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2088 lines
75 KiB
2088 lines
75 KiB
/* |
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Simple DirectMedia Layer |
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org> |
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This software is provided 'as-is', without any express or implied |
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warranty. In no event will the authors be held liable for any damages |
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arising from the use of this software. |
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Permission is granted to anyone to use this software for any purpose, |
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including commercial applications, and to alter it and redistribute it |
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freely, subject to the following restrictions: |
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1. The origin of this software must not be misrepresented; you must not |
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claim that you wrote the original software. If you use this software |
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in a product, an acknowledgment in the product documentation would be |
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appreciated but is not required. |
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2. Altered source versions must be plainly marked as such, and must not be |
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misrepresented as being the original software. |
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3. This notice may not be removed or altered from any source distribution. |
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*/ |
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/** |
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* \file SDL_video.h |
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* |
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* Header file for SDL video functions. |
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*/ |
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#ifndef SDL_video_h_ |
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#define SDL_video_h_ |
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#include "SDL_stdinc.h" |
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#include "SDL_pixels.h" |
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#include "SDL_rect.h" |
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#include "SDL_surface.h" |
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#include "begin_code.h" |
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/* Set up for C function definitions, even when using C++ */ |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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/** |
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* \brief The structure that defines a display mode |
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* |
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* \sa SDL_GetNumDisplayModes() |
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* \sa SDL_GetDisplayMode() |
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* \sa SDL_GetDesktopDisplayMode() |
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* \sa SDL_GetCurrentDisplayMode() |
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* \sa SDL_GetClosestDisplayMode() |
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* \sa SDL_SetWindowDisplayMode() |
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* \sa SDL_GetWindowDisplayMode() |
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*/ |
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typedef struct |
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{ |
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Uint32 format; /**< pixel format */ |
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int w; /**< width, in screen coordinates */ |
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int h; /**< height, in screen coordinates */ |
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int refresh_rate; /**< refresh rate (or zero for unspecified) */ |
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void *driverdata; /**< driver-specific data, initialize to 0 */ |
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} SDL_DisplayMode; |
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/** |
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* \brief The type used to identify a window |
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* |
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* \sa SDL_CreateWindow() |
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* \sa SDL_CreateWindowFrom() |
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* \sa SDL_DestroyWindow() |
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* \sa SDL_FlashWindow() |
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* \sa SDL_GetWindowData() |
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* \sa SDL_GetWindowFlags() |
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* \sa SDL_GetWindowGrab() |
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* \sa SDL_GetWindowKeyboardGrab() |
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* \sa SDL_GetWindowMouseGrab() |
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* \sa SDL_GetWindowPosition() |
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* \sa SDL_GetWindowSize() |
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* \sa SDL_GetWindowTitle() |
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* \sa SDL_HideWindow() |
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* \sa SDL_MaximizeWindow() |
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* \sa SDL_MinimizeWindow() |
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* \sa SDL_RaiseWindow() |
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* \sa SDL_RestoreWindow() |
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* \sa SDL_SetWindowData() |
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* \sa SDL_SetWindowFullscreen() |
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* \sa SDL_SetWindowGrab() |
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* \sa SDL_SetWindowKeyboardGrab() |
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* \sa SDL_SetWindowMouseGrab() |
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* \sa SDL_SetWindowIcon() |
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* \sa SDL_SetWindowPosition() |
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* \sa SDL_SetWindowSize() |
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* \sa SDL_SetWindowBordered() |
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* \sa SDL_SetWindowResizable() |
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* \sa SDL_SetWindowTitle() |
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* \sa SDL_ShowWindow() |
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*/ |
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typedef struct SDL_Window SDL_Window; |
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/** |
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* \brief The flags on a window |
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* |
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* \sa SDL_GetWindowFlags() |
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*/ |
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typedef enum |
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{ |
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SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */ |
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SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */ |
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SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */ |
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SDL_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */ |
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SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */ |
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SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */ |
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SDL_WINDOW_MINIMIZED = 0x00000040, /**< window is minimized */ |
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SDL_WINDOW_MAXIMIZED = 0x00000080, /**< window is maximized */ |
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SDL_WINDOW_MOUSE_GRABBED = 0x00000100, /**< window has grabbed mouse input */ |
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SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */ |
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SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */ |
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SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ), |
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SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */ |
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SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /**< window should be created in high-DPI mode if supported. |
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On macOS NSHighResolutionCapable must be set true in the |
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application's Info.plist for this to have any effect. */ |
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SDL_WINDOW_MOUSE_CAPTURE = 0x00004000, /**< window has mouse captured (unrelated to MOUSE_GRABBED) */ |
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SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000, /**< window should always be above others */ |
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SDL_WINDOW_SKIP_TASKBAR = 0x00010000, /**< window should not be added to the taskbar */ |
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SDL_WINDOW_UTILITY = 0x00020000, /**< window should be treated as a utility window */ |
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SDL_WINDOW_TOOLTIP = 0x00040000, /**< window should be treated as a tooltip */ |
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SDL_WINDOW_POPUP_MENU = 0x00080000, /**< window should be treated as a popup menu */ |
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SDL_WINDOW_KEYBOARD_GRABBED = 0x00100000, /**< window has grabbed keyboard input */ |
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SDL_WINDOW_VULKAN = 0x10000000, /**< window usable for Vulkan surface */ |
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SDL_WINDOW_METAL = 0x20000000, /**< window usable for Metal view */ |
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SDL_WINDOW_INPUT_GRABBED = SDL_WINDOW_MOUSE_GRABBED /**< equivalent to SDL_WINDOW_MOUSE_GRABBED for compatibility */ |
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} SDL_WindowFlags; |
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/** |
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* \brief Used to indicate that you don't care what the window position is. |
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*/ |
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#define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u |
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#define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X)) |
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#define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0) |
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#define SDL_WINDOWPOS_ISUNDEFINED(X) \ |
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(((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK) |
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/** |
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* \brief Used to indicate that the window position should be centered. |
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*/ |
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#define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u |
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#define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X)) |
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#define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0) |
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#define SDL_WINDOWPOS_ISCENTERED(X) \ |
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(((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK) |
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/** |
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* \brief Event subtype for window events |
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*/ |
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typedef enum |
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{ |
