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1890 lines
71 KiB
1890 lines
71 KiB
/* |
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Simple DirectMedia Layer |
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org> |
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This software is provided 'as-is', without any express or implied |
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warranty. In no event will the authors be held liable for any damages |
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arising from the use of this software. |
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Permission is granted to anyone to use this software for any purpose, |
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including commercial applications, and to alter it and redistribute it |
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freely, subject to the following restrictions: |
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1. The origin of this software must not be misrepresented; you must not |
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claim that you wrote the original software. If you use this software |
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in a product, an acknowledgment in the product documentation would be |
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appreciated but is not required. |
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2. Altered source versions must be plainly marked as such, and must not be |
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misrepresented as being the original software. |
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3. This notice may not be removed or altered from any source distribution. |
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*/ |
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|
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/** |
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* \file SDL_render.h |
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* |
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* Header file for SDL 2D rendering functions. |
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* |
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* This API supports the following features: |
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* * single pixel points |
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* * single pixel lines |
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* * filled rectangles |
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* * texture images |
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* |
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* The primitives may be drawn in opaque, blended, or additive modes. |
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* |
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* The texture images may be drawn in opaque, blended, or additive modes. |
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* They can have an additional color tint or alpha modulation applied to |
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* them, and may also be stretched with linear interpolation. |
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* |
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* This API is designed to accelerate simple 2D operations. You may |
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* want more functionality such as polygons and particle effects and |
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* in that case you should use SDL's OpenGL/Direct3D support or one |
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* of the many good 3D engines. |
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* |
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* These functions must be called from the main thread. |
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* See this bug for details: http://bugzilla.libsdl.org/show_bug.cgi?id=1995 |
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*/ |
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#ifndef SDL_render_h_ |
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#define SDL_render_h_ |
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|
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#include "SDL_stdinc.h" |
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#include "SDL_rect.h" |
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#include "SDL_video.h" |
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|
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#include "begin_code.h" |
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/* Set up for C function definitions, even when using C++ */ |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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/** |
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* Flags used when creating a rendering context |
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*/ |
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typedef enum |
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{ |
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SDL_RENDERER_SOFTWARE = 0x00000001, /**< The renderer is a software fallback */ |
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SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware |
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acceleration */ |
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SDL_RENDERER_PRESENTVSYNC = 0x00000004, /**< Present is synchronized |
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with the refresh rate */ |
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SDL_RENDERER_TARGETTEXTURE = 0x00000008 /**< The renderer supports |
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rendering to texture */ |
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} SDL_RendererFlags; |
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|
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/** |
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* Information on the capabilities of a render driver or context. |
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*/ |
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typedef struct SDL_RendererInfo |
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{ |
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const char *name; /**< The name of the renderer */ |
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Uint32 flags; /**< Supported ::SDL_RendererFlags */ |
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Uint32 num_texture_formats; /**< The number of available texture formats */ |
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Uint32 texture_formats[16]; /**< The available texture formats */ |
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int max_texture_width; /**< The maximum texture width */ |
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int max_texture_height; /**< The maximum texture height */ |
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} SDL_RendererInfo; |
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|
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/** |
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* Vertex structure |
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*/ |
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typedef struct SDL_Vertex |
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{ |
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SDL_FPoint position; /**< Vertex position, in SDL_Renderer coordinates */ |
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SDL_Color color; /**< Vertex color */ |
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SDL_FPoint tex_coord; /**< Normalized texture coordinates, if needed */ |
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} SDL_Vertex; |
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/** |
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* The scaling mode for a texture. |
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*/ |
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typedef enum |
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{ |
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SDL_ScaleModeNearest, /**< nearest pixel sampling */ |
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SDL_ScaleModeLinear, /**< linear filtering */ |
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SDL_ScaleModeBest /**< anisotropic filtering */ |
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} SDL_ScaleMode; |
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/** |
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* The access pattern allowed for a texture. |
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*/ |
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typedef enum |
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{ |
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SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ |
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SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */ |
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SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */ |
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} SDL_TextureAccess; |
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/** |
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* The texture channel modulation used in SDL_RenderCopy(). |
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*/ |
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typedef enum |
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{ |
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SDL_TEXTUREMODULATE_NONE = 0x00000000, /**< No modulation */ |
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SDL_TEXTUREMODULATE_COLOR = 0x00000001, /**< srcC = srcC * color */ |
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SDL_TEXTUREMODULATE_ALPHA = 0x00000002 /**< srcA = srcA * alpha */ |
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} SDL_TextureModulate; |
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/** |
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* Flip constants for SDL_RenderCopyEx |
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*/ |
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typedef enum |
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{ |
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SDL_FLIP_NONE = 0x00000000, /**< Do not flip */ |
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SDL_FLIP_HORIZONTAL = 0x00000001, /**< flip horizontally */ |
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SDL_FLIP_VERTICAL = 0x00000002 /**< flip vertically */ |
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} SDL_RendererFlip; |
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/** |
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* A structure representing rendering state |
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*/ |
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struct SDL_Renderer; |
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typedef struct SDL_Renderer SDL_Renderer; |
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/** |
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* An efficient driver-specific representation of pixel data |
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*/ |
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struct SDL_Texture; |
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typedef struct SDL_Texture SDL_Texture; |
