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82 lines
3.0 KiB
82 lines
3.0 KiB
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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* |
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* This library is open source and may be redistributed and/or modified under |
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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* (at your option) any later version. The full license is in LICENSE file |
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* included with this distribution, and on the openscenegraph.org website. |
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* |
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* This library is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* OpenSceneGraph Public License for more details. |
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* |
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* ViewDependentShadow codes Copyright (C) 2008 Wojciech Lewandowski |
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* Thanks to to my company http://www.ai.com.pl for allowing me free this work. |
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*/ |
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#ifndef OSGSHADOW_MINIMALCULLBOUNDSSHADOWMAP |
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#define OSGSHADOW_MINIMALCULLBOUNDSSHADOWMAP 1 |
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#include <osgShadow/MinimalShadowMap> |
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namespace osgShadow { |
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class OSGSHADOW_EXPORT MinimalCullBoundsShadowMap |
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: public MinimalShadowMap |
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{ |
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public : |
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/** Convenient typedef used in definition of ViewData struct and methods */ |
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typedef MinimalCullBoundsShadowMap ThisClass; |
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/** Convenient typedef used in definition of ViewData struct and methods */ |
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typedef MinimalShadowMap BaseClass; |
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/** Classic OSG constructor */ |
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MinimalCullBoundsShadowMap(); |
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/** Classic OSG cloning constructor */ |
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MinimalCullBoundsShadowMap( |
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const MinimalCullBoundsShadowMap& mcbsm, |
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const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); |
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/** Declaration of standard OSG object methods */ |
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META_Object( osgShadow, MinimalCullBoundsShadowMap ); |
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protected: |
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/** Classic protected OSG destructor */ |
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virtual ~MinimalCullBoundsShadowMap(void); |
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struct OSGSHADOW_EXPORT ViewData: public MinimalShadowMap::ViewData |
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{ |
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virtual void init( ThisClass * st, osgUtil::CullVisitor * cv ); |
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virtual void cullShadowReceivingScene( ); |
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virtual void aimShadowCastingCamera( const osg::Light *light, |
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const osg::Vec4 &worldLightPos, |
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const osg::Vec3 &worldLightDir, |
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const osg::Vec3 &worldLightUp |
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= osg::Vec3(0,1,0) ); |
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typedef std::vector< osgUtil::RenderLeaf* > RenderLeafList; |
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static unsigned RemoveOldRenderLeaves |
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( RenderLeafList &rllNew, RenderLeafList &rllOld ); |
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static unsigned RemoveIgnoredRenderLeaves( RenderLeafList &rll ); |
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static osg::BoundingBox ComputeRenderLeavesBounds |
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( RenderLeafList &rll, osg::Matrix & projectionToWorld ); |
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static osg::BoundingBox ComputeRenderLeavesBounds |
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( RenderLeafList &rll, osg::Matrix & projectionToWorld, osg::Polytope & polytope ); |
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static void GetRenderLeaves |
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( osgUtil::RenderBin *rb, RenderLeafList &rll ); |
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}; |
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META_ViewDependentShadowTechniqueData( ThisClass, ThisClass::ViewData ) |
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}; |
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} // namespace osgShadow |
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#endif
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