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605 lines
13 KiB
605 lines
13 KiB
#ifndef QGCGLUT_H |
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#define QGCGLUT_H |
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/* Copyright (c) Mark J. Kilgard, 1994, 1997. */ |
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/** |
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(c) Copyright 1993, Silicon Graphics, Inc. |
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ALL RIGHTS RESERVED |
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Permission to use, copy, modify, and distribute this software |
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for any purpose and without fee is hereby granted, provided |
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that the above copyright notice appear in all copies and that |
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both the copyright notice and this permission notice appear in |
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supporting documentation, and that the name of Silicon |
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Graphics, Inc. not be used in advertising or publicity |
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pertaining to distribution of the software without specific, |
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written prior permission. |
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THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU |
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"AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR |
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OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF |
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MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO |
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EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE |
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ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR |
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CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER, |
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INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE, |
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SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR |
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NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF THE POSSIBILITY |
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OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, |
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ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR |
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PERFORMANCE OF THIS SOFTWARE. |
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US Government Users Restricted Rights |
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Use, duplication, or disclosure by the Government is subject to |
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restrictions set forth in FAR 52.227.19(c)(2) or subparagraph |
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(c)(1)(ii) of the Rights in Technical Data and Computer |
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Software clause at DFARS 252.227-7013 and/or in similar or |
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successor clauses in the FAR or the DOD or NASA FAR |
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Supplement. Unpublished-- rights reserved under the copyright |
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laws of the United States. Contractor/manufacturer is Silicon |
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Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA |
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94039-7311. |
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OpenGL(TM) is a trademark of Silicon Graphics, Inc. |
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*/ |
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#include <cmath> |
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#include "OpenGL/glu.h" |
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namespace sgi |
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{ |
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/* Some <math.h> files do not define M_PI... */ |
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#ifndef M_PI |
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#define M_PI 3.14159265358979323846 |
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#endif |
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static GLUquadricObj *quadObj; |
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#define QUAD_OBJ_INIT() { if(!quadObj) initQuadObj(); } |
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static void |
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initQuadObj(void) |
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{ |
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quadObj = gluNewQuadric(); |
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if (!quadObj) |
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printf("out of memory."); |
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} |
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/* CENTRY */ |
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void |
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glutWireSphere(GLdouble radius, GLint slices, GLint stacks) |
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{ |
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QUAD_OBJ_INIT(); |
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gluQuadricDrawStyle(quadObj, GLU_LINE); |
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gluQuadricNormals(quadObj, GLU_SMOOTH); |
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/* If we ever changed/used the texture or orientation state |
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of quadObj, we'd need to change it to the defaults here |
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with gluQuadricTexture and/or gluQuadricOrientation. */ |
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gluSphere(quadObj, radius, slices, stacks); |
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} |
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void |
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glutSolidSphere(GLdouble radius, GLint slices, GLint stacks) |
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{ |
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QUAD_OBJ_INIT(); |
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gluQuadricDrawStyle(quadObj, GLU_FILL); |
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gluQuadricNormals(quadObj, GLU_SMOOTH); |
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/* If we ever changed/used the texture or orientation state |
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of quadObj, we'd need to change it to the defaults here |
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with gluQuadricTexture and/or gluQuadricOrientation. */ |
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gluSphere(quadObj, radius, slices, stacks); |
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} |
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void |
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glutWireCone(GLdouble base, GLdouble height, |
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GLint slices, GLint stacks) |
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{ |
