You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
148 lines
5.7 KiB
148 lines
5.7 KiB
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
|
* |
|
* This library is open source and may be redistributed and/or modified under |
|
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
|
* (at your option) any later version. The full license is in LICENSE file |
|
* included with this distribution, and on the openscenegraph.org website. |
|
* |
|
* This library is distributed in the hope that it will be useful, |
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
* OpenSceneGraph Public License for more details. |
|
*/ |
|
|
|
#ifndef OSG_TEXTURERECTANGLE |
|
#define OSG_TEXTURERECTANGLE 1 |
|
|
|
#include <osg/Texture> |
|
|
|
#ifndef GL_TEXTURE_RECTANGLE_NV |
|
#define GL_TEXTURE_RECTANGLE_NV 0x84F5 |
|
#endif |
|
|
|
#ifndef GL_TEXTURE_RECTANGLE |
|
#define GL_TEXTURE_RECTANGLE GL_TEXTURE_RECTANGLE_NV |
|
#endif |
|
|
|
namespace osg { |
|
|
|
/** Texture state class which encapsulates OpenGL texture functionality. */ |
|
class OSG_EXPORT TextureRectangle : public Texture |
|
{ |
|
|
|
public : |
|
|
|
TextureRectangle(); |
|
|
|
TextureRectangle(Image* image); |
|
|
|
/** Copy constructor using CopyOp to manage deep vs shallow copy. */ |
|
TextureRectangle(const TextureRectangle& text,const CopyOp& copyop=CopyOp::SHALLOW_COPY); |
|
|
|
META_StateAttribute(osg, TextureRectangle, TEXTURE); |
|
|
|
/** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */ |
|
virtual int compare(const StateAttribute& rhs) const; |
|
|
|
virtual GLenum getTextureTarget() const { return GL_TEXTURE_RECTANGLE; } |
|
|
|
/** Set the texture image. */ |
|
void setImage(Image* image); |
|
|
|
/** Get the texture image. */ |
|
Image* getImage() { return _image.get(); } |
|
|
|
/** Get the const texture image. */ |
|
inline const Image* getImage() const { return _image.get(); } |
|
|
|
inline unsigned int& getModifiedCount(unsigned int contextID) const |
|
{ |
|
// get the modified count for the current contextID. |
|
return _modifiedCount[contextID]; |
|
} |
|
|
|
|
|
/** Set the texture image, ignoring face value as there is only one image. */ |
|
virtual void setImage(unsigned int, Image* image) { setImage(image); } |
|
|
|
/** Get the texture image, ignoring face value as there is only one image. */ |
|
virtual Image* getImage(unsigned int) { return _image.get(); } |
|
|
|
/** Get the const texture image, ignoring face value as there is only one image. */ |
|
virtual const Image* getImage(unsigned int) const { return _image.get(); } |
|
|
|
/** Get the number of images that can be assigned to the Texture. */ |
|
virtual unsigned int getNumImages() const { return 1; } |
|
|
|
|
|
/** Set the texture width and height. If width or height are zero then |
|
* the respective size value is calculated from the source image sizes. |
|
*/ |
|
inline void setTextureSize(int width, int height) const |
|
{ |
|
_textureWidth = width; |
|
_textureHeight = height; |
|
} |
|
|
|
void setTextureWidth(int width) { _textureWidth=width; } |
|
void setTextureHeight(int height) { _textureHeight=height; } |
|
|
|
virtual int getTextureWidth() const { return _textureWidth; } |
|
virtual int getTextureHeight() const { return _textureHeight; } |
|
virtual int getTextureDepth() const { return 1; } |
|
|
|
class SubloadCallback : public Referenced |
|
{ |
|
public: |
|
virtual void load(const TextureRectangle&, State&) const = 0; |
|
virtual void subload(const TextureRectangle&, State&) const = 0; |
|
}; |
|
|
|
void setSubloadCallback(SubloadCallback* cb) { _subloadCallback = cb;; } |
|
SubloadCallback* getSubloadCallback() { return _subloadCallback.get(); } |
|
const SubloadCallback* getSubloadCallback() const { return _subloadCallback.get(); } |
|
|
|
/** Copies pixels into a 2D texture image, as per glCopyTexImage2D. |
|
* Creates an OpenGL texture object from the current OpenGL background |
|
* framebuffer contents at position \a x, \a y with width \a width and |
|
* height \a height. \a width and \a height must be a power of two. */ |
|
void copyTexImage2D(State& state, int x, int y, int width, int height ); |
|
|
|
/** Copies a two-dimensional texture subimage, as per |
|
* glCopyTexSubImage2D. Updates a portion of an existing OpenGL |
|
* texture object from the current OpenGL background framebuffer |
|
* contents at position \a x, \a y with width \a width and height |
|
* \a height. Loads framebuffer data into the texture using offsets |
|
* \a xoffset and \a yoffset. \a width and \a height must be powers |
|
* of two. */ |
|
void copyTexSubImage2D(State& state, int xoffset, int yoffset, int x, int y, int width, int height ); |
|
|
|
/** On first apply (unless already compiled), create and bind the |
|
* texture, subsequent apply will simply bind to texture. |
|
*/ |
|
virtual void apply(State& state) const; |
|
|
|
protected : |
|
|
|
virtual ~TextureRectangle(); |
|
|
|
virtual void computeInternalFormat() const; |
|
void allocateMipmap(State& state) const; |
|
|
|
void applyTexImage_load(GLenum target, Image* image, State& state, GLsizei& inwidth, GLsizei& inheight) const; |
|
void applyTexImage_subload(GLenum target, Image* image, State& state, GLsizei& inwidth, GLsizei& inheight, GLint& inInternalFormat) const; |
|
|
|
ref_ptr<Image> _image; |
|
|
|
// subloaded images can have different texture and image sizes. |
|
mutable GLsizei _textureWidth, _textureHeight; |
|
|
|
ref_ptr<SubloadCallback> _subloadCallback; |
|
|
|
typedef buffered_value<unsigned int> ImageModifiedCount; |
|
mutable ImageModifiedCount _modifiedCount; |
|
}; |
|
|
|
} |
|
|
|
#endif
|
|
|