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162 lines
5.8 KiB
162 lines
5.8 KiB
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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* |
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* This library is open source and may be redistributed and/or modified under |
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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* (at your option) any later version. The full license is in LICENSE file |
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* included with this distribution, and on the openscenegraph.org website. |
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* |
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* This library is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* OpenSceneGraph Public License for more details. |
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*/ |
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// -*-c++-*- |
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#ifndef OSG_TEXTURE1D |
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#define OSG_TEXTURE1D 1 |
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#include <osg/Texture> |
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#ifndef GL_TEXTURE_1D |
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#define GL_TEXTURE_1D 0x0DE0 |
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#endif |
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namespace osg { |
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/** Encapsulates OpenGL 1D texture functionality. Doesn't support cube maps, |
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* so ignore \a face parameters. |
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*/ |
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class OSG_EXPORT Texture1D : public Texture |
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{ |
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public : |
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Texture1D(); |
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Texture1D(Image* image); |
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/** Copy constructor using CopyOp to manage deep vs shallow copy. */ |
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Texture1D(const Texture1D& text,const CopyOp& copyop=CopyOp::SHALLOW_COPY); |
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META_StateAttribute(osg, Texture1D,TEXTURE); |
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/** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */ |
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virtual int compare(const StateAttribute& rhs) const; |
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virtual GLenum getTextureTarget() const { return GL_TEXTURE_1D; } |
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/** Sets the texture image. */ |
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void setImage(Image* image); |
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/** Gets the texture image. */ |
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Image* getImage() { return _image.get(); } |
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/** Gets the const texture image. */ |
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inline const Image* getImage() const { return _image.get(); } |
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inline unsigned int& getModifiedCount(unsigned int contextID) const |
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{ |
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// get the modified count for the current contextID. |
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return _modifiedCount[contextID]; |
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} |
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/** Sets the texture image, ignoring face. */ |
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virtual void setImage(unsigned int, Image* image) { setImage(image); } |
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/** Gets the texture image, ignoring face. */ |
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virtual Image* getImage(unsigned int) { return _image.get(); } |
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/** Gets the const texture image, ignoring face. */ |
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virtual const Image* getImage(unsigned int) const { return _image.get(); } |
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/** Gets the number of images that can be assigned to the Texture. */ |
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virtual unsigned int getNumImages() const { return 1; } |
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/** Sets the texture width. If width is zero, calculate the value |
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* from the source image width. */ |
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inline void setTextureWidth(int width) { _textureWidth = width; } |
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/** Gets the texture width. */ |
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virtual int getTextureWidth() const { return _textureWidth; } |
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virtual int getTextureHeight() const { return 1; } |
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virtual int getTextureDepth() const { return 1; } |
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class OSG_EXPORT SubloadCallback : public Referenced |
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{ |
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public: |
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virtual void load(const Texture1D& texture,State& state) const = 0; |
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virtual void subload(const Texture1D& texture,State& state) const = 0; |
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}; |
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void setSubloadCallback(SubloadCallback* cb) { _subloadCallback = cb;; } |
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SubloadCallback* getSubloadCallback() { return _subloadCallback.get(); } |
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const SubloadCallback* getSubloadCallback() const { return _subloadCallback.get(); } |
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/** Helper function. Sets the number of mipmap levels created for this |
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* texture. Should only be called within an osg::Texture::apply(), or |
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* during a custom OpenGL texture load. */ |
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void setNumMipmapLevels(unsigned int num) const { _numMipmapLevels=num; } |
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/** Gets the number of mipmap levels created. */ |
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unsigned int getNumMipmapLevels() const { return _numMipmapLevels; } |
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/** Copies pixels into a 1D texture image, as per glCopyTexImage1D. |
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* Creates an OpenGL texture object from the current OpenGL background |
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* framebuffer contents at position \a x, \a y with width \a width. |
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* \a width must be a power of two. */ |
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void copyTexImage1D(State& state, int x, int y, int width); |
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/** Copies a one-dimensional texture subimage, as per |
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* glCopyTexSubImage1D. Updates a portion of an existing OpenGL |
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* texture object from the current OpenGL background framebuffer |
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* contents at position \a x, \a y with width \a width. */ |
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void copyTexSubImage1D(State& state, int xoffset, int x, int y, int width); |
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/** Bind the texture object. If the texture object hasn't already been |
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* compiled, create the texture mipmap levels. */ |
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virtual void apply(State& state) const; |
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protected : |
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virtual ~Texture1D(); |
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virtual void computeInternalFormat() const; |
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void allocateMipmap(State& state) const; |
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/** Helper method. Create the texture without setting or using a |
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* texture binding. */ |
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void applyTexImage1D(GLenum target, Image* image, State& state, GLsizei& width, GLsizei& numMipmapLevels) const; |
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/** It's not ideal that _image is mutable, but it's required since |
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* Image::ensureDimensionsArePowerOfTwo() can only be called in a |
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* valid OpenGL context, and therefore within Texture::apply, which |
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* is const. */ |
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mutable ref_ptr<Image> _image; |
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/** Subloaded images can have different texture and image sizes. */ |
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mutable GLsizei _textureWidth; |
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/** Number of mipmap levels created. */ |
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mutable GLsizei _numMipmapLevels; |
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ref_ptr<SubloadCallback> _subloadCallback; |
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typedef buffered_value<unsigned int> ImageModifiedCount; |
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mutable ImageModifiedCount _modifiedCount; |
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}; |
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} |
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#endif
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