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406 lines
18 KiB
406 lines
18 KiB
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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* Copyright (C) 2003-2005 3Dlabs Inc. Ltd. |
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* Copyright (C) 2004-2005 Nathan Cournia |
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* Copyright (C) 2008 Zebra Imaging |
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* Copyright (C) 2010 Vires Simulationstechnologie GmbH |
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* |
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* This application is open source and may be redistributed and/or modified |
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* freely and without restriction, both in commercial and non commercial |
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* applications, as long as this copyright notice is maintained. |
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* |
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* This application is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
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*/ |
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/* file: include/osg/Program |
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* author: Mike Weiblen 2008-01-02 |
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* Holger Helmich 2010-10-21 |
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*/ |
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#ifndef OSG_PROGRAM |
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#define OSG_PROGRAM 1 |
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#include <string> |
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#include <vector> |
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#include <map> |
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#include <osg/buffered_value> |
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#include <osg/ref_ptr> |
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#include <osg/Uniform> |
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#include <osg/Shader> |
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#include <osg/StateAttribute> |
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namespace osg { |
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class State; |
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/////////////////////////////////////////////////////////////////////////// |
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/** osg::Program is an application-level abstraction of an OpenGL glProgram. |
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* It is an osg::StateAttribute that, when applied, will activate a |
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* glProgram for subsequent rendering. |
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* osg::Shaders containing the actual shader source code are |
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* attached to a Program, which will then manage the compilation, |
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* linking, and activation of the GLSL program. |
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* osg::Program will automatically manage per-context instancing of the |
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* OpenGL glPrograms, if that is necessary for a particular display |
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* configuration. |
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*/ |
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class OSG_EXPORT Program : public osg::StateAttribute |
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{ |
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public: |
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Program(); |
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/ |
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Program(const Program& rhs, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); |
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META_StateAttribute(osg, Program, PROGRAM); |
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/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/ |
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virtual int compare(const osg::StateAttribute& sa) const; |
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/** If enabled, activate our program in the GL pipeline, |
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* performing any rebuild operations that might be pending. */ |
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virtual void apply(osg::State& state) const; |
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/** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/ |
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virtual void setThreadSafeRefUnref(bool threadSafe); |
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/** Compile program and associated shaders.*/ |
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virtual void compileGLObjects(osg::State& state) const; |
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/** Resize any per context GLObject buffers to specified size. */ |
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virtual void resizeGLObjectBuffers(unsigned int maxSize); |
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/** release OpenGL objects in specified graphics context if State |
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object is passed, otherwise release OpenGL objects for all graphics context if |
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State object pointer NULL.*/ |
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virtual void releaseGLObjects(osg::State* state=0) const; |
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/** Mark our PCSOs as needing relink */ |
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void dirtyProgram(); |
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/** Attach an osg::Shader to this osg::Program. |
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* Mark Program as needing relink. Return true for success */ |
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bool addShader( Shader* shader ); |
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unsigned int getNumShaders() const { return static_cast<unsigned int>(_shaderList.size()); } |
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Shader* getShader( unsigned int i ) { return _shaderList[i].get(); } |
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const Shader* getShader( unsigned int i ) const { return _shaderList[i].get(); } |
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/** Remove osg::Shader from this osg::Program. |
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* Mark Program as needing relink. Return true for success */ |
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bool removeShader( Shader* shader ); |
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/** Set/get GL program parameters */ |
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void setParameter( GLenum pname, GLint value ); |
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GLint getParameter( GLenum pname ) const; |
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void setParameterfv( GLenum pname, const GLfloat* value ); |
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const GLfloat* getParameterfv( GLenum pname ) const; |
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/** Add an attribute location binding. */ |
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void addBindAttribLocation( const std::string& name, GLuint index ); |
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/** Remove an attribute location binding. */ |
