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72 lines
2.0 KiB
72 lines
2.0 KiB
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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* |
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* This library is open source and may be redistributed and/or modified under |
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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* (at your option) any later version. The full license is in LICENSE file |
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* included with this distribution, and on the openscenegraph.org website. |
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* |
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* This library is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* OpenSceneGraph Public License for more details. |
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*/ |
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#ifndef OSGSIM_LIGHTPOINT |
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#define OSGSIM_LIGHTPOINT 1 |
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#include <osgSim/Export> |
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#include <osgSim/Sector> |
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#include <osgSim/BlinkSequence> |
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#include <osg/Quat> |
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#include <osg/Vec3> |
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#include <osg/Vec4> |
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namespace osgSim { |
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class OSGSIM_EXPORT LightPoint |
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{ |
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public: |
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enum BlendingMode |
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{ |
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ADDITIVE, |
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BLENDED |
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}; |
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LightPoint(); |
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LightPoint(const osg::Vec3& position, |
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const osg::Vec4& color); |
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LightPoint(bool on, |
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const osg::Vec3& position, |
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const osg::Vec4& color, |
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float intensity=1.0f, |
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float radius=1.0f, |
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Sector* sector=0, |
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BlinkSequence* blinkSequence=0, |
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BlendingMode blendingMode=BLENDED); |
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LightPoint(const LightPoint& lp); |
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LightPoint& operator = (const LightPoint& lp); |
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bool _on; |
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osg::Vec3 _position; |
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osg::Vec4 _color; |
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float _intensity; |
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float _radius; |
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osg::ref_ptr<Sector> _sector; |
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osg::ref_ptr<BlinkSequence> _blinkSequence; |
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BlendingMode _blendingMode; |
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}; |
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} |
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#endif
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