You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
338 lines
9.2 KiB
338 lines
9.2 KiB
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
|
* |
|
* This library is open source and may be redistributed and/or modified under |
|
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
|
* (at your option) any later version. The full license is in LICENSE file |
|
* included with this distribution, and on the openscenegraph.org website. |
|
* |
|
* This library is distributed in the hope that it will be useful, |
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
* OpenSceneGraph Public License for more details. |
|
*/ |
|
|
|
#ifndef OSG_IO_UTILS |
|
#define OSG_IO_UTILS 1 |
|
|
|
#include <ostream> |
|
#include <istream> |
|
|
|
#include <osg/Vec4d> |
|
#include <osg/Vec4ub> |
|
#include <osg/Vec2b> |
|
#include <osg/Vec3b> |
|
#include <osg/Vec4b> |
|
#include <osg/Vec2s> |
|
#include <osg/Vec3s> |
|
#include <osg/Vec4s> |
|
#include <osg/Matrixf> |
|
#include <osg/Matrixd> |
|
#include <osg/Plane> |
|
|
|
namespace osg { |
|
|
|
|
|
////////////////////////////////////////////////////////////////////////// |
|
// Vec2f streaming operators |
|
inline std::ostream& operator << (std::ostream& output, const Vec2f& vec) |
|
{ |
|
output << vec._v[0] << " " << vec._v[1]; |
|
return output; // to enable cascading |
|
} |
|
|
|
inline std::istream& operator >> (std::istream& input, Vec2f& vec) |
|
{ |
|
input >> vec._v[0] >> std::ws >> vec._v[1]; |
|
return input; |
|
} |
|
|
|
////////////////////////////////////////////////////////////////////////// |
|
// Vec2d steaming operators. |
|
inline std::ostream& operator << (std::ostream& output, const Vec2d& vec) |
|
{ |
|
output << vec._v[0] << " " << vec._v[1]; |
|
return output; // to enable cascading |
|
} |
|
|
|
inline std::istream& operator >> (std::istream& input, Vec2d& vec) |
|
{ |
|
input >> vec._v[0] >> std::ws >> vec._v[1]; |
|
return input; |
|
} |
|
|
|
////////////////////////////////////////////////////////////////////////// |
|
// Vec3f steaming operators. |
|
inline std::ostream& operator << (std::ostream& output, const Vec3f& vec) |
|
{ |
|
output << vec._v[0] << " " |
|
<< vec._v[1] << " " |
|
<< vec._v[2]; |
|
return output; // to enable cascading |
|
} |
|
|
|
inline std::istream& operator >> (std::istream& input, Vec3f& vec) |
|
{ |
|
input >> vec._v[0] >> std::ws >> vec._v[1] >> std::ws >> vec._v[2]; |
|
return input; |
|
} |
|
|
|
|
|
////////////////////////////////////////////////////////////////////////// |
|
// Vec3d steaming operators. |
|
inline std::ostream& operator << (std::ostream& output, const Vec3d& vec) |
|
{ |
|
output << vec._v[0] << " " |
|
<< vec._v[1] << " " |
|
<< vec._v[2]; |
|
return output; // to enable cascading |
|
} |
|
|
|
inline std::istream& operator >> (std::istream& input, Vec3d& vec) |
|
{ |
|
input >> vec._v[0] >> std::ws >> vec._v[1] >> std::ws >> vec._v[2]; |
|
return input; |
|
} |
|
|
|
|
|
////////////////////////////////////////////////////////////////////////// |
|
// Vec3f steaming operators. |
|
inline std::ostream& operator << (std::ostream& output, const Vec4f& vec) |
|
{ |
|
output << vec._v[0] << " " |
|
<< vec._v[1] << " " |
|
<< vec._v[2] << " " |
