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203 lines
8.8 KiB
203 lines
8.8 KiB
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield |
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* |
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* This library is open source and may be redistributed and/or modified under |
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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* (at your option) any later version. The full license is in LICENSE file |
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* included with this distribution, and on the openscenegraph.org website. |
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* |
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* This library is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* OpenSceneGraph Public License for more details. |
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* |
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* StandardManipulator code Copyright (C) 2010 PCJohn (Jan Peciva) |
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* while some pieces of code were taken from OSG. |
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* Thanks to company Cadwork (www.cadwork.ch) and |
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* Brno University of Technology (www.fit.vutbr.cz) for open-sourcing this work. |
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*/ |
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#ifndef OSGGA_CAMERA_MANIPULATOR |
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#define OSGGA_CAMERA_MANIPULATOR 1 |
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#include <osgGA/CameraManipulator> |
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namespace osgGA { |
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/** StandardManipulator class provides basic functionality |
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for user controlled manipulation.*/ |
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class OSGGA_EXPORT StandardManipulator : public CameraManipulator |
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{ |
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typedef CameraManipulator inherited; |
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public: |
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// flags |
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enum UserInteractionFlags |
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{ |
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UPDATE_MODEL_SIZE = 0x01, |
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COMPUTE_HOME_USING_BBOX = 0x02, |
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PROCESS_MOUSE_WHEEL = 0x04, |
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SET_CENTER_ON_WHEEL_FORWARD_MOVEMENT = 0x08, |
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DEFAULT_SETTINGS = UPDATE_MODEL_SIZE /*| COMPUTE_HOME_USING_BBOX*/ | PROCESS_MOUSE_WHEEL |
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}; |
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StandardManipulator( int flags = DEFAULT_SETTINGS ); |
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StandardManipulator( const StandardManipulator& m, |
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const osg::CopyOp& copyOp = osg::CopyOp::SHALLOW_COPY ); |
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// We are not using META_Object as this is abstract class. |
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// Use META_Object(osgGA,YourManipulator); in your descendant non-abstract classes. |
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virtual const char* className() const { return "StandardManipulator"; } |
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/** Sets manipulator by eye position and eye orientation.*/ |
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virtual void setTransformation( const osg::Vec3d& eye, const osg::Quat& rotation ) = 0; |
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/** Sets manipulator by eye position, center of rotation, and up vector.*/ |
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virtual void setTransformation( const osg::Vec3d& eye, const osg::Vec3d& center, const osg::Vec3d& up ) = 0; |
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/** Gets manipulator's eye position and eye orientation.*/ |
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virtual void getTransformation( osg::Vec3d& eye, osg::Quat& rotation ) const = 0; |
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/** Gets manipulator's focal center, eye position, and up vector.*/ |
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virtual void getTransformation( osg::Vec3d& eye, osg::Vec3d& center, osg::Vec3d& up ) const = 0; |
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virtual void setNode( osg::Node* ); |
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virtual const osg::Node* getNode() const; |
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virtual osg::Node* getNode(); |
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virtual void setVerticalAxisFixed( bool value ); |
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inline bool getVerticalAxisFixed() const; |
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inline bool getAllowThrow() const; |
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virtual void setAllowThrow( bool allowThrow ); |
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virtual void setAnimationTime( const double t ); |
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double getAnimationTime() const; |
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bool isAnimating() const; |
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virtual void finishAnimation(); |
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virtual void home( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us ); |
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virtual void home( double ); |
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virtual void init( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us ); |
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virtual bool handle( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us ); |
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virtual void getUsage( osg::ApplicationUsage& usage ) const; |
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protected: |
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virtual bool handleFrame( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us ); |
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virtual bool handleResize( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us ); |
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virtual bool handleMouseMove( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us ); |
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virtual bool handleMouseDrag( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us ); |
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virtual bool handleMousePush( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us ); |
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virtual bool handleMouseRelease( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us ); |
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virtual bool handleKeyDown( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us ); |
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virtual bool handleKeyUp( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us ); |
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virtual bool handleMouseWheel( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us ); |
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virtual bool handleMouseDeltaMovement( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us ); |
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virtual bool performMovement(); |
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virtual bool performMovementLeftMouseButton( const double eventTimeDelta, const double dx, const double dy ); |
