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345 lines
12 KiB
345 lines
12 KiB
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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* |
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* This library is open source and may be redistributed and/or modified under |
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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* (at your option) any later version. The full license is in LICENSE file |
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* included with this distribution, and on the openscenegraph.org website. |
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* |
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* This library is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* OpenSceneGraph Public License for more details. |
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*/ |
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//osgManipulator - Copyright (C) 2007 Fugro-Jason B.V. |
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#ifndef OSGMANIPULATOR_DRAGGER |
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#define OSGMANIPULATOR_DRAGGER 1 |
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#include <osgManipulator/Constraint> |
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#include <osgManipulator/Command> |
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#include <osg/BoundingSphere> |
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#include <osg/MatrixTransform> |
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#include <osgUtil/SceneView> |
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#include <osgUtil/IntersectVisitor> |
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#include <osgGA/GUIEventAdapter> |
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#include <osgGA/GUIActionAdapter> |
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namespace osgManipulator |
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{ |
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class CompositeDragger; |
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class MotionCommand; |
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class TranslateInLineCommand; |
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class TranslateInPlaneCommand; |
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class Scale1DCommand; |
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class Scale2DCommand; |
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class ScaleUniformCommand; |
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class Rotate3DCommand; |
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/** Computes the nodepath from the given node all the way upto the root. */ |
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extern OSGMANIPULATOR_EXPORT void computeNodePathToRoot(osg::Node& node, osg::NodePath& np); |
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class DraggerCallback : virtual public osg::Object |
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{ |
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public: |
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DraggerCallback(): |
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osg::Object(true) {} |
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DraggerCallback(const DraggerCallback&, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY): |
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osg::Object(true) {} |
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META_Object(osgManipulator, DraggerCallback); |
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/** |
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* Receive motion commands. Returns true on success. |
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*/ |
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virtual bool receive(const MotionCommand&) { return false; } |
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virtual bool receive(const TranslateInLineCommand& command) { return receive((MotionCommand&)command); } |
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virtual bool receive(const TranslateInPlaneCommand& command) { return receive((MotionCommand&)command); } |
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virtual bool receive(const Scale1DCommand& command) { return receive((MotionCommand&)command); } |
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virtual bool receive(const Scale2DCommand& command) { return receive((MotionCommand&)command); } |
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virtual bool receive(const ScaleUniformCommand& command) { return receive((MotionCommand&)command); } |
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virtual bool receive(const Rotate3DCommand& command) { return receive((MotionCommand&)command); } |
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}; |
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class OSGMANIPULATOR_EXPORT DraggerTransformCallback : public DraggerCallback |
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{ |
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public: |
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DraggerTransformCallback(osg::MatrixTransform* transform); |
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virtual bool receive(const MotionCommand&); |
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osg::MatrixTransform* getTransform() { return _transform.get(); } |
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const osg::MatrixTransform* getTransform() const { return _transform.get(); } |
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protected: |
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osg::observer_ptr<osg::MatrixTransform> _transform; |
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osg::Matrix _startMotionMatrix; |
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osg::Matrix _localToWorld; |
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osg::Matrix _worldToLocal; |
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}; |
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class OSGMANIPULATOR_EXPORT PointerInfo |
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{ |
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public: |
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PointerInfo(); |
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PointerInfo(const PointerInfo& rhs): |
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_hitList(rhs._hitList), |
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_nearPoint(rhs._nearPoint), |
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_farPoint(rhs._farPoint), |
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_eyeDir(rhs._eyeDir) |
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{ |
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_hitIter = _hitList.begin(); |
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} |
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void reset() |
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{ |
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_hitList.clear(); |
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_hitIter = _hitList.begin(); |
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setCamera(0); |
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} |
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bool completed() const { return _hitIter==_hitList.end(); } |
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void next() |