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|
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/* Function prototypes */ |
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/** |
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* Get the number of 2D rendering drivers available for the current display. |
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* |
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* A render driver is a set of code that handles rendering and texture |
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* management on a particular display. Normally there is only one, but some |
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* drivers may have several available with different capabilities. |
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* |
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* There may be none if SDL was compiled without render support. |
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* |
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* \returns a number >= 0 on success or a negative error code on failure; call |
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* SDL_GetError() for more information. |
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* |
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* \since This function is available since SDL 2.0.0. |
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* |
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* \sa SDL_CreateRenderer |
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* \sa SDL_GetRenderDriverInfo |
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*/ |
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extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void); |
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/** |
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* Get info about a specific 2D rendering driver for the current display. |
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* |
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* \param index the index of the driver to query information about |
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* \param info an SDL_RendererInfo structure to be filled with information on |
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* the rendering driver |
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* \returns 0 on success or a negative error code on failure; call |
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* SDL_GetError() for more information. |
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* |
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* \since This function is available since SDL 2.0.0. |
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* |
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* \sa SDL_CreateRenderer |
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* \sa SDL_GetNumRenderDrivers |
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*/ |
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extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index, |
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SDL_RendererInfo * info); |
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|
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/** |
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* Create a window and default renderer. |
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* |
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* \param width the width of the window |
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* \param height the height of the window |
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* \param window_flags the flags used to create the window (see |
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* SDL_CreateWindow()) |
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* \param window a pointer filled with the window, or NULL on error |
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* \param renderer a pointer filled with the renderer, or NULL on error |
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* \returns 0 on success, or -1 on error; call SDL_GetError() for more |
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* information. |
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* |
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* \since This function is available since SDL 2.0.0. |
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* |
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* \sa SDL_CreateRenderer |
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* \sa SDL_CreateWindow |
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*/ |
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extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer( |
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int width, int height, Uint32 window_flags, |
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SDL_Window **window, SDL_Renderer **renderer); |
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/** |
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* Create a 2D rendering context for a window. |
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* |
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* \param window the window where rendering is displayed |
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* \param index the index of the rendering driver to initialize, or -1 to |
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* initialize the first one supporting the requested flags |
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* \param flags 0, or one or more SDL_RendererFlags OR'd together |
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* \returns a valid rendering context or NULL if there was an error; call |
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* SDL_GetError() for more information. |
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* |
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* \since This function is available since SDL 2.0.0. |
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* |
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* \sa SDL_CreateSoftwareRenderer |
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* \sa SDL_DestroyRenderer |
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* \sa SDL_GetNumRenderDrivers |
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* \sa SDL_GetRendererInfo |
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*/ |
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extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window, |
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int index, Uint32 flags); |
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/** |
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* Create a 2D software rendering context for a surface. |
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* |
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* Two other API which can be used to create SDL_Renderer: |
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* SDL_CreateRenderer() and SDL_CreateWindowAndRenderer(). These can _also_ |
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* create a software renderer, but they are intended to be used with an |
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* SDL_Window as the final destination and not an SDL_Surface. |
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* |
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* \param surface the SDL_Surface structure representing the surface where |
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* rendering is done |
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* \returns a valid rendering context or NULL if there was an error; call |
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* SDL_GetError() for more information. |
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* |
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* \since This function is available since SDL 2.0.0. |
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* |
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* \sa SDL_CreateRenderer |
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* \sa SDL_CreateWindowRenderer |
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* \sa SDL_DestroyRenderer |
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*/ |
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extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface); |
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/** |
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* Get the renderer associated with a window. |
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* |
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* \param window the window to query |
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* \returns the rendering context on success or NULL on failure; call |
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* SDL_GetError() for more information. |
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* |
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* \since This function is available since SDL 2.0.0. |
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* |
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* \sa SDL_CreateRenderer |
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*/ |
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extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window); |
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/** |
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* Get information about a rendering context. |
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* |
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* \param renderer the rendering context |
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* \param info an SDL_RendererInfo structure filled with information about the |
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* current renderer |
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* \returns 0 on success or a negative error code on failure; call |
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* SDL_GetError() for more information. |
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* |
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* \since This function is available since SDL 2.0.0. |
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* |
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* \sa SDL_CreateRenderer |
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*/ |
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extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer, |
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SDL_RendererInfo * info); |
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/** |
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* Get the output size in pixels of a rendering context. |
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* |
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* Due to high-dpi displays, you might end up with a rendering context that |
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* has more pixels than the window that contains it, so use this instead of |
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* SDL_GetWindowSize() to decide how much drawing area you have. |
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* |
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* \param renderer the rendering context |
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* \param w an int filled with the width |
