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145 lines
5.2 KiB
145 lines
5.2 KiB
/* |
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Simple DirectMedia Layer |
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org> |
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This software is provided 'as-is', without any express or implied |
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warranty. In no event will the authors be held liable for any damages |
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arising from the use of this software. |
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Permission is granted to anyone to use this software for any purpose, |
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including commercial applications, and to alter it and redistribute it |
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freely, subject to the following restrictions: |
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1. The origin of this software must not be misrepresented; you must not |
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claim that you wrote the original software. If you use this software |
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in a product, an acknowledgment in the product documentation would be |
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appreciated but is not required. |
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2. Altered source versions must be plainly marked as such, and must not be |
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misrepresented as being the original software. |
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3. This notice may not be removed or altered from any source distribution. |
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*/ |
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/** |
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* \file SDL_filesystem.h |
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* |
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* \brief Include file for filesystem SDL API functions |
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*/ |
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#ifndef SDL_filesystem_h_ |
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#define SDL_filesystem_h_ |
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#include "SDL_stdinc.h" |
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#include "begin_code.h" |
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/* Set up for C function definitions, even when using C++ */ |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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/** |
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* Get the directory where the application was run from. |
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* |
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* This is not necessarily a fast call, so you should call this once near |
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* startup and save the string if you need it. |
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* |
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* **Mac OS X and iOS Specific Functionality**: If the application is in a |
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* ".app" bundle, this function returns the Resource directory (e.g. |
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* MyApp.app/Contents/Resources/). This behaviour can be overridden by adding |
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* a property to the Info.plist file. Adding a string key with the name |
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* SDL_FILESYSTEM_BASE_DIR_TYPE with a supported value will change the |
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* behaviour. |
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* |
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* Supported values for the SDL_FILESYSTEM_BASE_DIR_TYPE property (Given an |
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* application in /Applications/SDLApp/MyApp.app): |
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* |
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* - `resource`: bundle resource directory (the default). For example: |
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* `/Applications/SDLApp/MyApp.app/Contents/Resources` |
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* - `bundle`: the Bundle directory. For example: |
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* `/Applications/SDLApp/MyApp.app/` |
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* - `parent`: the containing directory of the bundle. For example: |
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* `/Applications/SDLApp/` |
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* |
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* The returned path is guaranteed to end with a path separator ('\' on |
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* Windows, '/' on most other platforms). |
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* |
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* The pointer returned is owned by the caller. Please call SDL_free() on the |
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* pointer when done with it. |
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* |
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* \returns an absolute path in UTF-8 encoding to the application data |
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* directory. NULL will be returned on error or when the platform |
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* doesn't implement this functionality, call SDL_GetError() for more |
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* information. |
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* |
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* \since This function is available since SDL 2.0.1. |
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* |
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* \sa SDL_GetPrefPath |
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*/ |
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extern DECLSPEC char *SDLCALL SDL_GetBasePath(void); |
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/** |
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* Get the user-and-app-specific path where files can be written. |
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* |
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* Get the "pref dir". This is meant to be where users can write personal |
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* files (preferences and save games, etc) that are specific to your |
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* application. This directory is unique per user, per application. |
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* |
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* This function will decide the appropriate location in the native |
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* filesystem, create the directory if necessary, and return a string of the |
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* absolute path to the directory in UTF-8 encoding. |
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* |
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* On Windows, the string might look like: |
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* |
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* `C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\` |
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* |
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* On Linux, the string might look like" |
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* |
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* `/home/bob/.local/share/My Program Name/` |
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* |
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* On Mac OS X, the string might look like: |
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* |
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* `/Users/bob/Library/Application Support/My Program Name/` |
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* |
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* You should assume the path returned by this function is the only safe place |
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* to write files (and that SDL_GetBasePath(), while it might be writable, or |
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* even the parent of the returned path, isn't where you should be writing |
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* things). |
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* |
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* Both the org and app strings may become part of a directory name, so please |
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* follow these rules: |
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* |
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* - Try to use the same org string (_including case-sensitivity_) for all |
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* your applications that use this function. |
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* - Always use a unique app string for each one, and make sure it never |
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* changes for an app once you've decided on it. |
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* - Unicode characters are legal, as long as it's UTF-8 encoded, but... |
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* - ...only use letters, numbers, and spaces. Avoid punctuation like "Game |
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* Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient. |
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* |
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* The returned path is guaranteed to end with a path separator ('\' on |
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* Windows, '/' on most other platforms). |
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* |
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* The pointer returned is owned by the caller. Please call SDL_free() on the |
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* pointer when done with it. |
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* |
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* \param org the name of your organization |
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* \param app the name of your application |
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* \returns a UTF-8 string of the user directory in platform-dependent |
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* notation. NULL if there's a problem (creating directory failed, |
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* etc.). |
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* |
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* \since This function is available since SDL 2.0.1. |
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* |
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* \sa SDL_GetBasePath |
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*/ |
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extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app); |
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/* Ends C function definitions when using C++ */ |
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#ifdef __cplusplus |
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} |
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#endif |
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#include "close_code.h" |
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#endif /* SDL_filesystem_h_ */ |
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/* vi: set ts=4 sw=4 expandtab: */
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