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77 lines
2.8 KiB
77 lines
2.8 KiB
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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* |
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* This library is open source and may be redistributed and/or modified under |
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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* (at your option) any later version. The full license is in LICENSE file |
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* included with this distribution, and on the openscenegraph.org website. |
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* |
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* This library is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* OpenSceneGraph Public License for more details. |
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*/ |
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#ifndef OSGUTIL_POSTIONALSTATECONTIANER |
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#define OSGUTIL_POSTIONALSTATECONTIANER 1 |
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#include <osg/Object> |
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#include <osg/Light> |
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#include <osg/State> |
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#include <osgUtil/RenderLeaf> |
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#include <osgUtil/StateGraph> |
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namespace osgUtil { |
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/** |
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* PositionalStateContainer base class. Used in RenderStage class. |
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*/ |
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class OSGUTIL_EXPORT PositionalStateContainer : public osg::Object |
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{ |
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public: |
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PositionalStateContainer(); |
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virtual osg::Object* cloneType() const { return new PositionalStateContainer(); } |
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virtual osg::Object* clone(const osg::CopyOp&) const { return new PositionalStateContainer(); } // note only implements a clone of type. |
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virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const PositionalStateContainer*>(obj)!=0L; } |
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virtual const char* libraryName() const { return "osgUtil"; } |
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virtual const char* className() const { return "PositionalStateContainer"; } |
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virtual void reset(); |
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typedef std::pair< osg::ref_ptr<const osg::StateAttribute> , osg::ref_ptr<osg::RefMatrix> > AttrMatrixPair; |
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typedef std::vector< AttrMatrixPair > AttrMatrixList; |
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typedef std::map< unsigned int, AttrMatrixList > TexUnitAttrMatrixListMap; |
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AttrMatrixList& getAttrMatrixList() { return _attrList; } |
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virtual void addPositionedAttribute(osg::RefMatrix* matrix,const osg::StateAttribute* attr) |
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{ |
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_attrList.push_back(AttrMatrixPair(attr,matrix)); |
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} |
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TexUnitAttrMatrixListMap& getTexUnitAttrMatrixListMap() { return _texAttrListMap; } |
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virtual void addPositionedTextureAttribute(unsigned int textureUnit, osg::RefMatrix* matrix,const osg::StateAttribute* attr) |
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{ |
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_texAttrListMap[textureUnit].push_back(AttrMatrixPair(attr,matrix)); |
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} |
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virtual void draw(osg::State& state,RenderLeaf*& previous, const osg::Matrix* postMultMatrix = 0); |
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public: |
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AttrMatrixList _attrList; |
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TexUnitAttrMatrixListMap _texAttrListMap; |
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protected: |
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virtual ~PositionalStateContainer(); |
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}; |
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} |
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#endif |
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