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* \param h an int filled with the height |
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* \returns 0 on success or a negative error code on failure; call |
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* SDL_GetError() for more information. |
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* |
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* \since This function is available since SDL 2.0.0. |
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* |
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* \sa SDL_GetRenderer |
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*/ |
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extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer, |
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int *w, int *h); |
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/** |
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* Create a texture for a rendering context. |
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* |
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* You can set the texture scaling method by setting |
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* `SDL_HINT_RENDER_SCALE_QUALITY` before creating the texture. |
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* |
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* \param renderer the rendering context |
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* \param format one of the enumerated values in SDL_PixelFormatEnum |
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* \param access one of the enumerated values in SDL_TextureAccess |
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* \param w the width of the texture in pixels |
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* \param h the height of the texture in pixels |
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* \returns a pointer to the created texture or NULL if no rendering context |
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* was active, the format was unsupported, or the width or height |
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* were out of range; call SDL_GetError() for more information. |
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* |
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* \since This function is available since SDL 2.0.0. |
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* |
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* \sa SDL_CreateTextureFromSurface |
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* \sa SDL_DestroyTexture |
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* \sa SDL_QueryTexture |
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* \sa SDL_UpdateTexture |
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*/ |
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extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer, |
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Uint32 format, |
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int access, int w, |
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int h); |
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/** |
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* Create a texture from an existing surface. |
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* |
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* The surface is not modified or freed by this function. |
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* |
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* The SDL_TextureAccess hint for the created texture is |
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* `SDL_TEXTUREACCESS_STATIC`. |
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* |
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* The pixel format of the created texture may be different from the pixel |
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* format of the surface. Use SDL_QueryTexture() to query the pixel format of |
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* the texture. |
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* |
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* \param renderer the rendering context |
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* \param surface the SDL_Surface structure containing pixel data used to fill |
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* the texture |
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* \returns the created texture or NULL on failure; call SDL_GetError() for |
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* more information. |
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* |
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* \since This function is available since SDL 2.0.0. |
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* |
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* \sa SDL_CreateTexture |
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* \sa SDL_DestroyTexture |
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* \sa SDL_QueryTexture |
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*/ |
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extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface); |
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/** |
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* Query the attributes of a texture. |
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* |
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* \param texture the texture to query |
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* \param format a pointer filled in with the raw format of the texture; the |
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* actual format may differ, but pixel transfers will use this |
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* format (one of the SDL_PixelFormatEnum values) |
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* \param access a pointer filled in with the actual access to the texture |
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* (one of the SDL_TextureAccess values) |
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* \param w a pointer filled in with the width of the texture in pixels |
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* \param h a pointer filled in with the height of the texture in pixels |
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* \returns 0 on success or a negative error code on failure; call |
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* SDL_GetError() for more information. |
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* |
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* \since This function is available since SDL 2.0.0. |
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* |
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* \sa SDL_CreateTexture |
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*/ |
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extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, |
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Uint32 * format, int *access, |
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int *w, int *h); |
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/** |
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* Set an additional color value multiplied into render copy operations. |
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* |
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* When this texture is rendered, during the copy operation each source color |
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* channel is modulated by the appropriate color value according to the |
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* following formula: |
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* |
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* `srcC = srcC * (color / 255)` |
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* |
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* Color modulation is not always supported by the renderer; it will return -1 |
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* if color modulation is not supported. |
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* |
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* \param texture the texture to update |
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* \param r the red color value multiplied into copy operations |
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* \param g the green color value multiplied into copy operations |
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* \param b the blue color value multiplied into copy operations |
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* \returns 0 on success or a negative error code on failure; call |
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* SDL_GetError() for more information. |
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* |
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* \since This function is available since SDL 2.0.0. |
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* |
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* \sa SDL_GetTextureColorMod |
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* \sa SDL_SetTextureAlphaMod |
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*/ |
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extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture, |
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Uint8 r, Uint8 g, Uint8 b); |
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|
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/** |
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* Get the additional color value multiplied into render copy operations. |
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* |
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* \param texture the texture to query |
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* \param r a pointer filled in with the current red color value |
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* \param g a pointer filled in with the current green color value |
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* \param b a pointer filled in with the current blue color value |
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* \returns 0 on success or a negative error code on failure; call |
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* SDL_GetError() for more information. |
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* |
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* \since This function is available since SDL 2.0.0. |
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* |
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* \sa SDL_GetTextureAlphaMod |
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* \sa SDL_SetTextureColorMod |
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*/ |
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extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture, |
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Uint8 * r, Uint8 * g, |
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Uint8 * b); |
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|
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/** |
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* Set an additional alpha value multiplied into render copy operations. |
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* |
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* When this texture is rendered, during the copy operation the source alpha |