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SDL_WINDOWEVENT_NONE, /**< Never used */ |
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SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */ |
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SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */ |
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SDL_WINDOWEVENT_EXPOSED, /**< Window has been exposed and should be |
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redrawn */ |
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SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1, data2 |
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*/ |
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SDL_WINDOWEVENT_RESIZED, /**< Window has been resized to data1xdata2 */ |
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SDL_WINDOWEVENT_SIZE_CHANGED, /**< The window size has changed, either as |
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a result of an API call or through the |
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system or user changing the window size. */ |
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SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */ |
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SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */ |
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SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size |
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and position */ |
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SDL_WINDOWEVENT_ENTER, /**< Window has gained mouse focus */ |
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SDL_WINDOWEVENT_LEAVE, /**< Window has lost mouse focus */ |
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SDL_WINDOWEVENT_FOCUS_GAINED, /**< Window has gained keyboard focus */ |
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SDL_WINDOWEVENT_FOCUS_LOST, /**< Window has lost keyboard focus */ |
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SDL_WINDOWEVENT_CLOSE, /**< The window manager requests that the window be closed */ |
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SDL_WINDOWEVENT_TAKE_FOCUS, /**< Window is being offered a focus (should SetWindowInputFocus() on itself or a subwindow, or ignore) */ |
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SDL_WINDOWEVENT_HIT_TEST, /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL. */ |
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SDL_WINDOWEVENT_ICCPROF_CHANGED,/**< The ICC profile of the window's display has changed. */ |
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SDL_WINDOWEVENT_DISPLAY_CHANGED /**< Window has been moved to display data1. */ |
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} SDL_WindowEventID; |
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/** |
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* \brief Event subtype for display events |
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*/ |
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typedef enum |
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{ |
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SDL_DISPLAYEVENT_NONE, /**< Never used */ |
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SDL_DISPLAYEVENT_ORIENTATION, /**< Display orientation has changed to data1 */ |
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SDL_DISPLAYEVENT_CONNECTED, /**< Display has been added to the system */ |
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SDL_DISPLAYEVENT_DISCONNECTED /**< Display has been removed from the system */ |
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} SDL_DisplayEventID; |
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/** |
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* \brief Display orientation |
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*/ |
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typedef enum |
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{ |
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SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */ |
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SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */ |
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SDL_ORIENTATION_LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */ |
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SDL_ORIENTATION_PORTRAIT, /**< The display is in portrait mode */ |
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SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */ |
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} SDL_DisplayOrientation; |
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/** |
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* \brief Window flash operation |
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*/ |
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typedef enum |
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{ |
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SDL_FLASH_CANCEL, /**< Cancel any window flash state */ |
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SDL_FLASH_BRIEFLY, /**< Flash the window briefly to get attention */ |
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SDL_FLASH_UNTIL_FOCUSED /**< Flash the window until it gets focus */ |
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} SDL_FlashOperation; |
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/** |
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* \brief An opaque handle to an OpenGL context. |
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*/ |
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typedef void *SDL_GLContext; |
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/** |
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* \brief OpenGL configuration attributes |
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*/ |
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typedef enum |
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{ |
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SDL_GL_RED_SIZE, |
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SDL_GL_GREEN_SIZE, |
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SDL_GL_BLUE_SIZE, |
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SDL_GL_ALPHA_SIZE, |
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SDL_GL_BUFFER_SIZE, |
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SDL_GL_DOUBLEBUFFER, |
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SDL_GL_DEPTH_SIZE, |
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SDL_GL_STENCIL_SIZE, |
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SDL_GL_ACCUM_RED_SIZE, |
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SDL_GL_ACCUM_GREEN_SIZE, |
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SDL_GL_ACCUM_BLUE_SIZE, |
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SDL_GL_ACCUM_ALPHA_SIZE, |
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SDL_GL_STEREO, |
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SDL_GL_MULTISAMPLEBUFFERS, |
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SDL_GL_MULTISAMPLESAMPLES, |
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SDL_GL_ACCELERATED_VISUAL, |
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SDL_GL_RETAINED_BACKING, |
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SDL_GL_CONTEXT_MAJOR_VERSION, |
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SDL_GL_CONTEXT_MINOR_VERSION, |
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SDL_GL_CONTEXT_EGL, |
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SDL_GL_CONTEXT_FLAGS, |
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SDL_GL_CONTEXT_PROFILE_MASK, |
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SDL_GL_SHARE_WITH_CURRENT_CONTEXT, |
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SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, |
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SDL_GL_CONTEXT_RELEASE_BEHAVIOR, |
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SDL_GL_CONTEXT_RESET_NOTIFICATION, |
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SDL_GL_CONTEXT_NO_ERROR |
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} SDL_GLattr; |
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typedef enum |
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{ |
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SDL_GL_CONTEXT_PROFILE_CORE = 0x0001, |
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SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002, |
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SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */ |
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} SDL_GLprofile; |
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typedef enum |
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{ |
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SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001, |
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SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002, |
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SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004, |
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SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008 |
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} SDL_GLcontextFlag; |
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typedef enum |
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{ |
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SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE = 0x0000, |
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SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x0001 |
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} SDL_GLcontextReleaseFlag; |
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typedef enum |
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{ |
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SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000, |
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SDL_GL_CONTEXT_RESET_LOSE_CONTEXT = 0x0001 |
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} SDL_GLContextResetNotification; |
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/* Function prototypes */ |
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/** |
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* Get the number of video drivers compiled into SDL. |
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* |
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* \returns a number >= 1 on success or a negative error code on failure; call |
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* SDL_GetError() for more information. |
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* |
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* \since This function is available since SDL 2.0.0. |
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* |
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* \sa SDL_GetVideoDriver |
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*/ |
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extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void); |
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/** |
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* Get the name of a built in video driver. |
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* |
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* The video drivers are presented in the order in which they are normally |
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* checked during initialization. |
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* |
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* \param index the index of a video driver |
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* \returns the name of the video driver with the given **index**. |
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* |
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* \since This function is available since SDL 2.0.0. |
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* |
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* \sa SDL_GetNumVideoDrivers |
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*/ |
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extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index); |
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/** |
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* Initialize the video subsystem, optionally specifying a video driver. |
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* |
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* This function initializes the video subsystem, setting up a connection to |