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void removeBindAttribLocation( const std::string& name ); |
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/** Add an frag data location binding. See EXT_gpu_shader4 for BindFragDataLocationEXT */ |
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void addBindFragDataLocation( const std::string& name, GLuint index ); |
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/** Remove an frag data location binding. */ |
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void removeBindFragDataLocation( const std::string& name ); |
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/** Add a uniform block binding to an index target. XXX This |
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* should not be an attribute of the program. It should be a |
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* pseudo-uniform that can live in StateSet objects because |
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* it is cheap to set. */ |
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void addBindUniformBlock(const std::string& name, GLuint index); |
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/** Remove a uniform block binding. */ |
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void removeBindUniformBlock(const std::string& name); |
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/** Simple class for wrapping up the data used in glProgramBinary and glGetProgramBinary. |
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* On the first run of your application Programs should be assigned an empty ProgramBinary. |
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* Before your application exits it should retrieve the program binary via |
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* Program::PerContextProgram::compileProgramBinary and save it to disk. |
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* When your application is run subsequently, load your binary from disk and use it to set |
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* the data of a ProgramBinary, and set the ProgramBinary on the associated Program. |
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* This will typically result in Program::compileGLObjects executing much faster.*/ |
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class OSG_EXPORT ProgramBinary : public osg::Object |
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{ |
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public: |
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ProgramBinary(); |
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/ |
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ProgramBinary(const ProgramBinary& rhs, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); |
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META_Object(osg, ProgramBinary); |
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/** Allocated a data buffer of specified size/*/ |
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void allocate(unsigned int size); |
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/** Assign program binary data, copying the specified data into locally stored data buffer, the original data can then be deleted.*/ |
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void assign(unsigned int size, const unsigned char* data); |
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/** Set the format of the program binary data.*/ |
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void setFormat(GLenum format) {_format = format;} |
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/** Get the format of the program binary data.*/ |
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GLenum getFormat() const {return _format;} |
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/** Get the size of the program binary data.*/ |
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unsigned int getSize() const { return _data.size(); } |
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/** Get a ptr to the program binary data.*/ |
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unsigned char* getData() { return _data.empty() ? 0 : &(_data.front()); } |
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/** Get a const ptr to the program binary data.*/ |
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const unsigned char* getData() const { return _data.empty() ? 0 : &(_data.front()); } |
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protected: |
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std::vector<unsigned char> _data; |
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GLenum _format; |
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}; |
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/** Set the Program using a ProgramBinary. If a ProgramBinary is not yet |
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* available then setting an empty one signals that compileProgramBinary |
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* will be called later.*/ |
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void setProgramBinary(ProgramBinary* programBinary) { _programBinary = programBinary; } |
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/** Get the Program's ProgramBinary, return NULL if none is assigned. */ |
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ProgramBinary* getProgramBinary() { return _programBinary.get(); } |
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/** Get the const Program's ProgramBinary, return NULL if none is assigned. */ |
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const ProgramBinary* getProgramBinary() const { return _programBinary.get(); } |
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typedef std::map<std::string,GLuint> AttribBindingList; |
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typedef std::map<std::string,GLuint> FragDataBindingList; |
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typedef std::map<std::string,GLuint> UniformBlockBindingList; |
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const AttribBindingList& getAttribBindingList() const { return _attribBindingList; } |
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const FragDataBindingList& getFragDataBindingList() const { return _fragDataBindingList; } |
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const UniformBlockBindingList& getUniformBlockBindingList() const { return _uniformBlockBindingList; } |
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/** Return true if this Program represents "fixed-functionality" rendering */ |
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bool isFixedFunction() const; |
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/** Query InfoLog from a glProgram */ |
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bool getGlProgramInfoLog(unsigned int contextID, std::string& log) const; |
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/** Mark internal glProgram for deletion. |
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* Deletion requests are queued until they can be executed |
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* in the proper GL context. */ |
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static void deleteGlProgram(unsigned int contextID, GLuint program); |
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/** flush all the cached glPrograms which need to be deleted |
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* in the OpenGL context related to contextID.*/ |
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static void flushDeletedGlPrograms(unsigned int contextID,double currentTime, double& availableTime); |
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/** discard all the cached glPrograms which need to be deleted |