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{ |
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if (!completed()) ++_hitIter; |
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} |
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typedef std::pair<osg::NodePath, osg::Vec3d> NodePathIntersectionPair; |
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typedef std::list< NodePathIntersectionPair> IntersectionList; |
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osg::Vec3d getLocalIntersectPoint() const { return _hitIter->second; } |
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void setNearFarPoints (osg::Vec3d nearPoint, osg::Vec3d farPoint) { |
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_nearPoint = nearPoint; |
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_farPoint=farPoint; |
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_eyeDir = farPoint - nearPoint; |
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} |
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const osg::Vec3d& getEyeDir() const {return _eyeDir;} |
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void getNearFarPoints( osg::Vec3d& nearPoint, osg::Vec3d& farPoint) const { |
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nearPoint = _nearPoint; |
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farPoint = _farPoint; |
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} |
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bool contains(const osg::Node* node) const; |
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void setCamera(osg::Camera* camera) |
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{ |
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if (camera) |
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{ |
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_MVPW = camera->getViewMatrix() * camera->getProjectionMatrix(); |
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if (camera->getViewport()) _MVPW.postMult(camera->getViewport()->computeWindowMatrix()); |
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_inverseMVPW.invert(_MVPW); |
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osg::Vec3d eye, center, up; |
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camera->getViewMatrix().getLookAt(eye, center, up); |
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_eyeDir = eye - center; |
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} |
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else |
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{ |
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_MVPW.makeIdentity(); |
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_inverseMVPW.makeIdentity(); |
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_eyeDir = osg::Vec3d(0,0,1); |
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} |
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} |
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void addIntersection(const osg::NodePath& nodePath, const osg::Vec3d& intersectionPoint) |
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{ |
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bool needToResetHitIter = _hitList.empty(); |
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_hitList.push_back(NodePathIntersectionPair(nodePath, intersectionPoint)); |
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if (needToResetHitIter) _hitIter = _hitList.begin(); |
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} |
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void setMousePosition(float pixel_x, float pixel_y) |
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{ |
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projectWindowXYIntoObject(osg::Vec2d(pixel_x, pixel_y), _nearPoint, _farPoint); |
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} |
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protected: |
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bool projectWindowXYIntoObject(const osg::Vec2d& windowCoord, osg::Vec3d& nearPoint, osg::Vec3d& farPoint) const; |
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public: |
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IntersectionList _hitList; |
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IntersectionList::const_iterator _hitIter; |
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protected: |
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osg::Vec3d _nearPoint,_farPoint; |
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osg::Vec3d _eyeDir; |
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osg::Matrix _MVPW; |
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osg::Matrix _inverseMVPW; |
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}; |
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/** |
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* Base class for draggers. Concrete draggers implement the pick event handler |
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* and generate motion commands (translate, rotate, ...) and sends these |
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* command to all the DraggerCallbacks & Transforms that are connected to the Dragger that generates the |
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* commands. |
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*/ |
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class OSGMANIPULATOR_EXPORT Dragger : public osg::MatrixTransform |
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{ |
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public: |
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META_Node(osgManipulator,Dragger) |
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/** |
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* Set/Get parent dragger. For simple draggers parent points to itself. |
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* For composite draggers parent points to the parent dragger that uses |
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* this dragger. |
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*/ |
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virtual void setParentDragger(Dragger* parent) { _parentDragger = parent; } |
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Dragger* getParentDragger() { return _parentDragger; } |
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const Dragger* getParentDragger() const { return _parentDragger; } |
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/** Returns 0 if this Dragger is not a CompositeDragger. */ |
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virtual const CompositeDragger* getComposite() const { return 0; } |
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/** Returns 0 if this Dragger is not a CompositeDragger. */ |
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virtual CompositeDragger* getComposite() { return 0; } |
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void setHandleEvents(bool flag); |
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bool getHandleEvents() const { return _handleEvents; } |
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void setActivationModKeyMask(unsigned int mask) { _activationModKeyMask = mask; } |
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unsigned int getActivationModKeyMask() const { return _activationModKeyMask; } |
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void setActivationKeyEvent(int key) { _activationKeyEvent = key; } |
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int getActivationKeyEvent() const { return _activationKeyEvent; } |