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* the window manager, etc, and determines the available display modes and |
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* pixel formats, but does not initialize a window or graphics mode. |
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* |
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* If you use this function and you haven't used the SDL_INIT_VIDEO flag with |
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* either SDL_Init() or SDL_InitSubSystem(), you should call SDL_VideoQuit() |
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* before calling SDL_Quit(). |
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* |
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* It is safe to call this function multiple times. SDL_VideoInit() will call |
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* SDL_VideoQuit() itself if the video subsystem has already been initialized. |
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* |
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* You can use SDL_GetNumVideoDrivers() and SDL_GetVideoDriver() to find a |
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* specific `driver_name`. |
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* |
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* \param driver_name the name of a video driver to initialize, or NULL for |
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* the default driver |
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* \returns 0 on success or a negative error code on failure; call |
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* SDL_GetError() for more information. |
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* |
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* \since This function is available since SDL 2.0.0. |
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* |
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* \sa SDL_GetNumVideoDrivers |
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* \sa SDL_GetVideoDriver |
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* \sa SDL_InitSubSystem |
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* \sa SDL_VideoQuit |
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*/ |
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extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name); |
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/** |
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* Shut down the video subsystem, if initialized with SDL_VideoInit(). |
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* |
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* This function closes all windows, and restores the original video mode. |
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* |
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* \since This function is available since SDL 2.0.0. |
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* |
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* \sa SDL_VideoInit |
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*/ |
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extern DECLSPEC void SDLCALL SDL_VideoQuit(void); |
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/** |
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* Get the name of the currently initialized video driver. |
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* |
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* \returns the name of the current video driver or NULL if no driver has been |
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* initialized. |
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* |
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* \since This function is available since SDL 2.0.0. |
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* |
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* \sa SDL_GetNumVideoDrivers |
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* \sa SDL_GetVideoDriver |
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*/ |
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extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void); |
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/** |
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* Get the number of available video displays. |
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* |
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* \returns a number >= 1 or a negative error code on failure; call |
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* SDL_GetError() for more information. |
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* |
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* \since This function is available since SDL 2.0.0. |
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* |
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* \sa SDL_GetDisplayBounds |
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*/ |
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extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void); |
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/** |
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* Get the name of a display in UTF-8 encoding. |
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* |
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* \param displayIndex the index of display from which the name should be |
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* queried |
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* \returns the name of a display or NULL for an invalid display index or |
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* failure; call SDL_GetError() for more information. |
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* |
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* \since This function is available since SDL 2.0.0. |
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* |
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* \sa SDL_GetNumVideoDisplays |
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*/ |
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extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex); |
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/** |
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* Get the desktop area represented by a display. |
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* |
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* The primary display (`displayIndex` zero) is always located at 0,0. |
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* |
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* \param displayIndex the index of the display to query |
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* \param rect the SDL_Rect structure filled in with the display bounds |
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* \returns 0 on success or a negative error code on failure; call |
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* SDL_GetError() for more information. |
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* |
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* \since This function is available since SDL 2.0.0. |
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* |
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* \sa SDL_GetNumVideoDisplays |
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*/ |
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extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect); |
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/** |
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* Get the usable desktop area represented by a display. |
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* |
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* The primary display (`displayIndex` zero) is always located at 0,0. |
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* |
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* This is the same area as SDL_GetDisplayBounds() reports, but with portions |
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* reserved by the system removed. For example, on Apple's macOS, this |
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* subtracts the area occupied by the menu bar and dock. |
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* |
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* Setting a window to be fullscreen generally bypasses these unusable areas, |
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* so these are good guidelines for the maximum space available to a |
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* non-fullscreen window. |
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* |
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* The parameter `rect` is ignored if it is NULL. |
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* |
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* This function also returns -1 if the parameter `displayIndex` is out of |
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* range. |
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* |
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* \param displayIndex the index of the display to query the usable bounds |
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* from |
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* \param rect the SDL_Rect structure filled in with the display bounds |
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* \returns 0 on success or a negative error code on failure; call |
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* SDL_GetError() for more information. |
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* |
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* \since This function is available since SDL 2.0.5. |
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* |
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* \sa SDL_GetDisplayBounds |
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* \sa SDL_GetNumVideoDisplays |
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*/ |
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extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect); |
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|
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/** |
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* Get the dots/pixels-per-inch for a display. |
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* |
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* Diagonal, horizontal and vertical DPI can all be optionally returned if the |
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* appropriate parameter is non-NULL. |
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* |
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* A failure of this function usually means that either no DPI information is |
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* available or the `displayIndex` is out of range. |
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* |
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* \param displayIndex the index of the display from which DPI information |
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* should be queried |
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* \param ddpi a pointer filled in with the diagonal DPI of the display; may |
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* be NULL |
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* \param hdpi a pointer filled in with the horizontal DPI of the display; may |
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* be NULL |
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* \param vdpi a pointer filled in with the vertical DPI of the display; may |
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* be NULL |
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* \returns 0 on success or a negative error code on failure; call |
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* SDL_GetError() for more information. |
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* |
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* \since This function is available since SDL 2.0.4. |
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* |
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* \sa SDL_GetNumVideoDisplays |
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*/ |
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extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi); |
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|
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/** |
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* Get the orientation of a display. |
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* |
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* \param displayIndex the index of the display to query |