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* value is modulated by this alpha value according to the following formula: |
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* |
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* `srcA = srcA * (alpha / 255)` |
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* |
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* Alpha modulation is not always supported by the renderer; it will return -1 |
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* if alpha modulation is not supported. |
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* |
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* \param texture the texture to update |
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* \param alpha the source alpha value multiplied into copy operations |
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* \returns 0 on success or a negative error code on failure; call |
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* SDL_GetError() for more information. |
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* |
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* \since This function is available since SDL 2.0.0. |
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* |
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* \sa SDL_GetTextureAlphaMod |
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* \sa SDL_SetTextureColorMod |
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*/ |
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extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture, |
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Uint8 alpha); |
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|
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/** |
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* Get the additional alpha value multiplied into render copy operations. |
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* |
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* \param texture the texture to query |
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* \param alpha a pointer filled in with the current alpha value |
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* \returns 0 on success or a negative error code on failure; call |
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* SDL_GetError() for more information. |
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* |
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* \since This function is available since SDL 2.0.0. |
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* |
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* \sa SDL_GetTextureColorMod |
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* \sa SDL_SetTextureAlphaMod |
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*/ |
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extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture, |
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Uint8 * alpha); |
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|
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/** |
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* Set the blend mode for a texture, used by SDL_RenderCopy(). |
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* |
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* If the blend mode is not supported, the closest supported mode is chosen |
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* and this function returns -1. |
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* |
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* \param texture the texture to update |
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* \param blendMode the SDL_BlendMode to use for texture blending |
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* \returns 0 on success or a negative error code on failure; call |
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* SDL_GetError() for more information. |
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* |
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* \since This function is available since SDL 2.0.0. |
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* |
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* \sa SDL_GetTextureBlendMode |
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* \sa SDL_RenderCopy |
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*/ |
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extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture, |
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SDL_BlendMode blendMode); |
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|
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/** |
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* Get the blend mode used for texture copy operations. |
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* |
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* \param texture the texture to query |
|
* \param blendMode a pointer filled in with the current SDL_BlendMode |
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* \returns 0 on success or a negative error code on failure; call |
|
* SDL_GetError() for more information. |
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* |
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* \since This function is available since SDL 2.0.0. |
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* |
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* \sa SDL_SetTextureBlendMode |
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*/ |
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extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture, |
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SDL_BlendMode *blendMode); |
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|
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/** |
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* Set the scale mode used for texture scale operations. |
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* |
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* If the scale mode is not supported, the closest supported mode is chosen. |
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* |
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* \param texture The texture to update. |
|
* \param scaleMode the SDL_ScaleMode to use for texture scaling. |
|
* \returns 0 on success, or -1 if the texture is not valid. |
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* |
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* \since This function is available since SDL 2.0.12. |
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* |
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* \sa SDL_GetTextureScaleMode |
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*/ |
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extern DECLSPEC int SDLCALL SDL_SetTextureScaleMode(SDL_Texture * texture, |
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SDL_ScaleMode scaleMode); |
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|
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/** |
|
* Get the scale mode used for texture scale operations. |
|
* |
|
* \param texture the texture to query. |
|
* \param scaleMode a pointer filled in with the current scale mode. |
|
* \return 0 on success, or -1 if the texture is not valid. |
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* |
|
* \since This function is available since SDL 2.0.12. |
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* |
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* \sa SDL_SetTextureScaleMode |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_GetTextureScaleMode(SDL_Texture * texture, |
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SDL_ScaleMode *scaleMode); |
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|
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/** |
|
* Associate a user-specified pointer with a texture. |
|
* |
|
* \param texture the texture to update. |
|
* \param userdata the pointer to associate with the texture. |
|
* \returns 0 on success, or -1 if the texture is not valid. |
|
* |
|
* \since This function is available since SDL 2.0.18. |
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* |
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* \sa SDL_GetTextureUserData |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_SetTextureUserData(SDL_Texture * texture, |
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void *userdata); |
|
|
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/** |
|
* Get the user-specified pointer associated with a texture |
|
* |
|
* \param texture the texture to query. |
|
* \return the pointer associated with the texture, or NULL if the texture is |
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* not valid. |
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* |
|
* \since This function is available since SDL 2.0.18. |
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* |
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* \sa SDL_SetTextureUserData |
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*/ |
|
extern DECLSPEC void * SDLCALL SDL_GetTextureUserData(SDL_Texture * texture); |
|
|
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/** |
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* Update the given texture rectangle with new pixel data. |
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* |
|
* The pixel data must be in the pixel format of the texture. Use |
|
* SDL_QueryTexture() to query the pixel format of the texture. |
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* |
|
* This is a fairly slow function, intended for use with static textures that |
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* do not change often. |
|
* |
|
* If the texture is intended to be updated often, it is preferred to create |
|
* the texture as streaming and use the locking functions referenced below. |
|
* While this function will work with streaming textures, for optimization |
|
* reasons you may not get the pixels back if you lock the texture afterward. |
|
* |
|
* \param texture the texture to update |
|
* \param rect an SDL_Rect structure representing the area to update, or NULL |
|
* to update the entire texture |
|
* \param pixels the raw pixel data in the format of the texture |
|
* \param pitch the number of bytes in a row of pixel data, including padding |
|
* between lines |
|
* \returns 0 on success or a negative error code on failure; call |
|
* SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_CreateTexture |
|
* \sa SDL_LockTexture |
|
* \sa SDL_UnlockTexture |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, |
|
const SDL_Rect * rect, |
|
const void *pixels, int pitch); |
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|
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/** |
|
* Update a rectangle within a planar YV12 or IYUV texture with new pixel |
|
* data. |
|
* |
|
* You can use SDL_UpdateTexture() as long as your pixel data is a contiguous |
|
* block of Y and U/V planes in the proper order, but this function is |
|
* available if your pixel data is not contiguous. |
|
* |
|
* \param texture the texture to update |
|
* \param rect a pointer to the rectangle of pixels to update, or NULL to |
|
* update the entire texture |
|
* \param Yplane the raw pixel data for the Y plane |
|
* \param Ypitch the number of bytes between rows of pixel data for the Y |
|
* plane |
|
* \param Uplane the raw pixel data for the U plane |
|
* \param Upitch the number of bytes between rows of pixel data for the U |