|
<< vec._v[3]; |
|
return output; // to enable cascading |
|
} |
|
|
|
inline std::istream& operator >> (std::istream& input, Vec4f& vec) |
|
{ |
|
input >> vec._v[0] >> std::ws |
|
>> vec._v[1] >> std::ws |
|
>> vec._v[2] >> std::ws |
|
>> vec._v[3]; |
|
return input; |
|
} |
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////// |
|
// Vec4d steaming operators. |
|
inline std::ostream& operator << (std::ostream& output, const Vec4d& vec) |
|
{ |
|
output << vec._v[0] << " " |
|
<< vec._v[1] << " " |
|
<< vec._v[2] << " " |
|
<< vec._v[3]; |
|
return output; // to enable cascading |
|
} |
|
inline std::istream& operator >> (std::istream& input, Vec4d& vec) |
|
{ |
|
input >> vec._v[0] >> std::ws |
|
>> vec._v[1] >> std::ws |
|
>> vec._v[2] >> std::ws |
|
>> vec._v[3]; |
|
return input; |
|
} |
|
|
|
|
|
////////////////////////////////////////////////////////////////////////// |
|
// Vec2b steaming operators. |
|
inline std::ostream& operator << (std::ostream& output, const Vec2b& vec) |
|
{ |
|
output << (int)vec._v[0] << " " |
|
<< (int)vec._v[1]; |
|
return output; // to enable cascading |
|
} |
|
|
|
inline std::istream& operator >> (std::istream& input, Vec2b& vec) |
|
{ |
|
input >> vec._v[0] >> std::ws >> vec._v[1]; |
|
return input; |
|
} |
|
|
|
////////////////////////////////////////////////////////////////////////// |
|
// Vec3b steaming operators. |
|
inline std::ostream& operator << (std::ostream& output, const Vec3b& vec) |
|
{ |
|
output << (int)vec._v[0] << " " |
|
<< (int)vec._v[1] << " " |
|
<< (int)vec._v[2]; |
|
return output; // to enable cascading |
|
} |
|
|
|
inline std::istream& operator >> (std::istream& input, Vec3b& vec) |
|
{ |
|
input >> vec._v[0] >> std::ws >> vec._v[1] >> std::ws >> vec._v[2]; |
|
return input; |
|
} |
|
|
|
////////////////////////////////////////////////////////////////////////// |
|
// Vec4b steaming operators. |
|
inline std::ostream& operator << (std::ostream& output, const Vec4b& vec) |
|
{ |
|
output << (int)vec._v[0] << " " |
|
<< (int)vec._v[1] << " " |
|
<< (int)vec._v[2] << " " |
|
<< (int)vec._v[3]; |
|
return output; // to enable cascading |
|
} |
|
|
|
inline std::istream& operator >> (std::istream& input, Vec4b& vec) |
|
{ |
|
input >> vec._v[0] >> std::ws |
|
>> vec._v[1] >> std::ws |
|
>> vec._v[2] >> std::ws |
|
>> vec._v[3]; |
|
return input; |
|
} |
|
|
|
|
|
////////////////////////////////////////////////////////////////////////// |
|
// Vec2s steaming operators. |
|
inline std::ostream& operator << (std::ostream& output, const Vec2s& vec) |
|
{ |
|
output << (int)vec._v[0] << " " |
|
<< (int)vec._v[1]; |
|
return output; // to enable cascading |
|
} |
|
|
|
inline std::istream& operator >> (std::istream& input, Vec2s& vec) |
|
{ |
|
input >> vec._v[0] >> std::ws >> vec._v[1]; |
|
return input; |
|
} |
|
|
|
////////////////////////////////////////////////////////////////////////// |
|
// Vec3s steaming operators. |
|
inline std::ostream& operator << (std::ostream& output, const Vec3s& vec) |
|
{ |
|
output << (int)vec._v[0] << " " |
|
<< (int)vec._v[1] << " " |
|
<< (int)vec._v[2]; |
|
return output; // to enable cascading |
|
} |
|
|
|
inline std::istream& operator >> (std::istream& input, Vec3s& vec) |