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* \returns The SDL_DisplayOrientation enum value of the display, or |
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* `SDL_ORIENTATION_UNKNOWN` if it isn't available. |
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* |
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* \since This function is available since SDL 2.0.9. |
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* |
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* \sa SDL_GetNumVideoDisplays |
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*/ |
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extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayOrientation(int displayIndex); |
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|
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/** |
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* Get the number of available display modes. |
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* |
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* The `displayIndex` needs to be in the range from 0 to |
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* SDL_GetNumVideoDisplays() - 1. |
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* |
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* \param displayIndex the index of the display to query |
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* \returns a number >= 1 on success or a negative error code on failure; call |
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* SDL_GetError() for more information. |
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* |
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* \since This function is available since SDL 2.0.0. |
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* |
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* \sa SDL_GetDisplayMode |
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* \sa SDL_GetNumVideoDisplays |
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*/ |
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extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex); |
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|
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/** |
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* Get information about a specific display mode. |
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* |
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* The display modes are sorted in this priority: |
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* |
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* - width -> largest to smallest |
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* - height -> largest to smallest |
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* - bits per pixel -> more colors to fewer colors |
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* - packed pixel layout -> largest to smallest |
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* - refresh rate -> highest to lowest |
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* |
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* \param displayIndex the index of the display to query |
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* \param modeIndex the index of the display mode to query |
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* \param mode an SDL_DisplayMode structure filled in with the mode at |
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* `modeIndex` |
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* \returns 0 on success or a negative error code on failure; call |
|
* SDL_GetError() for more information. |
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* |
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* \since This function is available since SDL 2.0.0. |
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* |
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* \sa SDL_GetNumDisplayModes |
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*/ |
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extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex, |
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SDL_DisplayMode * mode); |
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|
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/** |
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* Get information about the desktop's display mode. |
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* |
|
* There's a difference between this function and SDL_GetCurrentDisplayMode() |
|
* when SDL runs fullscreen and has changed the resolution. In that case this |
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* function will return the previous native display mode, and not the current |
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* display mode. |
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* |
|
* \param displayIndex the index of the display to query |
|
* \param mode an SDL_DisplayMode structure filled in with the current display |
|
* mode |
|
* \returns 0 on success or a negative error code on failure; call |
|
* SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_GetCurrentDisplayMode |
|
* \sa SDL_GetDisplayMode |
|
* \sa SDL_SetWindowDisplayMode |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode); |
|
|
|
/** |
|
* Get information about the current display mode. |
|
* |
|
* There's a difference between this function and SDL_GetDesktopDisplayMode() |
|
* when SDL runs fullscreen and has changed the resolution. In that case this |
|
* function will return the current display mode, and not the previous native |
|
* display mode. |
|
* |
|
* \param displayIndex the index of the display to query |
|
* \param mode an SDL_DisplayMode structure filled in with the current display |
|
* mode |
|
* \returns 0 on success or a negative error code on failure; call |
|
* SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_GetDesktopDisplayMode |
|
* \sa SDL_GetDisplayMode |
|
* \sa SDL_GetNumVideoDisplays |
|
* \sa SDL_SetWindowDisplayMode |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode); |
|
|
|
|
|
/** |
|
* Get the closest match to the requested display mode. |
|
* |
|
* The available display modes are scanned and `closest` is filled in with the |
|
* closest mode matching the requested mode and returned. The mode format and |
|
* refresh rate default to the desktop mode if they are set to 0. The modes |
|
* are scanned with size being first priority, format being second priority, |
|
* and finally checking the refresh rate. If all the available modes are too |
|
* small, then NULL is returned. |
|
* |
|
* \param displayIndex the index of the display to query |
|
* \param mode an SDL_DisplayMode structure containing the desired display |
|
* mode |
|
* \param closest an SDL_DisplayMode structure filled in with the closest |
|
* match of the available display modes |
|
* \returns the passed in value `closest` or NULL if no matching video mode |
|
* was available; call SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_GetDisplayMode |
|
* \sa SDL_GetNumDisplayModes |
|
*/ |
|
extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest); |
|
|
|
/** |
|
* Get the index of the display associated with a window. |
|
* |
|
* \param window the window to query |
|
* \returns the index of the display containing the center of the window on |
|
* success or a negative error code on failure; call SDL_GetError() |
|
* for more information. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_GetDisplayBounds |
|
* \sa SDL_GetNumVideoDisplays |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window); |
|
|
|
/** |
|
* Set the display mode to use when a window is visible at fullscreen. |
|
* |
|
* This only affects the display mode used when the window is fullscreen. To |
|
* change the window size when the window is not fullscreen, use |
|
* SDL_SetWindowSize(). |
|
* |
|
* \param window the window to affect |
|
* \param mode the SDL_DisplayMode structure representing the mode to use, or |
|
* NULL to use the window's dimensions and the desktop's format |
|
* and refresh rate |
|
* \returns 0 on success or a negative error code on failure; call |
|
* SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_GetWindowDisplayMode |
|
* \sa SDL_SetWindowFullscreen |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window, |
|
const SDL_DisplayMode * mode); |
|
|
|
/** |
|
* Query the display mode to use when a window is visible at fullscreen. |
|
* |
|
* \param window the window to query |
|
* \param mode an SDL_DisplayMode structure filled in with the fullscreen |
|
* display mode |
|
* \returns 0 on success or a negative error code on failure; call |
|
* SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_SetWindowDisplayMode |
|
* \sa SDL_SetWindowFullscreen |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window, |
|
SDL_DisplayMode * mode); |
|
|
|
/** |
|
* Get the raw ICC profile data for the screen the window is currently on. |
|
* |
|
* Data returned should be freed with SDL_free. |
|
* |
|
* \param window the window to query |
|
* \param size the size of the ICC profile |
|
* \returns the raw ICC profile data on success or NULL on failure; call |
|
* SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.18. |
|
*/ |
|
extern DECLSPEC void* SDLCALL SDL_GetWindowICCProfile(SDL_Window * window, size_t* size); |
|
|
|
/** |
|
* Get the pixel format associated with the window. |
|
* |
|
* \param window the window to query |
|
* \returns the pixel format of the window on success or |
|
* SDL_PIXELFORMAT_UNKNOWN on failure; call SDL_GetError() for more |
|
* information. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
*/ |
|
extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window); |
|
|
|
/** |
|
* Create a window with the specified position, dimensions, and flags. |
|
* |
|
* `flags` may be any of the following OR'd together: |
|
* |
|
* - `SDL_WINDOW_FULLSCREEN`: fullscreen window |
|
* - `SDL_WINDOW_FULLSCREEN_DESKTOP`: fullscreen window at desktop resolution |
|
* - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context |
|
* - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance |
|
* - `SDL_WINDOW_METAL`: window usable with a Metal instance |
|
* - `SDL_WINDOW_HIDDEN`: window is not visible |
|
* - `SDL_WINDOW_BORDERLESS`: no window decoration |
|
* - `SDL_WINDOW_RESIZABLE`: window can be resized |
|
* - `SDL_WINDOW_MINIMIZED`: window is minimized |
|
* - `SDL_WINDOW_MAXIMIZED`: window is maximized |
|
* - `SDL_WINDOW_INPUT_GRABBED`: window has grabbed input focus |
|
* - `SDL_WINDOW_ALLOW_HIGHDPI`: window should be created in high-DPI mode if |
|
* supported (>= SDL 2.0.1) |
|
* |
|
* `SDL_WINDOW_SHOWN` is ignored by SDL_CreateWindow(). The SDL_Window is |
|
* implicitly shown if SDL_WINDOW_HIDDEN is not set. `SDL_WINDOW_SHOWN` may be |
|
* queried later using SDL_GetWindowFlags(). |
|
* |
|
* On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist |
|
* property to YES, otherwise you will not receive a High-DPI OpenGL canvas. |
|
* |
|
* If the window is created with the `SDL_WINDOW_ALLOW_HIGHDPI` flag, its size |
|
* in pixels may differ from its size in screen coordinates on platforms with |
|
* high-DPI support (e.g. iOS and macOS). Use SDL_GetWindowSize() to query the |
|
* client area's size in screen coordinates, and SDL_GL_GetDrawableSize() or |
|
* SDL_GetRendererOutputSize() to query the drawable size in pixels. |
|
* |
|
* If the window is set fullscreen, the width and height parameters `w` and |
|
* `h` will not be used. However, invalid size parameters (e.g. too large) may |
|
* still fail. Window size is actually limited to 16384 x 16384 for all |
|
* platforms at window creation. |
|
* |
|
* If the window is created with any of the SDL_WINDOW_OPENGL or |
|
* SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function |
|
* (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the |
|
* corresponding UnloadLibrary function is called by SDL_DestroyWindow(). |
|
* |
|
* If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver, |
|
* SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail. |
|
* |
|
* If SDL_WINDOW_METAL is specified on an OS that does not support Metal, |
|
* SDL_CreateWindow() will fail. |
|
* |
|
* On non-Apple devices, SDL requires you to either not link to the Vulkan |
|
* loader or link to a dynamic library version. This limitation may be removed |
|
* in a future version of SDL. |
|
* |
|
* \param title the title of the window, in UTF-8 encoding |
|
* \param x the x position of the window, `SDL_WINDOWPOS_CENTERED`, or |
|
* `SDL_WINDOWPOS_UNDEFINED` |
|
* \param y the y position of the window, `SDL_WINDOWPOS_CENTERED`, or |
|
* `SDL_WINDOWPOS_UNDEFINED` |
|
* \param w the width of the window, in screen coordinates |
|
* \param h the height of the window, in screen coordinates |
|
* \param flags 0, or one or more SDL_WindowFlags OR'd together |
|