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virtual bool performMovementMiddleMouseButton( const double eventTimeDelta, const double dx, const double dy ); |
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virtual bool performMovementRightMouseButton( const double eventTimeDelta, const double dx, const double dy ); |
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virtual bool performMouseDeltaMovement( const float dx, const float dy ); |
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virtual bool performAnimationMovement( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us ); |
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virtual void applyAnimationStep( const double currentProgress, const double prevProgress ); |
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void addMouseEvent( const osgGA::GUIEventAdapter& ea ); |
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void flushMouseEventStack(); |
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virtual bool isMouseMoving() const; |
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float getThrowScale( const double eventTimeDelta ) const; |
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virtual void centerMousePointer( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us ); |
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static void rotateYawPitch( osg::Quat& rotation, const double yaw, const double pitch, |
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const osg::Vec3d& localUp = osg::Vec3d( 0.,0.,0.) ); |
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static void fixVerticalAxis( osg::Quat& rotation, const osg::Vec3d& localUp, bool disallowFlipOver ); |
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void fixVerticalAxis( osg::Vec3d& eye, osg::Quat& rotation, bool disallowFlipOver ); |
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static void fixVerticalAxis( const osg::Vec3d& forward, const osg::Vec3d& up, osg::Vec3d& newUp, |
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const osg::Vec3d& localUp, bool disallowFlipOver ); |
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virtual bool setCenterByMousePointerIntersection( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us ); |
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virtual bool startAnimationByMousePointerIntersection( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us ); |
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// mouse state |
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bool _thrown; |
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bool _allowThrow; |
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float _mouseCenterX, _mouseCenterY; |
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// internal event stack comprising last two mouse events. |
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osg::ref_ptr< const osgGA::GUIEventAdapter > _ga_t1; |
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osg::ref_ptr< const osgGA::GUIEventAdapter > _ga_t0; |
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/** The approximate amount of time it is currently taking to draw a frame. |
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* This is used to compute the delta in translation/rotation during a thrown display update. |
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* It allows us to match an delta in position/rotation independent of the rendering frame rate. |
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*/ |
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double _delta_frame_time; |
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/** The time the last frame started. |
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* Used when _rate_sensitive is true so that we can match display update rate to rotation/translation rate. |
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*/ |
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double _last_frame_time; |
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// scene data |
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osg::ref_ptr< osg::Node > _node; |
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double _modelSize; |
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bool _verticalAxisFixed; |
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// animation stuff |
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class OSGGA_EXPORT AnimationData : public osg::Referenced { |
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public: |
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double _animationTime; |
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bool _isAnimating; |
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double _startTime; |
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double _phase; |
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AnimationData(); |
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void start( const double startTime ); |
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}; |
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osg::ref_ptr< AnimationData > _animationData; |
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virtual void allocAnimationData() { _animationData = new AnimationData(); } |
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// flags |
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int _flags; |
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// flags indicating that a value is relative to model size |
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int _relativeFlags; |
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inline bool getRelativeFlag( int index ) const; |
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inline void setRelativeFlag( int index, bool value ); |
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static int numRelativeFlagsAllocated; |
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static int allocateRelativeFlag(); |
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}; |
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// |
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// inline methods |
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// |
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inline bool StandardManipulator::getRelativeFlag( int index ) const |
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{ |
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return ( _relativeFlags & (0x01 << index) ) != 0; |
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} |
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inline void StandardManipulator::setRelativeFlag( int index, bool value ) |
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{ |
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if( value ) _relativeFlags |= (0x01 << index); |
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else _relativeFlags &= (~0x01 << index); |
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} |
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/// Returns whether manipulator preserves camera's "UP" vector. |
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inline bool StandardManipulator::getVerticalAxisFixed() const |
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{ |
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return _verticalAxisFixed; |
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} |
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/// Returns true if the camera can be thrown, false otherwise. It defaults to true. |
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inline bool StandardManipulator::getAllowThrow() const |
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{ |
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return _allowThrow; |
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} |
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} |
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#endif /* OSGGA_CAMERA_MANIPULATOR */
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