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267 lines
12 KiB
267 lines
12 KiB
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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* |
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* This library is open source and may be redistributed and/or modified under |
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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* (at your option) any later version. The full license is in LICENSE file |
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* included with this distribution, and on the openscenegraph.org website. |
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* |
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* This library is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* OpenSceneGraph Public License for more details. |
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*/ |
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#ifndef OSGVIEWER_VIEW |
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#define OSGVIEWER_VIEW 1 |
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#include <osg/View> |
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#include <osgUtil/PolytopeIntersector> |
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#include <osgUtil/LineSegmentIntersector> |
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#include <osgUtil/UpdateVisitor> |
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#include <osgUtil/SceneView> |
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#include <osgGA/CameraManipulator> |
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#include <osgGA/EventVisitor> |
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#include <osgGA/EventQueue> |
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#include <osgViewer/Scene> |
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#include <osgViewer/ViewerBase> |
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namespace osgViewer { |
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struct OSGVIEWER_EXPORT DepthPartitionSettings : public osg::Referenced |
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{ |
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enum DepthMode |
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{ |
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FIXED_RANGE, |
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BOUNDING_VOLUME |
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}; |
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DepthPartitionSettings(DepthMode mode=BOUNDING_VOLUME); |
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virtual bool getDepthRange(osg::View& view, unsigned int partition, double& zNear, double& zFar); |
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DepthMode _mode; |
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double _zNear; |
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double _zMid; |
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double _zFar; |
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}; |
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/** View holds a single view on a scene, this view may be composed of one or more slave cameras.*/ |
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class OSGVIEWER_EXPORT View : public osg::View, public osgGA::GUIActionAdapter |
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{ |
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public: |
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View(); |
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View(const osgViewer::View& view, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); |
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META_Object(osgViewer,View); |
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/** Provide a mechanism for getting the osg::View associated from the GUIActionAdapter. |
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* One would use this to case view to osgViewer::View(er) if supported by the subclass.*/ |
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virtual osg::View* asView() { return this; } |
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/** Provide a mechanism for getting the viewer object from this osgViewer::View. |
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* In the case of a osgViewer::Viewer the ViewerBase will effectively point to this object as Viewer subclasses from View. |
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* In the case of a osgViewer::CompsoiteViewer the ViewerBase will point to the CompositeViewer that owns this View. */ |
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ViewerBase* getViewerBase() { return _viewerBase.get(); } |
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/** Take all the settings, Camera and Slaves from the passed in view, leaving it empty. */ |
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virtual void take(osg::View& rhs); |
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virtual void setStartTick(osg::Timer_t tick); |
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osg::Timer_t getStartTick() const { return _startTick; } |
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Scene* getScene() { return _scene.get(); } |
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const Scene* getScene() const { return _scene.get(); } |
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/** Set the scene graph that the View will use.*/ |
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virtual void setSceneData(osg::Node* node); |
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/** Get the View's scene graph.*/ |
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osg::Node* getSceneData() { return _scene.valid() ? _scene->getSceneData() : 0; } |
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/** Get the const View's scene graph.*/ |
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const osg::Node* getSceneData() const { return _scene.valid() ? _scene->getSceneData() : 0; } |
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/** Set the View's database pager.*/ |
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void setDatabasePager(osgDB::DatabasePager* dp); |
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/** Get the View's database pager.*/ |
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osgDB::DatabasePager* getDatabasePager(); |
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/** Get the const View's database pager.*/ |
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const osgDB::DatabasePager* getDatabasePager() const; |
