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230 lines
11 KiB
230 lines
11 KiB
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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* |
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* This library is open source and may be redistributed and/or modified under |
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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* (at your option) any later version. The full license is in LICENSE file |
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* included with this distribution, and on the openscenegraph.org website. |
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* |
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* This library is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* OpenSceneGraph Public License for more details. |
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*/ |
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#ifndef OSG_TEXTURE2DARRAY |
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#define OSG_TEXTURE2DARRAY 1 |
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#include <osg/Texture> |
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#include <list> |
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namespace osg { |
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/** Texture2DArray state class which encapsulates OpenGL 2D array texture functionality. |
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* Texture arrays were introduced with Shader Model 4.0 hardware. |
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* |
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* A 2D texture array does contain textures sharing the same properties (e.g. size, bitdepth,...) |
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* in a layered structure. See http://www.opengl.org/registry/specs/EXT/texture_array.txt for more info. |
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*/ |
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class OSG_EXPORT Texture2DArray : public Texture |
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{ |
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public : |
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Texture2DArray(); |
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/** Copy constructor using CopyOp to manage deep vs shallow copy. */ |
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Texture2DArray(const Texture2DArray& cm,const CopyOp& copyop=CopyOp::SHALLOW_COPY); |
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META_StateAttribute(osg, Texture2DArray, TEXTURE); |
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/** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */ |
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virtual int compare(const StateAttribute& rhs) const; |
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virtual GLenum getTextureTarget() const { return GL_TEXTURE_2D_ARRAY_EXT; } |
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/** Set the texture image for specified layer. */ |
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virtual void setImage(unsigned int layer, Image* image); |
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/** Get the texture image for specified layer. */ |
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virtual Image* getImage(unsigned int layer); |
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/** Get the const texture image for specified layer. */ |
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virtual const Image* getImage(unsigned int layer) const; |
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/** Get the number of images that are assigned to the Texture. |
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* The number is equal to the texture depth. To get the maximum possible |
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* image/layer count, you have to use the extension subclass, since it provides |
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* graphic context dependent information. |
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*/ |
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virtual unsigned int getNumImages() const { return getTextureDepth(); } |
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/** Check how often was a certain layer in the given context modified */ |
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inline unsigned int& getModifiedCount(unsigned int layer, unsigned int contextID) const |
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{ |
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// get the modified count for the current contextID. |
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return _modifiedCount[layer][contextID]; |
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} |
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/** Set the texture width and height. If width or height are zero then |
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* the respective size value is calculated from the source image sizes. |
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* Depth parameter specifies the number of layers to be used. |
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*/ |
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void setTextureSize(int width, int height, int depth); |
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void setTextureWidth(int width) { _textureWidth=width; } |
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void setTextureHeight(int height) { _textureHeight=height; } |
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void setTextureDepth(int depth); |
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virtual int getTextureWidth() const { return _textureWidth; } |
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virtual int getTextureHeight() const { return _textureHeight; } |
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virtual int getTextureDepth() const { return _textureDepth; } |
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class OSG_EXPORT SubloadCallback : public Referenced |
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{ |
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public: |
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virtual void load(const Texture2DArray& texture,State& state) const = 0; |
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virtual void subload(const Texture2DArray& texture,State& state) const = 0; |
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}; |
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void setSubloadCallback(SubloadCallback* cb) { _subloadCallback = cb;; } |
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SubloadCallback* getSubloadCallback() { return _subloadCallback.get(); } |
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const SubloadCallback* getSubloadCallback() const { return _subloadCallback.get(); } |
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/** Set the number of mip map levels the the texture has been created with. |
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* Should only be called within an osg::Texture::apply() and custom OpenGL texture load. |
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*/ |
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void setNumMipmapLevels(unsigned int num) const { _numMipmapLevels=num; } |
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/** Get the number of mip map levels the the texture has been created with. */ |
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unsigned int getNumMipmapLevels() const { return _numMipmapLevels; } |
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/** Copies a two-dimensional texture subimage, as per |
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* glCopyTexSubImage3D. Updates a portion of an existing OpenGL |
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* texture object from the current OpenGL background framebuffer |
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* contents at position \a x, \a y with width \a width and height |
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* \a height. Loads framebuffer data into the texture using offsets |
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* \a xoffset and \a yoffset. \a zoffset specifies the layer of the texture |
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* array to which the result is copied. |
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*/ |
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void copyTexSubImage2DArray(State& state, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height ); |
