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289 lines
12 KiB
289 lines
12 KiB
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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* |
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* This library is open source and may be redistributed and/or modified under |
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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* (at your option) any later version. The full license is in LICENSE file |
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* included with this distribution, and on the openscenegraph.org website. |
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* |
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* This library is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* OpenSceneGraph Public License for more details. |
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*/ |
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#ifndef OSGUTIL_INTERSECTIONVISITOR |
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#define OSGUTIL_INTERSECTIONVISITOR 1 |
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#include <osg/NodeVisitor> |
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#include <osg/Drawable> |
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#include <osgUtil/Export> |
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#include <list> |
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namespace osgUtil |
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{ |
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// forward declare to allow Intersector to reference it. |
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class IntersectionVisitor; |
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/** Pure virtual base class for implementing custom intersection technique. |
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* To implement a specific intersection technique on must override all |
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* the pure virtue methods, concrete examples of how to do this can be seen in |
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* the LineSegmentIntersector. */ |
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class Intersector : public osg::Referenced |
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{ |
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public: |
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enum CoordinateFrame |
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{ |
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WINDOW, |
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PROJECTION, |
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VIEW, |
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MODEL |
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}; |
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enum IntersectionLimit |
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{ |
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NO_LIMIT, |
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LIMIT_ONE_PER_DRAWABLE, |
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LIMIT_ONE, |
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LIMIT_NEAREST |
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}; |
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Intersector(CoordinateFrame cf=MODEL): |
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_coordinateFrame(cf), |
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_intersectionLimit(NO_LIMIT), |
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_disabledCount(0) {} |
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void setCoordinateFrame(CoordinateFrame cf) { _coordinateFrame = cf; } |
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CoordinateFrame getCoordinateFrame() const { return _coordinateFrame; } |
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void setIntersectionLimit(IntersectionLimit limit) { _intersectionLimit = limit; } |
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IntersectionLimit getIntersectionLimit() const { return _intersectionLimit; } |
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virtual Intersector* clone(osgUtil::IntersectionVisitor& iv) = 0; |
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virtual bool enter(const osg::Node& node) = 0; |
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virtual void leave() = 0; |
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virtual void intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable) = 0; |
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virtual void reset() { _disabledCount = 0; } |
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virtual bool containsIntersections() = 0; |
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inline bool disabled() const { return _disabledCount!=0; } |
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inline void incrementDisabledCount() { ++_disabledCount; } |
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inline void decrementDisabledCount() { if (_disabledCount>0) --_disabledCount; } |
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inline bool reachedLimit() { return _intersectionLimit == LIMIT_ONE && containsIntersections(); } |
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protected: |
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CoordinateFrame _coordinateFrame; |
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IntersectionLimit _intersectionLimit; |
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unsigned int _disabledCount; |
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}; |
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/** Concrete class for passing multiple intersectors through the scene graph. |
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* To be used in conjunction with IntersectionVisitor. */ |
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class OSGUTIL_EXPORT IntersectorGroup : public Intersector |
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{ |
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public: |
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IntersectorGroup(); |
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/** Add an Intersector. */ |
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void addIntersector(Intersector* intersector); |
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typedef std::vector< osg::ref_ptr<Intersector> > Intersectors; |
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/** Get the list of intersector. */ |
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Intersectors& getIntersectors() { return _intersectors; } |
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/** Clear the list of intersectors.*/ |
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void clear(); |
