You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
68 lines
2.4 KiB
68 lines
2.4 KiB
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
|
* |
|
* This library is open source and may be redistributed and/or modified under |
|
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
|
* (at your option) any later version. The full license is in LICENSE file |
|
* included with this distribution, and on the openscenegraph.org website. |
|
* |
|
* This library is distributed in the hope that it will be useful, |
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
* OpenSceneGraph Public License for more details. |
|
*/ |
|
|
|
#ifndef OSGSHADOW_SHADOWEDSCENE |
|
#define OSGSHADOW_SHADOWEDSCENE 1 |
|
|
|
#include <osg/buffered_value> |
|
#include <osg/Camera> |
|
#include <osg/Texture2D> |
|
#include <osg/TexGenNode> |
|
|
|
#include <osgShadow/ShadowTechnique> |
|
|
|
namespace osgShadow { |
|
|
|
/** ShadowedScene provides a mechansim for decorating a scene that the needs to have shadows cast upon it.*/ |
|
class OSGSHADOW_EXPORT ShadowedScene : public osg::Group |
|
{ |
|
public: |
|
|
|
ShadowedScene(ShadowTechnique* st=0); |
|
|
|
ShadowedScene(const ShadowedScene& es, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); |
|
|
|
META_Node(osgShadow, ShadowedScene); |
|
|
|
virtual void traverse(osg::NodeVisitor& nv); |
|
|
|
void setReceivesShadowTraversalMask(unsigned int mask) { _receivesShadowTraversalMask = mask; } |
|
unsigned int getReceivesShadowTraversalMask() const { return _receivesShadowTraversalMask; } |
|
|
|
void setCastsShadowTraversalMask(unsigned int mask) { _castsShadowTraversalMask = mask; } |
|
unsigned int getCastsShadowTraversalMask() const { return _castsShadowTraversalMask; } |
|
|
|
void setShadowTechnique(ShadowTechnique* technique); |
|
ShadowTechnique* getShadowTechnique() { return _shadowTechnique.get(); } |
|
const ShadowTechnique* getShadowTechnique() const { return _shadowTechnique.get(); } |
|
|
|
/** Clean scene graph from any shadow technique specific nodes, state and drawables.*/ |
|
void cleanSceneGraph(); |
|
|
|
/** Dirty any cache data structures held in the attached ShadowTechnqiue.*/ |
|
void dirty(); |
|
|
|
protected: |
|
|
|
virtual ~ShadowedScene(); |
|
|
|
unsigned int _receivesShadowTraversalMask; |
|
unsigned int _castsShadowTraversalMask; |
|
|
|
osg::ref_ptr<ShadowTechnique> _shadowTechnique; |
|
|
|
}; |
|
|
|
} |
|
|
|
#endif
|
|
|