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* in the OpenGL context related to contextID. |
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* Note, unlike flush no OpenGL calls are made, instead the handles are all removed. |
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* this call is useful for when an OpenGL context has been destroyed. */ |
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static void discardDeletedGlPrograms(unsigned int contextID); |
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struct ActiveVarInfo { |
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ActiveVarInfo() : _location(-1), _type(Uniform::UNDEFINED), _size(-1) {} |
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ActiveVarInfo( GLint loc, GLenum type, GLint size ) : _location(loc), _type(type), _size(size) {} |
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GLint _location; |
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GLenum _type; |
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GLint _size; |
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}; |
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typedef std::map< unsigned int, ActiveVarInfo > ActiveUniformMap; |
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typedef std::map< std::string, ActiveVarInfo > ActiveVarInfoMap; |
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const ActiveUniformMap& getActiveUniforms(unsigned int contextID) const; |
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const ActiveVarInfoMap& getActiveAttribs(unsigned int contextID) const; |
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struct UniformBlockInfo |
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{ |
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UniformBlockInfo() : _index(GL_INVALID_INDEX), _size(0) {} |
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UniformBlockInfo(GLuint index, GLsizei size) |
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: _index(index), _size(size) |
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{ |
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} |
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GLuint _index; |
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GLsizei _size; |
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}; |
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typedef std::map<std::string, UniformBlockInfo> UniformBlockMap; |
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const UniformBlockMap& getUniformBlocks(unsigned contextID) const; |
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public: |
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// make PerContextProgram a friend to allow it access Program's protected |
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// methods and member variables. |
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class PerContextProgram; |
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friend class PerContextProgram; |
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/** PerContextProgram (PCP) is an OSG-internal encapsulation of glPrograms per-GL context. */ |
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class OSG_EXPORT PerContextProgram : public osg::Referenced |
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{ |
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public: |
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PerContextProgram(const Program* program, unsigned int contextID); |
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GLuint getHandle() const {return _glProgramHandle;} |
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void requestLink(); |
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void linkProgram(osg::State& state); |
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bool validateProgram(); |
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bool needsLink() const {return _needsLink;} |
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bool isLinked() const {return _isLinked;} |
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bool getInfoLog( std::string& infoLog ) const; |
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/** Was glProgramBinary called successfully? */ |
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bool loadedBinary() const {return _loadedBinary;} |
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/** Compile a program binary. For this to work setProgramBinary must have |
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* been called on the osg::Program with an empty ProgramBinary prior to |
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* compileGLObjects being called. |
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* compileProgramBinary should be called after the program has been |
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* "exercised" by rendering with it. The ProgramBinary can then be saved |
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* to disk for faster subsequent compiling. */ |
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ProgramBinary* compileProgramBinary(osg::State& state); |
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void useProgram() const; |
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void resetAppliedUniforms() const |
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{ |
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for(LastAppliedUniformList::iterator itr=_lastAppliedUniformList.begin(); |
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itr!=_lastAppliedUniformList.end(); |
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++itr) |
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{ |
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(*itr).first = 0; |
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(*itr).second = 0; |
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} |
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} |
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inline void apply(const Uniform& uniform) const |
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{ |
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GLint location = getUniformLocation(uniform.getNameID()); |
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if (location>=0) |
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{ |
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if ((unsigned int)location>=_lastAppliedUniformList.size()) _lastAppliedUniformList.resize(location+1); |
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const Uniform* lastAppliedUniform = _lastAppliedUniformList[location].first.get(); |
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if (lastAppliedUniform != &uniform) |
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{ |
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// new attribute |
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uniform.apply(_extensions.get(),location); |
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_lastAppliedUniformList[location].first = &uniform; |
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_lastAppliedUniformList[location].second = uniform.getModifiedCount(); |
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} |
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else if (_lastAppliedUniformList[location].second != uniform.getModifiedCount()) |
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{ |
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// existing attribute has been modified |
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uniform.apply(_extensions.get(),location); |
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_lastAppliedUniformList[location].first = &uniform; |
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_lastAppliedUniformList[location].second = uniform.getModifiedCount(); |