|
* plane |
|
* \param Vplane the raw pixel data for the V plane |
|
* \param Vpitch the number of bytes between rows of pixel data for the V |
|
* plane |
|
* \returns 0 on success or -1 if the texture is not valid; call |
|
* SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.1. |
|
* |
|
* \sa SDL_UpdateTexture |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture, |
|
const SDL_Rect * rect, |
|
const Uint8 *Yplane, int Ypitch, |
|
const Uint8 *Uplane, int Upitch, |
|
const Uint8 *Vplane, int Vpitch); |
|
|
|
/** |
|
* Update a rectangle within a planar NV12 or NV21 texture with new pixels. |
|
* |
|
* You can use SDL_UpdateTexture() as long as your pixel data is a contiguous |
|
* block of NV12/21 planes in the proper order, but this function is available |
|
* if your pixel data is not contiguous. |
|
* |
|
* \param texture the texture to update |
|
* \param rect a pointer to the rectangle of pixels to update, or NULL to |
|
* update the entire texture. |
|
* \param Yplane the raw pixel data for the Y plane. |
|
* \param Ypitch the number of bytes between rows of pixel data for the Y |
|
* plane. |
|
* \param UVplane the raw pixel data for the UV plane. |
|
* \param UVpitch the number of bytes between rows of pixel data for the UV |
|
* plane. |
|
* \return 0 on success, or -1 if the texture is not valid. |
|
* |
|
* \since This function is available since SDL 2.0.16. |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_UpdateNVTexture(SDL_Texture * texture, |
|
const SDL_Rect * rect, |
|
const Uint8 *Yplane, int Ypitch, |
|
const Uint8 *UVplane, int UVpitch); |
|
|
|
/** |
|
* Lock a portion of the texture for **write-only** pixel access. |
|
* |
|
* As an optimization, the pixels made available for editing don't necessarily |
|
* contain the old texture data. This is a write-only operation, and if you |
|
* need to keep a copy of the texture data you should do that at the |
|
* application level. |
|
* |
|
* You must use SDL_UnlockTexture() to unlock the pixels and apply any |
|
* changes. |
|
* |
|
* \param texture the texture to lock for access, which was created with |
|
* `SDL_TEXTUREACCESS_STREAMING` |
|
* \param rect an SDL_Rect structure representing the area to lock for access; |
|
* NULL to lock the entire texture |
|
* \param pixels this is filled in with a pointer to the locked pixels, |
|
* appropriately offset by the locked area |
|
* \param pitch this is filled in with the pitch of the locked pixels; the |
|
* pitch is the length of one row in bytes |
|
* \returns 0 on success or a negative error code if the texture is not valid |
|
* or was not created with `SDL_TEXTUREACCESS_STREAMING`; call |
|
* SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_UnlockTexture |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, |
|
const SDL_Rect * rect, |
|
void **pixels, int *pitch); |
|
|
|
/** |
|
* Lock a portion of the texture for **write-only** pixel access, and expose |
|
* it as a SDL surface. |
|
* |
|
* Besides providing an SDL_Surface instead of raw pixel data, this function |
|
* operates like SDL_LockTexture. |
|
* |
|
* As an optimization, the pixels made available for editing don't necessarily |
|
* contain the old texture data. This is a write-only operation, and if you |
|
* need to keep a copy of the texture data you should do that at the |
|
* application level. |
|
* |
|
* You must use SDL_UnlockTexture() to unlock the pixels and apply any |
|
* changes. |
|
* |
|
* The returned surface is freed internally after calling SDL_UnlockTexture() |
|
* or SDL_DestroyTexture(). The caller should not free it. |
|
* |
|
* \param texture the texture to lock for access, which was created with |
|
* `SDL_TEXTUREACCESS_STREAMING` |
|
* \param rect a pointer to the rectangle to lock for access. If the rect is |
|
* NULL, the entire texture will be locked |
|
* \param surface this is filled in with an SDL surface representing the |
|
* locked area |
|
* \returns 0 on success, or -1 if the texture is not valid or was not created |
|
* with `SDL_TEXTUREACCESS_STREAMING` |
|
* |
|
* \since This function is available since SDL 2.0.12. |
|
* |
|
* \sa SDL_LockTexture |
|
* \sa SDL_UnlockTexture |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_LockTextureToSurface(SDL_Texture *texture, |
|
const SDL_Rect *rect, |
|
SDL_Surface **surface); |
|
|
|
/** |
|
* Unlock a texture, uploading the changes to video memory, if needed. |
|
* |
|
* **Warning**: Please note that SDL_LockTexture() is intended to be |
|
* write-only; it will not guarantee the previous contents of the texture will |
|
* be provided. You must fully initialize any area of a texture that you lock |
|
* before unlocking it, as the pixels might otherwise be uninitialized memory. |
|
* |
|
* Which is to say: locking and immediately unlocking a texture can result in |
|
* corrupted textures, depending on the renderer in use. |
|
* |
|
* \param texture a texture locked by SDL_LockTexture() |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_LockTexture |
|
*/ |
|
extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); |
|
|
|
/** |
|
* Determine whether a renderer supports the use of render targets. |
|
* |
|
* \param renderer the renderer that will be checked |
|
* \returns SDL_TRUE if supported or SDL_FALSE if not. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_SetRenderTarget |
|
*/ |
|
extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *renderer); |
|
|
|
/** |
|
* Set a texture as the current rendering target. |
|
* |
|
* Before using this function, you should check the |
|
* `SDL_RENDERER_TARGETTEXTURE` bit in the flags of SDL_RendererInfo to see if |
|
* render targets are supported. |
|
* |
|
* The default render target is the window for which the renderer was created. |
|
* To stop rendering to a texture and render to the window again, call this |
|
* function with a NULL `texture`. |
|
* |
|
* \param renderer the rendering context |
|
* \param texture the targeted texture, which must be created with the |
|
* `SDL_TEXTUREACCESS_TARGET` flag, or NULL to render to the |
|
* window instead of a texture. |
|
* \returns 0 on success or a negative error code on failure; call |
|
* SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_GetRenderTarget |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer, |
|
SDL_Texture *texture); |
|
|
|
/** |
|
* Get the current render target. |
|
* |
|
* The default render target is the window for which the renderer was created, |
|
* and is reported a NULL here. |
|
* |
|
* \param renderer the rendering context |
|
* \returns the current render target or NULL for the default render target. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_SetRenderTarget |
|
*/ |
|
extern DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer); |
|
|
|
/** |
|
* Set a device independent resolution for rendering. |
|
* |
|
* This function uses the viewport and scaling functionality to allow a fixed |
|
* logical resolution for rendering, regardless of the actual output |
|
* resolution. If the actual output resolution doesn't have the same aspect |
|
* ratio the output rendering will be centered within the output display. |
|
* |
|
* If the output display is a window, mouse and touch events in the window |
|
* will be filtered and scaled so they seem to arrive within the logical |
|
* resolution. The SDL_HINT_MOUSE_RELATIVE_SCALING hint controls whether |
|
* relative motion events are also scaled. |
|
* |
|
* If this function results in scaling or subpixel drawing by the rendering |
|
* backend, it will be handled using the appropriate quality hints. |
|
* |
|
* \param renderer the renderer for which resolution should be set |
|
* \param w the width of the logical resolution |
|
* \param h the height of the logical resolution |
|
* \returns 0 on success or a negative error code on failure; call |
|
* SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_RenderGetLogicalSize |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_RenderSetLogicalSize(SDL_Renderer * renderer, int w, int h); |
|
|
|
/** |
|
* Get device independent resolution for rendering. |
|
* |
|
* This may return 0 for `w` and `h` if the SDL_Renderer has never had its |
|
* logical size set by SDL_RenderSetLogicalSize() and never had a render |
|
* target set. |
|
* |
|
* \param renderer a rendering context |
|
* \param w an int to be filled with the width |
|
* \param h an int to be filled with the height |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_RenderSetLogicalSize |
|
*/ |
|
extern DECLSPEC void SDLCALL SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h); |
|
|
|
/** |
|
* Set whether to force integer scales for resolution-independent rendering. |
|
* |
|
* This function restricts the logical viewport to integer values - that is, |
|
* when a resolution is between two multiples of a logical size, the viewport |
|
* size is rounded down to the lower multiple. |
|
* |
|
* \param renderer the renderer for which integer scaling should be set |
|
* \param enable enable or disable the integer scaling for rendering |
|
* \returns 0 on success or a negative error code on failure; call |
|
* SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.5. |
|
* |
|
* \sa SDL_RenderGetIntegerScale |
|
* \sa SDL_RenderSetLogicalSize |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_RenderSetIntegerScale(SDL_Renderer * renderer, |
|
SDL_bool enable); |
|
|
|
/** |
|
* Get whether integer scales are forced for resolution-independent rendering. |
|
* |
|
* \param renderer the renderer from which integer scaling should be queried |
|
* \returns SDL_TRUE if integer scales are forced or SDL_FALSE if not and on |
|
* failure; call SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.5. |
|
* |
|
* \sa SDL_RenderSetIntegerScale |
|
*/ |
|
extern DECLSPEC SDL_bool SDLCALL SDL_RenderGetIntegerScale(SDL_Renderer * renderer); |
|
|
|
/** |
|
* Set the drawing area for rendering on the current target. |
|
* |
|
* When the window is resized, the viewport is reset to fill the entire new |
|
* window size. |
|
* |
|
* \param renderer the rendering context |
|
* \param rect the SDL_Rect structure representing the drawing area, or NULL |
|
* to set the viewport to the entire target |
|
* \returns 0 on success or a negative error code on failure; call |
|
* SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_RenderGetViewport |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer, |
|
const SDL_Rect * rect); |
|
|
|
/** |
|
* Get the drawing area for the current target. |
|
* |
|
* \param renderer the rendering context |
|
* \param rect an SDL_Rect structure filled in with the current drawing area |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_RenderSetViewport |
|
*/ |
|
extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer, |
|
SDL_Rect * rect); |
|
|
|
/** |
|
* Set the clip rectangle for rendering on the specified target. |
|
* |
|
* \param renderer the rendering context for which clip rectangle should be |
|
* set |
|
* \param rect an SDL_Rect structure representing the clip area, relative to |
|
* the viewport, or NULL to disable clipping |
|
* \returns 0 on success or a negative error code on failure; call |
|
* SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_RenderGetClipRect |
|
* \sa SDL_RenderIsClipEnabled |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer, |
|
const SDL_Rect * rect); |
|
|
|
/** |
|
* Get the clip rectangle for the current target. |
|
* |
|
* \param renderer the rendering context from which clip rectangle should be |
|
* queried |
|
* \param rect an SDL_Rect structure filled in with the current clipping area |
|
* or an empty rectangle if clipping is disabled |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_RenderIsClipEnabled |
