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178 lines
7.1 KiB
178 lines
7.1 KiB
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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* |
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* This library is open source and may be redistributed and/or modified under |
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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* (at your option) any later version. The full license is in LICENSE file |
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* included with this distribution, and on the openscenegraph.org website. |
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* |
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* This library is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* OpenSceneGraph Public License for more details. |
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*/ |
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#ifndef __SphericalManipulator_h__ |
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#define __SphericalManipulator_h__ |
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#include <osgGA/CameraManipulator> |
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#include <osg/Math> |
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#include <osg/Quat> |
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namespace osgGA |
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{ |
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class OSGGA_EXPORT SphericalManipulator : public CameraManipulator |
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{ |
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public: |
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SphericalManipulator(); |
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virtual const char* className() const { return "Spherical Manipulator"; } |
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/** set the position of the matrix manipulator using a 4x4 Matrix.*/ |
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virtual void setByMatrix(const osg::Matrixd& matrix); |
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/** set the position of the matrix manipulator using a 4x4 Matrix.*/ |
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virtual void setByInverseMatrix(const osg::Matrixd& matrix) { setByMatrix(osg::Matrixd::inverse(matrix)); } |
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/** get the position of the manipulator as 4x4 Matrix.*/ |
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virtual osg::Matrixd getMatrix() const; |
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/** get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.*/ |
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virtual osg::Matrixd getInverseMatrix() const; |
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/** Get the FusionDistanceMode. Used by SceneView for setting up stereo convergence.*/ |
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virtual osgUtil::SceneView::FusionDistanceMode getFusionDistanceMode() const { return osgUtil::SceneView::USE_FUSION_DISTANCE_VALUE; } |
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/** Get the FusionDistanceValue. Used by SceneView for setting up stereo convergence.*/ |
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virtual float getFusionDistanceValue() const { return _distance; } |
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/** Attach a node to the manipulator. |
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Automatically detaches previously attached node. |
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setNode(NULL) detaches previously nodes. |
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Is ignored by manipulators which do not require a reference model.*/ |
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virtual void setNode(osg::Node*); |
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/** Return node if attached.*/ |
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virtual const osg::Node* getNode() const; |
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/** Return node if attached.*/ |
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virtual osg::Node* getNode(); |
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/** Move the camera to the default position. |
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May be ignored by manipulators if home functionality is not appropriate.*/ |
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virtual void home(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& us); |
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virtual void home(double); |
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/** Start/restart the manipulator.*/ |
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virtual void init(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& us); |
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void zoomOn(const osg::BoundingSphere& bound); |
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/** handle events, return true if handled, false otherwise.*/ |
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virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& us); |
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/** Compute the home position.*/ |
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virtual void computeHomePosition(); |
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void computeViewPosition(const osg::BoundingSphere& bound,double& scale,double& distance,osg::Vec3d& center); |
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void setCenter(const osg::Vec3d& center) {_center=center;} |
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const osg::Vec3d& getCenter() const {return _center;} |
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bool setDistance(double distance); |
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double getDistance() const { return _distance; } |
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double getHomeDistance() const { return _homeDistance; } |
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void setHeading(double azimuth) { _heading = azimuth; } |
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double getHeading() const {return _heading;} |
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void setElevation(double elevation) { _elevation = elevation; } |
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double getElevtion() const {return _elevation;} |
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/** get the minimum distance (as ratio) the eye point can be zoomed in */ |
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double getMinimumZoomScale() const { return _minimumZoomScale; } |
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/** set the minimum distance (as ratio) the eye point can be zoomed in towards the |
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center before the center is pushed forward.*/ |
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void setMinimumZoomScale(double minimumZoomScale) {_minimumZoomScale=minimumZoomScale;} |
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/** set the mouse scroll wheel zoom delta. |
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* Range -1.0 to +1.0, -ve value inverts wheel direction and zero switches off scroll wheel. */ |
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void setScroolWheelZoomDelta(double zoomDelta) { _zoomDelta = zoomDelta; } |
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/** get the mouse scroll wheel zoom delta. */ |
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double getScroolWheelZoomDelta() const { return _zoomDelta; } |
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/** Get the keyboard and mouse usage of this manipulator.*/ |
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virtual void getUsage(osg::ApplicationUsage& usage) const; |
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enum RotationMode |
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{ |
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ELEVATION_HEADING=0, |
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HEADING, |
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ELEVATION, |
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MAP |
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}; |
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RotationMode getRotationMode() const {return _rotationMode;} |
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void setRotationMode(RotationMode mode); |
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/** Returns true if the camera can be thrown, false otherwise. This defaults to true. */ |
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bool getAllowThrow() const { return _allowThrow; } |
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/** Set the 'allow throw' flag. Releasing the mouse button while moving the camera results in a throw. */ |
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void setAllowThrow(bool allowThrow) { _allowThrow = allowThrow; } |
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protected: |
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virtual ~SphericalManipulator(); |
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/** Reset the internal GUIEvent stack.*/ |
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void flushMouseEventStack(); |
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/** Add the current mouse GUIEvent to internal stack.*/ |
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void addMouseEvent(const osgGA::GUIEventAdapter& ea); |
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/** For the give mouse movement calculate the movement of the camera. |
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Return true is camera has moved and a redraw is required.*/ |
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bool calcMovement(); |
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/** Check the speed at which the mouse is moving. |
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If speed is below a threshold then return false, otherwise return true.*/ |
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bool isMouseMoving(); |
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// Internal event stack comprising last two mouse events. |
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osg::ref_ptr<const osgGA::GUIEventAdapter> _ga_t1; |
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osg::ref_ptr<const osgGA::GUIEventAdapter> _ga_t0; |
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osg::observer_ptr<osg::Node> _node; |
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double _modelScale; |
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double _minimumZoomScale; |
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bool _thrown; |
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bool _allowThrow; |
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/** The approximate amount of time it is currently taking to draw a frame. |
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* This is used to compute the delta in translation/rotation during a thrown display update. |
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* It allows us to match an delta in position/rotation independent of the rendering frame rate. |
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*/ |
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double _delta_frame_time; |
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/** The time the last frame started. |
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* Used when _rate_sensitive is true so that we can match display update rate to rotation/translation rate. |
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*/ |
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double _last_frame_time; |
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RotationMode _rotationMode; |
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osg::Vec3d _center; |
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double _distance; |
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double _heading; // angle from x axis in xy plane |
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double _elevation; // angle from xy plane, positive upwards towards the z axis |
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double _homeDistance; |
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double _zoomDelta; |
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}; |
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} |
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#endif
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