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} |
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} |
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} |
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const ActiveUniformMap& getActiveUniforms() const {return _uniformInfoMap;} |
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const ActiveVarInfoMap& getActiveAttribs() const {return _attribInfoMap;} |
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const UniformBlockMap& getUniformBlocks() const {return _uniformBlockMap; } |
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inline GLint getUniformLocation( unsigned int uniformNameID ) const { ActiveUniformMap::const_iterator itr = _uniformInfoMap.find(uniformNameID); return (itr!=_uniformInfoMap.end()) ? itr->second._location : -1; } |
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/** |
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* Alternative version of getUniformLocation( unsigned int uniformNameID ) |
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* retrofited into OSG for backward compatibility with osgCal, |
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* after uniform ids were refactored from std::strings to GLints in OSG version 2.9.10. |
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* |
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* Drawbacks: This method is not particularly fast. It has to access mutexed static |
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* map of uniform ids. So don't overuse it or your app performance will suffer. |
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*/ |
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inline GLint getUniformLocation( const std::string & uniformName ) const { return getUniformLocation( Uniform::getNameID( uniformName ) ); } |
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inline GLint getAttribLocation( const std::string& name ) const { ActiveVarInfoMap::const_iterator itr = _attribInfoMap.find(name); return (itr!=_attribInfoMap.end()) ? itr->second._location : -1; } |
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inline void addShaderToAttach(Shader *shader) |
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{ |
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_shadersToAttach.push_back(shader); |
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} |
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inline void addShaderToDetach(Shader *shader) |
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{ |
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_shadersToDetach.push_back(shader); |
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} |
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protected: /*methods*/ |
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~PerContextProgram(); |
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protected: /*data*/ |
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/** Pointer to our parent Program */ |
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const Program* _program; |
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/** Pointer to this context's extension functions */ |
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osg::ref_ptr<GL2Extensions> _extensions; |
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/** Handle to the actual OpenGL glProgram */ |
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GLuint _glProgramHandle; |
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/** Does our glProgram need to be linked? */ |
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bool _needsLink; |
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/** Is our glProgram successfully linked? */ |
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bool _isLinked; |
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/** Was glProgramBinary called successfully? */ |
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bool _loadedBinary; |
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const unsigned int _contextID; |
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ActiveUniformMap _uniformInfoMap; |
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ActiveVarInfoMap _attribInfoMap; |
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UniformBlockMap _uniformBlockMap; |
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typedef std::pair<osg::ref_ptr<const osg::Uniform>, unsigned int> UniformModifiedCountPair; |
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typedef std::vector<UniformModifiedCountPair> LastAppliedUniformList; |
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mutable LastAppliedUniformList _lastAppliedUniformList; |
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typedef std::vector< ref_ptr<Shader> > ShaderList; |
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ShaderList _shadersToDetach; |
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ShaderList _shadersToAttach; |
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private: |
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PerContextProgram(); // disallowed |
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PerContextProgram(const PerContextProgram&); // disallowed |
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PerContextProgram& operator=(const PerContextProgram&); // disallowed |
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}; |
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/** Get the PCP for a particular GL context */ |
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PerContextProgram* getPCP(unsigned int contextID) const; |
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protected: /*methods*/ |
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virtual ~Program(); |
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protected: /*data*/ |
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mutable osg::buffered_value< osg::ref_ptr<PerContextProgram> > _pcpList; |
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AttribBindingList _attribBindingList; |
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FragDataBindingList _fragDataBindingList; |
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UniformBlockBindingList _uniformBlockBindingList; |
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typedef std::vector< ref_ptr<Shader> > ShaderList; |
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ShaderList _shaderList; |
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osg::ref_ptr<ProgramBinary> _programBinary; |
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/** Parameters maintained with glProgramParameteriEXT */ |
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GLint _geometryVerticesOut; |
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GLint _geometryInputType; |
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GLint _geometryOutputType; |
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/** Parameter maintained with glPatchParameteri */ |
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GLint _patchVertices; |
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/** Parameter maintained with glPatchParameterfv */ |
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// todo add tessellation default level |
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//GLfloat _patchDefaultInnerLevel[2]; |
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//GLfloat _patchDefaultOuterLevel[4]; |
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private: |
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Program& operator=(const Program&); // disallowed |
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}; |
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} |
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#endif
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