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185 lines
6.8 KiB
185 lines
6.8 KiB
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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* |
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* This library is open source and may be redistributed and/or modified under |
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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* (at your option) any later version. The full license is in LICENSE file |
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* included with this distribution, and on the openscenegraph.org website. |
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* |
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* This library is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* OpenSceneGraph Public License for more details. |
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*/ |
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#ifndef OSG_VIEW |
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#define OSG_VIEW 1 |
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#include <osg/Camera> |
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#include <osg/Light> |
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#include <osg/Stats> |
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#include <OpenThreads/Mutex> |
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namespace osg { |
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/** View - maintains a master camera view and a list of slave cameras that are relative to this master camera. |
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* Note, if no slave cameras are attached to the view then the master camera does both the control and implementation of the rendering of the scene, |
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* but if slave cameras are present then the master controls the view onto the scene, while the slaves implement the rendering of the scene. |
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*/ |
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class OSG_EXPORT View : public virtual osg::Object |
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{ |
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public : |
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View(); |
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View(const osg::View& view, const osg::CopyOp& copyop=CopyOp::SHALLOW_COPY); |
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META_Object(osg,View); |
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/** Take all the settings, Camera and Slaves from the passed in view, leaving it empty. */ |
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virtual void take(View& rhs); |
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/** Set the Stats object used for collect various frame related timing and scene graph stats.*/ |
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void setStats(osg::Stats* stats) { _stats = stats; } |
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/** Get the Viewers Stats object.*/ |
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osg::Stats* getStats() { return _stats.get(); } |
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/** Get the Viewers Stats object.*/ |
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const osg::Stats* getStats() const { return _stats.get(); } |
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/** Options for controlling the global lighting used for the view.*/ |
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enum LightingMode |
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{ |
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NO_LIGHT, |
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HEADLIGHT, |
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SKY_LIGHT |
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}; |
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/** Set the global lighting to use for this view. |
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* Defaults to headlight. */ |
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void setLightingMode(LightingMode lightingMode); |
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/** Get the global lighting used for this view.*/ |
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LightingMode getLightingMode() const { return _lightingMode; } |
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/** Get the global light.*/ |
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void setLight(osg::Light* light) { _light = light; } |
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/** Get the global lighting if assigned.*/ |
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osg::Light* getLight() { return _light.get(); } |
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/** Get the const global lighting if assigned.*/ |
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const osg::Light* getLight() const { return _light.get(); } |
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/** Set the master camera of the view. */ |
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void setCamera(osg::Camera* camera); |
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/** Get the master camera of the view. */ |
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osg::Camera* getCamera() { return _camera.get(); } |
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/** Get the const master camera of the view. */ |
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const osg::Camera* getCamera() const { return _camera.get(); } |
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/** Set the frame stamp of the view. */ |
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void setFrameStamp(osg::FrameStamp* fs) { _frameStamp = fs; } |
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/** Get the frame stamp of the view. */ |
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osg::FrameStamp* getFrameStamp() { return _frameStamp.get(); } |
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/** Get the frame stamp of the view. */ |
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const osg::FrameStamp* getFrameStamp() const { return _frameStamp.get(); } |
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/** Slave allows one to up a camera that follows the master with a local offset to the project and view matrices.*/ |
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struct OSG_EXPORT Slave |
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{ |
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Slave(bool useMastersSceneData=true): |
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_useMastersSceneData(useMastersSceneData) {} |
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Slave(osg::Camera* camera, const osg::Matrixd& projectionOffset, const osg::Matrixd& viewOffset, bool useMastersSceneData=true): |
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_camera(camera), |
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_projectionOffset(projectionOffset), |
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_viewOffset(viewOffset), |
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_useMastersSceneData(useMastersSceneData) {} |
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Slave(const Slave& rhs) : |
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_camera(rhs._camera), |
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_projectionOffset(rhs._projectionOffset), |
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_viewOffset(rhs._viewOffset), |
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_useMastersSceneData(rhs._useMastersSceneData), |
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_updateSlaveCallback(rhs._updateSlaveCallback) {} |
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virtual ~Slave() {} |
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Slave& operator = (const Slave& rhs) |
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{ |
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_camera = rhs._camera; |
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_projectionOffset = rhs._projectionOffset; |
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_viewOffset = rhs._viewOffset; |
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_useMastersSceneData = rhs._useMastersSceneData; |
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_updateSlaveCallback = rhs._updateSlaveCallback; |
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return *this; |
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} |
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struct UpdateSlaveCallback : public virtual Referenced |
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{ |
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virtual void updateSlave(osg::View& view, osg::View::Slave& slave) = 0; |
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}; |
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void updateSlave(View& view) |
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{ |
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if (_updateSlaveCallback.valid()) _updateSlaveCallback->updateSlave(view, *this); |
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else updateSlaveImplementation(view); |
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} |
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virtual void updateSlaveImplementation(View& view); |
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osg::ref_ptr<osg::Camera> _camera; |
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osg::Matrixd _projectionOffset; |
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osg::Matrixd _viewOffset; |
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bool _useMastersSceneData; |
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osg::ref_ptr<UpdateSlaveCallback> _updateSlaveCallback; |
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}; |
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bool addSlave(osg::Camera* camera, bool useMastersSceneData=true) { return addSlave(camera, osg::Matrix::identity(), osg::Matrix::identity(), useMastersSceneData); } |
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bool addSlave(osg::Camera* camera, const osg::Matrix& projectionOffset, const osg::Matrix& viewOffset, bool useMastersSceneData=true); |
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bool removeSlave(unsigned int pos); |
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unsigned int getNumSlaves() const { return static_cast<unsigned int>(_slaves.size()); } |
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Slave& getSlave(unsigned int pos) { return _slaves[pos]; } |
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const Slave& getSlave(unsigned int pos) const { return _slaves[pos]; } |
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unsigned int findSlaveIndexForCamera(osg::Camera* camera) const; |
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Slave * findSlaveForCamera(osg::Camera* camera); |
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void updateSlaves(); |
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protected : |
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virtual ~View(); |
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virtual osg::GraphicsOperation* createRenderer(osg::Camera*) { return 0; } |
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osg::ref_ptr<osg::Stats> _stats; |
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LightingMode _lightingMode; |
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osg::ref_ptr<osg::Light> _light; |
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osg::ref_ptr<osg::Camera> _camera; |
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typedef std::vector<Slave> Slaves; |
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Slaves _slaves; |
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osg::ref_ptr<osg::FrameStamp> _frameStamp; |
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}; |
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} |
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#endif
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