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QUAD_OBJ_INIT(); |
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gluQuadricDrawStyle(quadObj, GLU_LINE); |
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gluQuadricNormals(quadObj, GLU_SMOOTH); |
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/* If we ever changed/used the texture or orientation state |
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of quadObj, we'd need to change it to the defaults here |
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with gluQuadricTexture and/or gluQuadricOrientation. */ |
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gluCylinder(quadObj, base, 0.0, height, slices, stacks); |
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} |
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void |
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glutSolidCone(GLdouble base, GLdouble height, |
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GLint slices, GLint stacks) |
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{ |
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QUAD_OBJ_INIT(); |
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gluQuadricDrawStyle(quadObj, GLU_FILL); |
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gluQuadricNormals(quadObj, GLU_SMOOTH); |
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/* If we ever changed/used the texture or orientation state |
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of quadObj, we'd need to change it to the defaults here |
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with gluQuadricTexture and/or gluQuadricOrientation. */ |
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gluCylinder(quadObj, base, 0.0, height, slices, stacks); |
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} |
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/* ENDCENTRY */ |
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static void |
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drawBox(GLfloat size, GLenum type) |
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{ |
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static GLfloat n[6][3] = |
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{ |
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{-1.0, 0.0, 0.0}, |
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{0.0, 1.0, 0.0}, |
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{1.0, 0.0, 0.0}, |
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{0.0, -1.0, 0.0}, |
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{0.0, 0.0, 1.0}, |
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{0.0, 0.0, -1.0} |
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}; |
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static GLint faces[6][4] = |
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{ |
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{0, 1, 2, 3}, |
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{3, 2, 6, 7}, |
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{7, 6, 5, 4}, |
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{4, 5, 1, 0}, |
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{5, 6, 2, 1}, |
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{7, 4, 0, 3} |
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}; |
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GLfloat v[8][3]; |
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GLint i; |
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v[0][0] = v[1][0] = v[2][0] = v[3][0] = -size / 2; |
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v[4][0] = v[5][0] = v[6][0] = v[7][0] = size / 2; |
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v[0][1] = v[1][1] = v[4][1] = v[5][1] = -size / 2; |
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v[2][1] = v[3][1] = v[6][1] = v[7][1] = size / 2; |
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v[0][2] = v[3][2] = v[4][2] = v[7][2] = -size / 2; |
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v[1][2] = v[2][2] = v[5][2] = v[6][2] = size / 2; |
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for (i = 5; i >= 0; i--) { |
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glBegin(type); |
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glNormal3fv(&n[i][0]); |
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glVertex3fv(&v[faces[i][0]][0]); |
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glVertex3fv(&v[faces[i][1]][0]); |
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glVertex3fv(&v[faces[i][2]][0]); |
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glVertex3fv(&v[faces[i][3]][0]); |
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glEnd(); |
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} |
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} |
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/* CENTRY */ |
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void |
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glutWireCube(GLdouble size) |
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{ |
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drawBox(size, GL_LINE_LOOP); |
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} |
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void |
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glutSolidCube(GLdouble size) |
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{ |
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drawBox(size, GL_QUADS); |
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} |
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/* ENDCENTRY */ |
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static void |
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doughnut(GLfloat r, GLfloat R, GLint nsides, GLint rings) |
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{ |
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int i, j; |
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GLfloat theta, phi, theta1; |
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GLfloat cosTheta, sinTheta; |
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GLfloat cosTheta1, sinTheta1; |
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GLfloat ringDelta, sideDelta; |
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ringDelta = 2.0 * M_PI / rings; |
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sideDelta = 2.0 * M_PI / nsides; |
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theta = 0.0; |
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cosTheta = 1.0; |
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sinTheta = 0.0; |
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for (i = rings - 1; i >= 0; i--) { |
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theta1 = theta + ringDelta; |
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cosTheta1 = cos(theta1); |
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sinTheta1 = sin(theta1); |
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glBegin(GL_QUAD_STRIP); |
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phi = 0.0; |
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for (j = nsides; j >= 0; j--) { |
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GLfloat cosPhi, sinPhi, dist; |
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phi += sideDelta; |
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cosPhi = cos(phi); |
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sinPhi = sin(phi); |
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dist = R + r * cosPhi; |
