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46 lines
1.5 KiB
46 lines
1.5 KiB
/* -*-c++-*- |
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* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net> |
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* |
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* This library is open source and may be redistributed and/or modified under |
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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* (at your option) any later version. The full license is in LICENSE file |
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* included with this distribution, and on the openscenegraph.org website. |
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* |
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* This library is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* OpenSceneGraph Public License for more details. |
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*/ |
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#ifndef OSGANIMATION_UPDATE_MATERIAL |
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#define OSGANIMATION_UPDATE_MATERIAL 1 |
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#include <osgAnimation/AnimationUpdateCallback> |
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#include <osgAnimation/Export> |
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#include <osg/StateAttribute> |
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#include <osg/Material> |
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namespace osgAnimation |
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{ |
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class OSGANIMATION_EXPORT UpdateMaterial : public AnimationUpdateCallback<osg::StateAttributeCallback> |
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{ |
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protected: |
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osg::ref_ptr<Vec4Target> _diffuse; |
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public: |
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META_Object(osgAnimation, UpdateMaterial); |
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UpdateMaterial(const std::string& name = ""); |
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UpdateMaterial(const UpdateMaterial& apc,const osg::CopyOp& copyop); |
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/** Callback method called by the NodeVisitor when visiting a node.*/ |
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virtual void operator () (osg::StateAttribute*, osg::NodeVisitor*); |
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void update(osg::Material& material); |
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bool link(Channel* channel); |
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Vec4Target* getDiffuse(); |
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}; |
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} |
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#endif
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