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63 lines
1.9 KiB
63 lines
1.9 KiB
/* |
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SDL - Simple DirectMedia Layer |
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Copyright (C) 1997-2009 Sam Lantinga |
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This library is free software; you can redistribute it and/or |
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modify it under the terms of the GNU Lesser General Public |
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License as published by the Free Software Foundation; either |
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version 2.1 of the License, or (at your option) any later version. |
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This library is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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Lesser General Public License for more details. |
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You should have received a copy of the GNU Lesser General Public |
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License along with this library; if not, write to the Free Software |
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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Sam Lantinga |
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slouken@libsdl.org |
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*/ |
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/** |
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* @file SDL_active.h |
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* Include file for SDL application focus event handling |
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*/ |
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#ifndef _SDL_active_h |
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#define _SDL_active_h |
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#include "SDL_stdinc.h" |
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#include "SDL_error.h" |
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#include "begin_code.h" |
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/* Set up for C function definitions, even when using C++ */ |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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/** @name The available application states */ |
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/*@{*/ |
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#define SDL_APPMOUSEFOCUS 0x01 /**< The app has mouse coverage */ |
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#define SDL_APPINPUTFOCUS 0x02 /**< The app has input focus */ |
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#define SDL_APPACTIVE 0x04 /**< The application is active */ |
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/*@}*/ |
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/* Function prototypes */ |
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/** |
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* This function returns the current state of the application, which is a |
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* bitwise combination of SDL_APPMOUSEFOCUS, SDL_APPINPUTFOCUS, and |
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* SDL_APPACTIVE. If SDL_APPACTIVE is set, then the user is able to |
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* see your application, otherwise it has been iconified or disabled. |
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*/ |
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extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void); |
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/* Ends C function definitions when using C++ */ |
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#ifdef __cplusplus |
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} |
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#endif |
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#include "close_code.h" |
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#endif /* _SDL_active_h */
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