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98 lines
3.0 KiB
98 lines
3.0 KiB
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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* |
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* This library is open source and may be redistributed and/or modified under |
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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* (at your option) any later version. The full license is in LICENSE file |
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* included with this distribution, and on the openscenegraph.org website. |
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* |
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* This library is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* OpenSceneGraph Public License for more details. |
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*/ |
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#ifndef OSG_SWITCH |
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#define OSG_SWITCH 1 |
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#include <osg/Group> |
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namespace osg { |
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/** Switch is a Group node that allows switching between children. |
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* Typical uses would be for objects which might need to be rendered |
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* differently at different times, for instance a switch could be used |
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* to represent the different states of a traffic light. |
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*/ |
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class OSG_EXPORT Switch : public Group |
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{ |
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public : |
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Switch(); |
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/** Copy constructor using CopyOp to manage deep vs shallow copy. */ |
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Switch(const Switch&,const CopyOp& copyop=CopyOp::SHALLOW_COPY); |
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virtual Switch* asSwitch() { return this; } |
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virtual const Switch* asSwitch() const { return this; } |
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META_Node(osg, Switch); |
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virtual void traverse(NodeVisitor& nv); |
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void setNewChildDefaultValue(bool value) { _newChildDefaultValue = value; } |
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bool getNewChildDefaultValue() const { return _newChildDefaultValue; } |
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virtual bool addChild( Node *child ); |
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virtual bool addChild( Node *child, bool value ); |
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virtual bool insertChild( unsigned int index, Node *child ); |
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virtual bool insertChild( unsigned int index, Node *child, bool value ); |
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virtual bool removeChildren(unsigned int pos,unsigned int numChildrenToRemove); |
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void setValue(unsigned int pos,bool value); |
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bool getValue(unsigned int pos) const; |
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void setChildValue(const Node* child,bool value); |
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bool getChildValue(const Node* child) const; |
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/** Set all the children off (false), and set the new default child |
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* value to off (false). */ |
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bool setAllChildrenOff(); |
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/** Set all the children on (true), and set the new default child |
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* value to on (true). */ |
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bool setAllChildrenOn(); |
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/** Set a single child on, switch off all other children. */ |
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bool setSingleChildOn(unsigned int pos); |
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typedef std::vector<bool> ValueList; |
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void setValueList(const ValueList& values) { _values=values; } |
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const ValueList& getValueList() const { return _values; } |
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virtual BoundingSphere computeBound() const; |
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protected : |
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virtual ~Switch() {} |
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// This is effectively a bit mask. |
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bool _newChildDefaultValue; |
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ValueList _values; |
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}; |
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} |
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#endif
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