|
* \sa SDL_RenderSetClipRect |
|
*/ |
|
extern DECLSPEC void SDLCALL SDL_RenderGetClipRect(SDL_Renderer * renderer, |
|
SDL_Rect * rect); |
|
|
|
/** |
|
* Get whether clipping is enabled on the given renderer. |
|
* |
|
* \param renderer the renderer from which clip state should be queried |
|
* \returns SDL_TRUE if clipping is enabled or SDL_FALSE if not; call |
|
* SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.4. |
|
* |
|
* \sa SDL_RenderGetClipRect |
|
* \sa SDL_RenderSetClipRect |
|
*/ |
|
extern DECLSPEC SDL_bool SDLCALL SDL_RenderIsClipEnabled(SDL_Renderer * renderer); |
|
|
|
|
|
/** |
|
* Set the drawing scale for rendering on the current target. |
|
* |
|
* The drawing coordinates are scaled by the x/y scaling factors before they |
|
* are used by the renderer. This allows resolution independent drawing with a |
|
* single coordinate system. |
|
* |
|
* If this results in scaling or subpixel drawing by the rendering backend, it |
|
* will be handled using the appropriate quality hints. For best results use |
|
* integer scaling factors. |
|
* |
|
* \param renderer a rendering context |
|
* \param scaleX the horizontal scaling factor |
|
* \param scaleY the vertical scaling factor |
|
* \returns 0 on success or a negative error code on failure; call |
|
* SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_RenderGetScale |
|
* \sa SDL_RenderSetLogicalSize |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_RenderSetScale(SDL_Renderer * renderer, |
|
float scaleX, float scaleY); |
|
|
|
/** |
|
* Get the drawing scale for the current target. |
|
* |
|
* \param renderer the renderer from which drawing scale should be queried |
|
* \param scaleX a pointer filled in with the horizontal scaling factor |
|
* \param scaleY a pointer filled in with the vertical scaling factor |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_RenderSetScale |
|
*/ |
|
extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer, |
|
float *scaleX, float *scaleY); |
|
|
|
/** |
|
* Get logical coordinates of point in renderer when given real coordinates of |
|
* point in window. |
|
* |
|
* Logical coordinates will differ from real coordinates when render is scaled |
|
* and logical renderer size set |
|
* |
|
* \param renderer the renderer from which the logical coordinates should be |
|
* calcualted |
|
* \param windowX the real X coordinate in the window |
|
* \param windowY the real Y coordinate in the window |
|
* \param logicalX the pointer filled with the logical x coordinate |
|
* \param logicalY the pointer filled with the logical y coordinate |
|
* |
|
* \since This function is available since SDL 2.0.18. |
|
* |
|
* \sa SDL_RenderGetScale |
|
* \sa SDL_RenderSetScale |
|
* \sa SDL_RenderGetLogicalSize |
|
* \sa SDL_RenderSetLogicalSize |
|
*/ |
|
extern DECLSPEC void SDLCALL SDL_RenderWindowToLogical(SDL_Renderer * renderer, |
|
int windowX, int windowY, |
|
float *logicalX, float *logicalY); |
|
|
|
/** |
|
* Get real coordinates of point in window when given logical coordinates of point in renderer. |
|
* Logical coordinates will differ from real coordinates when render is scaled and logical renderer size set |
|
* |
|
* \param renderer the renderer from which the window coordinates should be calculated |
|
* \param logicalX the logical x coordinate |
|
* \param logicalY the logical y coordinate |
|
* \param windowX the pointer filled with the real X coordinate in the window |
|
* \param windowY the pointer filled with the real Y coordinate in the window |
|
|
|
* |
|
* \since This function is available since SDL 2.0.18. |
|
* |
|
* \sa SDL_RenderGetScale |
|
* \sa SDL_RenderSetScale |
|
* \sa SDL_RenderGetLogicalSize |
|
* \sa SDL_RenderSetLogicalSize |
|
*/ |
|
extern DECLSPEC void SDLCALL SDL_RenderLogicalToWindow(SDL_Renderer * renderer, |
|
float logicalX, float logicalY, |
|
int *windowX, int *windowY); |
|
|
|
/** |
|
* Set the color used for drawing operations (Rect, Line and Clear). |
|
* |
|
* Set the color for drawing or filling rectangles, lines, and points, and for |
|
* SDL_RenderClear(). |
|
* |
|
* \param renderer the rendering context |
|
* \param r the red value used to draw on the rendering target |
|
* \param g the green value used to draw on the rendering target |
|
* \param b the blue value used to draw on the rendering target |
|
* \param a the alpha value used to draw on the rendering target; usually |
|
* `SDL_ALPHA_OPAQUE` (255). Use SDL_SetRenderDrawBlendMode to |
|
* specify how the alpha channel is used |
|
* \returns 0 on success or a negative error code on failure; call |
|
* SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_GetRenderDrawColor |
|
* \sa SDL_RenderClear |
|
* \sa SDL_RenderDrawLine |
|
* \sa SDL_RenderDrawLines |
|
* \sa SDL_RenderDrawPoint |
|
* \sa SDL_RenderDrawPoints |
|
* \sa SDL_RenderDrawRect |
|
* \sa SDL_RenderDrawRects |
|
* \sa SDL_RenderFillRect |
|
* \sa SDL_RenderFillRects |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_SetRenderDrawColor(SDL_Renderer * renderer, |
|
Uint8 r, Uint8 g, Uint8 b, |
|
Uint8 a); |
|
|
|
/** |
|
* Get the color used for drawing operations (Rect, Line and Clear). |
|
* |
|
* \param renderer the rendering context |
|
* \param r a pointer filled in with the red value used to draw on the |
|
* rendering target |
|
* \param g a pointer filled in with the green value used to draw on the |
|
* rendering target |
|
* \param b a pointer filled in with the blue value used to draw on the |
|
* rendering target |
|
* \param a a pointer filled in with the alpha value used to draw on the |
|
* rendering target; usually `SDL_ALPHA_OPAQUE` (255) |
|
* \returns 0 on success or a negative error code on failure; call |
|
* SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_SetRenderDrawColor |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer, |
|
Uint8 * r, Uint8 * g, Uint8 * b, |
|
Uint8 * a); |
|
|
|
/** |
|
* Set the blend mode used for drawing operations (Fill and Line). |
|
* |
|
* If the blend mode is not supported, the closest supported mode is chosen. |
|
* |
|
* \param renderer the rendering context |
|
* \param blendMode the SDL_BlendMode to use for blending |
|
* \returns 0 on success or a negative error code on failure; call |
|
* SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_GetRenderDrawBlendMode |
|
* \sa SDL_RenderDrawLine |
|
* \sa SDL_RenderDrawLines |
|
* \sa SDL_RenderDrawPoint |
|
* \sa SDL_RenderDrawPoints |
|
* \sa SDL_RenderDrawRect |
|
* \sa SDL_RenderDrawRects |
|
* \sa SDL_RenderFillRect |
|
* \sa SDL_RenderFillRects |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer, |
|
SDL_BlendMode blendMode); |
|
|
|
/** |
|
* Get the blend mode used for drawing operations. |
|
* |
|
* \param renderer the rendering context |
|
* \param blendMode a pointer filled in with the current SDL_BlendMode |
|
* \returns 0 on success or a negative error code on failure; call |
|
* SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_SetRenderDrawBlendMode |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer, |
|
SDL_BlendMode *blendMode); |
|
|
|
/** |
|
* Clear the current rendering target with the drawing color. |
|
* |
|
* This function clears the entire rendering target, ignoring the viewport and |
|
* the clip rectangle. |
|
* |
|
* \param renderer the rendering context |
|
* \returns 0 on success or a negative error code on failure; call |
|
* SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_SetRenderDrawColor |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer); |
|
|
|
/** |
|
* Draw a point on the current rendering target. |
|
* |
|
* SDL_RenderDrawPoint() draws a single point. If you want to draw multiple, |
|
* use SDL_RenderDrawPoints() instead. |
|
* |
|
* \param renderer the rendering context |
|
* \param x the x coordinate of the point |
|
* \param y the y coordinate of the point |
|
* \returns 0 on success or a negative error code on failure; call |
|
* SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_RenderDrawLine |
|
* \sa SDL_RenderDrawLines |
|
* \sa SDL_RenderDrawPoints |
|
* \sa SDL_RenderDrawRect |
|
* \sa SDL_RenderDrawRects |
|
* \sa SDL_RenderFillRect |
|
* \sa SDL_RenderFillRects |
|
* \sa SDL_RenderPresent |
|
* \sa SDL_SetRenderDrawBlendMode |
|
* \sa SDL_SetRenderDrawColor |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer, |
|
int x, int y); |
|
|
|
/** |
|
* Draw multiple points on the current rendering target. |
|
* |
|
* \param renderer the rendering context |
|
* \param points an array of SDL_Point structures that represent the points to |
|
* draw |
|
* \param count the number of points to draw |
|
* \returns 0 on success or a negative error code on failure; call |
|
* SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_RenderDrawLine |
|
* \sa SDL_RenderDrawLines |
|
* \sa SDL_RenderDrawPoint |
|
* \sa SDL_RenderDrawRect |
|
* \sa SDL_RenderDrawRects |
|
* \sa SDL_RenderFillRect |
|
* \sa SDL_RenderFillRects |
|
* \sa SDL_RenderPresent |
|
* \sa SDL_SetRenderDrawBlendMode |
|
* \sa SDL_SetRenderDrawColor |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer * renderer, |
|
const SDL_Point * points, |
|
int count); |
|
|
|
/** |
|
* Draw a line on the current rendering target. |
|
* |
|
* SDL_RenderDrawLine() draws the line to include both end points. If you want |
|
* to draw multiple, connecting lines use SDL_RenderDrawLines() instead. |
|
* |
|
* \param renderer the rendering context |
|
* \param x1 the x coordinate of the start point |
|
* \param y1 the y coordinate of the start point |
|
* \param x2 the x coordinate of the end point |
|
* \param y2 the y coordinate of the end point |
|
* \returns 0 on success or a negative error code on failure; call |
|
* SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_RenderDrawLines |
|
* \sa SDL_RenderDrawPoint |
|
* \sa SDL_RenderDrawPoints |
|
* \sa SDL_RenderDrawRect |
|
* \sa SDL_RenderDrawRects |
|
* \sa SDL_RenderFillRect |
|
* \sa SDL_RenderFillRects |
|
* \sa SDL_RenderPresent |
|
* \sa SDL_SetRenderDrawBlendMode |
|
* \sa SDL_SetRenderDrawColor |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer * renderer, |
|
int x1, int y1, int x2, int y2); |
|
|
|
/** |
|
* Draw a series of connected lines on the current rendering target. |
|
* |
|
* \param renderer the rendering context |
|
* \param points an array of SDL_Point structures representing points along |
|
* the lines |
|
* \param count the number of points, drawing count-1 lines |
|
* \returns 0 on success or a negative error code on failure; call |
|
* SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_RenderDrawLine |
|
* \sa SDL_RenderDrawPoint |
|
* \sa SDL_RenderDrawPoints |
|
* \sa SDL_RenderDrawRect |
|
* \sa SDL_RenderDrawRects |
|
* \sa SDL_RenderFillRect |
|
* \sa SDL_RenderFillRects |
|
* \sa SDL_RenderPresent |
|
* \sa SDL_SetRenderDrawBlendMode |
|
* \sa SDL_SetRenderDrawColor |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer, |
|
const SDL_Point * points, |
|
int count); |
|
|
|
/** |
|
* Draw a rectangle on the current rendering target. |
|
* |
|
* \param renderer the rendering context |
|
* \param rect an SDL_Rect structure representing the rectangle to draw, or |
|
* NULL to outline the entire rendering target |
|
* \returns 0 on success or a negative error code on failure; call |
|
* SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_RenderDrawLine |
|
* \sa SDL_RenderDrawLines |
|
* \sa SDL_RenderDrawPoint |
|
* \sa SDL_RenderDrawPoints |
|
* \sa SDL_RenderDrawRects |
|
* \sa SDL_RenderFillRect |
|
* \sa SDL_RenderFillRects |
|
* \sa SDL_RenderPresent |
|
* \sa SDL_SetRenderDrawBlendMode |
|
* \sa SDL_SetRenderDrawColor |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer, |