* \returns the window that was created or NULL on failure; call |
|
* SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_CreateWindowFrom |
|
* \sa SDL_DestroyWindow |
|
*/ |
|
extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title, |
|
int x, int y, int w, |
|
int h, Uint32 flags); |
|
|
|
/** |
|
* Create an SDL window from an existing native window. |
|
* |
|
* In some cases (e.g. OpenGL) and on some platforms (e.g. Microsoft Windows) |
|
* the hint `SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT` needs to be configured |
|
* before using SDL_CreateWindowFrom(). |
|
* |
|
* \param data a pointer to driver-dependent window creation data, typically |
|
* your native window cast to a void* |
|
* \returns the window that was created or NULL on failure; call |
|
* SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_CreateWindow |
|
* \sa SDL_DestroyWindow |
|
*/ |
|
extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data); |
|
|
|
/** |
|
* Get the numeric ID of a window. |
|
* |
|
* The numeric ID is what SDL_WindowEvent references, and is necessary to map |
|
* these events to specific SDL_Window objects. |
|
* |
|
* \param window the window to query |
|
* \returns the ID of the window on success or 0 on failure; call |
|
* SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_GetWindowFromID |
|
*/ |
|
extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window); |
|
|
|
/** |
|
* Get a window from a stored ID. |
|
* |
|
* The numeric ID is what SDL_WindowEvent references, and is necessary to map |
|
* these events to specific SDL_Window objects. |
|
* |
|
* \param id the ID of the window |
|
* \returns the window associated with `id` or NULL if it doesn't exist; call |
|
* SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_GetWindowID |
|
*/ |
|
extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id); |
|
|
|
/** |
|
* Get the window flags. |
|
* |
|
* \param window the window to query |
|
* \returns a mask of the SDL_WindowFlags associated with `window` |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_CreateWindow |
|
* \sa SDL_HideWindow |
|
* \sa SDL_MaximizeWindow |
|
* \sa SDL_MinimizeWindow |
|
* \sa SDL_SetWindowFullscreen |
|
* \sa SDL_SetWindowGrab |
|
* \sa SDL_ShowWindow |
|
*/ |
|
extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window); |
|
|
|
/** |
|
* Set the title of a window. |
|
* |
|
* This string is expected to be in UTF-8 encoding. |
|
* |
|
* \param window the window to change |
|
* \param title the desired window title in UTF-8 format |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_GetWindowTitle |
|
*/ |
|
extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window, |
|
const char *title); |
|
|
|
/** |
|
* Get the title of a window. |
|
* |
|
* \param window the window to query |
|
* \returns the title of the window in UTF-8 format or "" if there is no |
|
* title. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_SetWindowTitle |
|
*/ |
|
extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window); |
|
|
|
/** |
|
* Set the icon for a window. |
|
* |
|
* \param window the window to change |
|
* \param icon an SDL_Surface structure containing the icon for the window |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
*/ |
|
extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window, |
|
SDL_Surface * icon); |
|
|
|
/** |
|
* Associate an arbitrary named pointer with a window. |
|
* |
|
* `name` is case-sensitive. |
|
* |
|
* \param window the window to associate with the pointer |
|
* \param name the name of the pointer |
|
* \param userdata the associated pointer |
|
* \returns the previous value associated with `name`. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_GetWindowData |
|
*/ |
|
extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window, |
|
const char *name, |
|
void *userdata); |
|
|
|
/** |
|
* Retrieve the data pointer associated with a window. |
|
* |
|
* \param window the window to query |
|
* \param name the name of the pointer |
|
* \returns the value associated with `name`. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_SetWindowData |
|
*/ |
|
extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window, |
|
const char *name); |
|
|
|
/** |
|
* Set the position of a window. |
|
* |
|
* The window coordinate origin is the upper left of the display. |
|
* |
|
* \param window the window to reposition |
|
* \param x the x coordinate of the window in screen coordinates, or |
|
* `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED` |
|
* \param y the y coordinate of the window in screen coordinates, or |
|
* `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED` |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_GetWindowPosition |
|
*/ |
|
extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window, |
|
int x, int y); |
|
|
|
/** |
|
* Get the position of a window. |
|
* |
|
* If you do not need the value for one of the positions a NULL may be passed |
|
* in the `x` or `y` parameter. |
|
* |
|
* \param window the window to query |
|
* \param x a pointer filled in with the x position of the window, in screen |
|
* coordinates, may be NULL |
|
* \param y a pointer filled in with the y position of the window, in screen |
|
* coordinates, may be NULL |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_SetWindowPosition |
|
*/ |
|
extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window, |
|
int *x, int *y); |
|
|
|
/** |
|
* Set the size of a window's client area. |
|
* |
|
* The window size in screen coordinates may differ from the size in pixels, |
|
* if the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a platform |
|
* with high-dpi support (e.g. iOS or macOS). Use SDL_GL_GetDrawableSize() or |
|
* SDL_GetRendererOutputSize() to get the real client area size in pixels. |
|
* |
|
* Fullscreen windows automatically match the size of the display mode, and |
|
* you should use SDL_SetWindowDisplayMode() to change their size. |
|
* |
|
* \param window the window to change |
|
* \param w the width of the window in pixels, in screen coordinates, must be |
|
* > 0 |
|
* \param h the height of the window in pixels, in screen coordinates, must be |
|
* > 0 |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_GetWindowSize |
|
* \sa SDL_SetWindowDisplayMode |
|
*/ |
|
extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w, |
|
int h); |
|
|
|
/** |
|
* Get the size of a window's client area. |
|
* |
|
* NULL can safely be passed as the `w` or `h` parameter if the width or |
|
* height value is not desired. |
|
* |
|
* The window size in screen coordinates may differ from the size in pixels, |
|
* if the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a platform |
|
* with high-dpi support (e.g. iOS or macOS). Use SDL_GL_GetDrawableSize(), |
|
* SDL_Vulkan_GetDrawableSize(), or SDL_GetRendererOutputSize() to get the |
|
* real client area size in pixels. |
|
* |
|
* \param window the window to query the width and height from |
|
* \param w a pointer filled in with the width of the window, in screen |
|
* coordinates, may be NULL |
|
* \param h a pointer filled in with the height of the window, in screen |
|
* coordinates, may be NULL |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_GL_GetDrawableSize |
|
* \sa SDL_Vulkan_GetDrawableSize |
|
* \sa SDL_SetWindowSize |
|
*/ |
|
extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w, |
|
int *h); |
|
|
|
/** |
|
* Get the size of a window's borders (decorations) around the client area. |
|
* |
|
* Note: If this function fails (returns -1), the size values will be |
|
* initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as if the |
|
* window in question was borderless. |
|
* |
|
* Note: This function may fail on systems where the window has not yet been |
|
* decorated by the display server (for example, immediately after calling |
|
* SDL_CreateWindow). It is recommended that you wait at least until the |
|
* window has been presented and composited, so that the window system has a |
|
* chance to decorate the window and provide the border dimensions to SDL. |
|
* |
|
* This function also returns -1 if getting the information is not supported. |
|
* |
|
* \param window the window to query the size values of the border |
|
* (decorations) from |
|
* \param top pointer to variable for storing the size of the top border; NULL |
|
* is permitted |
|
* \param left pointer to variable for storing the size of the left border; |
|
* NULL is permitted |
|
* \param bottom pointer to variable for storing the size of the bottom |
|
* border; NULL is permitted |
|
* \param right pointer to variable for storing the size of the right border; |
|
* NULL is permitted |
|
* \returns 0 on success or a negative error code on failure; call |
|
* SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.5. |
|
* |
|
* \sa SDL_GetWindowSize |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window * window, |
|
int *top, int *left, |
|
int *bottom, int *right); |
|
|
|
/** |
|
* Set the minimum size of a window's client area. |
|
* |
|
* \param window the window to change |
|
* \param min_w the minimum width of the window in pixels |
|
* \param min_h the minimum height of the window in pixels |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_GetWindowMinimumSize |
|
* \sa SDL_SetWindowMaximumSize |
|
*/ |
|
extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window, |
|
int min_w, int min_h); |
|
|
|
/** |
|
* Get the minimum size of a window's client area. |
|
* |
|
* \param window the window to query |
|
* \param w a pointer filled in with the minimum width of the window, may be |
|
* NULL |
|
* \param h a pointer filled in with the minimum height of the window, may be |
|
* NULL |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_GetWindowMaximumSize |
|
* \sa SDL_SetWindowMinimumSize |
|
*/ |
|
extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window, |
|
int *w, int *h); |
|
|
|
/** |
|
* Set the maximum size of a window's client area. |
|
* |
|
* \param window the window to change |
|
* \param max_w the maximum width of the window in pixels |
|
* \param max_h the maximum height of the window in pixels |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_GetWindowMaximumSize |
|
* \sa SDL_SetWindowMinimumSize |
|
*/ |
|
extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window * window, |
|
int max_w, int max_h); |
|
|
|
/** |
|
* Get the maximum size of a window's client area. |
|
* |
|
* \param window the window to query |
|
* \param w a pointer filled in with the maximum width of the window, may be |
|
* NULL |
|
* \param h a pointer filled in with the maximum height of the window, may be |
|
* NULL |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_GetWindowMinimumSize |
|
* \sa SDL_SetWindowMaximumSize |
|
*/ |
|
extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window * window, |
|
int *w, int *h); |
|
|
|
/** |
|
* Set the border state of a window. |
|
* |
|
* This will add or remove the window's `SDL_WINDOW_BORDERLESS` flag and add |
|
* or remove the border from the actual window. This is a no-op if the |
|
* window's border already matches the requested state. |
|
* |
|
* You can't change the border state of a fullscreen window. |
|
* |
|
* \param window the window of which to change the border state |
|
* \param bordered SDL_FALSE to remove border, SDL_TRUE to add border |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_GetWindowFlags |
|
*/ |
|
extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window, |
|
SDL_bool bordered); |
|
|
|
/** |
|
* Set the user-resizable state of a window. |
|
* |
|
* This will add or remove the window's `SDL_WINDOW_RESIZABLE` flag and |
|
* allow/disallow user resizing of the window. This is a no-op if the window's |
|
* resizable state already matches the requested state. |
|
* |
|
* You can't change the resizable state of a fullscreen window. |
|
* |
|
* \param window the window of which to change the resizable state |
|
* \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow |
|
* |
|
* \since This function is available since SDL 2.0.5. |
|
* |
|
* \sa SDL_GetWindowFlags |
|
*/ |
|
extern DECLSPEC void SDLCALL SDL_SetWindowResizable(SDL_Window * window, |
|
SDL_bool resizable); |
|
|
|
/** |
|
* Set the window to always be above the others. |
|
* |
|
* This will add or remove the window's `SDL_WINDOW_ALWAYS_ON_TOP` flag. This |
|
* will bring the window to the front and keep the window above the rest. |
|
* |
|
* \param window The window of which to change the always on top state |
|
* \param on_top SDL_TRUE to set the window always on top, SDL_FALSE to |
|
* disable |
|
* |
|
* \since This function is available since SDL 2.0.16. |
|
* |
|
* \sa SDL_GetWindowFlags |
|
*/ |
|
extern DECLSPEC void SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window * window, |
|
SDL_bool on_top); |
|
|
|
/** |
|
* Show a window. |
|
* |
|
* \param window the window to show |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_HideWindow |
