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231 lines
3.0 KiB
231 lines
3.0 KiB
<HTML |
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>SDL_GL_LoadLibrary</TITLE |
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>SDL Library Documentation</TH |
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><H1 |
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><A |
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NAME="SDLGLLOADLIBRARY" |
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>SDL_GL_LoadLibrary</H1 |
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><DIV |
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CLASS="REFNAMEDIV" |
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><A |
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NAME="AEN2648" |
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></A |
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><H2 |
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>Name</H2 |
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>SDL_GL_LoadLibrary -- Specify an OpenGL library</DIV |
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CLASS="REFSYNOPSISDIV" |
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><A |
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NAME="AEN2651" |
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><H2 |
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>Synopsis</H2 |
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><P |
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><PRE |
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CLASS="FUNCSYNOPSISINFO" |
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>#include "SDL.h"</PRE |
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><P |
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><CODE |
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><CODE |
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CLASS="FUNCDEF" |
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>int <B |
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CLASS="FSFUNC" |
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>SDL_GL_LoadLibrary</B |
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></CODE |
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>(const char *path);</CODE |
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></P |
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><P |
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CLASS="REFSECT1" |
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><A |
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><H2 |
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>Description</H2 |
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><P |
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>If you wish, you may load the OpenGL library at runtime, this must be done before <A |
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HREF="sdlsetvideomode.html" |
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><TT |
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CLASS="FUNCTION" |
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>SDL_SetVideoMode</TT |
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></A |
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> is called. The <TT |
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CLASS="PARAMETER" |
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><I |
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>path</I |
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></TT |
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> of the GL library is passed to <TT |
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CLASS="FUNCTION" |
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>SDL_GL_LoadLibrary</TT |
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> and it returns <SPAN |
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CLASS="RETURNVALUE" |
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>0</SPAN |
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> on success, or <SPAN |
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CLASS="RETURNVALUE" |
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>-1</SPAN |
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> on an error. You must then use <A |
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HREF="sdlglgetprocaddress.html" |
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><TT |
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CLASS="FUNCTION" |
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>SDL_GL_GetProcAddress</TT |
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></A |
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> to retrieve function pointers to GL functions.</P |
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><A |
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NAME="AEN2669" |
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><H2 |
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>See Also</H2 |
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><P |
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><A |
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HREF="sdlglgetprocaddress.html" |
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><TT |
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CLASS="FUNCTION" |
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>SDL_GL_GetProcAddress</TT |
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></A |
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