|
const SDL_Rect * rect); |
|
|
|
/** |
|
* Draw some number of rectangles on the current rendering target. |
|
* |
|
* \param renderer the rendering context |
|
* \param rects an array of SDL_Rect structures representing the rectangles to |
|
* be drawn |
|
* \param count the number of rectangles |
|
* \returns 0 on success or a negative error code on failure; call |
|
* SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_RenderDrawLine |
|
* \sa SDL_RenderDrawLines |
|
* \sa SDL_RenderDrawPoint |
|
* \sa SDL_RenderDrawPoints |
|
* \sa SDL_RenderDrawRect |
|
* \sa SDL_RenderFillRect |
|
* \sa SDL_RenderFillRects |
|
* \sa SDL_RenderPresent |
|
* \sa SDL_SetRenderDrawBlendMode |
|
* \sa SDL_SetRenderDrawColor |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer, |
|
const SDL_Rect * rects, |
|
int count); |
|
|
|
/** |
|
* Fill a rectangle on the current rendering target with the drawing color. |
|
* |
|
* The current drawing color is set by SDL_SetRenderDrawColor(), and the |
|
* color's alpha value is ignored unless blending is enabled with the |
|
* appropriate call to SDL_SetRenderDrawBlendMode(). |
|
* |
|
* \param renderer the rendering context |
|
* \param rect the SDL_Rect structure representing the rectangle to fill, or |
|
* NULL for the entire rendering target |
|
* \returns 0 on success or a negative error code on failure; call |
|
* SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_RenderDrawLine |
|
* \sa SDL_RenderDrawLines |
|
* \sa SDL_RenderDrawPoint |
|
* \sa SDL_RenderDrawPoints |
|
* \sa SDL_RenderDrawRect |
|
* \sa SDL_RenderDrawRects |
|
* \sa SDL_RenderFillRects |
|
* \sa SDL_RenderPresent |
|
* \sa SDL_SetRenderDrawBlendMode |
|
* \sa SDL_SetRenderDrawColor |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer, |
|
const SDL_Rect * rect); |
|
|
|
/** |
|
* Fill some number of rectangles on the current rendering target with the |
|
* drawing color. |
|
* |
|
* \param renderer the rendering context |
|
* \param rects an array of SDL_Rect structures representing the rectangles to |
|
* be filled |
|
* \param count the number of rectangles |
|
* \returns 0 on success or a negative error code on failure; call |
|
* SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_RenderDrawLine |
|
* \sa SDL_RenderDrawLines |
|
* \sa SDL_RenderDrawPoint |
|
* \sa SDL_RenderDrawPoints |
|
* \sa SDL_RenderDrawRect |
|
* \sa SDL_RenderDrawRects |
|
* \sa SDL_RenderFillRect |
|
* \sa SDL_RenderPresent |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer, |
|
const SDL_Rect * rects, |
|
int count); |
|
|
|
/** |
|
* Copy a portion of the texture to the current rendering target. |
|
* |
|
* The texture is blended with the destination based on its blend mode set |
|
* with SDL_SetTextureBlendMode(). |
|
* |
|
* The texture color is affected based on its color modulation set by |
|
* SDL_SetTextureColorMod(). |
|
* |
|
* The texture alpha is affected based on its alpha modulation set by |
|
* SDL_SetTextureAlphaMod(). |
|
* |
|
* \param renderer the rendering context |
|
* \param texture the source texture |
|
* \param srcrect the source SDL_Rect structure or NULL for the entire texture |
|
* \param dstrect the destination SDL_Rect structure or NULL for the entire |
|
* rendering target; the texture will be stretched to fill the |
|
* given rectangle |
|
* \returns 0 on success or a negative error code on failure; call |
|
* SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_RenderCopyEx |
|
* \sa SDL_SetTextureAlphaMod |
|
* \sa SDL_SetTextureBlendMode |
|
* \sa SDL_SetTextureColorMod |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer, |
|
SDL_Texture * texture, |
|
const SDL_Rect * srcrect, |
|
const SDL_Rect * dstrect); |
|
|
|
/** |
|
* Copy a portion of the texture to the current rendering, with optional |
|
* rotation and flipping. |
|
* |
|
* Copy a portion of the texture to the current rendering target, optionally |
|
* rotating it by angle around the given center and also flipping it |
|
* top-bottom and/or left-right. |
|
* |
|
* The texture is blended with the destination based on its blend mode set |
|
* with SDL_SetTextureBlendMode(). |
|
* |
|
* The texture color is affected based on its color modulation set by |
|
* SDL_SetTextureColorMod(). |
|
* |
|
* The texture alpha is affected based on its alpha modulation set by |
|
* SDL_SetTextureAlphaMod(). |
|
* |
|
* \param renderer the rendering context |
|
* \param texture the source texture |
|
* \param srcrect the source SDL_Rect structure or NULL for the entire texture |
|
* \param dstrect the destination SDL_Rect structure or NULL for the entire |
|
* rendering target |
|
* \param angle an angle in degrees that indicates the rotation that will be |
|
* applied to dstrect, rotating it in a clockwise direction |
|
* \param center a pointer to a point indicating the point around which |
|
* dstrect will be rotated (if NULL, rotation will be done |
|
* around `dstrect.w / 2`, `dstrect.h / 2`) |
|
* \param flip a SDL_RendererFlip value stating which flipping actions should |
|
* be performed on the texture |
|
* \returns 0 on success or a negative error code on failure; call |
|
* SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_RenderCopy |
|
* \sa SDL_SetTextureAlphaMod |
|
* \sa SDL_SetTextureBlendMode |
|
* \sa SDL_SetTextureColorMod |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer, |
|
SDL_Texture * texture, |
|
const SDL_Rect * srcrect, |
|
const SDL_Rect * dstrect, |
|
const double angle, |
|
const SDL_Point *center, |
|
const SDL_RendererFlip flip); |
|
|
|
|
|
/** |
|
* Draw a point on the current rendering target at subpixel precision. |
|
* |
|
* \param renderer The renderer which should draw a point. |
|
* \param x The x coordinate of the point. |
|
* \param y The y coordinate of the point. |
|
* \return 0 on success, or -1 on error |
|
* |
|
* \since This function is available since SDL 2.0.10. |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_RenderDrawPointF(SDL_Renderer * renderer, |
|
float x, float y); |
|
|
|
/** |
|
* Draw multiple points on the current rendering target at subpixel precision. |
|
* |
|
* \param renderer The renderer which should draw multiple points. |
|
* \param points The points to draw |
|
* \param count The number of points to draw |
|
* \return 0 on success, or -1 on error |
|
* |
|
* \since This function is available since SDL 2.0.10. |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_RenderDrawPointsF(SDL_Renderer * renderer, |
|
const SDL_FPoint * points, |
|
int count); |
|
|
|
/** |
|
* Draw a line on the current rendering target at subpixel precision. |
|
* |
|
* \param renderer The renderer which should draw a line. |
|
* \param x1 The x coordinate of the start point. |
|
* \param y1 The y coordinate of the start point. |
|
* \param x2 The x coordinate of the end point. |
|
* \param y2 The y coordinate of the end point. |
|
* \return 0 on success, or -1 on error |
|
* |
|
* \since This function is available since SDL 2.0.10. |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_RenderDrawLineF(SDL_Renderer * renderer, |
|
float x1, float y1, float x2, float y2); |
|
|
|
/** |
|
* Draw a series of connected lines on the current rendering target at |
|
* subpixel precision. |
|
* |
|
* \param renderer The renderer which should draw multiple lines. |
|
* \param points The points along the lines |
|
* \param count The number of points, drawing count-1 lines |
|
* \return 0 on success, or -1 on error |
|
* |
|
* \since This function is available since SDL 2.0.10. |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_RenderDrawLinesF(SDL_Renderer * renderer, |
|
const SDL_FPoint * points, |
|
int count); |
|
|
|
/** |
|
* Draw a rectangle on the current rendering target at subpixel precision. |
|
* |
|
* \param renderer The renderer which should draw a rectangle. |
|
* \param rect A pointer to the destination rectangle, or NULL to outline the |
|
* entire rendering target. |
|
* \return 0 on success, or -1 on error |
|
* |
|
* \since This function is available since SDL 2.0.10. |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_RenderDrawRectF(SDL_Renderer * renderer, |
|
const SDL_FRect * rect); |
|
|
|
/** |
|
* Draw some number of rectangles on the current rendering target at subpixel |
|
* precision. |
|
* |
|
* \param renderer The renderer which should draw multiple rectangles. |
|
* \param rects A pointer to an array of destination rectangles. |
|
* \param count The number of rectangles. |
|
* \return 0 on success, or -1 on error |
|
* |
|
* \since This function is available since SDL 2.0.10. |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_RenderDrawRectsF(SDL_Renderer * renderer, |
|
const SDL_FRect * rects, |
|
int count); |
|
|
|
/** |
|
* Fill a rectangle on the current rendering target with the drawing color at |
|
* subpixel precision. |
|
* |
|
* \param renderer The renderer which should fill a rectangle. |
|
* \param rect A pointer to the destination rectangle, or NULL for the entire |
|
* rendering target. |
|
* \return 0 on success, or -1 on error |
|
* |
|
* \since This function is available since SDL 2.0.10. |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_RenderFillRectF(SDL_Renderer * renderer, |
|
const SDL_FRect * rect); |
|
|
|
/** |
|
* Fill some number of rectangles on the current rendering target with the |
|
* drawing color at subpixel precision. |
|
* |
|
* \param renderer The renderer which should fill multiple rectangles. |
|
* \param rects A pointer to an array of destination rectangles. |
|
* \param count The number of rectangles. |
|
* \return 0 on success, or -1 on error |
|
* |
|
* \since This function is available since SDL 2.0.10. |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_RenderFillRectsF(SDL_Renderer * renderer, |
|
const SDL_FRect * rects, |
|
int count); |
|
|
|
/** |
|
* Copy a portion of the texture to the current rendering target at subpixel |
|
* precision. |
|
* |
|
* \param renderer The renderer which should copy parts of a texture. |
|
* \param texture The source texture. |
|
* \param srcrect A pointer to the source rectangle, or NULL for the entire |
|
* texture. |
|
* \param dstrect A pointer to the destination rectangle, or NULL for the |
|
* entire rendering target. |
|
* \return 0 on success, or -1 on error |
|
* |
|
* \since This function is available since SDL 2.0.10. |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_RenderCopyF(SDL_Renderer * renderer, |
|
SDL_Texture * texture, |
|
const SDL_Rect * srcrect, |
|
const SDL_FRect * dstrect); |
|
|
|
/** |
|
* Copy a portion of the source texture to the current rendering target, with |
|
* rotation and flipping, at subpixel precision. |
|
* |
|
* \param renderer The renderer which should copy parts of a texture. |
|
* \param texture The source texture. |
|
* \param srcrect A pointer to the source rectangle, or NULL for the entire |
|
* texture. |
|
* \param dstrect A pointer to the destination rectangle, or NULL for the |
|
* entire rendering target. |
|
* \param angle An angle in degrees that indicates the rotation that will be |
|
* applied to dstrect, rotating it in a clockwise direction |
|
* \param center A pointer to a point indicating the point around which |
|
* dstrect will be rotated (if NULL, rotation will be done |
|
* around dstrect.w/2, dstrect.h/2). |
|
* \param flip An SDL_RendererFlip value stating which flipping actions should |
|
* be performed on the texture |
|
* \return 0 on success, or -1 on error |
|
* |
|
* \since This function is available since SDL 2.0.10. |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer, |
|
SDL_Texture * texture, |
|
const SDL_Rect * srcrect, |
|
const SDL_FRect * dstrect, |
|
const double angle, |