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glNormal3f(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi); |
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glVertex3f(cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi); |
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glNormal3f(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi); |
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glVertex3f(cosTheta * dist, -sinTheta * dist, r * sinPhi); |
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} |
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glEnd(); |
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theta = theta1; |
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cosTheta = cosTheta1; |
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sinTheta = sinTheta1; |
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} |
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} |
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/* CENTRY */ |
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void |
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glutWireTorus(GLdouble innerRadius, GLdouble outerRadius, |
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GLint nsides, GLint rings) |
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{ |
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glPushAttrib(GL_POLYGON_BIT); |
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glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); |
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doughnut(innerRadius, outerRadius, nsides, rings); |
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glPopAttrib(); |
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} |
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void |
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glutSolidTorus(GLdouble innerRadius, GLdouble outerRadius, |
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GLint nsides, GLint rings) |
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{ |
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doughnut(innerRadius, outerRadius, nsides, rings); |
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} |
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/* ENDCENTRY */ |
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static GLfloat dodec[20][3]; |
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static void |
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initDodecahedron(void) |
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{ |
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GLfloat alpha, beta; |
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alpha = sqrt(2.0 / (3.0 + sqrt(5.0))); |
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beta = 1.0 + sqrt(6.0 / (3.0 + sqrt(5.0)) - |
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2.0 + 2.0 * sqrt(2.0 / (3.0 + sqrt(5.0)))); |
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/* *INDENT-OFF* */ |
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dodec[0][0] = -alpha; dodec[0][1] = 0; dodec[0][2] = beta; |
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dodec[1][0] = alpha; dodec[1][1] = 0; dodec[1][2] = beta; |
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dodec[2][0] = -1; dodec[2][1] = -1; dodec[2][2] = -1; |
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dodec[3][0] = -1; dodec[3][1] = -1; dodec[3][2] = 1; |
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dodec[4][0] = -1; dodec[4][1] = 1; dodec[4][2] = -1; |
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dodec[5][0] = -1; dodec[5][1] = 1; dodec[5][2] = 1; |
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dodec[6][0] = 1; dodec[6][1] = -1; dodec[6][2] = -1; |
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dodec[7][0] = 1; dodec[7][1] = -1; dodec[7][2] = 1; |
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dodec[8][0] = 1; dodec[8][1] = 1; dodec[8][2] = -1; |
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dodec[9][0] = 1; dodec[9][1] = 1; dodec[9][2] = 1; |
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dodec[10][0] = beta; dodec[10][1] = alpha; dodec[10][2] = 0; |
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dodec[11][0] = beta; dodec[11][1] = -alpha; dodec[11][2] = 0; |
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dodec[12][0] = -beta; dodec[12][1] = alpha; dodec[12][2] = 0; |
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dodec[13][0] = -beta; dodec[13][1] = -alpha; dodec[13][2] = 0; |
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dodec[14][0] = -alpha; dodec[14][1] = 0; dodec[14][2] = -beta; |
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dodec[15][0] = alpha; dodec[15][1] = 0; dodec[15][2] = -beta; |
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dodec[16][0] = 0; dodec[16][1] = beta; dodec[16][2] = alpha; |
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dodec[17][0] = 0; dodec[17][1] = beta; dodec[17][2] = -alpha; |
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dodec[18][0] = 0; dodec[18][1] = -beta; dodec[18][2] = alpha; |
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dodec[19][0] = 0; dodec[19][1] = -beta; dodec[19][2] = -alpha; |
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/* *INDENT-ON* */ |
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} |
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#define DIFF3(_a,_b,_c) { \ |
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(_c)[0] = (_a)[0] - (_b)[0]; \ |
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(_c)[1] = (_a)[1] - (_b)[1]; \ |
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(_c)[2] = (_a)[2] - (_b)[2]; \ |
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} |
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static void |
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crossprod(GLfloat v1[3], GLfloat v2[3], GLfloat prod[3]) |
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{ |
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GLfloat p[3]; /* in case prod == v1 or v2 */ |
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p[0] = v1[1] * v2[2] - v2[1] * v1[2]; |
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p[1] = v1[2] * v2[0] - v2[2] * v1[0]; |
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p[2] = v1[0] * v2[1] - v2[0] * v1[1]; |
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prod[0] = p[0]; |
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prod[1] = p[1]; |
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prod[2] = p[2]; |
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} |
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static void |
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normalize(GLfloat v[3]) |
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{ |
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GLfloat d; |
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d = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]); |
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if (d == 0.0) { |
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printf("normalize: zero length vector"); |
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v[0] = d = 1.0; |
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} |
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d = 1 / d; |
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v[0] *= d; |
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v[1] *= d; |
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v[2] *= d; |
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} |
