAttributeList.resize(unit+1); |
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return _textureAttributeList[unit]; |
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} |
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int compareModes(const ModeList& lhs,const ModeList& rhs); |
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int compareAttributePtrs(const AttributeList& lhs,const AttributeList& rhs); |
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int compareAttributeContents(const AttributeList& lhs,const AttributeList& rhs); |
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void setMode(ModeList& modeList,StateAttribute::GLMode mode, StateAttribute::GLModeValue value); |
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void setModeToInherit(ModeList& modeList,StateAttribute::GLMode mode); |
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StateAttribute::GLModeValue getMode(const ModeList& modeList,StateAttribute::GLMode mode) const; |
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void setAttribute(AttributeList& attributeList,StateAttribute *attribute, const StateAttribute::OverrideValue value=StateAttribute::OFF); |
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StateAttribute* getAttribute(AttributeList& attributeList,const StateAttribute::Type type, unsigned int member); |
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const StateAttribute* getAttribute(const AttributeList& attributeList,const StateAttribute::Type type, unsigned int member) const; |
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const RefAttributePair* getAttributePair(const AttributeList& attributeList,const StateAttribute::Type type, unsigned int member) const; |
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int _renderingHint; |
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RenderBinMode _binMode; |
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int _binNum; |
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std::string _binName; |
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bool _nestRenderBins; |
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ref_ptr<Callback> _updateCallback; |
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unsigned int _numChildrenRequiringUpdateTraversal; |
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void setNumChildrenRequiringUpdateTraversal(unsigned int num); |
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ref_ptr<Callback> _eventCallback; |
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unsigned int _numChildrenRequiringEventTraversal; |
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void setNumChildrenRequiringEventTraversal(unsigned int num); |
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}; |
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extern OSG_EXPORT bool isTextureMode(StateAttribute::GLMode mode); |
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} |
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#endif
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