|
const SDL_FPoint *center, |
|
const SDL_RendererFlip flip); |
|
|
|
/** |
|
* Render a list of triangles, optionally using a texture and indices into the |
|
* vertex array Color and alpha modulation is done per vertex |
|
* (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored). |
|
* |
|
* \param texture (optional) The SDL texture to use. |
|
* \param vertices Vertices. |
|
* \param num_vertices Number of vertices. |
|
* \param indices (optional) An array of integer indices into the 'vertices' |
|
* array, if NULL all vertices will be rendered in sequential |
|
* order. |
|
* \param num_indices Number of indices. |
|
* \return 0 on success, or -1 if the operation is not supported |
|
* |
|
* \since This function is available since SDL 2.0.18. |
|
* |
|
* \sa SDL_RenderGeometryRaw |
|
* \sa SDL_Vertex |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_RenderGeometry(SDL_Renderer *renderer, |
|
SDL_Texture *texture, |
|
const SDL_Vertex *vertices, int num_vertices, |
|
const int *indices, int num_indices); |
|
|
|
/** |
|
* Render a list of triangles, optionally using a texture and indices into the |
|
* vertex arrays Color and alpha modulation is done per vertex |
|
* (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored). |
|
* |
|
* \param texture (optional) The SDL texture to use. |
|
* \param xy Vertex positions |
|
* \param xy_stride Byte size to move from one element to the next element |
|
* \param color Vertex colors (as SDL_Color) |
|
* \param color_stride Byte size to move from one element to the next element |
|
* \param uv Vertex normalized texture coordinates |
|
* \param uv_stride Byte size to move from one element to the next element |
|
* \param num_vertices Number of vertices. |
|
* \param indices (optional) An array of indices into the 'vertices' arrays, |
|
* if NULL all vertices will be rendered in sequential order. |
|
* \param num_indices Number of indices. |
|
* \param size_indices Index size: 1 (byte), 2 (short), 4 (int) |
|
* \return 0 on success, or -1 if the operation is not supported |
|
* |
|
* \since This function is available since SDL 2.0.18. |
|
* |
|
* \sa SDL_RenderGeometry |
|
* \sa SDL_Vertex |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_RenderGeometryRaw(SDL_Renderer *renderer, |
|
SDL_Texture *texture, |
|
const float *xy, int xy_stride, |
|
const SDL_Color *color, int color_stride, |
|
const float *uv, int uv_stride, |
|
int num_vertices, |
|
const void *indices, int num_indices, int size_indices); |
|
|
|
/** |
|
* Read pixels from the current rendering target to an array of pixels. |
|
* |
|
* **WARNING**: This is a very slow operation, and should not be used |
|
* frequently. |
|
* |
|
* `pitch` specifies the number of bytes between rows in the destination |
|
* `pixels` data. This allows you to write to a subrectangle or have padded |
|
* rows in the destination. Generally, `pitch` should equal the number of |
|
* pixels per row in the `pixels` data times the number of bytes per pixel, |
|
* but it might contain additional padding (for example, 24bit RGB Windows |
|
* Bitmap data pads all rows to multiples of 4 bytes). |
|
* |
|
* \param renderer the rendering context |
|
* \param rect an SDL_Rect structure representing the area to read, or NULL |
|
* for the entire render target |
|
* \param format an SDL_PixelFormatEnum value of the desired format of the |
|
* pixel data, or 0 to use the format of the rendering target |
|
* \param pixels a pointer to the pixel data to copy into |
|
* \param pitch the pitch of the `pixels` parameter |
|
* \returns 0 on success or a negative error code on failure; call |
|
* SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer, |
|
const SDL_Rect * rect, |
|
Uint32 format, |
|
void *pixels, int pitch); |
|
|
|
/** |
|
* Update the screen with any rendering performed since the previous call. |
|
* |
|
* SDL's rendering functions operate on a backbuffer; that is, calling a |
|
* rendering function such as SDL_RenderDrawLine() does not directly put a |
|
* line on the screen, but rather updates the backbuffer. As such, you compose |
|
* your entire scene and *present* the composed backbuffer to the screen as a |
|
* complete picture. |
|
* |
|
* Therefore, when using SDL's rendering API, one does all drawing intended |
|
* for the frame, and then calls this function once per frame to present the |
|
* final drawing to the user. |
|
* |
|
* The backbuffer should be considered invalidated after each present; do not |
|
* assume that previous contents will exist between frames. You are strongly |
|
* encouraged to call SDL_RenderClear() to initialize the backbuffer before |
|
* starting each new frame's drawing, even if you plan to overwrite every |
|
* pixel. |
|
* |
|
* \param renderer the rendering context |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_RenderClear |
|
* \sa SDL_RenderDrawLine |
|
* \sa SDL_RenderDrawLines |
|
* \sa SDL_RenderDrawPoint |
|
* \sa SDL_RenderDrawPoints |
|
* \sa SDL_RenderDrawRect |
|
* \sa SDL_RenderDrawRects |
|
* \sa SDL_RenderFillRect |
|
* \sa SDL_RenderFillRects |
|
* \sa SDL_SetRenderDrawBlendMode |
|
* \sa SDL_SetRenderDrawColor |
|
*/ |
|
extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer); |
|
|
|
/** |
|
* Destroy the specified texture. |
|
* |
|
* Passing NULL or an otherwise invalid texture will set the SDL error message |
|
* to "Invalid texture". |
|
* |
|
* \param texture the texture to destroy |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_CreateTexture |
|
* \sa SDL_CreateTextureFromSurface |
|
*/ |
|
extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture); |
|
|
|
/** |
|
* Destroy the rendering context for a window and free associated textures. |
|
* |
|
* \param renderer the rendering context |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_CreateRenderer |
|
*/ |
|
extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer); |
|
|
|
/** |
|
* Force the rendering context to flush any pending commands to the underlying |
|
* rendering API. |
|
* |
|
* You do not need to (and in fact, shouldn't) call this function unless you |
|
* are planning to call into OpenGL/Direct3D/Metal/whatever directly in |
|
* addition to using an SDL_Renderer. |
|
* |
|
* This is for a very-specific case: if you are using SDL's render API, you |
|
* asked for a specific renderer backend (OpenGL, Direct3D, etc), you set |
|
* SDL_HINT_RENDER_BATCHING to "1", and you plan to make OpenGL/D3D/whatever |
|
* calls in addition to SDL render API calls. If all of this applies, you |
|
* should call SDL_RenderFlush() between calls to SDL's render API and the |
|
* low-level API you're using in cooperation. |
|
* |
|
* In all other cases, you can ignore this function. This is only here to get |
|
* maximum performance out of a specific situation. In all other cases, SDL |
|
* will do the right thing, perhaps at a performance loss. |
|
* |
|
* This function is first available in SDL 2.0.10, and is not needed in 2.0.9 |
|
* and earlier, as earlier versions did not queue rendering commands at all, |
|
* instead flushing them to the OS immediately. |
|
* |
|
* \param renderer the rendering context |
|
* \returns 0 on success or a negative error code on failure; call |
|
* SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.10. |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_RenderFlush(SDL_Renderer * renderer); |
|
|
|
|
|
/** |
|
* Bind an OpenGL/ES/ES2 texture to the current context. |
|
* |
|
* This is for use with OpenGL instructions when rendering OpenGL primitives |
|
* directly. |
|
* |
|
* If not NULL, `texw` and `texh` will be filled with the width and height |
|
* values suitable for the provided texture. In most cases, both will be 1.0, |
|
* however, on systems that support the GL_ARB_texture_rectangle extension, |
|
* these values will actually be the pixel width and height used to create the |
|
* texture, so this factor needs to be taken into account when providing |
|
* texture coordinates to OpenGL. |
|
* |
|
* You need a renderer to create an SDL_Texture, therefore you can only use |
|
* this function with an implicit OpenGL context from SDL_CreateRenderer(), |
|
* not with your own OpenGL context. If you need control over your OpenGL |
|
* context, you need to write your own texture-loading methods. |
|
* |
|
* Also note that SDL may upload RGB textures as BGR (or vice-versa), and |
|
* re-order the color channels in the shaders phase, so the uploaded texture |
|
* may have swapped color channels. |
|
* |
|
* \param texture the texture to bind to the current OpenGL/ES/ES2 context |
|
* \param texw a pointer to a float value which will be filled with the |
|
* texture width or NULL if you don't need that value |
|
* \param texh a pointer to a float value which will be filled with the |
|
* texture height or NULL if you don't need that value |
|
* \returns 0 on success, or -1 if the operation is not supported; call |
|
* SDL_GetError() for more information. |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_GL_MakeCurrent |
|
* \sa SDL_GL_UnbindTexture |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh); |
|
|
|
/** |
|
* Unbind an OpenGL/ES/ES2 texture from the current context. |
|
* |
|
* See SDL_GL_BindTexture() for examples on how to use these functions |
|
* |
|
* \param texture the texture to unbind from the current OpenGL/ES/ES2 context |
|
* \returns 0 on success, or -1 if the operation is not supported |
|
* |
|
* \since This function is available since SDL 2.0.0. |
|
* |
|
* \sa SDL_GL_BindTexture |
|
* \sa SDL_GL_MakeCurrent |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture); |
|
|
|
/** |
|
* Get the CAMetalLayer associated with the given Metal renderer. |
|
* |
|
* This function returns `void *`, so SDL doesn't have to include Metal's |
|
* headers, but it can be safely cast to a `CAMetalLayer *`. |
|
* |
|
* \param renderer The renderer to query |
|
* \returns a `CAMetalLayer *` on success, or NULL if the renderer isn't a |
|
* Metal renderer |
|
* |
|
* \since This function is available since SDL 2.0.8. |
|
* |
|
* \sa SDL_RenderGetMetalCommandEncoder |
|
*/ |
|
extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer); |
|
|
|
/** |
|
* Get the Metal command encoder for the current frame |
|
* |
|
* This function returns `void *`, so SDL doesn't have to include Metal's |
|
* headers, but it can be safely cast to an `id<MTLRenderCommandEncoder>`. |
|
* |
|
* Note that as of SDL 2.0.18, this will return NULL if Metal refuses to give |
|
* SDL a drawable to render to, which might happen if the window is |
|
* hidden/minimized/offscreen. This doesn't apply to command encoders for |
|
* render targets, just the window's backbacker. Check your return values! |
|
* |
|
* \param renderer The renderer to query |
|
* \returns an `id<MTLRenderCommandEncoder>` on success, or NULL if the |
|
* renderer isn't a Metal renderer or there was an error. |
|
* |
|
* \since This function is available since SDL 2.0.8. |
|
* |
|
* \sa SDL_RenderGetMetalLayer |
|
*/ |
|
extern DECLSPEC void *SDLCALL SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer); |
|
|
|
/** |
|
* Toggle VSync of the given renderer. |
|
* |
|
* \param renderer The renderer to toggle |
|
* \param vsync 1 for on, 0 for off. All other values are reserved |
|
* \returns a 0 int on success, or non-zero on failure |
|
* |
|
* \since This function is available since SDL 2.0.18. |
|
*/ |
|
extern DECLSPEC int SDLCALL SDL_RenderSetVSync(SDL_Renderer* renderer, int vsync); |
|
|
|
/* Ends C function definitions when using C++ */ |
|
#ifdef __cplusplus |
|
} |
|
#endif |
|
#include "close_code.h" |
|
|
|
#endif /* SDL_render_h_ */ |
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|
|
|