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107 lines
4.0 KiB
107 lines
4.0 KiB
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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* |
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* This library is open source and may be redistributed and/or modified under |
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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* (at your option) any later version. The full license is in LICENSE file |
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* included with this distribution, and on the openscenegraph.org website. |
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* |
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* This library is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* OpenSceneGraph Public License for more details. |
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*/ |
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#ifndef OSG_MULTISWITCH |
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#define OSG_MULTISWITCH 1 |
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#include <osg/Group> |
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#include <osgSim/Export> |
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namespace osgSim { |
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/** MultiSwitch is a Group node which allows switching between sets of selected children. |
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MultiSwtich is based on the OpenFlight switch behaviour. |
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*/ |
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class OSGSIM_EXPORT MultiSwitch : public osg::Group |
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{ |
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public : |
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MultiSwitch(); |
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/ |
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MultiSwitch(const MultiSwitch&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); |
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META_Node(osgSim, MultiSwitch); |
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virtual void traverse(osg::NodeVisitor& nv); |
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void setNewChildDefaultValue(bool value) { _newChildDefaultValue = value; } |
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bool getNewChildDefaultValue() const { return _newChildDefaultValue; } |
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virtual bool addChild( osg::Node *child ); |
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virtual bool insertChild( unsigned int index, osg::Node *child ); |
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virtual bool removeChild( osg::Node *child ); |
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void setValue(unsigned int switchSet, unsigned int pos,bool value); |
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bool getValue(unsigned int switchSet, unsigned int pos) const; |
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void setChildValue(const osg::Node* child,unsigned int switchSet, bool value); |
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bool getChildValue(const osg::Node* child,unsigned int switchSet) const; |
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/** Set all the children off (false), and set the new default child value to off (false).*/ |
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bool setAllChildrenOff(unsigned int switchSet); |
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/** Set all the children on (true), and set the new default child value to on (true).*/ |
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bool setAllChildrenOn(unsigned int switchSet); |
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/** Set a single child to be on, MultiSwitch off all other children.*/ |
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bool setSingleChildOn(unsigned int switchSet, unsigned int pos); |
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/** Set which of the available switch set lists to use.*/ |
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void setActiveSwitchSet(unsigned int switchSet) { _activeSwitchSet = switchSet; } |
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/** Get which of the available switch set lists to use.*/ |
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unsigned int getActiveSwitchSet() const { return _activeSwitchSet; } |
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typedef std::vector<bool> ValueList; |
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typedef std::vector<ValueList> SwitchSetList; |
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typedef std::vector<std::string> SwitchSetNameList; |
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/** Set the compile set of different values.*/ |
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void setSwitchSetList(const SwitchSetList& switchSetList); |
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/** Get the compile set of different values.*/ |
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const SwitchSetList& getSwitchSetList() const { return _values; } |
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/** Set the a single set of different values for a particular switch set.*/ |
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void setValueList(unsigned int switchSet, const ValueList& values); |
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/** Get the a single set of different values for a particular switch set.*/ |
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const ValueList& getValueList(unsigned int switchSet) const { return _values[switchSet]; } |
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void setValueName(unsigned int switchSet, const std::string& name); |
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const std::string& getValueName(unsigned int switchSet) const { return _valueNames[switchSet]; } |
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protected : |
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virtual ~MultiSwitch() {} |
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void expandToEncompassSwitchSet(unsigned int switchSet); |
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// this is effectively a list of bit mask. |
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bool _newChildDefaultValue; |
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unsigned int _activeSwitchSet; |
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SwitchSetList _values; |
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SwitchSetNameList _valueNames; |
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}; |
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} |
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#endif
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