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public: |
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virtual Intersector* clone(osgUtil::IntersectionVisitor& iv); |
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virtual bool enter(const osg::Node& node); |
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virtual void leave(); |
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virtual void intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable); |
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virtual void reset(); |
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virtual bool containsIntersections(); |
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protected: |
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Intersectors _intersectors; |
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}; |
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/** InteresectionVisitor is used to testing for intersections with the scene, traversing the scene using generic osgUtil::Intersector's to test against the scene. |
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* To implement different types of intersection techniques, one implements custom versions of the osgUtil::Intersector, and then |
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* pass the constructed intersector to the IntersectionVisitor.*/ |
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class OSGUTIL_EXPORT IntersectionVisitor : public osg::NodeVisitor |
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{ |
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public: |
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/** Callback used to implement the reading of external files, allowing support for paged databases to be |
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* integrated with IntersectionVisitor. A concrete implementation can be found in osgDB. |
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* Note, this loose coupling approach is required as osgUtil is independent from osgDB where the file reading |
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* is implemented, and osgDB itself is dependent upon osgUtil so a circular dependency would result from |
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* tighter integration.*/ |
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struct ReadCallback : public osg::Referenced |
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{ |
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virtual osg::Node* readNodeFile(const std::string& filename) = 0; |
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}; |
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IntersectionVisitor(Intersector* intersector=0, ReadCallback* readCallback=0); |
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META_NodeVisitor("osgUtil","IntersectionVisitor") |
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virtual void reset(); |
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/** Set the intersector that will be used to intersect with the scene, and to store any hits that occur.*/ |
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void setIntersector(Intersector* intersector); |
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/** Get the intersector that will be used to intersect with the scene, and to store any hits that occur.*/ |
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Intersector* getIntersector() { return _intersectorStack.empty() ? 0 : _intersectorStack.front().get(); } |
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/** Get the const intersector that will be used to intersect with the scene, and to store any hits that occur.*/ |
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const Intersector* getIntersector() const { return _intersectorStack.empty() ? 0 : _intersectorStack.front().get(); } |
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/** Set whether the intersectors should use KdTrees when they are found on the scene graph.*/ |
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void setUseKdTreeWhenAvailable(bool useKdTrees) { _useKdTreesWhenAvailable = useKdTrees; } |
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/** Set whether the intersectors should use KdTrees.*/ |
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bool getUseKdTreeWhenAvailable() const { return _useKdTreesWhenAvailable; } |
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void setDoDummyTraversal(bool dummy) { _dummyTraversal = dummy; } |
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bool getDoDummyTraversal() const { return _dummyTraversal; } |
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/** Set the read callback.*/ |
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void setReadCallback(ReadCallback* rc) { _readCallback = rc; } |
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/** Get the read callback.*/ |
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ReadCallback* getReadCallback() { return _readCallback.get(); } |
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/** Get the const read callback.*/ |
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const ReadCallback* getReadCallback() const { return _readCallback.get(); } |
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void pushWindowMatrix(osg::RefMatrix* matrix) { _windowStack.push_back(matrix); _eyePointDirty = true; } |
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void pushWindowMatrix(osg::Viewport* viewport) { _windowStack.push_back(new osg::RefMatrix( viewport->computeWindowMatrix()) ); _eyePointDirty = true; } |
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void popWindowMatrix() { _windowStack.pop_back(); _eyePointDirty = true; } |
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osg::RefMatrix* getWindowMatrix() { return _windowStack.empty() ? 0 : _windowStack.back().get(); } |
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const osg::RefMatrix* getWindowMatrix() const { return _windowStack.empty() ? 0 : _windowStack.back().get(); } |
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void pushProjectionMatrix(osg::RefMatrix* matrix) { _projectionStack.push_back(matrix); _eyePointDirty = true; } |
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void popProjectionMatrix() { _projectionStack.pop_back(); _eyePointDirty = true; } |
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osg::RefMatrix* getProjectionMatrix() { return _projectionStack.empty() ? 0 : _projectionStack.back().get(); } |
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const osg::RefMatrix* getProjectionMatrix() const { return _projectionStack.empty() ? 0 : _projectionStack.back().get(); } |
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void pushViewMatrix(osg::RefMatrix* matrix) { _viewStack.push_back(matrix); _eyePointDirty = true; } |
