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134 lines
4.9 KiB
134 lines
4.9 KiB
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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* Copyright (C) 2010 Tim Moore |
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* |
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* This library is open source and may be redistributed and/or modified under |
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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* (at your option) any later version. The full license is in LICENSE file |
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* included with this distribution, and on the openscenegraph.org website. |
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* |
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* This library is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* OpenSceneGraph Public License for more details. |
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*/ |
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#ifndef OSG_BUFFERINDEXBINDING |
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#define OSG_BUFFERINDEXBINDING 1 |
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#include <osg/Export> |
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#include <osg/BufferObject> |
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#include <osg/StateAttribute> |
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#ifndef GL_TRANSFORM_FEEDBACK_BUFFER |
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#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E |
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#endif |
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namespace osg { |
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class State; |
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/** Encapsulate binding buffer objects to index targets. This |
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* specifically supports the uniform buffer and transform feedback |
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* targets. |
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*/ |
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// Common implementation superclass |
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class OSG_EXPORT BufferIndexBinding : public StateAttribute |
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{ |
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protected: |
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BufferIndexBinding(GLenum target, GLuint index); |
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BufferIndexBinding(GLenum target, GLuint index, BufferObject* bo, GLintptr offset, |
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GLsizeiptr size); |
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BufferIndexBinding(const BufferIndexBinding& rhs, const CopyOp& copyop=CopyOp::SHALLOW_COPY); |
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public: |
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// The member value is part of the key to this state attribute in |
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// the State class. Using the index target, we can seperately |
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// track the bindings for many different index targets. |
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virtual unsigned getMember() const { return static_cast<unsigned int>(_index); } |
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GLenum getTarget() const { return _target; } |
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/** Get the index target. |
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*/ |
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GLuint getIndex() const { return _index; } |
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/** Set the buffer object that will be bound to the index target. |
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*/ |
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void setBufferObject(BufferObject *bo) { _bufferObject = bo; } |
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/** Get the buffer object to be bound. |
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*/ |
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BufferObject* getBufferObject() const { return _bufferObject.get(); } |
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/** Set the starting offset into the buffer object for data for |
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the indexed target. Note: the required alignment on the offset |
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may be quite large (e.g., 256 bytes on NVidia 8600M). This |
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should be checked with glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT...). |
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*/ |
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void setOffset(GLintptr offset) { _offset = offset; } |
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GLintptr getOffset() const { return _offset; } |
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/** Set the size of data for the indexed target. |
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*/ |
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void setSize(GLsizeiptr size) { _size = size; } |
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GLsizeiptr getSize() const { return _size; } |
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virtual void apply(State& state) const; |
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protected: |
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virtual ~BufferIndexBinding(); |
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const GLenum _target; |
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const GLuint _index; |
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ref_ptr<BufferObject> _bufferObject; |
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GLintptr _offset; |
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GLsizeiptr _size; |
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}; |
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/** StateAttribute for binding a uniform buffer index target. |
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*/ |
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class OSG_EXPORT UniformBufferBinding : public BufferIndexBinding |
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{ |
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public: |
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UniformBufferBinding(); |
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UniformBufferBinding(GLuint index); |
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/** Create a binding for a uniform buffer index target. |
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* @param index the index target |
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* @param bo associated buffer object |
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* @param offset offset into buffer object |
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* @param size size of data in buffer object |
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*/ |
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UniformBufferBinding(GLuint index, BufferObject* bo, GLintptr offset, GLsizeiptr size); |
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UniformBufferBinding(const UniformBufferBinding& rhs, const CopyOp& copyop=CopyOp::SHALLOW_COPY); |
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META_StateAttribute(osg, UniformBufferBinding, UNIFORMBUFFERBINDING); |
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virtual int compare(const StateAttribute& bb) const |
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{ |
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COMPARE_StateAttribute_Types(UniformBufferBinding, bb) |
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COMPARE_StateAttribute_Parameter(_target) |
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COMPARE_StateAttribute_Parameter(_index) |
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COMPARE_StateAttribute_Parameter(_bufferObject) |
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COMPARE_StateAttribute_Parameter(_offset) |
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COMPARE_StateAttribute_Parameter(_size) |
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return 0; |
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} |
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}; |
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/** StateAttribute for binding a transform feedback index target. |
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*/ |
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class OSG_EXPORT TransformFeedbackBufferBinding : public BufferIndexBinding |
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{ |
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public: |
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TransformFeedbackBufferBinding(GLuint index = 0); |
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TransformFeedbackBufferBinding(GLuint index, BufferObject* bo, GLintptr offset, GLsizeiptr size); |
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TransformFeedbackBufferBinding(const TransformFeedbackBufferBinding& rhs, const CopyOp& copyop=CopyOp::SHALLOW_COPY); |
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META_StateAttribute(osg, TransformFeedbackBufferBinding, TRANSFORMFEEDBACKBUFFERBINDING); |
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virtual int compare(const StateAttribute& bb) const |
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{ |
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COMPARE_StateAttribute_Types(TransformFeedbackBufferBinding, bb) |
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COMPARE_StateAttribute_Parameter(_target) |
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COMPARE_StateAttribute_Parameter(_index) |
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COMPARE_StateAttribute_Parameter(_bufferObject) |
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COMPARE_StateAttribute_Parameter(_offset) |
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COMPARE_StateAttribute_Parameter(_size) |
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return 0; |
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} |
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}; |
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} |
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#endif
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