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static void |
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pentagon(int a, int b, int c, int d, int e, GLenum shadeType) |
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{ |
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GLfloat n0[3], d1[3], d2[3]; |
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DIFF3(dodec[a], dodec[b], d1); |
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DIFF3(dodec[b], dodec[c], d2); |
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crossprod(d1, d2, n0); |
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normalize(n0); |
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glBegin(shadeType); |
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glNormal3fv(n0); |
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glVertex3fv(&dodec[a][0]); |
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glVertex3fv(&dodec[b][0]); |
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glVertex3fv(&dodec[c][0]); |
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glVertex3fv(&dodec[d][0]); |
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glVertex3fv(&dodec[e][0]); |
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glEnd(); |
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} |
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static void |
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dodecahedron(GLenum type) |
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{ |
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static int inited = 0; |
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if (inited == 0) { |
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inited = 1; |
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initDodecahedron(); |
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} |
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pentagon(0, 1, 9, 16, 5, type); |
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pentagon(1, 0, 3, 18, 7, type); |
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pentagon(1, 7, 11, 10, 9, type); |
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pentagon(11, 7, 18, 19, 6, type); |
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pentagon(8, 17, 16, 9, 10, type); |
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pentagon(2, 14, 15, 6, 19, type); |
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pentagon(2, 13, 12, 4, 14, type); |
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pentagon(2, 19, 18, 3, 13, type); |
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pentagon(3, 0, 5, 12, 13, type); |
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pentagon(6, 15, 8, 10, 11, type); |
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pentagon(4, 17, 8, 15, 14, type); |
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pentagon(4, 12, 5, 16, 17, type); |
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} |
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/* CENTRY */ |
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void |
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glutWireDodecahedron(void) |
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{ |
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dodecahedron(GL_LINE_LOOP); |
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} |
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void |
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glutSolidDodecahedron(void) |
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{ |
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dodecahedron(GL_TRIANGLE_FAN); |
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} |
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/* ENDCENTRY */ |
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static void |
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recorditem(GLfloat * n1, GLfloat * n2, GLfloat * n3, |
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GLenum shadeType) |
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{ |
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GLfloat q0[3], q1[3]; |
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DIFF3(n1, n2, q0); |
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DIFF3(n2, n3, q1); |
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crossprod(q0, q1, q1); |
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normalize(q1); |
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glBegin(shadeType); |
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glNormal3fv(q1); |
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glVertex3fv(n1); |
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glVertex3fv(n2); |
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glVertex3fv(n3); |
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glEnd(); |
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} |
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static void |
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subdivide(GLfloat * v0, GLfloat * v1, GLfloat * v2, |
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GLenum shadeType) |
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{ |
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int depth; |
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GLfloat w0[3], w1[3], w2[3]; |
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GLfloat l; |
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int i, j, k, n; |
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depth = 1; |
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for (i = 0; i < depth; i++) { |
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for (j = 0; i + j < depth; j++) { |
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k = depth - i - j; |
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for (n = 0; n < 3; n++) { |
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w0[n] = (i * v0[n] + j * v1[n] + k * v2[n]) / depth; |
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w1[n] = ((i + 1) * v0[n] + j * v1[n] + (k - 1) * v2[n]) |
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/ depth; |
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w2[n] = (i * v0[n] + (j + 1) * v1[n] + (k - 1) * v2[n]) |
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/ depth; |
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} |
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l = sqrt(w0[0] * w0[0] + w0[1] * w0[1] + w0[2] * w0[2]); |
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w0[0] /= l; |
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w0[1] /= l; |
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w0[2] /= l; |
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l = sqrt(w1[0] * w1[0] + w1[1] * w1[1] + w1[2] * w1[2]); |
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w1[0] /= l; |
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w1[1] /= l; |
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w1[2] /= l; |
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l = sqrt(w2[0] * w2[0] + w2[1] * w2[1] + w2[2] * w2[2]); |
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w2[0] /= l; |
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w2[1] /= l; |
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w2[2] /= l; |
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recorditem(w1, w0, w2, shadeType); |
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} |
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} |
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} |
