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136 lines
5.5 KiB
136 lines
5.5 KiB
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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* |
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* This library is open source and may be redistributed and/or modified under |
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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* (at your option) any later version. The full license is in LICENSE file |
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* included with this distribution, and on the openscenegraph.org website. |
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* |
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* This library is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* OpenSceneGraph Public License for more details. |
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*/ |
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#ifndef OSGUTIL_KEYSWITCMATRIXMANIPULATOR |
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#define OSGUTIL_KEYSWITCMATRIXMANIPULATOR 1 |
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#include <osgGA/Export> |
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#include <osgGA/CameraManipulator> |
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#include <osgGA/GUIEventHandler> |
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namespace osgGA{ |
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class GUIActionAdapter; |
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/** |
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KeySwitchMatrixManipulator is a decorator which allows the type of camera manipulator |
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being used to be switched by pressing a key. E.g. '1' for a TrackballManipultor, |
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'2' for a DriveManipulator, '3' for a FlightManipulator. The manipulators available, |
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and the associated switch keys, can be configured. |
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*/ |
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class OSGGA_EXPORT KeySwitchMatrixManipulator : public CameraManipulator |
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{ |
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public: |
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typedef std::pair<std::string, osg::ref_ptr<CameraManipulator> > NamedManipulator; |
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typedef std::map<int, NamedManipulator> KeyManipMap; |
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virtual const char* className() const { return "KeySwitchMatrixManipulator"; } |
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/** |
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Add a camera manipulator with an associated name, and a key to |
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trigger the switch, |
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*/ |
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void addMatrixManipulator(int key, std::string name, CameraManipulator *cm); |
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/** |
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Add a camera manipulator with an autogenerated keybinding which is '1' + previous number of camera's registerd. |
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*/ |
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void addNumberedMatrixManipulator(CameraManipulator *cm); |
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unsigned int getNumMatrixManipulators() const { return _manips.size(); } |
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void selectMatrixManipulator(unsigned int num); |
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/** Get the complete list of manipulators attached to this keyswitch manipulator.*/ |
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KeyManipMap& getKeyManipMap() { return _manips; } |
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/** Get the const complete list of manipulators attached to this keyswitch manipulator.*/ |
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const KeyManipMap& getKeyManipMap() const { return _manips; } |
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/** Get the current active manipulators.*/ |
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CameraManipulator* getCurrentMatrixManipulator() { return _current.get(); } |
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/** Get the const current active manipulators.*/ |
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const CameraManipulator* getCurrentMatrixManipulator() const { return _current.get(); } |
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/** Get manipulator assigned to a specified index.*/ |
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CameraManipulator* getMatrixManipulatorWithIndex(unsigned int key); |
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/** Get const manipulator assigned to a specified index.*/ |
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const CameraManipulator* getMatrixManipulatorWithIndex(unsigned int key) const; |
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/** Get manipulator assigned to a specified key.*/ |
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CameraManipulator* getMatrixManipulatorWithKey(unsigned int key); |
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/** Get const manipulator assigned to a specified key.*/ |
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const CameraManipulator* getMatrixManipulatorWithKey(unsigned int key) const; |
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// Overrides from CameraManipulator... |
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/** set the coordinate frame which callback tells the manipulator which way is up, east and north.*/ |
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virtual void setCoordinateFrameCallback(CoordinateFrameCallback* cb); |
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/** Set the position of the matrix manipulator using a 4x4 Matrix.*/ |
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virtual void setByMatrix(const osg::Matrixd& matrix) { _current->setByMatrix(matrix); } |
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/** set the position of the matrix manipulator using a 4x4 Matrix.*/ |
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virtual void setByInverseMatrix(const osg::Matrixd& matrix) { _current->setByInverseMatrix(matrix); } |
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/** get the position of the manipulator as 4x4 Matrix.*/ |
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virtual osg::Matrixd getMatrix() const { return _current->getMatrix(); } |
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/** get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.*/ |
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virtual osg::Matrixd getInverseMatrix() const { return _current->getInverseMatrix(); } |
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/** Get the FusionDistanceMode. Used by SceneView for setting up stereo convergence.*/ |
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virtual osgUtil::SceneView::FusionDistanceMode getFusionDistanceMode() const { return _current->getFusionDistanceMode(); } |
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/** Get the FusionDistanceValue. Used by SceneView for setting up stereo convergence.*/ |
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virtual float getFusionDistanceValue() const { return _current->getFusionDistanceValue(); } |
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virtual void setNode(osg::Node* n); |
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virtual const osg::Node* getNode() const { return _current->getNode(); } |
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virtual osg::Node* getNode() { return _current->getNode(); } |
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virtual void setHomePosition(const osg::Vec3d& eye, const osg::Vec3d& center, const osg::Vec3d& up, bool autoComputeHomePosition=false); |
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virtual void setAutoComputeHomePosition(bool flag); |
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virtual void computeHomePosition(); |
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virtual void home(const GUIEventAdapter& ee,GUIActionAdapter& aa); |
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virtual void init(const GUIEventAdapter& ee,GUIActionAdapter& aa) { if (_current.valid()) _current->init(ee,aa); } |
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virtual bool handle(const GUIEventAdapter& ea,GUIActionAdapter& us); |
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/** Get the keyboard and mouse usage of this manipulator.*/ |
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virtual void getUsage(osg::ApplicationUsage& usage) const; |
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private: |
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KeyManipMap _manips; |
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osg::ref_ptr<CameraManipulator> _current; |
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}; |
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} |
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#endif
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