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61 lines
2.2 KiB
61 lines
2.2 KiB
/* -*-c++-*- |
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* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net> |
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* |
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* This library is open source and may be redistributed and/or modified under |
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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* (at your option) any later version. The full license is in LICENSE file |
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* included with this distribution, and on the openscenegraph.org website. |
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* |
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* This library is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* OpenSceneGraph Public License for more details. |
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* |
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* Authors: |
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* Cedric Pinson <cedric.pinson@plopbyte.net> |
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* Michael Platings <mplatings@pixelpower.com> |
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*/ |
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#ifndef OSGANIMATION_BONE |
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#define OSGANIMATION_BONE 1 |
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#include <osg/MatrixTransform> |
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#include <osgAnimation/Export> |
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namespace osgAnimation |
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{ |
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// A bone can't have more than one parent Bone, so sharing a part of Bone's hierarchy |
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// makes no sense. You can share the entire hierarchy but not only a part of it. |
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class OSGANIMATION_EXPORT Bone : public osg::MatrixTransform |
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{ |
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public: |
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typedef osg::Matrix MatrixType; |
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META_Node(osgAnimation, Bone); |
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Bone(const Bone& b, const osg::CopyOp& copyop= osg::CopyOp::SHALLOW_COPY); |
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Bone(const std::string& name = ""); |
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void setDefaultUpdateCallback(const std::string& name = ""); |
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Bone* getBoneParent(); |
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const Bone* getBoneParent() const; |
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const osg::Matrix& getMatrixInBoneSpace() const { return getMatrix();} |
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const osg::Matrix& getMatrixInSkeletonSpace() const { return _boneInSkeletonSpace; } |
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const osg::Matrix& getInvBindMatrixInSkeletonSpace() const { return _invBindInSkeletonSpace;} |
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void setMatrixInSkeletonSpace(const osg::Matrix& matrix) { _boneInSkeletonSpace = matrix; } |
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void setInvBindMatrixInSkeletonSpace(const osg::Matrix& matrix) { _invBindInSkeletonSpace = matrix; } |
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protected: |
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// bind data |
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osg::Matrix _invBindInSkeletonSpace; |
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// bone updated |
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osg::Matrix _boneInSkeletonSpace; |
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}; |
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typedef std::map<std::string, osg::ref_ptr<Bone> > BoneMap; |
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} |
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#endif
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