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140 lines
5.7 KiB
140 lines
5.7 KiB
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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* |
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* This library is open source and may be redistributed and/or modified under |
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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* (at your option) any later version. The full license is in LICENSE file |
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* included with this distribution, and on the openscenegraph.org website. |
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* |
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* This library is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* OpenSceneGraph Public License for more details. |
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*/ |
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#ifndef OSG_LOD |
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#define OSG_LOD 1 |
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#include <osg/Group> |
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namespace osg { |
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/** LOD - Level Of Detail group node which allows switching between children |
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depending on distance from eye point. |
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Typical uses are for load balancing - objects further away from |
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the eye point are rendered at a lower level of detail, and at times |
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of high stress on the graphics pipeline lower levels of detail can |
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also be chosen by adjusting the viewers's Camera/CullSettings LODScale value. |
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Each child has a corresponding valid range consisting of a minimum |
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and maximum distance. Given a distance to the viewer (d), LOD displays |
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a child if min <= d < max. LOD may display multiple children simultaneously |
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if their corresponding ranges overlap. Children can be in any order, |
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and don't need to be sorted by range or amount of detail. If the number of |
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ranges (m) is less than the number of children (n), then children m+1 through |
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n are ignored. |
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*/ |
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class OSG_EXPORT LOD : public Group |
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{ |
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public : |
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LOD(); |
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/ |
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LOD(const LOD&,const CopyOp& copyop=CopyOp::SHALLOW_COPY); |
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META_Node(osg, LOD); |
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typedef osg::BoundingSphere::vec_type vec_type; |
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typedef osg::BoundingSphere::value_type value_type; |
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virtual void traverse(NodeVisitor& nv); |
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virtual bool addChild(Node *child); |
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virtual bool addChild(Node *child, float min, float max); |
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virtual bool removeChildren(unsigned int pos,unsigned int numChildrenToRemove=1); |
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typedef std::pair<float,float> MinMaxPair; |
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typedef std::vector<MinMaxPair> RangeList; |
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/** Modes which control how the center of object should be determined when computing which child is active.*/ |
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enum CenterMode |
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{ |
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USE_BOUNDING_SPHERE_CENTER, |
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USER_DEFINED_CENTER |
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}; |
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/** Set how the center of object should be determined when computing which child is active.*/ |
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void setCenterMode(CenterMode mode) { _centerMode=mode; } |
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/** Get how the center of object should be determined when computing which child is active.*/ |
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CenterMode getCenterMode() const { return _centerMode; } |
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/** Sets the object-space point which defines the center of the osg::LOD. |
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center is affected by any transforms in the hierarchy above the osg::LOD.*/ |
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inline void setCenter(const vec_type& center) { _centerMode=USER_DEFINED_CENTER; _userDefinedCenter = center; } |
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/** return the LOD center point. */ |
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inline const vec_type& getCenter() const { if (_centerMode==USER_DEFINED_CENTER) return _userDefinedCenter; else return getBound().center(); } |
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/** Set the object-space reference radius of the volume enclosed by the LOD. |
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* Used to determine the bounding sphere of the LOD in the absence of any children.*/ |
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inline void setRadius(value_type radius) { _radius = radius; } |
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/** Get the object-space radius of the volume enclosed by the LOD.*/ |
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inline value_type getRadius() const { return _radius; } |
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/** Modes that control how the range values should be interpreted when computing which child is active.*/ |
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enum RangeMode |
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{ |
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DISTANCE_FROM_EYE_POINT, |
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PIXEL_SIZE_ON_SCREEN |
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}; |
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/** Set how the range values should be interpreted when computing which child is active.*/ |
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void setRangeMode(RangeMode mode) { _rangeMode = mode; } |
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/** Get how the range values should be interpreted when computing which child is active.*/ |
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RangeMode getRangeMode() const { return _rangeMode; } |
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/** Sets the min and max visible ranges of range of specific child. |
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Values are floating point distance specified in local objects coordinates.*/ |
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void setRange(unsigned int childNo, float min,float max); |
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/** returns the min visible range for specified child.*/ |
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inline float getMinRange(unsigned int childNo) const { return _rangeList[childNo].first; } |
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/** returns the max visible range for specified child.*/ |
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inline float getMaxRange(unsigned int childNo) const { return _rangeList[childNo].second; } |
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/** returns the number of ranges currently set. |
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* An LOD which has been fully set up will have getNumChildren()==getNumRanges(). */ |
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inline unsigned int getNumRanges() const { return _rangeList.size(); } |
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/** set the list of MinMax ranges for each child.*/ |
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inline void setRangeList(const RangeList& rangeList) { _rangeList=rangeList; } |
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/** return the list of MinMax ranges for each child.*/ |
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inline const RangeList& getRangeList() const { return _rangeList; } |
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virtual BoundingSphere computeBound() const; |
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protected : |
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virtual ~LOD() {} |
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CenterMode _centerMode; |
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vec_type _userDefinedCenter; |
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value_type _radius; |
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RangeMode _rangeMode; |
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RangeList _rangeList; |
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}; |
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} |
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#endif
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