|
* \sa SDL_RaiseWindow |
|
*/ |
|
extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window); |
|
|
|
/** |
|
* Hide a window. |
|
* |
|
* \param window the window to hide |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_ShowWindow |
|
*/ |
|
extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window); |
|
|
|
/** |
|
* Raise a window above other windows and set the input focus. |
|
* |
|
* \param window the window to raise |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
*/ |
|
extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window); |
|
|
|
/** |
|
* Make a window as large as possible. |
|
* |
|
* \param window the window to maximize |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_MinimizeWindow |
|
* \sa SDL_RestoreWindow |
|
*/ |
|
extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window); |
|
|
|
/** |
|
* Minimize a window to an iconic representation. |
|
* |
|
* \param window the window to minimize |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_MaximizeWindow |
|
* \sa SDL_RestoreWindow |
|
*/ |
|
extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window); |
|
|
|
/** |
|
* Restore the size and position of a minimized or maximized window. |
|
* |
|
* \param window the window to restore |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_MaximizeWindow |
|
* \sa SDL_MinimizeWindow |
|
*/ |
|
extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window); |
|
|
|
/** |
|
* Set a window's fullscreen state. |
|
* |
|
* `flags` may be `SDL_WINDOW_FULLSCREEN`, for "real" fullscreen with a |
|
* videomode change; `SDL_WINDOW_FULLSCREEN_DESKTOP` for "fake" fullscreen |
|
* that takes the size of the desktop; and 0 for windowed mode. |
|
* |
|
* \param window the window to change |
|
* \param flags `SDL_WINDOW_FULLSCREEN`, `SDL_WINDOW_FULLSCREEN_DESKTOP` or 0 |
|
* \returns 0 on success or a negative error code on failure; call |
|
* SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_GetWindowDisplayMode |
|
* \sa SDL_SetWindowDisplayMode |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window, |
|
Uint32 flags); |
|
|
|
/** |
|
* Get the SDL surface associated with the window. |
|
* |
|
* A new surface will be created with the optimal format for the window, if |
|
* necessary. This surface will be freed when the window is destroyed. Do not |
|
* free this surface. |
|
* |
|
* This surface will be invalidated if the window is resized. After resizing a |
|
* window this function must be called again to return a valid surface. |
|
* |
|
* You may not combine this with 3D or the rendering API on this window. |
|
* |
|
* This function is affected by `SDL_HINT_FRAMEBUFFER_ACCELERATION`. |
|
* |
|
* \param window the window to query |
|
* \returns the surface associated with the window, or NULL on failure; call |
|
* SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_UpdateWindowSurface |
|
* \sa SDL_UpdateWindowSurfaceRects |
|
*/ |
|
extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window); |
|
|
|
/** |
|
* Copy the window surface to the screen. |
|
* |
|
* This is the function you use to reflect any changes to the surface on the |
|
* screen. |
|
* |
|
* This function is equivalent to the SDL 1.2 API SDL_Flip(). |
|
* |
|
* \param window the window to update |
|
* \returns 0 on success or a negative error code on failure; call |
|
* SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_GetWindowSurface |
|
* \sa SDL_UpdateWindowSurfaceRects |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window); |
|
|
|
/** |
|
* Copy areas of the window surface to the screen. |
|
* |
|
* This is the function you use to reflect changes to portions of the surface |
|
* on the screen. |
|
* |
|
* This function is equivalent to the SDL 1.2 API SDL_UpdateRects(). |
|
* |
|
* \param window the window to update |
|
* \param rects an array of SDL_Rect structures representing areas of the |
|
* surface to copy |
|
* \param numrects the number of rectangles |
|
* \returns 0 on success or a negative error code on failure; call |
|
* SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_GetWindowSurface |
|
* \sa SDL_UpdateWindowSurface |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window, |
|
const SDL_Rect * rects, |
|
int numrects); |
|
|
|
/** |
|
* Set a window's input grab mode. |
|
* |
|
* When input is grabbed, the mouse is confined to the window. This function |
|
* will also grab the keyboard if `SDL_HINT_GRAB_KEYBOARD` is set. To grab the |
|
* keyboard without also grabbing the mouse, use SDL_SetWindowKeyboardGrab(). |
|
* |
|
* If the caller enables a grab while another window is currently grabbed, the |
|
* other window loses its grab in favor of the caller's window. |
|
* |
|
* \param window the window for which the input grab mode should be set |
|
* \param grabbed SDL_TRUE to grab input or SDL_FALSE to release input |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_GetGrabbedWindow |
|
* \sa SDL_GetWindowGrab |
|
*/ |
|
extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window, |
|
SDL_bool grabbed); |
|
|
|
/** |
|
* Set a window's keyboard grab mode. |
|
* |
|
* Keyboard grab enables capture of system keyboard shortcuts like Alt+Tab or |
|
* the Meta/Super key. Note that not all system keyboard shortcuts can be |
|
* captured by applications (one example is Ctrl+Alt+Del on Windows). |
|
* |
|
* This is primarily intended for specialized applications such as VNC clients |
|
* or VM frontends. Normal games should not use keyboard grab. |
|
* |
|
* When keyboard grab is enabled, SDL will continue to handle Alt+Tab when the |
|
* window is full-screen to ensure the user is not trapped in your |
|
* application. If you have a custom keyboard shortcut to exit fullscreen |
|
* mode, you may suppress this behavior with |
|
* `SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED`. |
|
* |
|
* If the caller enables a grab while another window is currently grabbed, the |
|
* other window loses its grab in favor of the caller's window. |
|
* |
|
* \param window The window for which the keyboard grab mode should be set. |
|
* \param grabbed This is SDL_TRUE to grab keyboard, and SDL_FALSE to release. |
|
* |
|
* \since This function is available since SDL 2.0.16. |
|
* |
|
* \sa SDL_GetWindowKeyboardGrab |
|
* \sa SDL_SetWindowMouseGrab |
|
* \sa SDL_SetWindowGrab |
|
*/ |
|
extern DECLSPEC void SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window * window, |
|
SDL_bool grabbed); |
|
|
|
/** |
|
* Set a window's mouse grab mode. |
|
* |
|
* Mouse grab confines the mouse cursor to the window. |
|
* |
|
* \param window The window for which the mouse grab mode should be set. |
|
* |
|
* \since This function is available since SDL 2.0.16. |
|
* |
|
* \sa SDL_GetWindowMouseGrab |
|
* \sa SDL_SetWindowKeyboardGrab |
|
* \sa SDL_SetWindowGrab |
|
*/ |
|
extern DECLSPEC void SDLCALL SDL_SetWindowMouseGrab(SDL_Window * window, |
|
SDL_bool grabbed); |
|
|
|
/** |
|
* Get a window's input grab mode. |
|
* |
|
* \param window the window to query |
|
* \returns SDL_TRUE if input is grabbed, SDL_FALSE otherwise. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_SetWindowGrab |
|
*/ |
|
extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window); |
|
|
|
/** |
|
* Get a window's keyboard grab mode. |
|
* |
|
* \param window the window to query |
|
* \returns SDL_TRUE if keyboard is grabbed, and SDL_FALSE otherwise. |
|
* |
|
* \since This function is available since SDL 2.0.16. |
|
* |
|
* \sa SDL_SetWindowKeyboardGrab |
|
* \sa SDL_GetWindowGrab |
|
*/ |
|
extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowKeyboardGrab(SDL_Window * window); |
|
|
|
/** |
|
* Get a window's mouse grab mode. |
|
* |
|
* \param window the window to query |
|
* \returns SDL_TRUE if mouse is grabbed, and SDL_FALSE otherwise. |
|
* |
|
* \since This function is available since SDL 2.0.16. |
|
* |
|
* \sa SDL_SetWindowKeyboardGrab |
|
* \sa SDL_GetWindowGrab |
|
*/ |
|
extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowMouseGrab(SDL_Window * window); |
|
|
|
/** |
|
* Get the window that currently has an input grab enabled. |
|
* |
|
* \returns the window if input is grabbed or NULL otherwise. |
|
* |
|
* \since This function is available since SDL 2.0.4. |
|
* |
|
* \sa SDL_GetWindowGrab |
|
* \sa SDL_SetWindowGrab |
|
*/ |
|
extern DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void); |
|
|
|
/** |
|
* Confines the cursor to the specified area of a window. |
|
* |
|
* Note that this does NOT grab the cursor, it only defines the area a cursor |
|
* is restricted to when the window has mouse focus. |
|
* |
|
* \param window The window that will be associated with the barrier. |
|
* \param rect A rectangle area in window-relative coordinates. If NULL the |
|
* barrier for the specified window will be destroyed. |
|
* \returns 0 on success or a negative error code on failure; call |
|
* SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.18. |
|
* |
|
* \sa SDL_GetWindowMouseRect |
|
* \sa SDL_SetWindowMouseGrab |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_SetWindowMouseRect(SDL_Window * window, const SDL_Rect * rect); |
|
|
|
/** |
|
* Get the mouse confinement rectangle of a window. |
|
* |
|
* \param window The window to query |
|
* \returns A pointer to the mouse confinement rectangle of a window, or NULL |
|
* if there isn't one. |
|
* |
|
* \since This function is available since SDL 2.0.18. |
|
* |
|
* \sa SDL_SetWindowMouseRect |
|
*/ |
|
extern DECLSPEC const SDL_Rect * SDLCALL SDL_GetWindowMouseRect(SDL_Window * window); |
|
|
|
/** |
|
* Set the brightness (gamma multiplier) for a given window's display. |
|
* |
|
* Despite the name and signature, this method sets the brightness of the |
|
* entire display, not an individual window. A window is considered to be |
|
* owned by the display that contains the window's center pixel. (The index of |
|
* this display can be retrieved using SDL_GetWindowDisplayIndex().) The |
|
* brightness set will not follow the window if it is moved to another |
|
* display. |
|
* |
|
* Many platforms will refuse to set the display brightness in modern times. |
|
* You are better off using a shader to adjust gamma during rendering, or |
|
* something similar. |
|
* |
|
* \param window the window used to select the display whose brightness will |
|
* be changed |
|
* \param brightness the brightness (gamma multiplier) value to set where 0.0 |
|
* is completely dark and 1.0 is normal brightness |
|
* \returns 0 on success or a negative error code on failure; call |
|
* SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_GetWindowBrightness |
|
* \sa SDL_SetWindowGammaRamp |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float brightness); |
|
|
|
/** |
|
* Get the brightness (gamma multiplier) for a given window's display. |
|
* |
|
* Despite the name and signature, this method retrieves the brightness of the |
|
* entire display, not an individual window. A window is considered to be |
|
* owned by the display that contains the window's center pixel. (The index of |
|
* this display can be retrieved using SDL_GetWindowDisplayIndex().) |
|
* |
|
* \param window the window used to select the display whose brightness will |
|
* be queried |
|
* \returns the brightness for the display where 0.0 is completely dark and |
|
* 1.0 is normal brightness. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_SetWindowBrightness |
|
*/ |
|
extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window); |
|
|
|
/** |
|
* Set the opacity for a window. |
|
* |
|
* The parameter `opacity` will be clamped internally between 0.0f |
|
* (transparent) and 1.0f (opaque). |
|
* |
|
* This function also returns -1 if setting the opacity isn't supported. |
|
* |
|
* \param window the window which will be made transparent or opaque |
|
* \param opacity the opacity value (0.0f - transparent, 1.0f - opaque) |
|
* \returns 0 on success or a negative error code on failure; call |
|
* SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.5. |
|
* |
|
* \sa SDL_GetWindowOpacity |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_SetWindowOpacity(SDL_Window * window, float opacity); |
|
|
|
/** |
|
* Get the opacity of a window. |
|
* |
|
* If transparency isn't supported on this platform, opacity will be reported |
|
* as 1.0f without error. |
|
* |
|
* The parameter `opacity` is ignored if it is NULL. |
|
* |
|
* This function also returns -1 if an invalid window was provided. |
|
* |
|
* \param window the window to get the current opacity value from |
|
* \param out_opacity the float filled in (0.0f - transparent, 1.0f - opaque) |
|
* \returns 0 on success or a negative error code on failure; call |
|
* SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.5. |
|
* |
|
* \sa SDL_SetWindowOpacity |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window * window, float * out_opacity); |
|
|
|
/** |
|
* Set the window as a modal for another window. |
|
* |
|
* \param modal_window the window that should be set modal |