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/** Set the View's image pager.*/ |
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void setImagePager(osgDB::ImagePager* ip); |
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/** Get the View's image pager.*/ |
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osgDB::ImagePager* getImagePager(); |
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/** Get the const View's image pager.*/ |
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const osgDB::ImagePager* getImagePager() const; |
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/* Set the EventQueue that View uses to integrate external non window related events.*/ |
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void setEventQueue(osgGA::EventQueue* eventQueue) { _eventQueue = eventQueue; } |
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/* Get the View's EventQueue.*/ |
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osgGA::EventQueue* getEventQueue() { return _eventQueue.get(); } |
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/* Get the const View's EventQueue.*/ |
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const osgGA::EventQueue* getEventQueue() const { return _eventQueue.get(); } |
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/** Set the CameraManipulator that moves the View's master Camera position in response to events. |
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* The parameter resetPosition determines whether manipulator is set to its home position.*/ |
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void setCameraManipulator(osgGA::CameraManipulator* manipulator, bool resetPosition = true); |
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/** Get the View's CameraManipulator.*/ |
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osgGA::CameraManipulator* getCameraManipulator() { return _cameraManipulator.get(); } |
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/** Get the const View's CameraManipulator.*/ |
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const osgGA::CameraManipulator* getCameraManipulator() const { return _cameraManipulator.get(); } |
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/** Set the view to the CameraManipulator's home position, if non is attached home() is does nothing. |
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* Note, to set the home position use getCamaraManipulator()->setHomePosition(...). */ |
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void home(); |
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typedef std::list< osg::ref_ptr<osgGA::GUIEventHandler> > EventHandlers; |
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/** Add an EventHandler that adds handling of events to the View.*/ |
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void addEventHandler(osgGA::GUIEventHandler* eventHandler); |
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/** Remove an EventHandler from View.*/ |
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void removeEventHandler(osgGA::GUIEventHandler* eventHandler); |
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/** Get the View's list of EventHandlers.*/ |
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EventHandlers& getEventHandlers() { return _eventHandlers; } |
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/** Get the const View's list of EventHandlers.*/ |
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const EventHandlers& getEventHandlers() const { return _eventHandlers; } |
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/** Set the NodePath to any active CoordinateSystemNode present in the Scene. |
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* The CoordinateSystemNode path is used to help applications and CamaraManipualtors handle geocentric coordinates systems, |
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* such as known which way is the local up at any position on the a whole earth. */ |
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void setCoordinateSystemNodePath(const osg::NodePath& nodePath); |
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/** Get the NodePath to any active CoordinateSystemNode present in the Scene.*/ |
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osg::NodePath getCoordinateSystemNodePath() const; |
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/** Compute the NodePath to any active CoordinateSystemNode present in the Scene.*/ |
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void computeActiveCoordinateSystemNodePath(); |
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/** Set the DisplaySettings object associated with this view.*/ |
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void setDisplaySettings(osg::DisplaySettings* ds) { _displaySettings = ds; } |
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/** Set the DisplaySettings object associated with this view.*/ |
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osg::DisplaySettings* getDisplaySettings() { return _displaySettings.get(); } |
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/** Set the DisplaySettings object associated with this view.*/ |
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const osg::DisplaySettings* getDisplaySettings() const { return _displaySettings.get(); } |
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/** Set the FusionDistanceMode and Value. Note, is used only when working in stereo.*/ |
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void setFusionDistance(osgUtil::SceneView::FusionDistanceMode mode,float value=1.0f) |
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{ |
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_fusionDistanceMode = mode; |
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_fusionDistanceValue = value; |
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} |
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/** Get the FusionDistanceMode.*/ |
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osgUtil::SceneView::FusionDistanceMode getFusionDistanceMode() const { return _fusionDistanceMode; } |
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/** Get the FusionDistanceValue. Note, only used for USE_FUSION_DISTANCE_VALUE & PROPORTIONAL_TO_SCREEN_DISTANCE modes.*/ |
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float getFusionDistanceValue() const { return _fusionDistanceValue; } |
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/** Convenience method for creating slave Cameras and associated GraphicsWindows across all screens.*/ |