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virtual void traverse(osg::NodeVisitor& nv); |
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virtual bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa); |
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virtual bool handle(const PointerInfo&, const osgGA::GUIEventAdapter&, osgGA::GUIActionAdapter&) { return false; } |
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typedef std::vector< osg::ref_ptr<Constraint> > Constraints; |
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void addConstraint(Constraint* constraint); |
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void removeConstraint(Constraint* constraint); |
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Constraints& getConstraints() { return _constraints; } |
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const Constraints& getConstraints() const { return _constraints; } |
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typedef std::vector< osg::ref_ptr<DraggerCallback> > DraggerCallbacks; |
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void addDraggerCallback(DraggerCallback* dc); |
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void removeDraggerCallback(DraggerCallback* dc); |
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DraggerCallbacks& getDraggerCallbacks() { return _draggerCallbacks; } |
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const DraggerCallbacks& getDraggerCallbacks() const { return _draggerCallbacks; } |
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void addTransformUpdating(MatrixTransform* transform); |
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void removeTransformUpdating(MatrixTransform* transform); |
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/** Setup default geometry for dragger. */ |
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virtual void setupDefaultGeometry() {} |
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virtual bool receive(const MotionCommand& command); |
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void dispatch(MotionCommand& command); |
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void setDraggerActive(bool active) { _draggerActive = active; } |
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bool getDraggerActive() const { return _draggerActive; } |
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protected: |
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Dragger(); |
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Dragger(const Dragger& rhs, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY); |
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virtual ~Dragger(); |
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bool _handleEvents; |
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bool _draggerActive; |
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unsigned int _activationModKeyMask; |
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int _activationKeyEvent; |
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bool _activationPermittedByModKeyMask; |
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bool _activationPermittedByKeyEvent; |
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osgManipulator::PointerInfo _pointer; |
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Dragger* _parentDragger; |
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osg::ref_ptr<DraggerCallback> _selfUpdater; |
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Constraints _constraints; |
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DraggerCallbacks _draggerCallbacks; |
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}; |
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/** |
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* CompositeDragger allows to create complex draggers that are composed of a |
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* hierarchy of Draggers. |
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*/ |
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class OSGMANIPULATOR_EXPORT CompositeDragger : public Dragger |
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{ |
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public: |
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META_Node(osgManipulator,CompositeDragger) |
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typedef std::vector< osg::ref_ptr<Dragger> > DraggerList; |
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virtual const CompositeDragger* getComposite() const { return this; } |
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virtual CompositeDragger* getComposite() { return this; } |
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virtual void setParentDragger(Dragger* parent); |
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virtual bool handle(const PointerInfo& pi, const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa); |
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// Composite-specific methods below |
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virtual bool addDragger(Dragger* dragger); |
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virtual bool removeDragger(Dragger* dragger); |
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unsigned int getNumDraggers() const { return _draggerList.size(); } |
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Dragger* getDragger(unsigned int i) { return _draggerList[i].get(); } |
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const Dragger* getDragger(unsigned int i) const { return _draggerList[i].get(); } |
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bool containsDragger(const Dragger* dragger) const; |
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DraggerList::iterator findDragger(const Dragger* dragger); |
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protected: |
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CompositeDragger() {} |
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CompositeDragger(const CompositeDragger& rhs, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY); |
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virtual ~CompositeDragger() {} |
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DraggerList _draggerList; |
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}; |
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/** |
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* Culls the drawable all the time. Used by draggers to have invisible geometry |
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* around lines and points so that they can be picked. For example, a dragger |
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* could have a line with an invisible cylinder around it to enable picking on |
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* that line. |
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*/ |
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void OSGMANIPULATOR_EXPORT setDrawableToAlwaysCull(osg::Drawable& drawable); |
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/** |
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* Convenience function for setting the material color on a node. |
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*/ |
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void OSGMANIPULATOR_EXPORT setMaterialColor(const osg::Vec4& color, osg::Node& node); |
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} |
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#endif
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