|
{ |
|
input >> vec._v[0] >> std::ws >> vec._v[1] >> std::ws >> vec._v[2]; |
|
return input; |
|
} |
|
|
|
////////////////////////////////////////////////////////////////////////// |
|
// Vec4s steaming operators. |
|
inline std::ostream& operator << (std::ostream& output, const Vec4s& vec) |
|
{ |
|
output << (int)vec._v[0] << " " |
|
<< (int)vec._v[1] << " " |
|
<< (int)vec._v[2] << " " |
|
<< (int)vec._v[3]; |
|
return output; // to enable cascading |
|
} |
|
|
|
inline std::istream& operator >> (std::istream& input, Vec4s& vec) |
|
{ |
|
input >> vec._v[0] >> std::ws |
|
>> vec._v[1] >> std::ws |
|
>> vec._v[2] >> std::ws |
|
>> vec._v[3]; |
|
return input; |
|
} |
|
|
|
|
|
////////////////////////////////////////////////////////////////////////// |
|
// Matrixf steaming operators. |
|
inline std::ostream& operator<< (std::ostream& os, const Matrixf& m ) |
|
{ |
|
os << "{"<<std::endl; |
|
for(int row=0; row<4; ++row) { |
|
os << "\t"; |
|
for(int col=0; col<4; ++col) |
|
os << m(row,col) << " "; |
|
os << std::endl; |
|
} |
|
os << "}" << std::endl; |
|
return os; |
|
} |
|
|
|
|
|
////////////////////////////////////////////////////////////////////////// |
|
// Matrixd steaming operators. |
|
inline std::ostream& operator<< (std::ostream& os, const Matrixd& m ) |
|
{ |
|
os << "{"<<std::endl; |
|
for(int row=0; row<4; ++row) { |
|
os << "\t"; |
|
for(int col=0; col<4; ++col) |
|
os << m(row,col) << " "; |
|
os << std::endl; |
|
} |
|
os << "}" << std::endl; |
|
return os; |
|
} |
|
|
|
////////////////////////////////////////////////////////////////////////// |
|
// Vec4ub steaming operators. |
|
inline std::ostream& operator << (std::ostream& output, const Vec4ub& vec) |
|
{ |
|
output << (int)vec._v[0] << " " |
|
<< (int)vec._v[1] << " " |
|
<< (int)vec._v[2] << " " |
|
<< (int)vec._v[3]; |
|
return output; // to enable cascading |
|
} |
|
|
|
inline std::istream& operator >> (std::istream& input, Vec4ub& vec) |
|
{ |
|
input >> vec._v[0] >> std::ws |
|
>> vec._v[1] >> std::ws |
|
>> vec._v[2] >> std::ws |
|
>> vec._v[3]; |
|
return input; |
|
} |
|
|
|
|
|
////////////////////////////////////////////////////////////////////////// |
|
// Quat steaming operators. |
|
inline std::ostream& operator << (std::ostream& output, const Quat& vec) |
|
{ |
|
output << vec._v[0] << " " |
|
<< vec._v[1] << " " |
|
<< vec._v[2] << " " |
|
<< vec._v[3]; |
|
return output; // to enable cascading |
|
} |
|
|
|
inline std::istream& operator >> (std::istream& input, Quat& vec) |
|
{ |
|
input >> vec._v[0] >> std::ws |
|
>> vec._v[1] >> std::ws |
|
>> vec._v[2] >> std::ws |
|
>> vec._v[3]; |
|
return input; |
|
} |
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////// |
|
// Plane steaming operators. |
|
inline std::ostream& operator << (std::ostream& output, const Plane& pl) |
|
{ |
|
output << pl[0] << " " |
|
<< pl[1] << " " |
|
<< pl[2] << " " |
|
<< pl[3]; |
|
return output; // to enable cascading |
|
} |
|
|
|
inline std::istream& operator >> (std::istream& input, Plane& vec) |
|
{ |
|
input >> vec[0] >> std::ws |
|
>> vec[1] >> std::ws |
|
>> vec[2] >> std::ws |
|
>> vec[3]; |
|
return input; |
|
} |
|
|
|
} // end of namespace osg |
|
#endif
|
|
|