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/** Bind the texture if already compiled. Otherwise recompile. |
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*/ |
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virtual void apply(State& state) const; |
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/** Extensions class which encapsulates the querying of extensions and |
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* associated function pointers, and provides convenience wrappers to |
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* check for the extensions or use the associated functions. |
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*/ |
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class OSG_EXPORT Extensions : public osg::Referenced |
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{ |
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public: |
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Extensions(unsigned int contextID); |
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Extensions(const Extensions& rhs); |
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void lowestCommonDenominator(const Extensions& rhs); |
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void setupGLExtensions(unsigned int contextID); |
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void setTexture2DArraySupported(bool flag) { _isTexture2DArraySupported=flag; } |
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bool isTexture2DArraySupported() const { return _isTexture2DArraySupported; } |
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void setTexture3DSupported(bool flag) { _isTexture3DSupported=flag; } |
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bool isTexture3DSupported() const { return _isTexture3DSupported; } |
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void setMaxLayerCount(GLint count) { _maxLayerCount = count; } |
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GLint maxLayerCount() const { return _maxLayerCount; } |
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void setMax2DSize(GLint size) { _max2DSize = size; } |
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GLint max2DSize() const { return _max2DSize; } |
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void glTexImage3D( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) const; |
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void glTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) const; |
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void glCopyTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) const; |
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bool isCompressedTexImage3DSupported() const { return _glCompressedTexImage3D!=0; } |
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void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) const; |
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bool isCompressedTexSubImage3DSupported() const { return _glCompressedTexSubImage3D!=0; } |
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void glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ) const; |
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protected: |
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~Extensions() {} |
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bool _isTexture2DArraySupported; |
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bool _isTexture3DSupported; |
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GLint _maxLayerCount; |
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GLint _max2DSize; |
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typedef void (GL_APIENTRY * GLTexImage3DProc) ( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
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typedef void (GL_APIENTRY * GLTexSubImage3DProc) ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); |
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typedef void (GL_APIENTRY * CompressedTexImage3DArbProc) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); |
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typedef void (GL_APIENTRY * CompressedTexSubImage3DArbProc) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); |
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typedef void (GL_APIENTRY * GLCopyTexSubImageProc) ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ); |
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GLTexImage3DProc _glTexImage3D; |
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GLTexSubImage3DProc _glTexSubImage3D; |
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CompressedTexImage3DArbProc _glCompressedTexImage3D; |
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CompressedTexSubImage3DArbProc _glCompressedTexSubImage3D; |
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GLCopyTexSubImageProc _glCopyTexSubImage3D; |
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}; |
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/** Function to call to get the extension of a specified context. |
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* If the Extension object for that context has not yet been created |
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* and the 'createIfNotInitalized' flag been set to false then returns NULL. |
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* If 'createIfNotInitalized' is true then the Extensions object is |
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* automatically created. However, in this case the extension object will |
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* only be created with the graphics context associated with ContextID. |
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*/ |
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static Extensions* getExtensions(unsigned int contextID,bool createIfNotInitalized); |
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/** The setExtensions method allows users to override the extensions across graphics contexts. |
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* Typically used when you have different extensions supported across graphics pipes |
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* but need to ensure that they all use the same low common denominator extensions. |
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*/ |
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static void setExtensions(unsigned int contextID,Extensions* extensions); |
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protected : |
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virtual ~Texture2DArray(); |
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bool imagesValid() const; |
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virtual void computeInternalFormat() const; |
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void allocateMipmap(State& state) const; |
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void applyTexImage2DArray_subload(State& state, Image* image, GLsizei inwidth, GLsizei inheight, GLsizei indepth, GLint inInternalFormat, GLsizei& numMipmapLevels) const; |
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/** |
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* Use std::vector to encapsulate referenced pointers to images of different layers. |
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* Vectors gives us a random access iterator. The overhead of non-used elements is negligible */ |
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std::vector<ref_ptr<Image> > _images; |
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// subloaded images can have different texture and image sizes. |
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mutable GLsizei _textureWidth, _textureHeight, _textureDepth; |
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// number of mip map levels the the texture has been created with, |
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mutable GLsizei _numMipmapLevels; |
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ref_ptr<SubloadCallback> _subloadCallback; |
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typedef buffered_value<unsigned int> ImageModifiedCount; |
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mutable std::vector<ImageModifiedCount> _modifiedCount; |
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}; |
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} |
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#endif
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