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static void |
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drawtriangle(int i, GLfloat data[][3], int ndx[][3], |
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GLenum shadeType) |
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{ |
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GLfloat *x0, *x1, *x2; |
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x0 = data[ndx[i][0]]; |
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x1 = data[ndx[i][1]]; |
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x2 = data[ndx[i][2]]; |
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subdivide(x0, x1, x2, shadeType); |
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} |
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/* octahedron data: The octahedron produced is centered at the |
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origin and has radius 1.0 */ |
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static GLfloat odata[6][3] = |
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{ |
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{1.0, 0.0, 0.0}, |
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{-1.0, 0.0, 0.0}, |
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{0.0, 1.0, 0.0}, |
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{0.0, -1.0, 0.0}, |
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{0.0, 0.0, 1.0}, |
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{0.0, 0.0, -1.0} |
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}; |
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static int ondex[8][3] = |
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{ |
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{0, 4, 2}, |
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{1, 2, 4}, |
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{0, 3, 4}, |
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{1, 4, 3}, |
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{0, 2, 5}, |
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{1, 5, 2}, |
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{0, 5, 3}, |
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{1, 3, 5} |
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}; |
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static void |
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octahedron(GLenum shadeType) |
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{ |
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int i; |
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for (i = 7; i >= 0; i--) { |
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drawtriangle(i, odata, ondex, shadeType); |
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} |
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} |
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/* CENTRY */ |
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void |
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glutWireOctahedron(void) |
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{ |
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octahedron(GL_LINE_LOOP); |
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} |
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void |
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glutSolidOctahedron(void) |
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{ |
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octahedron(GL_TRIANGLES); |
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} |
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/* ENDCENTRY */ |
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/* icosahedron data: These numbers are rigged to make an |
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icosahedron of radius 1.0 */ |
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#define X .525731112119133606 |
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#define Z .850650808352039932 |
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static GLfloat idata[12][3] = |
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{ |
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{-X, 0, Z}, |
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{X, 0, Z}, |
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{-X, 0, -Z}, |
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{X, 0, -Z}, |
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{0, Z, X}, |
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{0, Z, -X}, |
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{0, -Z, X}, |
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{0, -Z, -X}, |
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{Z, X, 0}, |
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{-Z, X, 0}, |
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{Z, -X, 0}, |
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{-Z, -X, 0} |
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}; |
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static int indextetra[20][3] = |
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{ |
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{0, 4, 1}, |
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{0, 9, 4}, |
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{9, 5, 4}, |
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{4, 5, 8}, |
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{4, 8, 1}, |
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{8, 10, 1}, |
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{8, 3, 10}, |
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{5, 3, 8}, |
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{5, 2, 3}, |
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{2, 7, 3}, |
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{7, 10, 3}, |
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{7, 6, 10}, |
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{7, 11, 6}, |
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{11, 0, 6}, |
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{0, 1, 6}, |
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{6, 1, 10}, |
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{9, 0, 11}, |
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{9, 11, 2}, |
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{9, 2, 5}, |
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{7, 2, 11}, |
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}; |
|
|
|
static void |
|
icosahedron(GLenum shadeType) |
|
{ |
|
int i; |
|
|
|
for (i = 19; i >= 0; i--) { |
|
drawtriangle(i, idata, indextetra, shadeType); |
|
} |
|
} |
|
|
|
/* CENTRY */ |
|
void |
|
glutWireIcosahedron(void) |
|
{ |
|
icosahedron(GL_LINE_LOOP); |
|
} |
|
|
|
void |
|
glutSolidIcosahedron(void) |
|
{ |
|
icosahedron(GL_TRIANGLES); |
|
} |
|
|
|
/* ENDCENTRY */ |
|
|
|
/* tetrahedron data: */ |
|
|
|
#define T 1.73205080756887729 |
|
|
|
static GLfloat tdata[4][3] = |
|
{ |
|
{T, T, T}, |
|
{T, -T, -T}, |
|
{-T, T, -T}, |
|
{-T, -T, T} |
|
}; |
|
|
|
static int tndex[4][3] = |
|
{ |
|
{0, 1, 3}, |
|
{2, 1, 0}, |
|
{3, 2, 0}, |
|
{1, 2, 3} |
|
}; |
|
|
|
static void |
|
tetrahedron(GLenum shadeType) |
|
{ |
|
int i; |
|
|
|
for (i = 3; i >= 0; i--) |
|
drawtriangle(i, tdata, tndex, shadeType); |
|
} |
|
|
|
/* CENTRY */ |
|
void |
|
glutWireTetrahedron(void) |
|
{ |
|
tetrahedron(GL_LINE_LOOP); |
|
} |
|
|
|
void |
|
glutSolidTetrahedron(void) |
|
{ |
|
tetrahedron(GL_TRIANGLES); |
|
} |
|
|
|
/* ENDCENTRY */ |
|
} |
|
|
|
#endif // QGCGLUT_H
|
|
|