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void setUpViewAcrossAllScreens(); |
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/** Convenience method for a single camera on a single window.*/ |
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void setUpViewInWindow(int x, int y, int width, int height, unsigned int screenNum=0); |
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/** Convenience method for a single camera associated with a single full screen GraphicsWindow.*/ |
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void setUpViewOnSingleScreen(unsigned int screenNum=0); |
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/** Convenience method for spherical display using 6 slave cameras rendering the 6 sides of a cube map, and 7th camera doing distortion correction to present on a spherical display.*/ |
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void setUpViewFor3DSphericalDisplay(double radius=1.0, double collar=0.45, unsigned int screenNum=0, osg::Image* intensityMap=0, const osg::Matrixd& projectorMatrix = osg::Matrixd()); |
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/** Convenience method for spherical display by rendering main scene to as panoramic 2:1 texture and then doing distortion correction to present onto a spherical display.*/ |
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void setUpViewForPanoramicSphericalDisplay(double radius=1.0, double collar=0.45, unsigned int screenNum=0, osg::Image* intensityMap=0, const osg::Matrixd& projectorMatrix = osg::Matrixd()); |
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/** Convenience method for autostereoscopic Philips WoWvx display.*/ |
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void setUpViewForWoWVxDisplay(unsigned int screenNum, unsigned char wow_content, unsigned char wow_factor, unsigned char wow_offset, float wow_disparity_Zd, float wow_disparity_vz, float wow_disparity_M, float wow_disparity_C); |
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/** Convenience method for setting up multiple slave cameras that depth partition the specified camera.*/ |
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bool setUpDepthPartitionForCamera(osg::Camera* cameraToPartition, DepthPartitionSettings* dps=0); |
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/** Convenience method for setting up multiple slave cameras that depth partition each of the view's active cameras.*/ |
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bool setUpDepthPartition(DepthPartitionSettings* dsp=0); |
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/** Return true if this view contains a specified camera.*/ |
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bool containsCamera(const osg::Camera* camera) const; |
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/** Get the camera which contains the pointer position x,y specified master cameras window/eye coords. |
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* Also passes back the local window coords for the graphics context associated with the camera passed back. */ |
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const osg::Camera* getCameraContainingPosition(float x, float y, float& local_x, float& local_y) const; |
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/** Compute intersections between a ray through the specified master cameras window/eye coords and a specified node. |
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* Note, when a master cameras has slaves and no viewport itself its coordinate frame will be in clip space i.e. -1,-1 to 1,1, |
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* while if its has a viewport the coordintates will be relative to its viewport dimensions. |
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* Mouse events handled by the view will automatically be attached into the master camera window/clip coords so can be passed |
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* directly on to the computeIntersections method. */ |
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bool computeIntersections(float x,float y, osgUtil::LineSegmentIntersector::Intersections& intersections,osg::Node::NodeMask traversalMask = 0xffffffff); |
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/** Compute intersections between a ray through the specified master cameras window/eye coords and a specified nodePath's subgraph. */ |
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bool computeIntersections(float x,float y, const osg::NodePath& nodePath, osgUtil::LineSegmentIntersector::Intersections& intersections,osg::Node::NodeMask traversalMask = 0xffffffff); |
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virtual void requestRedraw(); |
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virtual void requestContinuousUpdate(bool needed=true); |
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virtual void requestWarpPointer(float x,float y); |
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public: |
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void assignSceneDataToCameras(); |
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void init(); |
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protected: |
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friend class CompositeViewer; |
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virtual ~View(); |
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virtual osg::GraphicsOperation* createRenderer(osg::Camera* camera); |
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osg::observer_ptr<ViewerBase> _viewerBase; |
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osg::Timer_t _startTick; |
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osg::ref_ptr<osgViewer::Scene> _scene; |
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osg::ref_ptr<osgGA::EventQueue> _eventQueue; |
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osg::ref_ptr<osgGA::CameraManipulator> _cameraManipulator; |
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EventHandlers _eventHandlers; |
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osg::ObserverNodePath _coordinateSystemNodePath; |
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osg::ref_ptr<osg::DisplaySettings> _displaySettings; |
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osgUtil::SceneView::FusionDistanceMode _fusionDistanceMode; |
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float _fusionDistanceValue; |
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}; |
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} |
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#endif
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