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59 lines
1.9 KiB
59 lines
1.9 KiB
/* -*-c++-*- |
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* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net> |
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* |
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* This library is open source and may be redistributed and/or modified under |
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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* (at your option) any later version. The full license is in LICENSE file |
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* included with this distribution, and on the openscenegraph.org website. |
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* |
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* This library is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* OpenSceneGraph Public License for more details. |
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*/ |
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#ifndef OSGANIMATION_STACKED_ROTATE_AXIS_ELEMENT |
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#define OSGANIMATION_STACKED_ROTATE_AXIS_ELEMENT 1 |
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#include <osgAnimation/Export> |
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#include <osgAnimation/StackedTransformElement> |
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#include <osgAnimation/Target> |
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#include <osg/Vec3> |
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namespace osgAnimation |
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{ |
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class OSGANIMATION_EXPORT StackedRotateAxisElement : public StackedTransformElement |
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{ |
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public: |
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META_Object(osgAnimation, StackedRotateAxisElement); |
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StackedRotateAxisElement(); |
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StackedRotateAxisElement(const StackedRotateAxisElement&, const osg::CopyOp&); |
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StackedRotateAxisElement(const std::string& name, const osg::Vec3& axis, double angle); |
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StackedRotateAxisElement(const osg::Vec3& axis, double angle); |
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void applyToMatrix(osg::Matrix& matrix) const; |
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osg::Matrix getAsMatrix() const; |
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bool isIdentity() const { return (_angle == 0); } |
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void update(); |
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const osg::Vec3& getAxis() const; |
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double getAngle() const; |
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void setAxis(const osg::Vec3&); |
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void setAngle(double); |
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virtual Target* getOrCreateTarget(); |
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virtual Target* getTarget() {return _target.get();} |
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virtual const Target* getTarget() const {return _target.get();} |
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protected: |
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osg::Vec3 _axis; |
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double _angle; |
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osg::ref_ptr<FloatTarget> _target; |
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}; |
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} |
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#endif |
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