|
* \param parent_window the parent window for the modal window |
|
* \returns 0 on success or a negative error code on failure; call |
|
* SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.5. |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window * modal_window, SDL_Window * parent_window); |
|
|
|
/** |
|
* Explicitly set input focus to the window. |
|
* |
|
* You almost certainly want SDL_RaiseWindow() instead of this function. Use |
|
* this with caution, as you might give focus to a window that is completely |
|
* obscured by other windows. |
|
* |
|
* \param window the window that should get the input focus |
|
* \returns 0 on success or a negative error code on failure; call |
|
* SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.5. |
|
* |
|
* \sa SDL_RaiseWindow |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window * window); |
|
|
|
/** |
|
* Set the gamma ramp for the display that owns a given window. |
|
* |
|
* Set the gamma translation table for the red, green, and blue channels of |
|
* the video hardware. Each table is an array of 256 16-bit quantities, |
|
* representing a mapping between the input and output for that channel. The |
|
* input is the index into the array, and the output is the 16-bit gamma value |
|
* at that index, scaled to the output color precision. |
|
* |
|
* Despite the name and signature, this method sets the gamma ramp of the |
|
* entire display, not an individual window. A window is considered to be |
|
* owned by the display that contains the window's center pixel. (The index of |
|
* this display can be retrieved using SDL_GetWindowDisplayIndex().) The gamma |
|
* ramp set will not follow the window if it is moved to another display. |
|
* |
|
* \param window the window used to select the display whose gamma ramp will |
|
* be changed |
|
* \param red a 256 element array of 16-bit quantities representing the |
|
* translation table for the red channel, or NULL |
|
* \param green a 256 element array of 16-bit quantities representing the |
|
* translation table for the green channel, or NULL |
|
* \param blue a 256 element array of 16-bit quantities representing the |
|
* translation table for the blue channel, or NULL |
|
* \returns 0 on success or a negative error code on failure; call |
|
* SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_GetWindowGammaRamp |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window, |
|
const Uint16 * red, |
|
const Uint16 * green, |
|
const Uint16 * blue); |
|
|
|
/** |
|
* Get the gamma ramp for a given window's display. |
|
* |
|
* Despite the name and signature, this method retrieves the gamma ramp of the |
|
* entire display, not an individual window. A window is considered to be |
|
* owned by the display that contains the window's center pixel. (The index of |
|
* this display can be retrieved using SDL_GetWindowDisplayIndex().) |
|
* |
|
* \param window the window used to select the display whose gamma ramp will |
|
* be queried |
|
* \param red a 256 element array of 16-bit quantities filled in with the |
|
* translation table for the red channel, or NULL |
|
* \param green a 256 element array of 16-bit quantities filled in with the |
|
* translation table for the green channel, or NULL |
|
* \param blue a 256 element array of 16-bit quantities filled in with the |
|
* translation table for the blue channel, or NULL |
|
* \returns 0 on success or a negative error code on failure; call |
|
* SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_SetWindowGammaRamp |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window, |
|
Uint16 * red, |
|
Uint16 * green, |
|
Uint16 * blue); |
|
|
|
/** |
|
* Possible return values from the SDL_HitTest callback. |
|
* |
|
* \sa SDL_HitTest |
|
*/ |
|
typedef enum |
|
{ |
|
SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */ |
|
SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */ |
|
SDL_HITTEST_RESIZE_TOPLEFT, |
|
SDL_HITTEST_RESIZE_TOP, |
|
SDL_HITTEST_RESIZE_TOPRIGHT, |
|
SDL_HITTEST_RESIZE_RIGHT, |
|
SDL_HITTEST_RESIZE_BOTTOMRIGHT, |
|
SDL_HITTEST_RESIZE_BOTTOM, |
|
SDL_HITTEST_RESIZE_BOTTOMLEFT, |
|
SDL_HITTEST_RESIZE_LEFT |
|
} SDL_HitTestResult; |
|
|
|
/** |
|
* Callback used for hit-testing. |
|
* |
|
* \param win the SDL_Window where hit-testing was set on |
|
* \param area an SDL_Point which should be hit-tested |
|
* \param data what was passed as `callback_data` to SDL_SetWindowHitTest() |
|
* \return an SDL_HitTestResult value. |
|
* |
|
* \sa SDL_SetWindowHitTest |
|
*/ |
|
typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win, |
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const SDL_Point *area, |
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void *data); |
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|
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/** |
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* Provide a callback that decides if a window region has special properties. |
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* |
|
* Normally windows are dragged and resized by decorations provided by the |
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* system window manager (a title bar, borders, etc), but for some apps, it |
|
* makes sense to drag them from somewhere else inside the window itself; for |
|
* example, one might have a borderless window that wants to be draggable from |
|
* any part, or simulate its own title bar, etc. |
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* |
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* This function lets the app provide a callback that designates pieces of a |
|
* given window as special. This callback is run during event processing if we |
|
* need to tell the OS to treat a region of the window specially; the use of |
|
* this callback is known as "hit testing." |
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* |
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* Mouse input may not be delivered to your application if it is within a |
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* special area; the OS will often apply that input to moving the window or |
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* resizing the window and not deliver it to the application. |
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* |
|
* Specifying NULL for a callback disables hit-testing. Hit-testing is |
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* disabled by default. |
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* |
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* Platforms that don't support this functionality will return -1 |
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* unconditionally, even if you're attempting to disable hit-testing. |
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* |
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* Your callback may fire at any time, and its firing does not indicate any |
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* specific behavior (for example, on Windows, this certainly might fire when |
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* the OS is deciding whether to drag your window, but it fires for lots of |
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* other reasons, too, some unrelated to anything you probably care about _and |
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* when the mouse isn't actually at the location it is testing_). Since this |
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* can fire at any time, you should try to keep your callback efficient, |
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* devoid of allocations, etc. |
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* |
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* \param window the window to set hit-testing on |
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* \param callback the function to call when doing a hit-test |
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* \param callback_data an app-defined void pointer passed to **callback** |
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* \returns 0 on success or -1 on error (including unsupported); call |
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* SDL_GetError() for more information. |
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* |
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* \since This function is available since SDL 2.0.4. |
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*/ |
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extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window * window, |
|
SDL_HitTest callback, |
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void *callback_data); |
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|
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/** |
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* Request a window to demand attention from the user. |
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* |
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* \param window the window to be flashed |
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* \param operation the flash operation |
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* \returns 0 on success or a negative error code on failure; call |
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* SDL_GetError() for more information. |
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* |
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* \since This function is available since SDL 2.0.16. |
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*/ |
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extern DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window * window, SDL_FlashOperation operation); |
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|
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/** |
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* Destroy a window. |
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* |
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* If `window` is NULL, this function will return immediately after setting |
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* the SDL error message to "Invalid window". See SDL_GetError(). |
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* |
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* \param window the window to destroy |
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* |
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* \since This function is available since SDL 2.0.0. |
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* |
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* \sa SDL_CreateWindow |
|
* \sa SDL_CreateWindowFrom |
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*/ |
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extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window); |
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|
|
|
|
/** |
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* Check whether the screensaver is currently enabled. |
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* |
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* The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2 |
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* the screensaver was enabled by default. |
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* |
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* The default can also be changed using `SDL_HINT_VIDEO_ALLOW_SCREENSAVER`. |
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* |
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* \returns SDL_TRUE if the screensaver is enabled, SDL_FALSE if it is |
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* disabled. |
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* |
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* \since This function is available since SDL 2.0.0. |
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* |
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* \sa SDL_DisableScreenSaver |
|
* \sa SDL_EnableScreenSaver |
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*/ |
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extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void); |
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|
|
/** |
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* Allow the screen to be blanked by a screen saver. |
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* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_DisableScreenSaver |
|
* \sa SDL_IsScreenSaverEnabled |
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*/ |
|
extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void); |
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|
|
/** |
|
* Prevent the screen from being blanked by a screen saver. |
|
* |
|
