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#
# [REQUIRED] Add support for <inttypes.h> to Windows.
#
WindowsBuild {
INCLUDEPATH += libs/lib/msinttypes
}
#
# [REQUIRED] Add support for the MAVLink communications protocol.
# Mavlink dialect is hardwired to arudpilotmega for now. The reason being
# the current codebase supports both PX4 and APM flight stack. PX4 flight stack
# only usese common mavlink specifications, whereas APM flight stack uses custom
# mavlink specifications which add to common. So by using the adupilotmega dialect
# QGC can support both in the same codebase.
#
# Once the mavlink helper routines include support for multiple dialects within
# a single compiled codebase this hardwiring of dialect can go away. But until then
# this "workaround" is needed.
MAVLINKPATH_REL = libs/mavlink/include/mavlink/v2.0
MAVLINKPATH = $$BASEDIR/$$MAVLINKPATH_REL
MAVLINK_CONF = ardupilotmega
DEFINES += MAVLINK_NO_DATA
# First we select the dialect, checking for valid user selection
# Users can override all other settings by specifying MAVLINK_CONF as an argument to qmake
!isEmpty(MAVLINK_CONF) {
message($$sprintf("Using MAVLink dialect '%1'.", $$MAVLINK_CONF))
}
# Then we add the proper include paths dependent on the dialect.
INCLUDEPATH += $$MAVLINKPATH
exists($$MAVLINKPATH/common) {
!isEmpty(MAVLINK_CONF) {
count(MAVLINK_CONF, 1) {
exists($$MAVLINKPATH/$$MAVLINK_CONF) {
INCLUDEPATH += $$MAVLINKPATH/$$MAVLINK_CONF
DEFINES += $$sprintf('QGC_USE_%1_MESSAGES', $$upper($$MAVLINK_CONF))
} else {
error($$sprintf("MAVLink dialect '%1' does not exist at '%2'!", $$MAVLINK_CONF, $$MAVLINKPATH_REL))
}
} else {
error(Only a single mavlink dialect can be specified in MAVLINK_CONF)
}
} else {
INCLUDEPATH += $$MAVLINKPATH/common
}
} else {
error($$sprintf("MAVLink folder does not exist at '%1'! Run 'git submodule init && git submodule update' on the command line.",$$MAVLINKPATH_REL))
}
#
# [REQUIRED] EIGEN matrix library
# NOMINMAX constant required to make internal min/max work.
INCLUDEPATH += libs/eigen
DEFINES += NOMINMAX
#
# [REQUIRED] QWT plotting library dependency. Provides plotting capabilities.
#
!MobileBuild {
include(libs/qwt.pri)
DEPENDPATH += libs/qwt
INCLUDEPATH += libs/qwt
}
#
# [REQUIRED] SDL dependency. Provides joystick/gamepad support.
# The SDL is packaged with QGC for the Mac and Windows. Linux support requires installing the SDL
# library (development libraries and static binaries).
#
MacBuild {
INCLUDEPATH += \
$$BASEDIR/libs/lib/Frameworks/SDL2.framework/Headers
LIBS += \
-F$$BASEDIR/libs/lib/Frameworks \
-framework SDL2
} else:LinuxBuild {
PKGCONFIG = sdl2
} else:WindowsBuild {
INCLUDEPATH += $$BASEDIR/libs/lib/sdl2/msvc/include
contains(QT_ARCH, i386) {
LIBS += -L$$BASEDIR/libs/lib/sdl2/msvc/lib/x86
} else {
LIBS += -L$$BASEDIR/libs/lib/sdl2/msvc/lib/x64
}
LIBS += \
-lSDL2main \
-lSDL2
}
#
# [OPTIONAL] Zeroconf for UDP links
#
contains (DEFINES, DISABLE_ZEROCONF) {
message("Skipping support for Zeroconf (manual override from command line)")
DEFINES -= DISABLE_ZEROCONF
# Otherwise the user can still disable this feature in the user_config.pri file.
} else:exists(user_config.pri):infile(user_config.pri, DEFINES, DISABLE_ZEROCONF) {
message("Skipping support for Zeroconf (manual override from user_config.pri)")
# Mac support is built into OS
} else:MacBuild|iOSBuild {
message("Including support for Zeroconf (Bonjour)")
DEFINES += QGC_ZEROCONF_ENABLED
} else {
message("Skipping support for Zeroconf (unsupported platform)")
}