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136 lines
3.8 KiB
136 lines
3.8 KiB
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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* |
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* This library is open source and may be redistributed and/or modified under |
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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* (at your option) any later version. The full license is in LICENSE file |
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* included with this distribution, and on the openscenegraph.org website. |
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* |
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* This library is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* OpenSceneGraph Public License for more details. |
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*/ |
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#ifndef OSG_GRAPHICSTHREAD |
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#define OSG_GRAPHICSTHREAD 1 |
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#include <osg/OperationThread> |
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#include <osg/State> |
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namespace osg { |
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class GraphicsContext; |
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/** GraphicsThread is a helper class for running OpenGL GraphicsOperation within a single thread assigned to a specific GraphicsContext.*/ |
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class OSG_EXPORT GraphicsThread : public osg::OperationThread |
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{ |
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public: |
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GraphicsThread(); |
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/** Run does the graphics thread run loop.*/ |
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virtual void run(); |
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}; |
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struct OSG_EXPORT GraphicsOperation : public Operation |
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{ |
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GraphicsOperation(const std::string& name, bool keep): |
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Operation(name,keep) {} |
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/** Override the standard Operation operator and dynamic cast object to a GraphicsContext, |
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* on success call operation()(GraphicsContext*).*/ |
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virtual void operator () (Object* object); |
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virtual void operator () (GraphicsContext* context) = 0; |
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}; |
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/** SwapBufferOperation calls swap buffers on the GraphicsContext.*/ |
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struct OSG_EXPORT SwapBuffersOperation : public GraphicsOperation |
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{ |
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SwapBuffersOperation(): |
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GraphicsOperation("SwapBuffers",true) {} |
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virtual void operator () (GraphicsContext* context); |
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}; |
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/** BarrierOperation allows one to synchronize multiple GraphicsThreads with each other.*/ |
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struct OSG_EXPORT BarrierOperation : public Operation, public OpenThreads::Barrier |
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{ |
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enum PreBlockOp |
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{ |
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NO_OPERATION, |
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GL_FLUSH, |
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GL_FINISH |
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}; |
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BarrierOperation(int numThreads, PreBlockOp op=NO_OPERATION, bool keep=true): |
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Operation("Barrier", keep), |
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OpenThreads::Barrier(numThreads), |
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_preBlockOp(op) {} |
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virtual void release(); |
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virtual void operator () (Object* object); |
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PreBlockOp _preBlockOp; |
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}; |
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/** ReleaseContext_Block_MakeCurrentOperation releases the context for another thread to acquire, |
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* then blocks waiting for context to be released, once the block is release the context is re-acquired.*/ |
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struct OSG_EXPORT ReleaseContext_Block_MakeCurrentOperation : public GraphicsOperation, public RefBlock |
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{ |
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ReleaseContext_Block_MakeCurrentOperation(): |
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GraphicsOperation("ReleaseContext_Block_MakeCurrent", false) {} |
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virtual void release(); |
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virtual void operator () (GraphicsContext* context); |
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}; |
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struct OSG_EXPORT BlockAndFlushOperation : public GraphicsOperation, public OpenThreads::Block |
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{ |
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BlockAndFlushOperation(); |
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virtual void release(); |
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virtual void operator () (GraphicsContext*); |
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}; |
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struct OSG_EXPORT FlushDeletedGLObjectsOperation : public GraphicsOperation |
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{ |
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FlushDeletedGLObjectsOperation(double availableTime, bool keep=false); |
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virtual void operator () (GraphicsContext*); |
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double _availableTime; |
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}; |
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class OSG_EXPORT RunOperations : public osg::GraphicsOperation |
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{ |
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public: |
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RunOperations(): |
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osg::GraphicsOperation("RunOperation",true) {} |
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virtual void operator () (osg::GraphicsContext* context); |
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}; |
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class OSG_EXPORT EndOfDynamicDrawBlock : public OpenThreads::BlockCount, public osg::State::DynamicObjectRenderingCompletedCallback |
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{ |
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public: |
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EndOfDynamicDrawBlock(unsigned int); |
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void completed(osg::State* state); |
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protected: |
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~EndOfDynamicDrawBlock() {} |
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}; |
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} |
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#endif
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