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83 lines
3.3 KiB
83 lines
3.3 KiB
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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* |
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* This library is open source and may be redistributed and/or modified under |
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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* (at your option) any later version. The full license is in LICENSE file |
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* included with this distribution, and on the openscenegraph.org website. |
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* |
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* This library is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* OpenSceneGraph Public License for more details. |
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*/ |
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#ifndef OSGGA_FLIGHT_MANIPULATOR |
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#define OSGGA_FLIGHT_MANIPULATOR 1 |
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#include <osgGA/FirstPersonManipulator> |
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namespace osgGA { |
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/** FlightManipulator is a MatrixManipulator which provides flight simulator-like |
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* updating of the camera position & orientation. By default, the left mouse |
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* button accelerates, the right mouse button decelerates, and the middle mouse |
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* button (or left and right simultaneously) stops dead. |
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*/ |
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class OSGGA_EXPORT FlightManipulator : public FirstPersonManipulator |
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{ |
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typedef FirstPersonManipulator inherited; |
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public: |
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enum YawControlMode |
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{ |
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YAW_AUTOMATICALLY_WHEN_BANKED, |
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NO_AUTOMATIC_YAW |
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}; |
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FlightManipulator( int flags = UPDATE_MODEL_SIZE | COMPUTE_HOME_USING_BBOX ); |
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FlightManipulator( const FlightManipulator& fpm, |
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const osg::CopyOp& copyOp = osg::CopyOp::SHALLOW_COPY ); |
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META_Object( osgGA, FlightManipulator ); |
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virtual void setYawControlMode( YawControlMode ycm ); |
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inline YawControlMode getYawControlMode() const; |
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virtual void home( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us ); |
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virtual void init( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us ); |
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virtual void getUsage( osg::ApplicationUsage& usage ) const; |
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protected: |
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virtual bool handleFrame( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us ); |
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virtual bool handleMouseMove( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us ); |
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virtual bool handleMouseDrag( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us ); |
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virtual bool handleMousePush( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us ); |
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virtual bool handleMouseRelease( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us ); |
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virtual bool handleKeyDown( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us ); |
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virtual bool flightHandleEvent( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us ); |
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virtual bool performMovement(); |
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virtual bool performMovementLeftMouseButton( const double eventTimeDelta, const double dx, const double dy ); |
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virtual bool performMovementMiddleMouseButton( const double eventTimeDelta, const double dx, const double dy ); |
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virtual bool performMovementRightMouseButton( const double eventTimeDelta, const double dx, const double dy ); |
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YawControlMode _yawMode; |
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}; |
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// |
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// inline methods |
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// |
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/// Returns the Yaw control for the flight model. |
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inline FlightManipulator::YawControlMode FlightManipulator::getYawControlMode() const { return _yawMode; } |
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} |
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#endif /* OSGGA_FLIGHT_MANIPULATOR */
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