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void popViewMatrix() { _viewStack.pop_back(); _eyePointDirty = true; } |
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osg::RefMatrix* getViewMatrix() { return _viewStack.empty() ? 0 : _viewStack.back().get(); } |
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const osg::RefMatrix* getViewMatrix() const { return _viewStack.empty() ? 0 : _viewStack.back().get(); } |
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void pushModelMatrix(osg::RefMatrix* matrix) { _modelStack.push_back(matrix); _eyePointDirty = true; } |
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void popModelMatrix() { _modelStack.pop_back(); _eyePointDirty = true; } |
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osg::RefMatrix* getModelMatrix() { return _modelStack.empty() ? 0 : _modelStack.back().get(); } |
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const osg::RefMatrix* getModelMatrix() const { return _modelStack.empty() ? 0 : _modelStack.back().get(); } |
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/** Set the reference eye point that is used for nodes that require an eye point to position themselves, such as billboards.*/ |
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void setReferenceEyePoint(const osg::Vec3& ep) { _referenceEyePoint = ep; _eyePointDirty = true; } |
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/** Get the reference eye point.*/ |
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const osg::Vec3& getReferenceEyePoint() const { return _referenceEyePoint; } |
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/** Set the coordinate frame of the reference eye point.*/ |
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void setReferenceEyePointCoordinateFrame(Intersector::CoordinateFrame cf) { _referenceEyePointCoordinateFrame = cf; } |
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/** Get the coordinate frame of the reference eye point.*/ |
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Intersector::CoordinateFrame getReferenceEyePointCoordinateFrame() const { return _referenceEyePointCoordinateFrame; } |
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/** Get the eye point in the local coordinate frame a given traversal point.*/ |
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virtual osg::Vec3 getEyePoint() const; |
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enum LODSelectionMode |
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{ |
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USE_HIGHEST_LEVEL_OF_DETAIL, |
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USE_EYE_POINT_FOR_LOD_LEVEL_SELECTION |
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}; |
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/** Set the LOD selection scheme.*/ |
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void setLODSelectionMode(LODSelectionMode mode) { _lodSelectionMode = mode; } |
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/** Get the LOD selection scheme.*/ |
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LODSelectionMode getLODSelectionMode() const { return _lodSelectionMode; } |
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/** Get the distance from a point to the eye point, distance value in local coordinate system. |
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* This is calculated using the pseudo-EyePoint (above) when doing LOD calculcations. */ |
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virtual float getDistanceToEyePoint(const osg::Vec3& pos, bool withLODScale) const; |
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public: |
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virtual void apply(osg::Node& node); |
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virtual void apply(osg::Geode& geode); |
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virtual void apply(osg::Billboard& geode); |
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virtual void apply(osg::Group& group); |
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virtual void apply(osg::LOD& lod); |
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virtual void apply(osg::PagedLOD& lod); |
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virtual void apply(osg::Transform& transform); |
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virtual void apply(osg::Projection& projection); |
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virtual void apply(osg::Camera& camera); |
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protected: |
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inline bool enter(const osg::Node& node) { return _intersectorStack.empty() ? false : _intersectorStack.back()->enter(node); } |
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inline void leave() { _intersectorStack.back()->leave(); } |
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inline void intersect(osg::Drawable* drawable) { _intersectorStack.back()->intersect(*this, drawable); } |
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inline void push_clone() { _intersectorStack.push_back ( _intersectorStack.front()->clone(*this) ); } |
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inline void pop_clone() { if (_intersectorStack.size()>=2) _intersectorStack.pop_back(); } |
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typedef std::list< osg::ref_ptr<Intersector> > IntersectorStack; |
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IntersectorStack _intersectorStack; |
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bool _useKdTreesWhenAvailable; |
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bool _dummyTraversal; |
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osg::ref_ptr<ReadCallback> _readCallback; |
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typedef std::list< osg::ref_ptr<osg::RefMatrix> > MatrixStack; |
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MatrixStack _windowStack; |
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MatrixStack _projectionStack; |
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MatrixStack _viewStack; |
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MatrixStack _modelStack; |
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osg::Vec3 _referenceEyePoint; |
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Intersector::CoordinateFrame _referenceEyePointCoordinateFrame; |
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LODSelectionMode _lodSelectionMode; |
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mutable bool _eyePointDirty; |
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mutable osg::Vec3 _eyePoint; |
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}; |
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} |
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#endif |
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