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164 lines
6.5 KiB
164 lines
6.5 KiB
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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* |
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* This library is open source and may be redistributed and/or modified under |
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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* (at your option) any later version. The full license is in LICENSE file |
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* included with this distribution, and on the openscenegraph.org website. |
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* |
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* This library is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* OpenSceneGraph Public License for more details. |
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* |
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* ViewDependentShadow codes Copyright (C) 2008 Wojciech Lewandowski |
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* Thanks to to my company http://www.ai.com.pl for allowing me free this work. |
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*/ |
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#ifndef OSGSHADOW_MINIMALSHADOWMAP |
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#define OSGSHADOW_MINIMALSHADOWMAP 1 |
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#include <osgShadow/StandardShadowMap> |
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namespace osgShadow { |
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class OSGSHADOW_EXPORT MinimalShadowMap : public StandardShadowMap |
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{ |
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public : |
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/** Convenient typedef used in definition of ViewData struct and methods */ |
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typedef MinimalShadowMap ThisClass; |
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/** Convenient typedef used in definition of ViewData struct and methods */ |
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typedef StandardShadowMap BaseClass; |
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/** Classic OSG constructor */ |
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MinimalShadowMap(); |
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/** Classic OSG cloning constructor */ |
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MinimalShadowMap( |
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const MinimalShadowMap& msm, |
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const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); |
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/** Declaration of standard OSG object methods */ |
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META_Object( osgShadow, MinimalShadowMap ); |
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void setModellingSpaceToWorldTransform( const osg::Matrix & modellingSpaceToWorld ) |
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{ _modellingSpaceToWorld = modellingSpaceToWorld; } |
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const osg::Matrix & getModellingSpaceToWorldTransform( void ) const |
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{ return _modellingSpaceToWorld; } |
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float getMaxFarPlane( ) const |
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{ return _maxFarPlane; } |
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void setMaxFarPlane( float maxFarPlane ) |
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{ _maxFarPlane = maxFarPlane; } |
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float getMinLightMargin( ) const |
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{ return _minLightMargin; } |
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void setMinLightMargin( float minLightMargin ) |
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{ _minLightMargin = minLightMargin; } |
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enum ShadowReceivingCoarseBoundAccuracy { |
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EMPTY_BOX, |
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BOUNDING_SPHERE, |
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BOUNDING_BOX, |
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DEFAULT_ACCURACY = BOUNDING_BOX |
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}; |
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void setShadowReceivingCoarseBoundAccuracy |
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( ShadowReceivingCoarseBoundAccuracy accuracy ) |
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{ _shadowReceivingCoarseBoundAccuracy = accuracy; } |
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ShadowReceivingCoarseBoundAccuracy |
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getShadowReceivingCoarseBoundAccuracy() const |
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{ return _shadowReceivingCoarseBoundAccuracy; } |
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protected: |
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/** Classic protected OSG destructor */ |
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virtual ~MinimalShadowMap(void); |
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protected: |
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// Matrix modellingSpaceToWorld and its inverse |
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// are used to define Modelling Space where shadowed scene drawables |
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// have minimal (smallest possible extent) bounding boxes. |
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// Computing visible shadow range in this space |
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// allows for optimal use of ShadowMap resolution. |
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// By default it is set to identity ie computations are in world space. |
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// But it should be set to ElipsoidModel::localToWorld |
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// when scene objects are put on earth ellipsoid surface. |
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// Other scenarios are also possible for example when models are |
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// built in XZY space which would require identity matrix with swapped colums |
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osg::Matrix _modellingSpaceToWorld; |
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float _maxFarPlane; |
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float _minLightMargin; |
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ShadowReceivingCoarseBoundAccuracy _shadowReceivingCoarseBoundAccuracy; |
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struct OSGSHADOW_EXPORT ViewData: public BaseClass::ViewData |
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{ |
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osg::Matrix *_modellingSpaceToWorldPtr; |
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float *_maxFarPlanePtr; |
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float *_minLightMarginPtr; |
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int _frameShadowCastingCameraPasses; |
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ConvexPolyhedron _sceneReceivingShadowPolytope; |
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std::vector< osg::Vec3d > _sceneReceivingShadowPolytopePoints; |
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osg::Matrixd _clampedProjection; |
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virtual void init( ThisClass * st, osgUtil::CullVisitor * cv ); |
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virtual osg::BoundingBox computeShadowReceivingCoarseBounds( ); |
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virtual void cullShadowReceivingScene( ); |
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virtual void aimShadowCastingCamera( |
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const osg::BoundingSphere &bounds, |
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const osg::Light *light, |
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const osg::Vec4 &worldLightPos, |
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const osg::Vec3 &worldLightDir, |
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const osg::Vec3 &worldLightUp = osg::Vec3(0,1,0) ); |
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virtual void aimShadowCastingCamera( const osg::Light *light, |
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const osg::Vec4 &worldLightPos, |
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const osg::Vec3 &worldLightDir, |
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const osg::Vec3 &worldLightUp |
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= osg::Vec3(0,1,0) ); |
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virtual void frameShadowCastingCamera |
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( const osg::Camera* cameraMain, osg::Camera* cameraShadow, int pass = 1 ); |
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void cutScenePolytope( const osg::Matrix & matrix, |
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const osg::Matrix & inverse, |
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const osg::BoundingBox &bb = |
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osg::BoundingBox(-1,-1,-1,1,1,1) ); |
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osg::BoundingBox computeScenePolytopeBounds |
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( const osg::Matrix & m = *(osg::Matrix*)(NULL) ); |
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// Utility methods for adjusting projection matrices |
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// Modify projection matrix so that some output subrange |
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// is remapped to whole clip space (-1..1,-1..1,-1..1). |
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// Bit mask can be used to limit remaping to selected bounds only. |
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static void trimProjection |
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( osg::Matrixd & projection, osg::BoundingBox subrange, |
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unsigned int trimMask = (1|2|4|8|16|32) |
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/*1=left|2=right|4=bottom|8=top|16=near|32=far*/); |
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static void clampProjection |
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( osg::Matrixd & projection, float n = 0, float f = FLT_MAX ); |
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static void extendProjection |
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( osg::Matrixd & projection, osg::Viewport * viewport, const osg::Vec2& margin ); |
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}; |
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META_ViewDependentShadowTechniqueData( ThisClass, ThisClass::ViewData ) |
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}; |
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} // namespace osgShadow |
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#endif
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