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42 lines
1.8 KiB
42 lines
1.8 KiB
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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* |
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* This library is open source and may be redistributed and/or modified under |
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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* (at your option) any later version. The full license is in LICENSE file |
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* included with this distribution, and on the openscenegraph.org website. |
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* |
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* This library is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* OpenSceneGraph Public License for more details. |
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*/ |
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#ifndef OSG_GLOBJECTS |
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#define OSG_GLOBJECTS 1 |
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#include <osg/Export> |
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namespace osg { |
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/** Flush all deleted OpenGL objects within the specified availableTime. |
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* Note, must be called from a thread which has current the graphics context associated with contextID. */ |
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extern OSG_EXPORT void flushDeletedGLObjects(unsigned int contextID, double currentTime, double& availableTime); |
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/** Flush all deleted OpenGL objects. |
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* Note, must be called from a thread which has current the graphics context associated with contextID. */ |
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extern OSG_EXPORT void flushAllDeletedGLObjects(unsigned int contextID); |
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/** Do a GL delete all OpenGL objects. |
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* Note, must be called from a thread which has current the graphics context associated with contextID. */ |
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extern OSG_EXPORT void deleteAllGLObjects(unsigned int contextID); |
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/** Discard all OpenGL objects. |
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* Note, unlike deleteAllObjectObjects discard does not |
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* do any OpenGL calls so can be called from any thread, but as a consequence it |
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* also doesn't remove the associated OpenGL resource so discard should only be |
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* called when the associated graphics context is being/has been closed. */ |
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extern OSG_EXPORT void discardAllGLObjects(unsigned int contextID); |
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} |
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#endif
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