* If you disable the screensaver, it is automatically re-enabled when SDL |
|
* quits. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_EnableScreenSaver |
|
* \sa SDL_IsScreenSaverEnabled |
|
*/ |
|
extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void); |
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|
|
|
|
/** |
|
* \name OpenGL support functions |
|
*/ |
|
/* @{ */ |
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|
|
/** |
|
* Dynamically load an OpenGL library. |
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* |
|
* This should be done after initializing the video driver, but before |
|
* creating any OpenGL windows. If no OpenGL library is loaded, the default |
|
* library will be loaded upon creation of the first OpenGL window. |
|
* |
|
* If you do this, you need to retrieve all of the GL functions used in your |
|
* program from the dynamic library using SDL_GL_GetProcAddress(). |
|
* |
|
* \param path the platform dependent OpenGL library name, or NULL to open the |
|
* default OpenGL library |
|
* \returns 0 on success or a negative error code on failure; call |
|
* SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_GL_GetProcAddress |
|
* \sa SDL_GL_UnloadLibrary |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path); |
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|
|
/** |
|
* Get an OpenGL function by name. |
|
* |
|
* If the GL library is loaded at runtime with SDL_GL_LoadLibrary(), then all |
|
* GL functions must be retrieved this way. Usually this is used to retrieve |
|
* function pointers to OpenGL extensions. |
|
* |
|
* There are some quirks to looking up OpenGL functions that require some |
|
* extra care from the application. If you code carefully, you can handle |
|
* these quirks without any platform-specific code, though: |
|
* |
|
* - On Windows, function pointers are specific to the current GL context; |
|
* this means you need to have created a GL context and made it current |
|
* before calling SDL_GL_GetProcAddress(). If you recreate your context or |
|
* create a second context, you should assume that any existing function |
|
* pointers aren't valid to use with it. This is (currently) a |
|
* Windows-specific limitation, and in practice lots of drivers don't suffer |
|
* this limitation, but it is still the way the wgl API is documented to |
|
* work and you should expect crashes if you don't respect it. Store a copy |
|
* of the function pointers that comes and goes with context lifespan. |
|
* - On X11, function pointers returned by this function are valid for any |
|
* context, and can even be looked up before a context is created at all. |
|
* This means that, for at least some common OpenGL implementations, if you |
|
* look up a function that doesn't exist, you'll get a non-NULL result that |
|
* is _NOT_ safe to call. You must always make sure the function is actually |
|
* available for a given GL context before calling it, by checking for the |
|
* existence of the appropriate extension with SDL_GL_ExtensionSupported(), |
|
* or verifying that the version of OpenGL you're using offers the function |
|
* as core functionality. |
|
* - Some OpenGL drivers, on all platforms, *will* return NULL if a function |
|
* isn't supported, but you can't count on this behavior. Check for |
|
* extensions you use, and if you get a NULL anyway, act as if that |
|
* extension wasn't available. This is probably a bug in the driver, but you |
|
* can code defensively for this scenario anyhow. |
|
* - Just because you're on Linux/Unix, don't assume you'll be using X11. |
|
* Next-gen display servers are waiting to replace it, and may or may not |
|
* make the same promises about function pointers. |
|
* - OpenGL function pointers must be declared `APIENTRY` as in the example |
|
* code. This will ensure the proper calling convention is followed on |
|
* platforms where this matters (Win32) thereby avoiding stack corruption. |
|
* |
|
* \param proc the name of an OpenGL function |
|
* \returns a pointer to the named OpenGL function. The returned pointer |
|
* should be cast to the appropriate function signature. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_GL_ExtensionSupported |
|
* \sa SDL_GL_LoadLibrary |
|
* \sa SDL_GL_UnloadLibrary |
|
*/ |
|
extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc); |
|
|
|
/** |
|
* Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary(). |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_GL_LoadLibrary |
|
*/ |
|
extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void); |
|
|
|
/** |
|
* Check if an OpenGL extension is supported for the current context. |
|
* |
|
* This function operates on the current GL context; you must have created a |
|
* context and it must be current before calling this function. Do not assume |
|
* that all contexts you create will have the same set of extensions |
|
* available, or that recreating an existing context will offer the same |
|
* extensions again. |
|
* |
|
* While it's probably not a massive overhead, this function is not an O(1) |
|
* operation. Check the extensions you care about after creating the GL |
|
* context and save that information somewhere instead of calling the function |
|
* every time you need to know. |
|
* |
|
* \param extension the name of the extension to check |
|
* \returns SDL_TRUE if the extension is supported, SDL_FALSE otherwise. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
*/ |
|
extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char |
|
*extension); |
|
|
|
/** |
|
* Reset all previously set OpenGL context attributes to their default values. |
|
* |
|
* \since This function is available since SDL 2.0.2. |
|
* |
|
* \sa SDL_GL_GetAttribute |
|
* \sa SDL_GL_SetAttribute |
|
*/ |
|
extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void); |
|
|
|
/** |
|
* Set an OpenGL window attribute before window creation. |
|
* |
|
* This function sets the OpenGL attribute `attr` to `value`. The requested |
|
* attributes should be set before creating an OpenGL window. You should use |
|
* SDL_GL_GetAttribute() to check the values after creating the OpenGL |
|
* context, since the values obtained can differ from the requested ones. |
|
* |
|
* \param attr an SDL_GLattr enum value specifying the OpenGL attribute to set |
|
* \param value the desired value for the attribute |
|
* \returns 0 on success or a negative error code on failure; call |
|
* SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_GL_GetAttribute |
|
* \sa SDL_GL_ResetAttributes |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value); |
|
|
|
/** |
|
* Get the actual value for an attribute from the current context. |
|
* |
|
* \param attr an SDL_GLattr enum value specifying the OpenGL attribute to get |
|
* \param value a pointer filled in with the current value of `attr` |
|
* \returns 0 on success or a negative error code on failure; call |
|
* SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_GL_ResetAttributes |
|
* \sa SDL_GL_SetAttribute |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value); |
|
|
|
/** |
|
* Create an OpenGL context for an OpenGL window, and make it current. |
|
* |
|
* Windows users new to OpenGL should note that, for historical reasons, GL |
|
* functions added after OpenGL version 1.1 are not available by default. |
|
* Those functions must be loaded at run-time, either with an OpenGL |
|
* extension-handling library or with SDL_GL_GetProcAddress() and its related |
|
* functions. |
|
* |
|
* SDL_GLContext is an alias for `void *`. It's opaque to the application. |
|
* |
|
* \param window the window to associate with the context |
|
* \returns the OpenGL context associated with `window` or NULL on error; call |
|
* SDL_GetError() for more details. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_GL_DeleteContext |
|
* \sa SDL_GL_MakeCurrent |
|
*/ |
|
extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window * |
|
window); |
|
|
|
/** |
|
* Set up an OpenGL context for rendering into an OpenGL window. |
|
* |
|
* The context must have been created with a compatible window. |
|
* |
|
* \param window the window to associate with the context |
|
* \param context the OpenGL context to associate with the window |
|
* \returns 0 on success or a negative error code on failure; call |
|
* SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_GL_CreateContext |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window, |
|
SDL_GLContext context); |
|
|
|
/** |
|
* Get the currently active OpenGL window. |
|
* |
|
* \returns the currently active OpenGL window on success or NULL on failure; |
|
* call SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
*/ |
|
extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void); |
|
|
|
/** |
|
* Get the currently active OpenGL context. |
|
* |
|
* \returns the currently active OpenGL context or NULL on failure; call |
|
* SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_GL_MakeCurrent |
|
*/ |
|
extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void); |
|
|
|
/** |
|
* Get the size of a window's underlying drawable in pixels. |
|
* |
|
* This returns info useful for calling glViewport(). |
|
* |
|
* This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI |
|
* drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a |
|
* platform with high-DPI support (Apple calls this "Retina"), and not |
|
* disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint. |
|
* |
|
* \param window the window from which the drawable size should be queried |
|
* \param w a pointer to variable for storing the width in pixels, may be NULL |
|
* \param h a pointer to variable for storing the height in pixels, may be |
|
* NULL |
|
* |
|
* \since This function is available since SDL 2.0.1. |
|
* |
|
* \sa SDL_CreateWindow |
|
* \sa SDL_GetWindowSize |
|
*/ |
|
extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w, |
|
int *h); |
|
|
|
/** |
|
* Set the swap interval for the current OpenGL context. |
|
* |
|
* Some systems allow specifying -1 for the interval, to enable adaptive |
|
* vsync. Adaptive vsync works the same as vsync, but if you've already missed |
|
* the vertical retrace for a given frame, it swaps buffers immediately, which |
|
* might be less jarring for the user during occasional framerate drops. If an |
|
* application requests adaptive vsync and the system does not support it, |
|
* this function will fail and return -1. In such a case, you should probably |
|
* retry the call with 1 for the interval. |
|
* |
|
* Adaptive vsync is implemented for some glX drivers with |
|
* GLX_EXT_swap_control_tear: |
|
* |
|
* https://www.opengl.org/registry/specs/EXT/glx_swap_control_tear.txt |
|
* |
|
* and for some Windows drivers with WGL_EXT_swap_control_tear: |
|
* |
|
* https://www.opengl.org/registry/specs/EXT/wgl_swap_control_tear.txt |
|
* |
|
* Read more on the Khronos wiki: |
|
* https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync |
|
* |
|
* \param interval 0 for immediate updates, 1 for updates synchronized with |
|
* the vertical retrace, -1 for adaptive vsync |
|
* \returns 0 on success or -1 if setting the swap interval is not supported; |
|
* call SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_GL_GetSwapInterval |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval); |
|
|
|
/** |
|
* Get the swap interval for the current OpenGL context. |
|
* |
|
* If the system can't determine the swap interval, or there isn't a valid |
|
* current context, this function will return 0 as a safe default. |
|
* |
|
* \returns 0 if there is no vertical retrace synchronization, 1 if the buffer |
|
* swap is synchronized with the vertical retrace, and -1 if late |
|
* swaps happen immediately instead of waiting for the next retrace; |
|
* call SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_GL_SetSwapInterval |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void); |
|
|
|
/** |
|
* Update a window with OpenGL rendering. |
|
* |
|
* This is used with double-buffered OpenGL contexts, which are the default. |
|
* |
|
* On macOS, make sure you bind 0 to the draw framebuffer before swapping the |
|
* window, otherwise nothing will happen. If you aren't using |
|
* glBindFramebuffer(), this is the default and you won't have to do anything |
|
* extra. |
|
* |
|
* \param window the window to change |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
*/ |
|
extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window); |
|
|
|
/** |
|
* Delete an OpenGL context. |
|
* |
|
* \param context the OpenGL context to be deleted |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_GL_CreateContext |
|
*/ |
|
extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context); |
|
|
|
/* @} *//* OpenGL support functions */ |
|
|
|
|
|
/* Ends C function definitions when using C++ */ |
|
#ifdef __cplusplus |
|
} |
|
#endif |
|
#include "close_code.h" |
|
|
|
#endif /* SDL_video_h_ */ |
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|
|
|